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Instant Ships just add water and the unsinkable KMS Krebs

 
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Instant Ships just add water and the unsinkable KMS Krebs - 2/6/2013 12:35:03 AM   
JLPOWELL


Posts: 411
Joined: 5/5/2011
From: Pacific Time Zone
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I am pretty sure the instant ships for the AI is WAD (sucks but...) The Axis AI loves to build lots of ships (ground forces not so much doh!) this is not a bug but a design issue which IMO should be reviewed.

The unsinkable KMS Krebs (a German CV)

Off the Darlak islands (WAAAY far from any GE bases) lives the KMS Krebs. Reported hits don't seem to 'take' or the ship is'healing' 15000km from the nearest base. I counted over 15 'hits' reported on this vessel Looking at the reports file it appears that at least interception losses are not being counted but are reported. This ship never went below 3 HP. A cursory examination of the reports.dat file appears to support this.

Playtesting GC 1.04





< Message edited by JLPOWELL -- 2/6/2013 12:36:18 AM >


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RE: Instant Ships just add water and the unsinkable KMS... - 2/6/2013 12:38:53 AM   
JLPOWELL


Posts: 411
Joined: 5/5/2011
From: Pacific Time Zone
Status: offline

quote:

ORIGINAL: JLPOWELL

I am pretty sure the instant ships for the AI is WAD (sucks but...) The Axis AI loves to build lots of ships (ground forces not so much doh!) this is not a bug but a design issue which IMO should be reviewed.

The unsinkable KMS Krebs (a German CV)

Engaged in a multi month (seriously can anyone really say the naval rules are 'OK') carrier battle (engaged by 5 RN CV Units) off the Darlak islands (WAAAY far from any GE bases) lives the KMS Krebs. Reported hits don't seem to 'take' or the ship is'healing' 15000km from the nearest base. I counted over 15 'hits' reported on this vessel Looking at the reports file it appears that at least interception losses are not being counted but are reported. This ship never went below 3 HP. A cursory examination of the reports.dat file appears to support this.

Playtesting GC 1.04







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"Don’t you think that if I were wrong, I’d know it?"

(in reply to JLPOWELL)
Post #: 2
AI Has Molly Brown Ships - 2/11/2013 4:25:10 PM   
Omnius


Posts: 833
Joined: 6/22/2012
From: Salinas, CA
Status: offline
JLPOWELL,
Don't you just love those Molly Brown unsinkable AI ships? I've noticed that AI controlled ships rarely go back to port, they certainly have no operations time limits like we do. I also think that the AI's cheat and do ship repair at sea.
Omnius

(in reply to JLPOWELL)
Post #: 3
RE: AI Has Molly Brown Ships - 2/13/2013 5:58:20 AM   
Razz1


Posts: 2560
Joined: 10/21/2007
From: CaLiForNia
Status: offline
As far as I'm concerned the only playable game is the Third Reich as I fixed all the bugs.

The problem you are encountering is:

AI can repair a ship at sea but only a little.

AI creates another ship with the same name. So you think you sunk it but another one appears with the same name.

The script just spams ships.

(in reply to Omnius)
Post #: 4
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