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RE: NooB AAR(gh): Which way's north? a.k.a we'll buff that hole right out won't we chief?

 
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RE: NooB AAR(gh): Which way's north? a.k.a we'll buff ... - 3/24/2013 4:11:51 PM   
uncivil_servant


Posts: 200
Joined: 2/19/2013
Status: offline

December 24th - Subic Bay bombed.. many soliders and sailors very veru unhappy at their favorite morale bootsing establishments being closed.. lots of metal poles (of the stripper variety) go unused.. one Lt. Constanza walks off with one from the rubble of the Mama Purr Kitty "Lounge".. unknowingly the birthplace of Festivus. (12/24/41 - present)

BB Warspite repairs completed in Seattle. Australian Fighter pilot sent to Tracom - two now, one USAAC.. no bombers or navy or british.. Massive amounts of radio traffic in home island.. as well as truk.. and the south china sea

Midway - nothing. Not a peep.

Air campaigns: China bombed.. all of it.. even the poor bastards in the Mts running from the 20K heathen horde (HH from here on out) Rangoon and Singapore bombed.. CAP still lives.

China: forces near Lang Son continue to hold...
Ground combat at 71,56 (near Lang Son)

Japanese Deliberate attack

Attacking force 3014 troops, 32 guns, 0 vehicles, Assault Value = 120

Defending force 8185 troops, 37 guns, 0 vehicles, Assault Value = 61

Japanese adjusted assault: 26

Allied adjusted defense: 81

Japanese assault odds: 1 to 3

Combat modifiers
Defender: terrain(+), morale(-), experience(-)
Attacker:

Japanese ground losses:
127 casualties reported
Squads: 0 destroyed, 10 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
40 casualties reported
Squads: 1 destroyed, 7 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 1 disabled


Assaulting units:
21st Ind.Mixed Brigade
4th Ind.Mixed Regiment

Defending units:
52nd Chinese Corps
93rd Chinese Division

The HH goes rampaging away............

Ground combat at 91,37 (near Kweisui)

Japanese Shock attack

Attacking force 15579 troops, 113 guns, 0 vehicles, Assault Value = 467

Defending force 7954 troops, 63 guns, 0 vehicles, Assault Value = 124

Japanese adjusted assault: 356

Allied adjusted defense: 85

Japanese assault odds: 4 to 1

Combat modifiers
Defender: terrain(+), leaders(+), morale(-), experience(-), supply(-)
Attacker: shock(+), fatigue(-)

Japanese ground losses:
130 casualties reported
Squads: 3 destroyed, 23 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled


Allied ground losses:
3475 casualties reported
Squads: 158 destroyed, 0 disabled
Non Combat: 143 destroyed, 4 disabled
Engineers: 5 destroyed, 2 disabled
Guns lost 15 (15 destroyed, 0 disabled)
Units retreated 3


Defeated Allied Units Retreating!

Assaulting units:
7th Ind.Mixed Brigade
6th Ind.Mixed Brigade
8th Ind.Mixed Brigade

Defending units:
35th Chinese Corps
83rd Chinese Corps
13th Group Army

Chinese commando units (anything behind enemy lines) take Hwainan...

The Battle of Sinyang continues...............


Ground combat at Sinyang (86,48)

Japanese Deliberate attack

Attacking force 41197 troops, 478 guns, 42 vehicles, Assault Value = 1403

Defending force 47550 troops, 308 guns, 0 vehicles, Assault Value = 1333

Japanese engineers reduce fortifications to 0

Japanese adjusted assault: 700

Allied adjusted defense: 1105

Japanese assault odds: 1 to 2 (fort level 0)

Combat modifiers
Defender: terrain(+), experience(-)
Attacker:

Japanese ground losses:
1879 casualties reported
Squads: 7 destroyed, 173 disabled
Non Combat: 1 destroyed, 27 disabled
Engineers: 1 destroyed, 13 disabled
Guns lost 27 (1 destroyed, 26 disabled)


Allied ground losses:
416 casualties reported
Squads: 0 destroyed, 37 disabled
Non Combat: 0 destroyed, 7 disabled
Engineers: 0 destroyed, 2 disabled


Assaulting units:
3rd Division
13th Division
34th Division
14th Ind.Mixed Brigade
58th Infantry Regiment
51st Ind.Mtn.Gun Battalion
1st Mortar Battalion
2nd Ind. Engineer Regiment
11th Army
2nd Ind. Mountain Gun Regiment
15th Ind.Medium Field Artillery Regiment
8th Ind. Engineer Regiment
52nd Ind.Mtn.Gun Battalion

Defending units:
84th Chinese Corps
29th Chinese Corps
7th Chinese Corps
55th Chinese Corps
13th Chinese Corps
12th Chinese Corps
85th Chinese Corps
21st Group Army
3rd Group Army
2nd Group Army
31st Group Army

additional IJA units arriving/enroute. Current IJA forces present now appear to be 13 units, some 64K+ troops.

77th Chinese corp enroute to reinforce...
Any available bomber tasked to ground attack

Three Chinese units at 84,48 originally - now at 84,49 (N of Hankow) ordered due east to try and delay any reinforcements and/or hold the road preventing resupply of the Sinyang attackers as the road north of Sinyang leads to allied held Chengchow.

Sea combat:
SS Snapper loses it and attacks the xAK Mikage Maru on the surface.. there were five (5) seperate torpedo sound attacks during combat.. zero friggin hits! c'mon.. the failure rate of USN torpedos was not 100% Snapper charges to spitting range... they trade cannon fire.. both vessels damaged.

SS Tuna hits a mine at Hakodate.

I-2 off Pac NW continues it acts of piracy.. sinking an AKL.. I have SO many units on ASW patrol up here I cannot tell the arcs apart.. yet I-2 gives them all the finger of doom (the little pinky) and ignores them. someday he might run out of ammo...

(in reply to uncivil_servant)
Post #: 31
RE: NooB AAR(gh): Which way's north? a.k.a we'll buff ... - 3/26/2013 8:55:55 AM   
jmalter

 

Posts: 1673
Joined: 10/12/2010
Status: offline
I&I sez:

I dont know how to get supplies to them to build up the port.
TranTFs must dock to unload quickly, if undocked they can only onload zlowly. note that ports are limited not only to the TF size that can dock, but also to the ship-size that can dock. when sending a TF to a base, size it so it don't overload its capacity. but you can send a supply-laden AmphTF to the same base, it'll unload w/o needing to dock.
Luganville: 2 xAKLs stare at the unloaded people and fail at using telekinesis to unload their needed supplies.
perhaps you can 'Form New TF' w/ some of those ships, make it small enough that it can dock. but if a ship's got non-unloadable stuff onboard, best send it back & await better conditions. 'heavy' devices onboard a ship will prob'ly block its ability to unload supply.
Milne Bay: Amphibious TF of xAP Macdhui.. what a name..(Drunken marchantmen,".. I serve on the micer.. o.. No damnit.. the mackie whoie.. no damnit.. the the micker woohoo'ee!" MP, "Sure ya do buddy.. why dont you heard over there and take yourself a nap". The MacDaddy is attempting to unload supplies while the xAP President Coolidge is trying to unload "Observer Corp (0) x 1".
just bag this unload, go home & offload that hvy stuff, it's in your way.
Side note: I have three fleets that escaped from the Phillipines with the Bataan USN BF, the Cebu USN BF, and the Cavite USN Base Force.
this is the best news i've heard from you, escaping the PI w/ these guys is a major coup. I'd advise 1 to Darwin, 1 to Perth, 1 to your preferred port SE of the Solomons.
Pilots: Oops. Yea, I didn't do the remove pilots bit.
i always manually pull the pilots to Reserve from an airgroup before i withdraw or disband it. some airgroups are req'd to withdraw, but the withdraw button is greyed-out, they must be disbanded to meet the withdraw-req'ment. some ships are also req'd to withdraw, make sure you transfer their airgroups to a local base before you withdraw them (mostly Brit CV, BB & CA). arriving Brit reinfs won't always have their indigenous planes.
Dec 7 BB's: No.. I didn't send them cruise.. sigh.. thinking mission speed needed if they spotted subs/etc.. I did give them three DDs as escort with a second ASW fleet of two DD's following by one hex with a 3 hex react command.
Jah rule - always set cripples & EscortTFs to cruise, else they'll likely accrue add'l damage. best bet w/ damaged ships is to get to the nearest port & disband, then work to repair Sys damage before sending them on to a shipyard. BBs ruined at Pearl can make it to Seattle, even w/ 50 float-damage, if their sys-damage is repaired.
WC ENG unit dispersion
Engrs must be in Combat mode to build, their morale/prep don't matter (unless they're part of an amph assault).


< Message edited by jmalter -- 3/28/2013 6:16:28 AM >

(in reply to uncivil_servant)
Post #: 32
RE: NooB AAR(gh): Which way's north? a.k.a we'll buff ... - 3/28/2013 2:11:11 AM   
uncivil_servant


Posts: 200
Joined: 2/19/2013
Status: offline
December 25, 1941.. lets see what the fatguy brought me...

Bombing.. lots and lots and lots of bombing...
and more bombing.... their bombers bomb my bombers before my bombers launch....

Fighting near Loyang... IJA takes Kaoping (50K vs. 5K)

IJN lands troops at Kendari. Just 2 turns after I removed defensive forces. IJ now has Kendari and Manado in Celebes, only Tarakan in Borneo, land forces moving to Singapore and thru the phillipines.

KB showed up, lauched lots of planes at poor sods running from Davao (taken), "intelligence" says 6 CVs.

CA Louisville got jumped by a sub just SE of PM. Alive but begging for more fish.
Enemy ships @Rabaul

SS Seal misses with torpedos, surfaces and lauches every torpedo it has. Every other torpedo attack has hit, fails to detonate. Gun battle begins with an AK, Scratched its paint.


Battle of Sinyang (Fort level back to one)

Japanese Deliberate attack

Attacking force 43017 troops, 503 guns, 42 vehicles, Assault Value = 1247

Defending force 51890 troops, 351 guns, 0 vehicles, Assault Value = 1476

Japanese adjusted assault: 180

Allied adjusted defense: 1507

Japanese assault odds: 1 to 8 (fort level 1)

Combat modifiers
Defender: terrain(+), experience(-)
Attacker:

Japanese ground losses:
2419 casualties reported
Squads: 4 destroyed, 239 disabled
Non Combat: 0 destroyed, 21 disabled
Engineers: 1 destroyed, 15 disabled


Allied ground losses:
315 casualties reported
Squads: 1 destroyed, 50 disabled
Non Combat: 1 destroyed, 11 disabled
Engineers: 0 destroyed, 2 disabled


Assaulting units:
14th Ind.Mixed Brigade
13th Division
34th Division
3rd Division
9th Armored Car Co
58th Infantry Regiment
1st Mortar Battalion
2nd Ind. Mountain Gun Regiment
8th Ind. Engineer Regiment
15th Ind.Medium Field Artillery Regiment
11th Army
51st Ind.Mtn.Gun Battalion
2nd Ind. Engineer Regiment
52nd Ind.Mtn.Gun Battalion

Defending units:
29th Chinese Corps
77th Chinese Corps
12th Chinese Corps
7th Chinese Corps
55th Chinese Corps
13th Chinese Corps
84th Chinese Corps
85th Chinese Corps
21st Group Army
2nd Group Army
3rd Group Army
31st Group Army


December 26, 2241 Buck Rogers' fighters are sent to Rangoon to have something capable of defense.. but rules nazis put a stop to it

I keep getting seagull and cataclina crash on landing messages.. getting damn annoying.
Heavy Transmissions all over the place: Babeldaob, Truk, Nagasaki/Sasebo, Truk (x2), Cam Ranh Bay, Shanghai, and SSE of Rah-Rah babe.

Bombings - ALL over... Chinese bombers get caught at Kweiyang. Chinese fights still stuck in extreme Northern china with no way to get them south.
Singapore CAP is still alive

IJA first units arrive at Clark field and bombard.
IJA bombards at Sinyang
Kuala Lampur Falls as does Tavoy, trapping one poor Brit unit SSW of it

Sea Action:
Dutch SS 14 puts a torpedo in the CVE Taiyo.......

IJN SS I-20 off of LA/SD continues to brazenly operate.. sinking a AK. (I have 4 ASW groups and loads of planes on ASW duty)

5 seperate USN SS attacks.. 100% dud rate.





< Message edited by uncivil_servant -- 3/30/2013 1:48:36 AM >

(in reply to uncivil_servant)
Post #: 33
RE: NooB AAR(gh): Which way's north? a.k.a we'll buff ... - 3/30/2013 2:44:50 AM   
uncivil_servant


Posts: 200
Joined: 2/19/2013
Status: offline
December 27,

Landing at Wenchow, only the base defense units are here, others are NW and got caught-up with IJA units when I panicked when Chuhsien got jumped by masive numbers of IJA forces.

Battle just E of Lang Son is starting to slip away from me. In a 2 on 2 fight I have been enjoying a final 1 to 2 ratio as am on the defense. Last turn was a 1 on 1.

Ground combat at 71,56 (near Lang Son)

Japanese Deliberate attack

Attacking force 5923 troops, 72 guns, 11 vehicles, Assault Value = 110

Defending force 8149 troops, 37 guns, 0 vehicles, Assault Value = 55

Japanese adjusted assault: 92

Allied adjusted defense: 85

Japanese assault odds: 1 to 1

Combat modifiers
Defender: terrain(+), morale(-), experience(-)
Attacker:


Japanese ground losses:
97 casualties reported
Squads: 0 destroyed, 10 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 1 disabled


Allied ground losses:
111 casualties reported
Squads: 0 destroyed, 14 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 1 disabled

Battle for Clark Field

I tried to get cute and got butned. Since they had minimal forces there last turn I deliberately attacked.. but first they did...

Ground combat at Clark Field (79,76)

Japanese Deliberate attack

Attacking force 8981 troops, 156 guns, 167 vehicles, Assault Value = 790

Defending force 21029 troops, 432 guns, 363 vehicles, Assault Value = 832

Japanese adjusted assault: 24

Allied adjusted defense: 940

Japanese assault odds: 1 to 39 (fort level 3)

Combat modifiers
Defender: terrain(+), experience(-)
Attacker:

Japanese ground losses:
2626 casualties reported
Squads: 9 destroyed, 260 disabled
Non Combat: 2 destroyed, 35 disabled
Engineers: 0 destroyed, 12 disabled
Guns lost 27 (15 destroyed, 12 disabled)
Vehicles lost 25 (2 destroyed, 23 disabled)


Allied ground losses:
123 casualties reported
Squads: 1 destroyed, 10 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 1 destroyed, 6 disabled

Not bad.....
BUT my counter -attack

Allied Deliberate attack

Attacking force 16819 troops, 373 guns, 222 vehicles, Assault Value = 813

Defending force 24908 troops, 232 guns, 359 vehicles, Assault Value = 580

Allied adjusted assault: 222

Japanese adjusted defense: 1810

Allied assault odds: 1 to 8


Combat modifiers
Defender: terrain(+), leaders(+), preparation(-)
Attacker:

Japanese ground losses:
321 casualties reported
Squads: 1 destroyed, 17 disabled
Non Combat: 1 destroyed, 3 disabled
Engineers: 1 destroyed, 4 disabled
Vehicles lost 12 (1 destroyed, 11 disabled)


Allied ground losses:
1403 casualties reported
Squads: 9 destroyed, 259 disabled
Non Combat: 1 destroyed, 20 disabled
Engineers: 0 destroyed, 15 disabled
Guns lost 22 (1 destroyed, 21 disabled)

Battle for Sinyang

Japanese Deliberate attack

Attacking force 37161 troops, 466 guns, 42 vehicles, Assault Value = 1060

Defending force 51639 troops, 351 guns, 0 vehicles, Assault Value = 1441

Japanese adjusted assault: 12

Allied adjusted defense: 1811

Japanese assault odds: 1 to 150 (fort level 2)


Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
4041 casualties reported
Squads: 157 destroyed, 176 disabled
Non Combat: 1 destroyed, 26 disabled
Engineers: 17 destroyed, 26 disabled


Allied ground losses:
62 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 1 destroyed, 2 disabled

Mickey likes it!!!

I am also trying something risky here....

two hexes SW IJA has Hankow and some 11 units and 38K troops... to try and cut off supply to the 13 groups of some 68K attacking Sinyang I have a group of three infantry units moving to (85, 49) to try and cut supply lines.

as Hwainan has been temporarily controlled by behind the scene commando unit this would be beter but IJA forces just moved into Kwainan to take it enabling another supply route from Hwainan to Sinyang. I do not know if supply routes are magical or not but I am trying to cut off those attackers supply.

Manilla bombed.. the DD thacian which was leaving drydock bombed again... and a sub that retreated to manilla from losing a running gunfight with practically unarmed xAKs.


December 28,

Not all that much.... kinda quiet
IJA forces cross over to Chengchow again..

Ground combat at Chengchow (88,44)

Japanese Shock attack

Attacking force 11721 troops, 102 guns, 42 vehicles, Assault Value = 426

Defending force 38998 troops, 171 guns, 0 vehicles, Assault Value = 1217

Japanese adjusted assault: 1

Allied adjusted defense: 572

Japanese assault odds: 1 to 572 (fort level 3)

Combat modifiers
Defender: preparation(-), experience(-)
Attacker: shock(+), disruption(-), supply(-)

Japanese ground losses:
4724 casualties reported
Squads: 205 destroyed, 228 disabled
Non Combat: 1 destroyed, 66 disabled
Engineers: 16 destroyed, 32 disabled
Guns lost 25 (1 destroyed, 24 disabled)
Vehicles lost 8 (1 destroyed, 7 disabled)

I will try a counterattack


Battle of Sinyang continues

Ground combat at Sinyang (86,48)

Japanese Deliberate attack

Attacking force 30971 troops, 400 guns, 42 vehicles, Assault Value = 797

Defending force 51652 troops, 351 guns, 0 vehicles, Assault Value = 1440

Japanese adjusted assault: 39

Allied adjusted defense: 1755

Japanese assault odds: 1 to 45 (fort level 2)

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
3063 casualties reported
Squads: 124 destroyed, 92 disabled
Non Combat: 0 destroyed, 32 disabled
Engineers: 9 destroyed, 11 disabled
Guns lost 29 (4 destroyed, 25 disabled)
Vehicles lost 1 (1 destroyed, 0 disabled)


Allied ground losses:
211 casualties reported
Squads: 2 destroyed, 17 disabled
Non Combat: 1 destroyed, 1 disabled
Engineers: 0 destroyed, 2 disabled

Sea: TWO of my subs run into mines... oh joy..
Seadragon gets caught and pounded by ASW forces outside of Davao

< Message edited by uncivil_servant -- 3/30/2013 5:53:56 AM >

(in reply to uncivil_servant)
Post #: 34
RE: NooB AAR(gh): Which way's north? a.k.a we'll buff ... - 3/30/2013 9:58:30 PM   
uncivil_servant


Posts: 200
Joined: 2/19/2013
Status: offline
December 28, 1941 .....FOR HE IS THE CHAPPLE AND HE DOES CONQUER ALL....

Opening Scene... Tarakan.....
slow pan shot.. the camera pans right and down showing a bespeckled Lt. Commander Chapple, W.G. that is, climbing onto the docks from SS-37 followed by his trusty Chief of the Boat Wallace and his CO "Bob". The SS-38, the other half of this patrol duo sits offshore.. its commander wondering what the hell Chapple (tm) is up to.

CO Bob: Sir, you do remember we were told that Tarakan fell dont you?

The Chapple (TM): Yes, bobby, I do. Our orders were to dock and refuel here then swing by two additional points out yonder. I see no reason to stop visiting this place after it was taken, there could have been a nice prize sitting in the bay.

C-O-B Wallace: Much good it'd do us, with near 100% torpedo failure.. one wonders why with near total torpedo failure someone doesn't yell and scream about it. Besides, I don't see much of a shore patrol neither do we have a welcomming party.

CO Bob: Stop criticizing the mechanics of our universe and help me convince him to get out of here.. visiting this place is different than geting out of the sub and saying hi.

The Chapple (TM): Bobby, I'm thirsty and there was a great little dutch bar here with this chic from amsterdam named madam Kastein and always wore this hot little orange number.. that and I'm tired of our rations we picked up in manilla.... and we have a big gun on the sub and if we see anyone come for us we'll ye'll, they'll shoot, we run and we're off.. stop worrying..

Wallace: Men I sent in each direction are all waving sir.. no armed enemy persons in sight... almost no locals in sight..

The men march into the bar Jurgen's Flurgen.. and see a few bored patrons.. quite a number of alseep bock workers.. and not a japanese in sight...

Wallace: Excuse me.. are there any Japs around and can my commander have a drink? some words in dutch are spoken.. a waitress/bartender, smiling, brings over several mugs of a locally brewed version of a popular dutch beer..

The Chapple (TM): Well then.... "I HEREBY CLAIM THIS IN THE NAME OF ZORTH!" plop a flag down bobby... the nice black one with the alien head... wallace, round up some dock workers and we'll purchase some supplies here and do try and inform the helpful smiling waitress she is now the de facto governor of this here zorth teritory former known as tarakan... oh and get the boys to bring the morale aids (pointing to some kegs) on board as well.

..and that is how The Chapple (TM) liberated Tarakan in the name of Zorth... December 29, 1941.
Heavy radio traffic detected near Tarakan, uncoded so it can be received by both USN and Dutch silent service members.. Jurgen flurgen's is open again.. flash sale.. get em while they're there.

December 29, 1941:
Tarakan falls to the allied counter-attack - now a US base
Yorktown arrives in SD.
China: Sian - The 1st BG is here, and for 5 turns in a row they have refused to attack. have them set to ground attack but they never sortie.
Landings at Miri and Wuchow

Defenders hold at Ground combat at 71,56 (near Lang Son)

Allied Counter-attack sucessful

Ground combat at Chengchow (88,44)

Allied Shock attack

Attacking force 32113 troops, 159 guns, 0 vehicles, Assault Value = 1228

Defending force 6271 troops, 101 guns, 41 vehicles, Assault Value = 12

Allied adjusted assault: 1101

Japanese adjusted defense: 6

Allied assault odds: 183 to 1

Combat modifiers
Defender: leaders(+), disruption(-), experience(-), supply(-)
Attacker: shock(+)

Japanese ground losses:
3851 casualties reported
Squads: 208 destroyed, 0 disabled
Non Combat: 135 destroyed, 41 disabled
Engineers: 28 destroyed, 0 disabled
Guns lost 49 (43 destroyed, 6 disabled)
Vehicles lost 10 (6 destroyed, 4 disabled)
Units retreated 1


Allied ground losses:
18 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled


Defeated Japanese Units Retreating!

Defending units:
32nd Division

Battle of Sinyang continues

Ground combat at Sinyang (86,48)

Japanese Deliberate attack

Attacking force 4352 troops, 136 guns, 0 vehicles, Assault Value = 663

Defending force 51543 troops, 351 guns, 0 vehicles, Assault Value = 1427

Japanese adjusted assault: 0

Allied adjusted defense: 2573

Japanese assault odds: 1 to 99 (fort level 2)

Combat modifiers
Defender: terrain(+), experience(-)
Attacker:

Japanese ground losses:
2241 casualties reported
Squads: 95 destroyed, 62 disabled
Non Combat: 1 destroyed, 34 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 49 (4 destroyed, 45 disabled)


Allied ground losses:
13 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

If they have 60K men there why are they attacking with only 5K?

SS vs. xAK? If allied sub, allied sub loses, if reverse, allied xAK loses

Sub attack near Laoag at 81,71

Japanese Ships
xAK Argun Maru, Shell hits 7

Allied Ships
SS Sealion, hits 1, on fire

all torpedos duds.....

all the mines i dropped I finally got a hit
xAKL Kaishi Maru, Mine hits 1, on fire, heavy damage

December 30th:

Everything is bombed.. anything in range of Jap planes is bombed.
Damaged ships in manilla trying desperately to repair enough to head on are bombed, British surviving PTs from hong kong finished off. an SS sunk, another SS very damaged and the DD Thracia also heavily damaged.. again..

Miri falls
Wenchow falls

Battle of Sinyang

IJA tries to bombard instead

Ground combat at Sinyang (86,48)

Japanese Bombardment attack

Attacking force 14772 troops, 246 guns, 41 vehicles, Assault Value = 573

Defending force 51724 troops, 351 guns, 0 vehicles, Assault Value = 1428

Japanese ground losses:
21 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled

Two allied surface fleets I send to Kendari to see if I can catch anything unawares. One a Dutch SCTF of 8 (4 CLs and 4 DDs) to go to Kendari and another a USN Manilla remnant of a CL and two DDs to patrol. The Dutch fleets sees nothing but the USN jumps a two ship TF outside Kendari
Japanese Ships
PB Kyo Maru #12, Shell hits 13, and is sunk
xAK Eihuku Maru, Shell hits 18, Torpedo hits 2, and is sunk

Allied Ships
CL Marblehead
DD Barker
DD Bulmer

Japanese ground losses:
3339 casualties reported
Squads: 83 destroyed, 198 disabled
Non Combat: 3 destroyed, 5 disabled
Engineers: 105 destroyed, 40 disabled
Guns lost 55 (50 destroyed, 5 disabled)
Vehicles lost 3 (3 destroyed, 0 disabled)

once again.. allied sub versus xAK means sub will lose
Submarine attack near Miri at 64,87

Japanese Ships
xAK Mikasa Maru, Shell hits 2

Allied Ships
SS Searaven, hits 2
all torpedos were duds

Can I send my ASW to japan for training?

ASW attack near Vigan at 80,73

Japanese Ships
DMS W-11

Allied Ships
SS Snapper, hits 4


SS I-8 outside Brisbane atacks the ASW DD Le Triumphant twice.. ignoring things like xAKs and the like..



< Message edited by uncivil_servant -- 3/31/2013 4:48:12 AM >

(in reply to uncivil_servant)
Post #: 35
RE: NooB AAR(gh): Which way's north? a.k.a we'll buff ... - 3/31/2013 5:54:54 AM   
uncivil_servant


Posts: 200
Joined: 2/19/2013
Status: offline
December 31 and the start of 1942.

bombing.. moderate bombing all over the map...
some zero's and nells hit Nauru Island, which has nothing on it.. does that mean a CV is nearby?

Ground combat at 71,56 (near Lang Son)
I just had a third unit arrive so the IJA forces bombarded instead of attacking. I am going to try a counterattack with the fresh troops and support the attack with the original two units bombarding.

1st time goes well, especially with 1 to 3 modified odds

round combat at 71,56 (near Lang Son)

Allied Deliberate attack

Attacking force 12219 troops, 80 guns, 0 vehicles, Assault Value = 176

Defending force 5942 troops, 71 guns, 11 vehicles, Assault Value = 105

Allied adjusted assault: 122

Japanese adjusted defense: 431

Allied assault odds: 1 to 3

Combat modifiers
Defender: terrain(+), leaders(+)
Attacker:

Japanese ground losses:
100 casualties reported
Squads: 0 destroyed, 16 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled

clark field bombarded.. 14K vs 22K
manilla shock attack.. 1.5K vs. 4K, more IJ forces approaching

Battle of Sinyang Continues

Ground combat at Sinyang (86,48)

Japanese Deliberate attack

Attacking force 12689 troops, 254 guns, 0 vehicles, Assault Value = 583

Defending force 55204 troops, 391 guns, 0 vehicles, Assault Value = 1547

Japanese adjusted assault: 0

Allied adjusted defense: 2073

Japanese assault odds: 1 to 99 (fort level 2)

Combat modifiers
Defender: terrain(+), experience(-)
Attacker:

Japanese ground losses:
3175 casualties reported
Squads: 166 destroyed, 30 disabled
Non Combat: 0 destroyed, 49 disabled
Engineers: 2 destroyed, 36 disabled
Guns lost 44 (7 destroyed, 37 disabled)


Allied ground losses:
38 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

>>
I do not think I have the supplies to counter attack though.

Sea Combat:
night engagement of dutch SCTF vs a 4 ship transport TF
Japanese Ships
DD Yuzuki, Shell hits 9, heavy fires, heavy damage
PB Showa Maru #5, Shell hits 3, and is sunk
AK Awazisan Maru
AK Amagisan Maru, Shell hits 8, heavy fires, heavy damage
apanese Ships
AK Awazisan Maru, Shell hits 6, heavy fires (immediately after)


Allied Ships
CL Java
CL De Ruyter, Shell hits 1
CL Dragon, Shell hits 2
CL Durban, Shell hits 1
DD Banckert
DD Witte de With
DD Kortenaer, Shell hits 2, on fire (heavy fires)
DD Piet Hein

IJN DD gave as good as it got. First hit on the Kortenaer was of the penetrating - internal explosions variety.

apanese Ships
AK Awazisan Maru, Shell hits 6, heavy fires (immediately after)
apanese Ships
AK Awazisan Maru, Shell hits 27, and is sunk (took two battles)

Tarakan remains a Zorth colonial territory.

Kwangchowan.. formerly a french holding was taken shortly after HK fell.. well.. I had a Chinese land unit isolated and thought I'd head west from the HK massacre to Kwangchowan.. forgetting to change them when it fell. Well.. they got there.. and there are no defenders.. so the units just liberated Kwangchowan and its 20 light industry.


Plan for early 1942....

I have no pilots.. I want to figure out what to do as when I add pilots to units so they aren't at a 1 to 1 ratio to keep fatigue down..all nations (even US AAC and USN air forces) have zero pilots and new pilots get added with skills in the 20's to 30... yet I still get new units which need pilots.

Also, I desperately am trying to figure out how I'm supposed to do anything with naval air forces yet only building like 10 F3F's a month.. I do not want to go into combat with USN carrier with buffalos.

Also.. I want to spend points on marine air units so I can split them up and out them on carriers in detachments so they go from carrier capable to carrier trained. I first have to buy them with PP's.

I do not know where the campaign counter-attacks are to be held.. all I know is..

instead of landing troops on horn Island and the like I am sending them to PM to see if that can hold. USN Base Forces formerly of the philippines will go to Luganville, Noumea, and I think, Darwin. One of the two smaller base forces on Noumea now (brit or australian) will be moved to another island/Perth as Luganville will get the Baatan USN, Cebu USN BF to Noumea, and Cebu USN BF to Darwin.

Java is a mini fortress. Nearly all supplies from other DEI locations have been moved here along with troops. (Exception is ambon to east, and two LFs at Medan - as each location has a fixed land force)
I have goofed and did not get out of Singapore units capable of leaving.. I am trying a last ditch swoop and snatch but there are many, many bombers in range of singapore and their CAP is on its last legs. (1 squadron of 9 buffalos, another of 11 buffalos).

USN CVs at West Coast - again I thought I could resize as they have wasted space.. and now waiting for PPs to use on marine units to divide and place on carriers.

Units in Eastern US that depart seem such a waste to depart forever with their B-17s (d and E versions) yet I cannot switch.. the upgrade now is not available after I manually change their "upgrade" to something else.

Air Units still stuck on west coast.. have not bought any west coast units out nor west coast air units.. still have many to transport just trying to decide which bombers and fighter groups should go where and do I send more expendable units (Bolos) or B-25s?, etc).. which fighter do I send.. the airacobras or p-40s?

I am going to try and see if I can hold at Rangoon. Have a second "line" up the coast with ARM units and units at Calcutta. Am reatreating in northern China.. am holding the river in Central.. and nearer the coast and retreating in a general W-NW fashion.

While I am playing I am also trying to think over what an opposing player would do (hence my second line between rangoon and calcutta,etc..)

that and I am thankful the computer behaves historically correct instead of land bombers (allied) being useless so a huge KB sails anywhere at will because it is near invincible (or so it seems from reading AARs where KB bypasses singapore or circles australia or visits the west coast)

I dont know if a opposing player would have left me alone to reinforce Java like I have. Plus as horrible as the philippines forces/bases are with supply no doubt they would bypass them and let them starve awhile.. nevermind that the allies had two years worth of rice stored up that the damn fools left in manilla when they retreated. I think if the allies in PI had realer supply levels and the ability to use small boats/barges to move small units stuck on islands around (like they really did!) so many IJ players couldn't just ignore the PI like many seem to do instead running around the globe.

Would someone please post a chart of which bombers are "assault" bombers and do not have the penalty hitting anything except long cylindrical metal bodies surrounded by dihydrogen monoxide for the allies? I keep forgetting and searching for assault bombers leads to a hunt and search here... they are not identified in the game, nor in Tracker. My defense of Java (hell any non-british allied defenses) kinda depend upon the realistic chance of land based bombers being able to threaten - i.e. hit - ships. I have no idea if my dutch bombers have their sights painted over for naval attack missions or not.






< Message edited by uncivil_servant -- 3/31/2013 2:30:36 PM >

(in reply to uncivil_servant)
Post #: 36
RE: NooB AAR(gh): Which way's north? a.k.a we'll buff ... - 4/1/2013 6:34:25 AM   
jmalter

 

Posts: 1673
Joined: 10/12/2010
Status: offline
hi uncivilian!

your 'assault bombers' are called 'attack bombers' by the game. filter your <A> screen to see only those Types 'AB'. likely you won't have any until mid-late '42. here's a list, all are USArmy unless noted:

A-20A1 Havoc
A-20G
A-26B Invader
B-25D1 Mitchell
B-25G
B-25H
B-25J11
PBJ-1H Mitchell (USN)
A-20G Boston (Oz)

these guys can devastate shipping, but must be well-trained, w/ an available pool of trained-up pilots to replace their losses, else they'll just be a 1- or 2-shot weapon.

groovy thing about them, they carry their full bomb-load on low-level missions within their normal range (other types only carry their 'extended-range' bomb-load on low-level missions), they attack in pairs. each pair attacks w/ bombs & then strafes the target 'to suppress flak', where the 75mm gun on the B-25G/H models can score.

they need specially-trained pilots to be effective. an anti-ship sqn must be trained in LowN, Strafe & NavS, an anti-ground sqn needs LowG & Strafe. train low-level skills by setting Training to Nav Attack or Ground Attack, w/ alt <5k' & rng=0. train Strafe for both LowN & LowG by setting alt to 100', rng=0. note that these pilot skills are separate from the usual NavB/GrdB skills. an attack bomber guy is a separate animal than your usual pilot.

good news is, you can use virtually any sqn in the rear areas to train pilots - it don't matter if the sqn is an AB-type or not - just that it's running the proper training at the correct altitude. for example, i'm currently using about 8 sqns of West-Coast Fighters to train GrdB skill in anticipation of a large increase in my LB-sgn size in 2/45.

another caution is, when attacking w/ ABs, you've got to come in low (set alt to 1-2k') - which leaves you vulnerable to enemy flak & CAP. expect losses, if you don't have skilled pilot reserves & planes available immediately, you'll have to send the dried muffin remnants back to the rear to re-train, that'll take months. don't fly into action w/o some escorts, co-ordinate their use w/ Fighter Sweeps & Airfield attacks against nearby enemy bases. use the rng-limit to prevent them from flying too far afield into defended enemy airspace.


(in reply to uncivil_servant)
Post #: 37
RE: NooB AAR(gh): Which way's north? a.k.a we'll buff ... - 4/1/2013 11:27:37 AM   
jmalter

 

Posts: 1673
Joined: 10/12/2010
Status: offline
k, according to my lights:
quote:

ORIGINAL: uncivil_servant
December 31 and the start of 1942.

Plan for early 1942....

I have no pilots.. I want to figure out what to do as when I add pilots to units so they aren't at a 1 to 1 ratio to keep fatigue down..all nations (even US AAC and USN air forces) have zero pilots and new pilots get added with skills in the 20's to 30... yet I still get new units which need pilots.

use hotkey-A to list all your land-based airgroups, click on 'All Units' to turn them all off, then click '
USArmy' to turn USArmy groups on, click 'All Types' to turn everyone off, then click 'F' to turn your fighter sqns on. Examine each group, click into their 'pilots', look at each group's pilots. they'll likely show a range of skill-levels, but for Fighters, you need Exp, Air, and Def skills (in that order). move pilots around so that your highest Exp guys are in the front-line sqns running CAP60/Rest40, alt=13k', rng=0, & your lowest Exp guys are in rear-area sqns at 100% Training, alt=5k', rng=0.

you've just turned over to Jan '42, this is early-war. you must divide your USArmy fighters into 3 categories, 1) front-line guys (active ops using best planes) must have 70 EXP, 70 Air, 60+ Def.
2) 2nd-line guys (near the front, but not in action) running Escort at 50CAP/50Train, alt5k, rng=0, w/ pilots in the 60 Exp, 60 Air Skill
3) some 2nd-line groups will reach 60 Exp/60Air, but will lack Def skill - switch them to 100% Training at Sweep skill to improve their Defense ability
4) 3rd-line guys (in rear-areas using 2nd-line planes) Training Escort 100%, alt 5k', rng=0. these groups are where you bring in the Replacement pilots. they'll need 2-3 months of training.
A) to be effective, front-line groups need the best planes, staffed by the best pilots. If a sqn gets depleted, send it back behind the lines for re-training.


Also, I desperately am trying to figure out how I'm supposed to do anything with naval air forces yet only building like 10 F3F's a month.. I do not want to go into combat with USN carrier with buffalos.

trust me, you don't want to go looking for trouble until you're full up w/ F6F Hellcats. meanwhile, keep your CVs out of harm's way & train their pilots.
Also.. I want to spend points on marine air units so I can split them up and out them on carriers in detachments so they go from carrier capable to carrier trained. I first have to buy them with PP's.
hmm, not worth the PPs for this, best use them to Train pilot skills. note 1) an airgroup might be 'carrier capable', but it must be based on a carrier for 90 days before it becomes 'carrier trained', during those 3 months onboard it can train, but can't be relied upon for combat ops. so don't spend the PP for more than 1 or 2 USMC sqns.
I do not know where the campaign counter-attacks are to be held.. all I know is..

instead of landing troops on horn Island and the like I am sending them to PM to see if that can hold. USN Base Forces formerly of the philippines will go to Luganville, Noumea, and I think, Darwin. One of the two smaller base forces on Noumea now (brit or australian) will be moved to another island/Perth as Luganville will get the Baatan USN, Cebu USN BF to Noumea, and Cebu USN BF to Darwin.

Java is a mini fortress. Nearly all supplies from other DEI locations have been moved here along with troops. (Exception is ambon to east, and two LFs at Medan - as each location has a fixed land force)
I have goofed and did not get out of Singapore units capable of leaving.. I am trying a last ditch swoop and snatch but there are many, many bombers in range of singapore and their CAP is on its last legs. (1 squadron of 9 buffalos, another of 11 buffalos).

USN CVs at West Coast - again I thought I could resize as they have wasted space.. and now waiting for PPs to use on marine units to divide and place on carriers.
no worries, mate - live CVs are better than sunk CVs! train their airgroups!

(in reply to uncivil_servant)
Post #: 38
LOGISTICKS - 4/3/2013 4:55:56 AM   
jmalter

 

Posts: 1673
Joined: 10/12/2010
Status: offline
quote:

ORIGINAL: uncivil_servant
December 27,
Battle for Clark Field

I tried to get cute and got butned. Since they had minimal forces there last turn I deliberately attacked.. but first they did...

Ground combat at Clark Field (79,76)

Japanese Deliberate attack

Attacking force 8981 troops, 156 guns, 167 vehicles, Assault Value = 790

Defending force 21029 troops, 432 guns, 363 vehicles, Assault Value = 832

Japanese adjusted assault: 24

Allied adjusted defense: 940

Japanese assault odds: 1 to 39 (fort level 3)

Combat modifiers
Defender: terrain(+), experience(-)
Attacker:

Japanese ground losses:
2626 casualties reported
Squads: 9 destroyed, 260 disabled
Non Combat: 2 destroyed, 35 disabled
Engineers: 0 destroyed, 12 disabled
Guns lost 27 (15 destroyed, 12 disabled)
Vehicles lost 25 (2 destroyed, 23 disabled)


Allied ground losses:
123 casualties reported
Squads: 1 destroyed, 10 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 1 destroyed, 6 disabled

Not bad.....
BUT my counter -attack

Allied Deliberate attack

Attacking force 16819 troops, 373 guns, 222 vehicles, Assault Value = 813

Defending force 24908 troops, 232 guns, 359 vehicles, Assault Value = 580

Allied adjusted assault: 222

Japanese adjusted defense: 1810

Allied assault odds: 1 to 8


Combat modifiers
Defender: terrain(+), leaders(+), preparation(-)
Attacker:

Japanese ground losses:
321 casualties reported
Squads: 1 destroyed, 17 disabled
Non Combat: 1 destroyed, 3 disabled
Engineers: 1 destroyed, 4 disabled
Vehicles lost 12 (1 destroyed, 11 disabled)


Allied ground losses:
1403 casualties reported
Squads: 9 destroyed, 259 disabled
Non Combat: 1 destroyed, 20 disabled
Engineers: 0 destroyed, 15 disabled
Guns lost 22 (1 destroyed, 21 disabled)


in the game, ev'rything costs you for SUPPLY, and ship-movement costs FUEL. the exception is, Engr-repair of damaged base facilities is free. ev'ry LCU action, ev'ry air mission, ev'ry repl aircraft costs SUPPLY.

now at Clark Field, you spent SUPPLY to attack, when you really shouldn't of oughta done that, it will cost add'l SUPPLY to bring those disabled devices back. far better to remain in Defense mode, & build up Forts in the hex. your purpose here is to last out as long as you can, not to waste your stuff running into the buzz-saw.

unlike the IJ, you've got unlimited supply & fuel at your home-base (USA WC). but at this point in the war, you've got no ability to deliver meaningful amounts of S&F to your current combat zones (Phils, Singers, DEI) so those areas are gonna have to stand & die w/ what they've got, or w/ what they can produce locally. it don't matter what casualties you inflict by attacking IJ LCUs in these areas - what matters is hanging on to your major bases in these areas for as long as you can. If you don't waste your irreplaceable supply in the Phils, you can tie up major IJ LCUs there, so they don't show up in Ragnoon before you've got it reinforced & built-up.





< Message edited by jmalter -- 4/3/2013 6:01:43 AM >

(in reply to uncivil_servant)
Post #: 39
NooB AAR(gh): Which way's north? a.k.a we'll buff that... - 4/7/2013 6:38:30 PM   
uncivil_servant


Posts: 200
Joined: 2/19/2013
Status: offline
Thoughts for the new year: Pilots, pilots, pilots - reassigning and training. Don't attack without supplies..

Jan 1, 1942. To ring in the new year Japan bombed.. a lot.. if it moved.. they bombed it..
Bombing of Singapore netted the Japs the xAP Koolama

I have decided to try a last ditch sortie to singapore with transports to try to get something out, anything out I have the two reconstructed Indian INF Divs 9th & 11th that are unrestricted, but there is no way both are getting out as they need massive shipping loads. I have bought with PP the 1st Indian Hvy AA rgt, 2nd HK&S Hvy AA rgt, and the III Indian Corp HQ unit as some of its units are in calcutta, rangoon, etc. I expect a few xAPs to be sunk

Ground:
Fingting near Lang Sun - even steven as the third CHN unit arrived
Assaulting units:
21st Ind.Mixed Brigade
4th Ind.Mixed Regiment

Defending units:
52nd Chinese Corps
31st Chinese Corps
93rd Chinese Division

In Mindano I did something really dumb.
Holding Zamboanga (which makes supply) has the th/101 PA Inf - a needed cpomponent for a reconstituted unit. Japs landed at Oroquiet cutting off any land link between supply maker and defensive units at Davao and Cagayan. Well, Davao got crushed by much larger forces. Well, I have been sending the 4th/101 east to see if I can catch Jap held Oroquiet ungarded as forces moved inland and I met those forces with what I thought would outmatch them - 102 PA Div and 3rd PA Const. They're not quite strong enough to overpower the two IJA forces.

Assaulting units:
3rd PA Constabulary Regiment
102nd PA Infantry Division

Defending units:
Kure 2nd SNLF
5th Naval Construction Battalion

Now the maurauding horde at Davao has moved NW and is at Cotabato, one hex from these units. Very stuck, unsure what to do as the 4th/101 will be walkign through the jungle for a year or so it seems.

Chinese forces continue the retreat west from the Chuhsien/Wenchow quadrant. Pissed off retreating CHN inf caught the: Kyuko Naval Guard Unit on the road and beat it up a bit making it run away.

Battle for Sinyang:
In today's fighting (me deciding to counter-shock attack prior to reading Jmalters advice) rseulted in one day casualties of:
Japan: 3871 casualties from their attack, 2,705 from my counter-attack.
China: 349 casualties from their attack, 1,747 from my counter attack.


Manilla has fallen.... 14K attacking Shock attack vs. 4K defenders did not exactly result in a sweeping allied victory....

Sea Combat:
I-8 near Brisbane attacks the Le Tri twice then Le Tri spots hit but does nada... aggressive little ****er.

American bombarment fleet meets transports
Night Time Surface Combat, near Kendari at 70,106, Range 9,000 Yards

Japanese Ships
xAK Kyusyu Maru, Shell hits 11
xAK Teiyo Maru, Shell hits 23, Torpedo hits 1, and is sunk
SC CHa-20, Shell hits 1, and is sunk

Allied Ships
CL Marblehead
DD Barker
DD Bulmer

Japanese ground losses:
2176 casualties reported
Squads: 9 destroyed, 229 disabled
Non Combat: 1 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 8 (4 destroyed, 4 disabled)

Near San Diego I-24 attacks TWO ASW fleets... damn bastard

January 2nd


The two units that retreated north from Manilla will continue to head NE to try ans take back any abandoned ports to maybe take/cut supply - moving to Clark Field makes no sense as Clark because of my idiiotic counter attacks has RED supply numbers now.

Japan only lightly bombs this round but most importantly does NOT Air Raid Singapore - ships loading the Indian div continue

they DID attack the moored Task Force Z I've had idling at Padang with a 3 ship Dutch amphib fleet waiting for a unit of troops (Tapanoeli Btn) to reach Sibolga where it can get picked up. Sipangola is in range of relocted malaya bombers so I've had them waiting at Pandang.

Ground:
Lang Son - mutual bombardment attacks results in nothing.

Bombarded at Clark Field
Ground combat at Clark Field (79,76)

Japanese Bombardment attack

Attacking force 14355 troops, 206 guns, 119 vehicles, Assault Value = 612

Defending force 22726 troops, 519 guns, 364 vehicles, Assault Value = 720


Allied ground losses:
25 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Battle for Sinyang. A lull. nothing occurs.

Sub surface attack!!!
Of course every torpedo fails.. 5 seperate launches, then the transport beats it up
Japanese Ships
xAK Omi Maru, Shell hits 3

Allied Ships
SS Stingray, hits 5

this is kinda ridiculous...

Dutch SCTF at Kendari
Night Time Surface Combat, near Kendari at 70,106, Range 8,000 Yards

Japanese Ships
AK Sagami Maru, Shell hits 6, Torpedo hits 2, and is sunk
PB Yamahagi Maru #3, Shell hits 16, and is sunk

Allied Ships
CL Java
CL De Ruyter
CL Tromp
CL Dragon
CL Durban
DD Witte de With
DD Piet Hein

Japanese ground losses:
443 casualties reported
Squads: 17 destroyed, 10 disabled
Non Combat: 2 destroyed, 1 disabled
Engineers: 5 destroyed, 1 disabled
Guns lost 160 (139 destroyed, 21 disabled)

and then.....

Night Time Surface Combat, near Kendari at 70,106, Range 12,000 Yards

Japanese Ships
PB Fumi Maru #3
xAK Arizona Maru

Allied Ships
CL Marblehead
DD Barker
DD Bulmer

and they run away!!!!! why?!?!?!?!?

Sydney - I-6 on the surface takes out two AKLs.

SE of Chapple held Tarakan the DD Thracian, survivor of Hong Kong, survivor of Mailla, survives a fearful night....

Day Time Surface Combat, near Tandjoengselor at 70,94, Range 25,000 Yards

Japanese Ships
CA Aoba
CA Kinugasa
DD Uzuki
DD Kikuzuki

Allied Ships
DD Thracian, Shell hits 1, heavy damage

several allied SS sink due to damage sustained (both mine victims from exteme northern patrols, and two more that were in patrols around JAP landings in Philippines)

Edit: IJN Carrier spotted again after not seeing them for some time.. Spotted a fleet of 4(?) headed East, between midway and PH.

< Message edited by uncivil_servant -- 4/7/2013 7:14:02 PM >

(in reply to jmalter)
Post #: 40
RE: NooB AAR(gh): Which way's north? a.k.a we'll buff ... - 4/7/2013 10:57:38 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
Marblehead's TF likely ran away because it was very low on ammo. Check individual ships to see if that is true. Anything less than about 25% main gun/TT ammo makes commanders very nervous. They can't be sure of no engagements with enemy SCTFs on the way back to port to reload.

About the subs sinking - this does not always have to happen after a mine hit or other damage. Get your sub at cruise speed to the nearest dot base [enemy or friendly] that the enemy is unlikely to recon or visit with DDs. Disband the sub for a few days to let the crew fix system damage and shore up compartments. When flooding is below 50% and system damage is below 30%, you can try a short distance move toward another safe hex. If you have further to go, get system damage below 20%. Always use cruise speed. If you get to a friendly port too small to fix the major damage, check if the sub's skipper needs to be replaced by one with high naval skills. This seems to help with DC at sea.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to uncivil_servant)
Post #: 41
RE: NooB AAR(gh): Which way's north? a.k.a we'll buff ... - 4/8/2013 1:35:50 AM   
uncivil_servant


Posts: 200
Joined: 2/19/2013
Status: offline
Both subs up north that hit mines were playing around the straight between Honshu and Hokkaido lest something juicy go (back) up that ways.. and I had not yet heard of the go to cruise setting yet (as my understanding of mission setting is it is equivalent to cruise except if combat situation arises it moves to combat speed). They both traveled a bit on mission speed before switching over but, by then, both were doomed.

Two subs that struck mines in the IJN held Marhsalls area - one will likely make it, the other I had f*d up by hearing it and not remembering the next turn to deal with it being reminded of it when I saw a message of pumps failing on an unfamiliar ships name. It dies a round or so ago.

Checking the ammo.. the Marblehead's ammo was and is still hunky-dorey - 1st destroyer zip on torpedos, red 0 on 1 gun mount, 11/12 on 2nd and 5/6 of 12 with other two. 2ns destroyer zip on torpedos, 3/12, 9/12, 11/12 then 0 of 12 for its 4" mounts. (they never even bombarded as I set their bombardment range at 4 thinking 4,000 yards was beyond their AA gun range but nicely close range with their guns not realizing that they had a minimum range of like 16 or some such which is a headscratcher. Fine - they might have been nervous but in Friendly waters with a lone enemy base and darn near unprotected AK - means shoot em up in my book. They haven't ben sent to arm up at Soer yet as i'm being risky joinging them to a rescue a dutch unit formerly at Tarakan flotilla.

(in reply to BBfanboy)
Post #: 42
RE: NooB AAR(gh): Which way's north? a.k.a we'll buff ... - 4/8/2013 2:39:00 AM   
uncivil_servant


Posts: 200
Joined: 2/19/2013
Status: offline
THAT HURT, a lot. It was bound to happen as I have been risky with ships all over the place and not exactly all running for the hills. I have endured my first IJN Carrier strike.

...and I REALLY DID NOT LIKE IT..
it was not fun.... and I felt so sorry for the poor guys on the receiving end.

January 3rd:

IJN Ships spotted near Rabaul. Two of em. (Coastwatcher?) No further info.

AVP Pelican sunk by a single DD in the middle of nowhere. (SSE of Nanumea) You see when I was island hopping a unit of Catalina's from seattle to alaska to midway to points south I accidentally sent them to Nanumea and not Noumea. So, I had to send ships that support patrol planes there to get the damaged ones off the little speck of dirt that, naturally, has no airbase or intelligent life on it. Naturally the Pelican meets a lone destroyer doing who knows what out there and dies. *sigh*

PH BBs and Destroyers on WC go into refit. I was surprised that the damaged ships went into auto-refit but I guess it makes sense. If it already has big holes in it.......

<<That and I have an issue of I don't know where to look to get a summary of enemy spottings from patrol ships.. they appear in blue as they happen but finding them again..>>>

The IJN Carriers between Midway and PH drop out of sight after this round.. due to distance I dont THINK they are the ones that make me lose my CV attack virginity (not counting Pearl as that was first turn scripted thing)

Light bombings around the map - Singapore and the allied xAP's are blessed with no succesful attacks again.. one morning raid of unescorted sallys got eaten by the CAP (3/4 destroyed) and one afternoon raid of zero's and sallys but the Buffalos did yeoman's work hitting sallys and sallys missed their targets (2 of 14 destroyed).
That said there were five (5) seperate air raids on the poor dutch bastards at Medan. No ship would survive going there. (I actually had a dutch xAP TF going there but just had to send them elsewhere)

IJ forces land at Ternate and Morotai in the Moluccas. Defenders and supplies long departed....

Ground:
Near Cagayan things go badly as my deliberate attack hits a brick wall.
Clark Field bombarded. Am under 100 supplies at the base, thinking of ordering everyone to head south.
Sinyang - IJA bombards, <yawn>

January 4th, 1942 Lost my KB/Mini KB virginity. Calls to 911 go unanswered as I AM the cops.... I have no idea as my search planes I pulled from midway I never sent back.... kept at PH as even with them PH doesn't have great patrol coverage.

Landings at Rabaul. IJN ships spotted near Kavieng. Both places devoid of defenders. But when I bugged out of Rabaul to avoid Betty's I left 2K+ supplies.

Tuna sinks.. Damage Control parties trapped in flooded compartment aboard SS Tuna ... TMI
ditto Damage Control parties trapped by fire aboard xAP Koolinda ... TMI both lost.

Air Attacks:
Midway Island - two small cargo fleets there dropping supplies and fuel for if/when I decided to try and reinforce it - it needed both. Morning air raid: AA didn't hit a g'damned one But they're just using bombs - long range?

Morning Air attack on TF, near Midway Island at 158,91

Weather in hex: Heavy rain

Raid detected at 116 NM, estimated altitude 14,000 feet.
Estimated time to target is 43 minutes

Japanese aircraft
A6M2 Zero x 22
B5N2 Kate x 22
D3A1 Val x 31



No Japanese losses

Allied Ships
DD Dale
DD Farragut
DM Gamble, Bomb hits 2, heavy fires
xAK Laida, Bomb hits 1, heavy fires
AK Castor, Bomb hits 1, on fire
AK Alchiba

2nd morning raid...

Morning Air attack on TF, near Midway Island at 158,91

Weather in hex: Heavy rain

Raid detected at 38 NM, estimated altitude 15,000 feet.
Estimated time to target is 16 minutes

Japanese aircraft
B5N2 Kate x 13

No Japanese losses

Allied Ships
DD Farragut
AK Castor, Torpedo hits 1, heavy fires, heavy damage
AK Alchiba


afternoon attack.. overkill I think...


Afternoon Air attack on TF, near Midway Island at 158,91

Weather in hex: Heavy cloud

Raid detected at 100 NM, estimated altitude 18,000 feet.
Estimated time to target is 37 minutes

Japanese aircraft
A6M2 Zero x 22
B5N2 Kate x 50
D3A1 Val x 59

Japanese aircraft losses
D3A1 Val: 1 damaged

Allied Ships
DD Dale, Bomb hits 1, heavy fires
DD Farragut, Bomb hits 3, and is sunk
AK Castor, Bomb hits 4, and is sunk
AK Alchiba, Bomb hits 3, Torpedo hits 1, and is sunk
xAK Florence D., Bomb hits 1, heavy fires
DM Gamble, Bomb hits 2, and is sunk

couldn't my aa guns gotten at least a few? just a couple? oh, wait.. I damaged one

I do not have enough experience to guess at how many CVs would be present for the afternoon raid but when they attacked it looked like two red lines (coming from same sea hex though)

Bombings all over China..
and, once again, Singapore spared - though no transports in port but somehow enemy mines are in the hex.....
Medan gets three more air raids..

Ground:
IJA reinforcements arrive near Cagayan

Ground combat at 78,89 (near Cagayan)

Japanese Shock attack

Attacking force 8537 troops, 69 guns, 0 vehicles, Assault Value = 539

Defending force 5286 troops, 27 guns, 0 vehicles, Assault Value = 174

Japanese adjusted assault: 125

Allied adjusted defense: 148

Japanese assault odds: 1 to 2

Combat modifiers
Defender: terrain(+), morale(-), experience(-)
Attacker: shock(+)

Japanese ground losses:
1702 casualties reported
Squads: 6 destroyed, 104 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 18 (1 destroyed, 17 disabled)


Allied ground losses:
203 casualties reported
Squads: 1 destroyed, 33 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Clark Field - a weird shock attack by , I think, a single unit

Ground combat at Clark Field (79,76)

Japanese Shock attack

Attacking force 1219 troops, 70 guns, 138 vehicles, Assault Value = 626

Defending force 21268 troops, 515 guns, 148 vehicles, Assault Value = 621

Japanese adjusted assault: 0

Allied adjusted defense: 445

Japanese assault odds: 1 to 99 (fort level 3)

Combat modifiers
Defender: terrain(+), preparation(-), fatigue(-), experience(-)
Attacker: shock(+)

Japanese ground losses:
Vehicles lost 91 (73 destroyed, 18 disabled)


Allied ground losses:
14 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Battle of sinyang.. i attacked.. should just defend...

Ground combat at Sinyang (86,48)

Allied Deliberate attack

Attacking force 50752 troops, 391 guns, 0 vehicles, Assault Value = 1384

Defending force 31140 troops, 482 guns, 149 vehicles, Assault Value = 207

Allied adjusted assault: 824

Japanese adjusted defense: 503

Allied assault odds: 1 to 1

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
1221 casualties reported
Squads: 34 destroyed, 65 disabled
Non Combat: 0 destroyed, 13 disabled
Engineers: 4 destroyed, 11 disabled
Guns lost 31 (9 destroyed, 22 disabled)


Allied ground losses:
1131 casualties reported
Squads: 8 destroyed, 146 disabled
Non Combat: 1 destroyed, 6 disabled
Engineers: 1 destroyed, 4 disabled
Sea:
I-8 near Brisbane continues to hunt down the Le Triumph

Replenishment force leaving San Fran gets caught by a sub and AO Platte takes a torp.

TF 458 encounters mine field at Jaluit (134,120)

Allied Ships
SS Triton, Mine hits 1, on fire, heavy damage

Dutch fleet meets more fools trying to land at Kendari

Night Time Surface Combat, near Kendari at 70,106, Range 8,000 Yards

Japanese Ships
E Ishigaki, Shell hits 9, and is sunk
PB Shonan Maru #17, Shell hits 4, and is sunk
xAK Norway Maru, Shell hits 21, and is sunk

Allied Ships
CL Java
CL De Ruyter
CL Tromp
CL Dragon
CL Durban
DD Witte de With
DD Piet Hein

Japanese ground losses:
913 casualties reported
Squads: 4 destroyed, 2 disabled
Non Combat: 50 destroyed, 15 disabled
Engineers: 3 destroyed, 8 disabled
Guns lost 7 (7 destroyed, 0 disabled)
Vehicles lost 13 (10 destroyed, 3 disabled)

no idea what an E ship type is.

Once again, US torps fail at wayyyy hiher rates than RL

Sub attack near Shimizu at 112,62

Japanese Ships
xAK Chowa Maru, Shell hits 13, on fire

Allied Ships
SS Tautog, hits 9



SS Tautog attacking xAK Chowa Maru on the surface
SS Tautog low on gun ammo, Willingham, J.H. breaks off surface engagement and submerges

fired all its torps.. useless...

the day after the spotting of the enemy CV is:
6 hexes due west of midway, 10 ships headed due east, type IDs on seven , 2 CV, 3 CL, 2 DD

< Message edited by uncivil_servant -- 4/8/2013 2:44:01 AM >

(in reply to uncivil_servant)
Post #: 43
RE: NooB AAR(gh): Which way's north? a.k.a we'll buff ... - 4/8/2013 4:23:16 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
Those few ships hit at Midway hurt a little, but are not a major loss for the Allies. Others have experienced loss of 40+ vessels [most of them survivors from the Philippines, HK and Malaya] in Australian ports from KB raids.
The lack of AA performance is not unusual. Experience levels are low in most units and I don't think Midway had much AA in the first place. Point your cursor on the LCU green dot and check the Flak (F) value.
Now, get ready for landings at Midway. The raids you endured likely came from 4 carriers sweeping the oceans around Midway before an Amphib. TF arrives. The two you saw west of Midway are likely in direct support of the landings. Get your subs up there ASAP, and don't risk your carriers in that hornet's nest. Also check your shipping between PH and the West Coast - route it close to the WC in case KB reaches into the direct route.

Bad luck about Pelican. You can use less valuable ships like AVP (slow) or AVD (fast) to do such rescue missions. Besides DD/CL raiders you must expect AMCs and subs in the south seas right now.

Good job on the armoured/recon unit at Clark - you destroyed half its vehicles. It could have been a mistake by your opponent but many IJA players use tanks unsupported in China and Burma to smash through units with no A/T weapons. Your opponent just learned that the troops at Clark have them!

PS - An "E" is an escort vessel dedicated to ASW. Early on they are very poor at the job but in 1944 they become deadly. Any you kill now are a lot less future pain for your subs.


< Message edited by BBfanboy -- 4/8/2013 4:28:35 PM >


_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to uncivil_servant)
Post #: 44
RE: NooB AAR(gh): Which way's north? a.k.a we'll buff ... - 4/9/2013 2:44:29 AM   
uncivil_servant


Posts: 200
Joined: 2/19/2013
Status: offline
Jmalter - It has been difficult but I am pulling back from the counter-attack without consideration of supply.. Pilots next

BBfanboy: AVPs and AVDs doing rescue missions? like downed pilot rescue missions, if so, how? I FULLY understand that those are insignificant loses and I've gotten enormously good luck by not having active enemy carrier action. It was just painful to watch as I'm used to Betty's gettign their automatic hit per 4 planes but these planes just hit w/ bombs over n over n over and I sooooo wanted throw in the towel cept I couldn't b/c of game and not b/c of a Rocky/Stallone Ratio of available braincells to complex tasks currently at hand causing inaction. Trainer: "*throw the towel*" {I has the towel and it is nice and cottony soft in my hand} "*throw the towel*" {wow, that punch looked like it hurt} "*throw the damn towel!!*" {Huh! what is this white squishy thing I'm holding in such an awkward pose} {ooh ooh ooh.. Timmmmmberrrr...!!! oh wait I was supposed to throw somthing wasn't I - hey I has this soft cottony...... }



(in reply to BBfanboy)
Post #: 45
RE: NooB AAR(gh): Which way's north? a.k.a we'll buff ... - 4/9/2013 3:47:26 AM   
uncivil_servant


Posts: 200
Joined: 2/19/2013
Status: offline
Sub Field day.. also.. Cue the Simpsons bully whose name escapes me as I stoped watching years and years ago, " Ha! Ha!" they're having supply problems too.

January 5, 1942


The sole survivor of the Midway air raid is the destroyer DD Dale - has 25 sys and 25 fld so, to escape any further carnage I go full speed towards PB (I end up with another 20 some points of sys damage for it but the little sucker scoots it way closer)

Walrus II scout place from TF Z spots its own fleet and raios in emergency enemy BBs spotted. Urge for villany (AA fire) rising. Its one thing to misidentify things. It another to mis identify our own damn ship, esp first thing in the morning (i.e. just took off).

China bombing, lots of it.
IJA LCU arrives at hex directly between Liuchow and Nanning. Not blood red but not pink either. Kinda freaking me out as to wether western forces get cut off as road north is from Liuchow.

Singapore Bombed - but OK as no transports here.. transports scheduled to arrive tomorrow, day after, n day after.

BUT - they do send 4 seperate raids against TF Z @ Sibolga - 3 raids of sallys n lillys, one of Anns - no hits! yayyy! Amphibious fleet runs from Sibolga where i want them to pick up the troops I've been waiting on.. god damnit what do i have to do - hold their hand drag them to port?

Philippines - troops landing at Cagayan.
DEI - Troops landing at Medang. (4 seperate landing messages)

Still trying to retreat to Cagayan
Assaulting units:
24th Infantry Regiment
62nd Infantry Group
16th Infantry Regiment
Kure 2nd SNLF
28th Shipping Engineer Regiment
5th Naval Construction Battalion

Defending units:
3rd PA Constabulary Regiment
102nd PA Infantry Division (both one hex west)

The landing troops instead of shock attackign bombard Cagayan.. defenders do a bombardment attack right back... ummm I didn't order that...

Clark Field attacked, held, but all defenders have move to Bataan rders as CF supply = zero.

Dutch sub strikes: xAK Holland Maru, Torpedo hits 2, on fire, heavy damage

mines cleared from singapore - and in the night the three defending HDML's meet a CM.. Both TF's flee..... (head smacking sounds)


January 6, 1942

Coastwatcher sighting backed up with visual spotting from PM has ships all over the place.
Two reports each of:
Coastwatcher sighting: 2 Japanese ships at 106,122 near Kavieng , Speed 15 , Moving Southwest
Coastwatcher sighting: 5 Japanese ships at 106,125 near Rabaul , Speed unknown
Coastwatcher sighting: 3 Japanese ships at 108,126 near Feni Islands , Speed 5 , Moving East
Four reports of:
Coastwatcher sighting: 2 Japanese ships at 97,123 near Madang , Speed unknown
Then two more reports (each):
Coastwatcher sighting: 4 Japanese ships at 106,125 near Rabaul , Speed 12 , Moving Southeast
Coastwatcher sighting: 4 Japanese ships at 106,123 near Kavieng , Speed 16 , Moving Northwest

As I am a stubborn uncivil bastard I send out a SCTF from PM to play peek-a-boo for the Rabaul naval forces hoping I catch AKs/APs and DDs... and not CAs or BBs.

You know how I said I was sending ships to the sub conquered Tarakan to strip it of supplies n fuel and rescue the former garrison.. might not have been a good idea.
In the night a SCTF of 4 with 2 heavy cruisers and two DDs catches one cargo fleet
Japanese Ships
CA Aoba
CA Kinugasa
DD Uzuki
DD Kikuzuki

Allied Ships
xAKL Soerabaja, Shell hits 26, and is sunk
xAKL Parigi, Shell hits 25, and is sunk
xAKL Schouten, Shell hits 1, and is sunk

then meets the amphib fleet pulling out the troops but it had escorts!!!
Day Time Surface Combat, near Tandjoengselor at 68,92, Range 30,000 Yards

Japanese Ships
CA Aoba
CA Kinugasa
DD Uzuki
DD Kikuzuki

Allied Ships
CL Marblehead
DD Barker
DD Bulmer
DD Whipple
xAP Pijnacker Hordijk
xAP Kedah
xAP Kelantan

Both task forces withdraw!!! yay me!

BUT - this does leave two small cargo fleets in Tarakan trapped as the IJN fleet is one hex SE. A TF of 5 Brit xakls, and a TF of two brit xAKs

Air war:
Cagayan bombed, by two sally raids but then by a Carrier Strike.. SSE of Davao - I have awoken their carrier forces it seems...
Japanese aircraft
A6M2 Zero x 5
D3A1 Val x 22

Midway's empty airfield gets bombed:
Japanese aircraft
A6M2 Zero x 40
B5N2 Kate x 29
D3A1 Val x 17

..then same CV fleet hits
Afternoon Air attack on Zamboanga , at 75,89

Weather in hex: Heavy cloud

Raid spotted at 32 NM, estimated altitude 21,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
A6M2 Zero x 9
B5N2 Kate x 21


Battle of Singapore:
IJ Air forces finally leave Medan alone and choose to ignore force Z and instead they go for singapore. I have no words of critique for the the pilots on Buffalo CAP this day... Transports are in port now.
one evening enemy air raids, 5 daylight raids...

Japanese aircraft
Ki-21-IIa Sally x 12
Ki-27b Nate x 6
Ki-43-Ia Oscar x 10
Ki-43-Ib Oscar x 18



Allied aircraft
Buffalo I x 15


Japanese aircraft losses
Ki-21-IIa Sally: 1 destroyed, 5 damaged
Ki-43-Ia Oscar: 2 destroyed

Now watching the battle I saw wayyyyy more damaged/destroyed messages than I see here. Live battle more accurate or summary report????????? Sallys miss in the bomb strikes.

Second one hurt.......

Morning Air attack on TF, near Singapore at 50,84

Weather in hex: Partial cloud

Raid detected at 37 NM, estimated altitude 9,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
A6M2 Zero x 11
G3M2 Nell x 15



Allied aircraft
Buffalo I x 9


No Japanese losses

Allied aircraft losses
Buffalo I: 1 destroyed

Allied Ships
CM Prins van Oranje, Torpedo hits 1, and is sunk
xAP Van Riebeek, Torpedo hits 1, on fire, heavy damage (floating fireball)
xAP Van Landsberge, Torpedo hits 1, on fire, heavy damage (sunk)
xAP Van Neck, Torpedo hits 1, and is sunk

3rd and 4th raids were unescorted sally's... 4 destroyed, 3 damaged; 5th raid was of unescorted Lily's - 4 damaged. Damn lucky the zeros and Nells didn't return. No bomb hits by the unescorted raids.


Ground:
Three "landings" at Cagayan
Landing at Kuching in DEI

Near Lang Son
Ground combat at 71,56 (near Lang Son)
Allied Deliberate attack

Attacking force 12359 troops, 88 guns, 0 vehicles, Assault Value = 182

Defending force 5979 troops, 71 guns, 11 vehicles, Assault Value = 101

Allied adjusted assault: 74

Japanese adjusted defense: 147

Allied assault odds: 1 to 2

Combat modifiers
Defender: terrain(+), leaders(-), experience(-)
Attacker: (((I have the advantage in leaders?!?!?! excellent...)))

Japanese ground losses:
217 casualties reported
Squads: 1 destroyed, 13 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 2 disabled


Allied ground losses:
19 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


Assaulting units:
31st Chinese Corps
52nd Chinese Corps
93rd Chinese Division
22nd Artillery Regiment

Defending units:
21st Ind.Mixed Brigade
4th Ind.Mixed Regiment

IJ forces shock attack me just west of Cagayan.. they live another day..

BUT.. at Cagayan.. I win....
Japanese Unit(s) Wiped Out at Cagayan by attrition!!!
??????
Defending units:
62nd Infantry Group /2

Clark Field shock attack goes well:


Ground combat at Clark Field (79,76)

Japanese Shock attack

Attacking force 9180 troops, 151 guns, 230 vehicles, Assault Value = 998

Defending force 20677 troops, 513 guns, 148 vehicles, Assault Value = 534

Japanese engineers reduce fortifications to 1

Japanese adjusted assault: 51

Allied adjusted defense: 478

Japanese assault odds: 1 to 9 (fort level 1)

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker: shock(+)

Japanese ground losses:
1484 casualties reported
Squads: 75 destroyed, 0 disabled
Non Combat: 16 destroyed, 11 disabled
Engineers: 13 destroyed, 11 disabled
Vehicles lost 15 (14 destroyed, 1 disabled)
Units destroyed 1


Allied ground losses:
237 casualties reported
Squads: 0 destroyed, 18 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 1 destroyed, 9 disabled
Guns lost 9 (1 destroyed, 8 disabled)

Groudn combat at Nanning:

Ground combat at Clark Field (79,76)

Japanese Shock attack

Attacking force 9180 troops, 151 guns, 230 vehicles, Assault Value = 998

Defending force 20677 troops, 513 guns, 148 vehicles, Assault Value = 534

Japanese engineers reduce fortifications to 1

Japanese adjusted assault: 51

Allied adjusted defense: 478

Japanese assault odds: 1 to 9 (fort level 1)

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker: shock(+)

Japanese ground losses:
1484 casualties reported
Squads: 75 destroyed, 0 disabled
Non Combat: 16 destroyed, 11 disabled
Engineers: 13 destroyed, 11 disabled
Vehicles lost 15 (14 destroyed, 1 disabled)
Units destroyed 1


Allied ground losses:
237 casualties reported
Squads: 0 destroyed, 18 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 1 destroyed, 9 disabled
Guns lost 9 (1 destroyed, 8 disabled)

Sea battles - Dutch subs earn their pay!

I lose another xAKL in the PAC-NW to I-1.. running out of em up there

Japanese Ships
xAK Koto Maru, Torpedo hits 1 (carrying troops)
xAKL Chosen Maru, Torpedo hits 1, on fire, heavy damage (carrying troops)
xAP Hie Maru, Torpedo hits 2, heavy damage (carrying troops)
xAK Syohei Maru, Torpedo hits 2, heavy damage
xAK Syohei Maru, Torpedo hits 1, heavy damage ( USN SS )



that was a day.............

(in reply to uncivil_servant)
Post #: 46
RE: NooB AAR(gh): Which way's north? a.k.a we'll buff ... - 4/9/2013 4:50:35 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: uncivil_servant


BBfanboy: AVPs and AVDs doing rescue missions? like downed pilot rescue missions, if so, how?


Not pilot rescue, seaplane rescue! AVPs and AVDs are junior versions of AVs, like the Pelican. They support a smaller number of planes and can, like an AV repair damaged seaplanes at a remote place, regardless of airfield size. The difference is that you have many more AVP/AVD and can even convert more if needed. They are low-value and therefore easier to risk [don't tell the crews that though].

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to uncivil_servant)
Post #: 47
RE: NooB AAR(gh): Which way's north? a.k.a we'll buff ... - 4/10/2013 4:38:27 AM   
jmalter

 

Posts: 1673
Joined: 10/12/2010
Status: offline
y, a pair of AVP/AVDs at a dot-base can support a 12-plane PBY sqn (set to 50NavS/50Rest). the trick is to slide these auxiliaries into the base w/o attracting enemy attention, & they must be set to 'Do Not Unload' when they arrive, after they've disbanded at the base, they'll support/repair your amphibian aircraft based in the same hex, and will continue to do so while they've got supply embarked.

all your early-war auxiliaries will need a shipyard upgrade, so you'll have to send new arrivals to existing bases as your withdraw the original ships. NOTE that a ship must be EMPTY before it can upgrade. so if you send a loaded auxiliary, AK or TK back to a shipyard-base w/ its upgrade set ON, you must set it to unload on arrival, else it'll just sit there enjoying the sunsets until you perchance look back at it & wonder why it's not begun its upgrade.

rule: auxiliaries 'do not unload' at the front, but 'must unload' when withdrawn for upgrade.

several different types of auxiliaries (AG, AD, AGP, AS, AE, AKE, AV, AVD, AVP, etc.) can re-arm various types of ships at low-level bases that can't do it on their own. but the auxiliaries must be disbanded at the port, & must have supply embarked. There's a button on the base port-view screen, 'Load Tenders on this list', that will re-supply disbanded auxies in the port, up to the limit of their ops points & the supply available. note that these guys re-arm - they don't re-fuel. sometimes you can grab re-fuel for a TF w/ its Refuel buttons, & it'll suck 'bunker fuel' from ships disbanded in port if no fuel is available at the base.

but be aware that if an auxie has no supply, it can't re-arm or repair your guys. if your AVD has no on-board supply, it can't maintain/repair or provide bombs for your PBYs (air-group torps are a different fish-kettle). if your AS has no supply, it can't re-arm your SS, usw.

so an 'advance base' could be a lvl-0 or lvl-1 base-hex, staffed w/ the appropriate auxiliary ships, it can be fully-functional for a limited # of ship-types or amphibian aircraft, provided you send it fuel & supply.

there are also, i think, 2 USN AVs that can support a 4-plane group of single-engine FPs on-board, as well as providing support for ~24 patrol-planes based in the same hex.

wrt to 'rescue', i've read anecdotal evidence here that pilots can get 'picked up' by subs, but you won't need to think about that 'til '44.

actually there's a great thread,
http://www.matrixgames.com/forums/tm.asp?m=2357971
for Auxiliary/Tender ships.

(in reply to BBfanboy)
Post #: 48
RE: NooB AAR(gh): Which way's north? a.k.a we'll buff ... - 4/13/2013 1:41:49 PM   
uncivil_servant


Posts: 200
Joined: 2/19/2013
Status: offline
Good link.. I did NOT know that the support ships had to disband. I thought them just being at the base would do the same - same as ships that help rearm, repair, etc - I thought them being at a base was sufficient as I have some of those support ships at PH, Batavia, Sar-b, Pago-Pago (for damaged stragglers and/or destroyer/corvettes ships that get in tumbles and need some ammo), etc but, like Pago, they're a fleet at the base, not disbanded.

That and seeing the ones at Pago are not supplied.. oi vey.

< Message edited by uncivil_servant -- 4/13/2013 9:51:46 PM >

(in reply to jmalter)
Post #: 49
RE: NooB AAR(gh): Which way's north? a.k.a we'll buff ... - 4/13/2013 9:49:35 PM   
uncivil_servant


Posts: 200
Joined: 2/19/2013
Status: offline
Counter-attack..! and the CA Australia is a monster.

January 7th

Lots and lots of bombing. China (all), Midway (airfield mostly), Singapore (night), Johore, etc. Enemy CV attacks on Midway and on Zamboanga.

Ground: In China enemy and frindly units are on these battlefields:
Lang Son (just E)
Sinyang
Nanning
Wuchow
IJA Unit hold the bridgehead at 82,55. Unknown STR. CHN units moving from NW to engage. I feel the need to as I have units across the river that need to get across the river to the west w/out going the long way around.

My two untis that I sent west of Cagayan got pounded and retreated.

Sea Battles:
SS Seal: xAK Keisyo Maru, Torpedo hits 1, heavy fires, heavy damage
Dutch KXVIII: xAK Victoria Maru, Torpedo hits 1, heavy damage
Salmon attacks a transports and loses.. all torp miss or duds:
Sub attack near Morotai at 80,101

Japanese Ships
xAK Sinkyo Maru, Shell hits 6, on fire

Allied Ships
SS Salmon, hits 2, on fire
ditto with Seawolf
Japanese Ships
xAK Sinkyo Maru, Shell hits 11

Allied Ships
SS Seawolf, hits 1 (a damned good shot)
SS 41: xAP Taizan Maru, Torpedo hits 1, on fire, heavy damage
Jap I-26: xAK Meigs, Torpedo hits 1, heavy damage (sinks)
Jap I-2 again in the PacNW: xAKL Mexican, Torpedo hits 2, on fire, heavy damage (sinks.. duh)
SS 40 and SS 41 put three torps into xAK Noto Maru.

January 8th

Enemy shipping spotted at Rabaul and Madang. Subs/Coaswatchers report ships, few ship types transports and DDs.

Air: Bombing all over China, Medang pounded, Singapore bombed but no xAPs in port.
Bettys hit ships picking up fuel and supplies in Balikpapan. I think they moved some air forces to bases on northern Borneo (They hanve Miri and Kuching and Beaufort). I was hoping to strip Balipapan of all supplies but I doubt I can take Bettys for long as torps dont seem to miss much.

Ground:
Clark Field - I am trying to pull back to Bataan.

round combat at Clark Field (79,76)

Japanese Shock attack

Attacking force 32190 troops, 406 guns, 294 vehicles, Assault Value = 828

Defending force 17803 troops, 459 guns, 147 vehicles, Assault Value = 336

Japanese adjusted assault: 285

Allied adjusted defense: 352

IJA reaches Johore Bahru

Japanese assault odds: 1 to 2 (fort level 0)

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker: shock(+)

Japanese ground losses:
1145 casualties reported
Squads: 39 destroyed, 39 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 25 destroyed, 4 disabled
Vehicles lost 8 (1 destroyed, 7 disabled)


Allied ground losses:
603 casualties reported
Squads: 5 destroyed, 62 disabled
Non Combat: 2 destroyed, 16 disabled
Engineers: 2 destroyed, 19 disabled
Guns lost 24 (1 destroyed, 23 disabled)


Assaulting units:
21st Ind. Engineer Regiment
65th Brigade
48th Division
16th Division
7th Tank Regiment
3rd Ind. Engineer Regiment
15th Ind.Art.Mortar Battalion
14th Army
22nd Medium Field Artillery Regiment
9th Ind.Hvy.Art. Battalion
8th Medium Field Artillery Regiment
1st Medium Field Artillery Regiment
3rd Engineer Construction Battalion

Defending units:
71st PA Infantry Division
14th PS Engineer Regiment
11th PA Infantry Division
51st PA Infantry Division
31st PA Infantry Division
21st PA Infantry Division
41st PA Infantry Division
Subic Bay Defenses
Clark Field USAAF Base Force
Far East USAAF
86th PS Coastal Artillery Battalion
200th & 515th Coast AA Regiment


Sea:

Really..really..really... ODD

I have Singapore and all of Sumatra. I have good patrols over singapore and the sea zones to E, W, NE, and NW of singapore... yet...

Day Time Surface Combat, near Sabang at 42,73, Range 20,000 Yards

Japanese Ships
DD Arare
xAP Katori Maru
PB Teibo Maru #2

Allied Ships
AMc Digoel



Maximum visibility in Clear Conditions: 30,000 yards
CONTACT: Japanese lookouts spot Allied task force at 20,000 yards
Japanese TF attempts to evade combat
Range increases to 20,000 yards...
Both Task Forces evade combat

So I meet these guys on the western side of Sumatra....

anyway.. Battle of Rabaul!

I sent a SCTF of 6 ships - CAs Houton, Canberra, and australia with CLs of Achilles, Perth, Adelaide into Rabaul to see if I could catch some transports and bombard.. j.i.c they moved air forces down there and I could catch them flatfooted. That and CV's being near Midway, and CV's near Davao, and Jap CAs being also near borneo recently I took a chance.

Three seperate naval engagements.
1st:
Japanese Ships
DD Fubuki, Shell hits 1, and is sunk
PB Bisan Maru #3, Shell hits 2, and is sunk
xAK Calcutta Maru, Shell hits 17, Torpedo hits 1, and is sunk
3155 casualties reported
The DD Fubuki took a shell from a CL, then on the Australia's first salvo... Internal damage, explosion, Magazine explodes on DD Fubuki - gone.

2nd:
xAK Monji Maru, Shell hits 11, and is sunk
xAK Hokutai Maru, Shell hits 12, and is sunk
xAK Kasyu Maru, Shell hits 18, and is sunk
xAK Seikyo Maru, Shell hits 8, and is sunk
xAK Eli Maru, Shell hits 20, and is sunk
xAK Miyadono Maru, Shell hits 26, and is sunk
xAKL Atuta Maru, Shell hits 6, and is sunk
xAKL Jouban Maru, Shell hits 9, and is sunk
no troops.. obviosuly already unloaded and/or cargo fleet.

3rd:
Japanese Ships
DD Usugumo, Shell hits 1, and is sunk
xAK Tonegawa Maru, Shell hits 13, Torpedo hits 2, and is sunk
PB Rokko Maru #2, Shell hits 5, and is sunk
1515 casualties reported
once again.. on the Australia's first salvo: Penetration, internal explosion.. magazine
Magazine explodes on DD Usugumo
DD Usugumo sunk by CA Australia at 8,000 yards

Bombardment of Rabaul:
Airbase hits 5
Airbase supply hits 1
Runway hits 25
Port hits 7
Port supply hits 1

no plane or troop casualties reported.

I'm happy that I took the risk.. but am wondering if a human player would risk an advance landing like that with no on-site surface combatants.




< Message edited by uncivil_servant -- 4/14/2013 12:13:31 AM >

(in reply to uncivil_servant)
Post #: 50
RE: NooB AAR(gh): Which way's north? a.k.a we'll buff ... - 4/14/2013 2:36:35 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
Chance of a magazine explosion goes up as the size of the weapon increases and as the size of the ship decreases - i.e. a smaller ship is less able to absorb the damage before it gets to the magazine.
In my experience, chance of an 8" shell causing a magazine explosion on a DD is about one in a hundred hits. Getting two in a row must be about one in 10,000!

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to uncivil_servant)
Post #: 51
RE: NooB AAR(gh): Which way's north? a.k.a we'll buff ... - 4/19/2013 1:42:59 AM   
uncivil_servant


Posts: 200
Joined: 2/19/2013
Status: offline
January 8 - 13 - I do hate IJN subs. witha passion.

January 9
Sighting of five IJN ships West of Sumatra - appears to be legitimate as I have no ships there.
Coastwatcher calls galore @ Rabaul, Madang, Namatanai

Air:
Troop bombings all over.
Betty's from Kendari hit ships at Balikpapan, sinking a DE Sutlej, this round.
IJN Carrier strikes on Brunei and Zamboanga

Ground:
Clark Field attacked - only 69 casualties though of the 14,351 retreating forces.

Sea:
I-8 and DD Le Triumphant continue to duel.

January 10th
Coastwatchers: Madang, Rabaul, Kavieng, Feni Islands

This report scares me but I see nothing on the map:
PBY-5 Catalina sighting report: 7 Japanese ships at 170,107 near French Frigate Shoal, speed 14, Moving Northwest

SigInt eports of enemy planning attack on Fortress Java.

Air:
soerbaja got bombed from Kendari
CV air strikes on Miri and Zamboanga again

Ground:
Clark attacked: 232 casualties out of 14K.
Fighting at Johore Bahru

Sea: Sturgeon beaten to a pulp
Japanese Ships
DD Oboro

Allied Ships
SS Sturgeon, hits 11

AND.. my sucessful Rabaul hit and run fleet going to melbourne/sydney for resupply as PM couldn't supply them fully.....
Sub attack near Milne Bay at 98,135

Japanese Ships
SS I-159

Allied Ships
CA Houston, Torpedo hits 3, on fire, heavy damage
CL Perth
CL Adelaide

CA Houston sinks shortly thereafter.

January 11
Coastwatchers only report at Madang and Rabaul.
Sigint: 40th div going after PM.

CV strikes on Brunei and Peurto Princessa
Seven (7) airstrikes on Singapore - 6 of seven just ahve AtoA casualties, 6th raid by torpedo loaded Nells strikes true:
xAKL Selma City, Torpedo hits 1, and is sunk
xAKL Santa Ana, Torpedo hits 2, and is sunk
xAKL Nordhval
xAK Nord, Torpedo hits 1, and is sunk

Ground: Cagayuan attacked, not looking great
Clark Field falls - IJA reinfrocements arrive - casualties galore
Attacking force 31808 troops, 405 guns, 290 vehicles, Assault Value = 794

Defending force 13991 troops, 393 guns, 119 vehicles, Assault Value = 180

Japanese adjusted assault: 759

Allied adjusted defense: 202

Japanese assault odds: 3 to 1 (fort level 0)

Japanese forces CAPTURE Clark Field !!!

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker: shock(+)

Japanese ground losses:
898 casualties reported
Squads: 5 destroyed, 60 disabled
Non Combat: 0 destroyed, 16 disabled
Engineers: 0 destroyed, 17 disabled
Vehicles lost 5 (1 destroyed, 4 disabled)


Allied ground losses:
5640 casualties reported
Squads: 281 destroyed, 2 disabled
Non Combat: 366 destroyed, 2 disabled
Engineers: 53 destroyed, 0 disabled
Guns lost 222 (221 destroyed, 1 disabled)
Vehicles lost 82 (82 destroyed, 0 disabled)
Units retreated 8
Units destroyed 2

Sea:
Dutch SS KXVII, takes 12 hits from two different encounters


January 12
Coastwatchers: SAVAII - nearby fleets maneuver to get away - but I do not see a red fleet on the map! no idea location. 3 spottings - 2 ships, 2 ships, 4 ships
more at Rabaul and Madang

>>TF 336 detected by Japanese Fighter Bomber at 148,161 near Pago Pago>> Does this mean a CV is nearby as that is near Savaii?!?!?!?!

Air:
All over
More strikes from Kendari - I think..
xAK Mundra, Torpedo hits 1, heavy damage sunk
xAK Indira, Torpedo hits 2, and is sunk
xAK Boero, Torpedo hits 2, and is sunk

Ground: Troops dropped at Zamboanga
allied attack near Lang Son goes poorly
IJA attack at Cagayan goes poorly.. even though i had edge in adjusted values only I took casualties
Ground combat at Cagayan (79,89)

Japanese Deliberate attack

Attacking force 626 troops, 0 guns, 100 vehicles, Assault Value = 350

Defending force 6454 troops, 69 guns, 54 vehicles, Assault Value = 126

Japanese adjusted assault: 30

Allied adjusted defense: 77

Japanese assault odds: 1 to 2 (fort level 0)

Combat modifiers
Defender: terrain(+), leaders(+), fatigue(-), experience(-)
Attacker:


Allied ground losses:
104 casualties reported
Squads: 1 destroyed, 13 disabled
Non Combat: 0 destroyed, 7 disabled
Engineers: 0 destroyed, 0 disabled

Fighting at Johore Bahru, Nanning, Wuchow

I bombard Kendari trying to kill the torpedo bombers
apanese aircraft losses
Ki-48-Ib Lily: 12 damaged
Ki-48-Ib Lily: 1 destroyed on ground
G4M1 Betty: 6 damaged

Same dutch CL/DD fleet catches transports
PB Kyo Maru #6, Shell hits 8, and is sunk
xAK Sydney Maru, Shell hits 4, Torpedo hits 1, and is sunk
xAK Anyo Maru, Shell hits 5, Torpedo hits 1, and is sunk
xAK Italy Maru, Shell hits 5, Torpedo hits 3, and is sunk
xAK Koki Maru, Shell hits 5, Torpedo hits 4, and is sunk
PB Akitsui Maru, Shell hits 4, and is sunk
xAK Hague Maru, Torpedo hits 2, and is sunk

Jap mine layer goes to singapore.. three defending patrol baots run away (i put them on maximum threat level)
Two transports sunk by my subs..
Two transports lost to IJN subs

January 13th

Coastwatchers back to reporting Rabaul, Madang, and Feni islands... but again...
Coastwatcher sighting: 5 Japanese ships at 146,159 near Savaii , Speed unknown !!!!!!!!!!!!!!
DD Downes detected by Japanese Fighter Bomber at 147,163 near Pago Pago Carrier???
Ocean island taken

radio transmissions at guam and rabaul

Air - naval bombardment did crap.. air strikes on balikpapan
xAK Chilka, Torpedo hits 1, on fire, heavy damage
xAK Demosthenes, Torpedo hits 3, and is sunk

that is how things stand at present






(in reply to BBfanboy)
Post #: 52
RE: NooB AAR(gh): Which way's north? a.k.a we'll buff ... - 4/20/2013 10:23:51 PM   
uncivil_servant


Posts: 200
Joined: 2/19/2013
Status: offline
January the 14th
A.K.A > The day all those risks I've been taking come home to roost.

Balikpapan - The night starts with foretelling of not-so-good-things, As a allied xAK encounters (in port) an enemy xAK and an SC and both sides decide to look the other way. Then the xAK Heian Maru, Mine hits 1 happens and I smile.

Also in the night that god-damned I-1, as it has sunk ALL the transports in the area decides it is ggoing to wipe out all the ASW capability in the area and attacks an ASW TF and sinks a YP. I have SO many planes in the greater Seattle area on ASW - none ever, ever do a damn lick of good.

Kendari - Dutch fleet on <<Bombardment>> mission - very important detail, encounters an enemy TF and proceds to sink them. But, after the battle they disengage and head for home!!! My damn orders were bombard.. you bombard.. that means shoot the damn airfiels and the Bettys (which is your sole mission). No, they run.
E Kunashiri, Shell hits 15, and is sunk
xAK Hitati Maru, Shell hits 44, and is sunk
AMC Aikoku Maru, Shell hits 48, and is sunk
PB Nako Maru #2, Shell hits 23, heavy fires, heavy damage
I don't know how to modify their orders or threat thresholds any diffrently.. I want the betty airfields bombarded. I don't care how dangerous it is (it isn't, I keep encountering small transport fleets in area as IO have decent Nav Search in the area.

Of course IJN ASW is a wee bit more effective. SS Shark gets caught and attaked. hit for 6.

>>
Morning.. the sun illuminates the clouds, the birds chirp.. and the scent of death and sounds of screaming are soon to begin.

where to begin?
> Cagayan, shock attack sucessful. Falls. Allied casualties galore.

Johore Bharu > shock attack, falls. Allied casualties galore.

Landing at Balikpapan - it will fall asap as there are no efenders as I've been trying to strip it of everything useful.

>>>
Air:
and LOTS because, two enemy fleets round the tip of Borneo of Singkawang. Both have carrier type vessels. CV and CVE, maybe a CVL as I saw same bi-planes I've seen associated with a CVL.
Ambon bombed from Kendari. Lily's. The Betty's went elsewhere.
Kendari Betty's hit Balikpapan - TK sunk.

Medan: While I had ships reaching singapore for one final pick-up and scoot I had a fleet get to Medan for the same. Didn't work. Five air-strikes. Nells, Oscars, Nates, Sonias, Zeros, Sallys,
xAP Matang, Torpedo hits 1, and is sunk, xAP Sin Kheng Seng, heavy fires,

Singapore: Gets hit by the usual LBA but also gets strikes from the carriers.
Morning Air attack on TF, near Singapore at 50,84

Weather in hex: Light rain

Raid detected at 40 NM, estimated altitude 20,000 feet.
Estimated time to target is 15 minutes

Japanese aircraft
A6M2 Zero x 8
B5N2 Kate x 13
D3A1 Val x 13
xAP Speelman, Bomb hits 4, heavy fires, heavy damage
xAP Van Imhoff, Torpedo hits 3, and is sunk

Afternoon Air attack on TF, near Singapore at 50,84

Weather in hex: Light rain

Raid detected at 39 NM, estimated altitude 23,000 feet.
Estimated time to target is 16 minutes

Japanese aircraft
A6M2 Zero x 16
B5N2 Kate x 39
D3A1 Val x 22
xAP Le Maire, Torpedo hits 3, and is sunk
PG Asheville, Torpedo hits 3, and is sunk
xAK Nicholas van Vonn, Torpedo hits 3, and is sunk
xAP Van Diemen, Bomb hits 9, heavy fires, heavy damage
xAP Camphuys, Torpedo hits 2, and is sunk
PG Isabel
xAP Kota Gede, Torpedo hits 2, on fire, heavy damage
xAP Van Rees, Bomb hits 6, heavy fires, heavy damage

Afternoon Air attack on TF, near Singapore at 50,84

Weather in hex: Light rain

Raid detected at 39 NM, estimated altitude 14,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
A6M2 Zero x 9
Ki-21-IIa Sally x 10



Japanese aircraft losses
Ki-21-IIa Sally: 1 damaged

Allied Ships
HDML 1096, Bomb hits 2, and is sunk

Afternoon Air attack on TF, near Singapore at 50,84

Weather in hex: Light rain

Raid detected at 29 NM, estimated altitude 11,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
Ki-48-Ib Lily x 4



No Japanese losses

Allied Ships
xAP Van Rees, heavy fires, heavy damage

>>>>>>>>>>
and the IJN Carriers catch a task force...
Morning Air attack on TF, near Toboali at 51,94

Weather in hex: Thunderstorms

Raid spotted at 9 NM, estimated altitude 19,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
A6M2 Zero x 9
B5N2 Kate x 13



No Japanese losses

Allied Ships
PC Tydeman, Torpedo hits 2, and is sunk
xAP Kelantan
xAP Kedah, Torpedo hits 3, and is sunk
xAP Pijnacker Hordijk, Torpedo hits 3, and is sunk
>>>>>>>>>>>>>>>

Anyone folowing along.. and I think there are two of you.... remember the enemy ships west of Sumatra and I had no iea where they'd come from? Well I sent TF Z to find them as I deemed them to be problematic. Haven't caught them yet but they've moved south, 4 hexes west of Enggano, but appear to be a PT fleet unles that is messed up info. I don't know if I want to risk BBs against anything carrying torpedos. The CV fleets also have BB units. 3 w CV, 1 w CVE/CVL.

I have three fleets at Palembang, three more near it.
I have no idea if I sould run, or run for port.
1 TF 4 akls; TF 1am, 3 akls; TF AO,TK,TK; TF 3 akls; TF 6 akls; TF 2 DD, 2 AO, 2 TK <-- closest to carriers.


Batavia AF's are being changed over from training to combat missions.
3 Dutch LB groups @ 10K one subgroup @ same, Brit TB - sword @ 1K, Blenheim I - 4K, one short range brit TB still training

SoerB
2 Dutch LB groups, 3 FTR groups 1 FTR escort at nearby Malang

Kalidaji
1 Dutch LB group set @ 10K

Bandoeng
still training - one dutch LB group, one FTR group on active escort


(in reply to uncivil_servant)
Post #: 53
RE: NooB AAR(gh): Which way's north? a.k.a we'll buff ... - 4/21/2013 1:15:26 AM   
uncivil_servant


Posts: 200
Joined: 2/19/2013
Status: offline
January 15th
Order of the Day: **Crap**
The Counter number of the Day: 1 the range many combat units in Batavia's effective range was left at.
Summation: Enemy attacking all over. Definetely in a: high-powered phillips screwdriver used overhead, situation.

Coastwatchers spot enemy: Madang x 2, Rabaul x 3, Feni Islands, and Finshcafen x 2 - landing troops to take. Just next door I have 5 xAKL's picking up suply at Lae to take to very hungry PM.

Those two fleets that and rounded the tip of Borneo at Singkawang and were heading South? Yeah, they headed South alright. The mystery ships spotted west of sumarta dissapeared.

In the night:
Tiny US Asian Flt remnant (CL Marble and 3 Ds) as well as reduced Duth SCFT both bombard Kendari like ordered for some damage.

I have a nighttime surface combat pop-up. Small IJN fleet vs. transports, I think they're the poor sods near Lae. Nope.
>>
Night Time Surface Combat, near Port Moresby at 98,133, Range 2,000 Yards

Japanese Ships
CA Haguro
CL Tama
DD Isonami
DD Uranami

Allied Ships
xAK Dumosa, Shell hits 3, on fire
xAK Kekerangu, Shell hits 8, and is sunk
xAK Cardross, Shell hits 4, Torpedo hits 2, and is sunk
xAK Era, Shell hits 10, and is sunk
xAK Goulburn, Shell hits 23, Torpedo hits 1, and is sunk
>>

So, they're of the south side of PM having themselves some fun. I need more ships.

Dawn Breaks.. its a Red Dawn indeed.

As the most prescious fleet to me of the ones near Palembang I wanted to survive... ends up in morning surface action!
Day Time Surface Combat, near Billiton at 52,92, Range 19,000 Yards

Japanese Ships
CV Kaga
CV Shokaku
BB Kirishima
DD Hayashio
DD Amatsukaze
DD Natsugumo
DD Asagao
DD Fuyo
DD Karukaya

Allied Ships
DD Parrott
DD Pope
AO Pecos
AO Trinity, Shell hits 2, heavy fires (sinks)
TK Mindanao
TK Gertrude Kellogg, Shell hits 1
>>>>
So.. they don't quite get away from the carrier fleet so to speak. I see it is 2 CVs and 1 BB.
then they do it again..
>>>>
Day Time Surface Combat, near Toboali at 51,93, Range 20,000 Yards

Japanese Ships
CV Kaga
CV Shokaku
BB Kirishima
DD Hayashio
DD Amatsukaze
DD Natsugumo
DD Asagao
DD Fuyo
DD Karukaya

Allied Ships
DD Parrott
DD Pope
AO Pecos, Shell hits 2, heavy fires
AO Trinity, heavy fires
TK Mindanao
TK Gertrude Kellogg

>>>
and again..
>>>
Day Time Surface Combat, near Toboali at 51,94, Range 21,000 Yards

Japanese Ships
CVE Hosho
CS Mizuho
CS Chiyoda
CL Yubari
DD Mochizuki
DD Shiokaze
TB Hiyodori

Allied Ships
DD Parrott
AO Pecos, heavy fires
TK Mindanao
TK Gertrude Kellogg

>>>>>
So there is the little carrier fleet.. CVE and two CS's which were ID'd previosuly as BB's.
all headed south to Batavia!

so.. AIR ACTION.... LOTS!
Ten (10) lines of air action I won't detail in China and P.I.
Medan gets plastered. Surviving ships sunk. Yes, that was a dumb idea sending them there after all.
Bettys attack a minesweeper TF of 2 in Balikpapan. <- very happy.. they're not out sinking other stuff.

BUT 1st.... since I had so many spottings of the CV's.. Batavia's air forces scramble to attack!! those that I had set at their real ranges.. the others just wonder on how to complete their naval attack orders when their allowed range is either 0 or 1. Thus the attack was not quite as potent as i'd hoped.

Morning Air attack on TF, near Toboali at 51,95

Weather in hex: Thunderstorms

Raid detected at 35 NM, estimated altitude 13,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
A6M2 Zero x 34



Allied aircraft
Buffalo I x 1
139WH-3 x 12
B-339D x 8
75A-7 Hawk x 4
L-212 x 9


No Japanese losses

Allied aircraft losses
Buffalo I: 1 destroyed
139WH-3: 6 destroyed
B-339D: 2 destroyed
75A-7 Hawk: 1 destroyed
L-212: 3 destroyed, 1 damaged

Japanese Ships
CV Kaga
DD Karukaya
CV Shokaku

no hits.

Afternoon Air attack on TF, near Toboali at 51,95

Weather in hex: Heavy rain

Raid detected at 40 NM, estimated altitude 16,000 feet.
Estimated time to target is 15 minutes

Japanese aircraft
A6M2 Zero x 29



Allied aircraft
Buffalo I x 2
139WH-3 x 6
B-339D x 6
75A-7 Hawk x 3


No Japanese losses

Allied aircraft losses
Buffalo I: 1 destroyed
139WH-3: 2 destroyed, 1 damaged
B-339D: 2 destroyed

Japanese Ships
BB Kirishima

>>>>>>
so.. jack and ****. I did say before that bombers in the game seem impotent didn't I? (not including torpedo planes.. just the planes that drop bombs)

their attacks:
1: apanese aircraft losses
D3A1 Val: 4 destroyed, 2 damaged

Allied aircraft losses
B-339D: 1 destroyed

Allied Ships
CMc Pro Patria, Bomb hits 3, and is sunk
CM Rigel, Bomb hits 5, and is sunk
2:
Allied Ships
TK Semiramis, Bomb hits 7, heavy fires, heavy damage (sinks)
TK Strix, Bomb hits 3, heavy fires, heavy damage (sinks)
TK Manvantara, Bomb hits 6, and is sunk
3:
Allied Ships
TK Mindanao, Torpedo hits 2, and is sunk
DD Parrott, Torpedo hits 2, and is sunk

I am now pondering what to do with all the support ships in Batavia's port.


(in reply to uncivil_servant)
Post #: 54
RE: NooB AAR(gh): Which way's north? a.k.a we'll buff ... - 4/21/2013 3:27:20 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
Re: the bombardment TF:
The best you can do to set threat tolerance is to use the button "Set TF Routing" just under the destination button. Choose "Direct" and "Absolute" to get the most threat tolerance. The only other thing you can do is ensure the TF commander has high Aggression [65+].
Even after doing all that, the Dutch TF may have expended too much ammo on the convoy. The Dutch ships are smaller than their contemporaries in other navies so they may not have as much ammo to start with. Bombardment TFs never shoot off all their ammo - they keep a reserve to protect themselves on the return trip.

Re: the ASW - detecting the sub is a prerequisite to avoiding it or attacking it. You should have at least as many aircraft on Nav Search as you have on ASW patrol. For something as small as a sub, I set the search at 2-3000 feet. For ASW Patrol I use 1000 feet.
You also have to be very patient in the first six months - none of the bomber aircraft pilots have good ASW skills and Nav Search is mediocre. Escort vessels lack experience and DC throwers to give them a wider pattern. Use mines in shallow waters likely to be traversed by his subs.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to uncivil_servant)
Post #: 55
RE: NooB AAR(gh): Which way's north? a.k.a we'll buff ... - 4/21/2013 4:35:16 AM   
jmalter

 

Posts: 1673
Joined: 10/12/2010
Status: offline
hi u_s,

a) west-coast ASW: even high-exp/high-ASWskill pilots will rarely plant a bomb on a sub, sometimes you'll get an in-game msg "SS I-1 reported HIT!" but then you must apply fogofwar discount. you're 5 weeks into the war now, 4/5ths of your WC ASW planes should be training 100%, w/ actual ASWsearch limited to a few sqns covering a few major ports. It'll be May '42 before you've trained enough pilots to the 70+ ASW skill they need to be on active ops, & 6 add'l months before they gain 65+ exp to be reliable. meanwhile the IJ subs have a bit of 'happy time' getting up your nose. luckily, individual IJ subs just don't have the fuel endurance or forward-basing that could make them a major prob. eventually you'll be able to cover the entire WC w/ air-ASW, but even then they'll only be good for 'spotting' subs. To kill subs, you need ASW TFs set to patrol-zones in the area where subs are spotted from air-ASW. Also you need SCs & PCs to form these TFs, hopefully upgraded to increase their ASW capability. & what about the future? You'll be getting sqns of Blimps & floatplanes, where will you base them? are you building your coastal airfields? what about those island bases SW of LA? you could AmphTF a seabee or 2 or 4 to channel-islands & san clemente, along w/ supply, to build airfields. then when the time is right, air-transport a restricted BF to each (say a 90-AS aviation base force in LA, 2 transport sqns at LA fly it out, 1 sqn to SC & 1 to CI), you won't have to buy it out 'cos those islands already belong to WestCoast, you can easily put 45 air-support at both these bases, to help secure the sea-lane from LA & SanD down to the Canal Zone. Similarly, there's a lot of work to be done, expanding Prince Rupert naval base, training Canadensis air-ASW & improving island airbases from Seattle NW to Prince Rupert.

b) Dutch BombTF: they encountered an enemy TF, shot it up, then retired, prob'ly b/c they'd expended too much ammo to continue their Bomb mission. note you can assign 'threat tolerance' to a TF from its 'set TF routing' button. w/ threat tolerance set to 'absolute', a BombTF might try to ignore an encounter w/ an enemy TF & continue on its Bomb mission, or it might stupidly try to continue its mission into the teeth of heavy opposition, YMMV, don't blame me.

c) enemy PTs in your way? no worries if you're properly escorted in 100% moonlight. No moon, could be probs, you don't have the radar yet, they could get in close. meanwhile, check your own PT availabilty, buy a TF in SanF if available, upgrade them, then send them back to the pool.

(in reply to uncivil_servant)
Post #: 56
RE: NooB AAR(gh): Which way's north? a.k.a we'll buff ... - 4/23/2013 12:55:08 AM   
uncivil_servant


Posts: 200
Joined: 2/19/2013
Status: offline
Update - I have downloaded the Beta as everyone seems to play it and I've been playing the last official patch. Here's hoping combat reporter (which i use the most) and witp tracker work ok. Though I apparently fail to get the true value of tracker as a lot seems in game but I KNOW there must be many things I am missing.

BB - Understood. I think it may have been one of the wounded CL's with 15 sys damage that apparently has a lot less fuel/endurance as it wa near scracth and others were fine. So all my bombers on ASW patrol is really ASW hunting and I need Navsearch over the same area? aaaarrrrrrrrrrrggggggggggghhhhhhh. ASW I've been varying between 1000 - 2000 feet. Navsearch I've ben doing @ 6-9K.

Jmalter - I get what you're saying. I think the frustration at not being able to stop and of them from happening was getting on my nerves. I will detail what my WC and PH plane squadrons have been training at as I believe i am not quite doing things right.



< Message edited by uncivil_servant -- 4/23/2013 1:01:00 AM >

(in reply to jmalter)
Post #: 57
RE: NooB AAR(gh): Which way's north? a.k.a we'll buff ... - 4/23/2013 1:00:11 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: uncivil_servant

Update - I have downloaded the Beta as everyone seems to play it and I've been playing the last official patch. Here's hoping combat reporter (which i use the most) and witp tracker work ok. Though I apparently fail to get the true value of tracker as a lot seems in game but I KNOW there must be many things I am missing.

You'll need to copy the pwsdll.dll from the beta2 folder into Tracker. As the Allies, you don't really need it so much, unless you want to look at individual histories, get alerts etc...

I'd also download and use combat reporter and IntelMonkey as well.

_____________________________


(in reply to uncivil_servant)
Post #: 58
RE: NooB AAR(gh): Which way's north? a.k.a we'll buff ... - 4/25/2013 3:19:13 AM   
uncivil_servant


Posts: 200
Joined: 2/19/2013
Status: offline
Intermission - thanks N01487477
I have combat reporter but not intel monkey.

Ok: This is what I have my West Cast AF's doing:

Seattle:
16th RS - B-18 Bolo - Train 50% Naval Bombing, 1000ft
22nd BG/18th RS - B-26: Train 50, Airfield Attack, 5K
55th PG/37th PS - P-43: Train 50, escort, 5K
22nd BG/HQ - B-26: Train 50, airfield attack, 5K
55th PG/HQ - P-43: Train 50, escort, 5K
YNJ 152 - R3D2 Transport: Train 50, transport, 6K
VP-71 - PBY4 Catalina: ASW Patrol 40, train 20, rest 20, 2,000ft, range 14 to reduce mishaps going long range. 50deg arc. 11/12
VP-91 - PBY-5 Catalina: Train 50, Nav Patrol, range 1 6K

Tacoma:
12th BG/83rd BS - B-18: Nav Search 40, Train 20, rest 20; 10K, range 11 30deg arc 240-270 8/13 Depart 2/42
12th BG/94th RS - B-18: Nav Search 40, train 20, rest 20; 10k, range 11 30deg arc 270-300 4/13 Depart 2/42
17th BG/95th BS - B-25B: ASW search 40, train 20, rest 20; 1,000ft, range 8 20deg arc 270-290 6/12 Depart 2/42
17th BG/HQ - B-25B: Train 50, naval bombing, range 1, (was 5K)1,000 ft 3/5 Depart 2/42
42nd BG/HQs - B-18A: ASW Patrol 40, train 20, rest 20; 2,000 ft, range 8 5/5 Depart 7/42
25th CG/77th BS - B-26: Train 50, naval attack, 100ft, range 0, 13/13
42nd BG/76th BS - B-26B: ASW patrol 40, train 20, rest 20; 2,000ft, range 8 11/13 Depart 5/42 30 deg arc 250-80
42nd BG/HQs - B-18A: ASW Patrol 40, rest 20, train 20; 2,000 ft, range 8 5/5 Depart 7/42 20 deg arc 220-240
70th OG/116th OS - O-47A Recon: Nav Search 40, train 20, rest 20; 8K ft range 6 6/13 Depart 10/42 (have lost a bunch of these, was at 15K and range 8) 30deg arc 200-230

Portland:
42nd BG/75th BS - B-26: ASW pat 40, train 20, rest 20; 1,000 ft, range 8 11/13
55th PG/54th PS - P-43: Train 50, escort, 5K, range 1 17/25
70th OG/123rd OS - O-47 Recon: Nav search 40, train 20, rest 20; 8K, range 6 7/13 (also lost some) was higher n longer out 20 deg arc 230-250

Corvalis:
69th OG/82nd OS - O-47 Recon: Nav search 40, train 20, rest 20; 8K, range 6 13/13 40 deg arc 180-220

Sacramento:
20th PG/77th PS - P-40B: Train escort 50, 5K, range 1 23/25 Dep 2/42
3rd BG/90th BS - B-25C: train 40 to bomb airfield, 15K, range 0 2/13

San Francisco:
50th PG/11th PS - P-40E: train escort 50, 5K, range 1 25/25
50th PG/12th Ps - P-39D: train escort 50, 10K, range 1 24/25
51st PG/16th PS - P-40E: train escort 50, 5K, range 1 25/25
51st PG/25th PS - P-38E lightning: train escort 50, range 1 4/25
51st Pg/26th Ps - P-36A: train escort 50, 5K, range 1 2/25
7th BG/HQs - B-17E: train airfield 50, 15K, range 1 3/3 (i lose em when they leave!)
8th PG/HQs - P-39D: train escort 50, 10K, range 1 3/5
51st PG/HQs - P-40E: train escort 50, 5K, range 1 5/5
VP-44 - PBY-5A: ASW Patrol 40, train 20, rest 20; 2,000ft, range 10 12/12 30deg arc 190-220
71st OG/110 OS - O-47A Recon: train recon 50, 8K, range 0 10/13
7th BG/11th BS - B-17E: train airfield 50, 15K, range 0 8/8 (lose them in Oct!)
7th BG/22nd BS - B-10 (switched from B-17E's): train port 50, 10K, range 0 Depart 3/42
7th BG/9th BS - B-17E: train port 50, 10K, range 0 Depart 6/42 (i lose em when they leave!)

Fort Ord:
49th PG/9th PS - P-40E: train escort 50, 10K, range 0 20/25
69th OG/31st OS - O-49 vigilant: train nav search 50, 6K, range 0 10/13 Depart 9/42

Fresno:
17th BG/34th BS - B-25B: train port att 50, 5K, range 1 (Depart 2/42) 6/13
17th BG/37th BS - B-25B: train airfield 50, 5K, range 0 (Depart 2/42) 7/13
17th BG/89th BS - B-25B: train naval 50, 5K, range 0 (Depart 2/42) 7/13

San Luis:
30th BG/HQs - B-18A: train airfield 50, 10K, range 0 Depart 7/42 2/3
69th OG/115th OS - O-47A Recon: Nav search 40, train 20, rest 20; 6K, range 7, 30 deg 180-210 9/13

March Field:
14th PG/48th PS - P-38E: training escort 50, 5K, range 1 5/25 Depart 7/42
14th PG/50th PS - P-40B: train escort 50, 5K, range 1 8/25 Depart 7/42
14th PG/HQs - P-40B: train escort 50, 5K, range 1 4/5 Depart 7/42
28th OG/21st BS - A-29: train naval att 50, 1,000ft, range 0 8/8
30th BG/27th BS - A-29: train port 50, 10K, range 0 5/8
30th BG/38th BS - B-18A: ASW Patrol 40, train 20, rest 20; 1,000ft, range 8 5/8 10 deg 180-190
30th BG/2nd RS - LB-30: train port 50, 10K, range 0 8/8

Los Angeles:
VMF-111 - F2A3 Buf: train escort 50, 10K, range 1 18/18
VMF-221 - F2A3 Buf: train escort 50, 5K, range 1 18/18
VS-1D11 - OS2U KingF: Nav Search 40, train 20, rest 20; 6K, range 5 18/18 40 deg arc 160-200
VS-1D13 - OS2U Kingf: train nav search 50 6K, range 0 18/18
VS-1D14 - OS2U KingF: train ASW 50, 2K, range 0 15/18

San Diego:
14th PG/49th PS - P-36A: train escort 50, 5K, range 1 5/25
VMF-121 - F4F-3 WC: train escort 50, 10K, range 1 18/18
VMSB-131 - SB2U-3 Vind: train naval 50, 10K, range 0 18/18
VMSB-132 - SBD-1 Daunt: train naval 50, 10K, range 0 18/18
VMO-251 - SNJ-3 Texan: train escort 50, 5K, range 1 8/18
VP-43 - PBY-5: ASW Patrol 40, train 10, rest 20; 1,000 ft, range 12 5/12 30deg arc 210-240

Yorktown: FTRS - Cap 40, train 20, rest 20
SBD - (2) - train nav attack 50, 12K, range 0
TBD - train nav attack 50, 4K, range 0

Lex: FTRS - same Bombers - same, Torp - same, VMSB on board - train naval 50, 12K, range 0
Saratoga: FTRS different - have them at train escort 50
Enterprise - FTRS 40/20/20 bombers @ 13K, and torps @ 6K


I know this was a lot to read but Jmalter mentioned I should be doing things............................





(in reply to n01487477)
Post #: 59
RE: NooB AAR(gh): Which way's north? a.k.a we'll buff ... - 4/25/2013 5:56:22 AM   
jmalter

 

Posts: 1673
Joined: 10/12/2010
Status: offline
quote:


Seattle:
16th RS - B-18 Bolo - Train 50% Naval Bombing, 1000ft
22nd BG/18th RS - B-26: Train 50, Airfield Attack, 5K
55th PG/37th PS - P-43: Train 50, escort, 5K
22nd BG/HQ - B-26: Train 50, airfield attack, 5K
55th PG/HQ - P-43: Train 50, escort, 5K
YNJ 152 - R3D2 Transport: Train 50, transport, 6K
VP-71 - PBY4 Catalina: ASW Patrol 40, train 20, rest 20, 2,000ft, range 14 to reduce mishaps going long range. 50deg arc. 11/12
VP-91 - PBY-5 Catalina: Train 50, Nav Patrol, range 1 6K

k, now we're talkin' REMF action!

1st, some info wrt the betas:
- aviation support is calculated on a per-engine basis (16 4EBs need 64 AS, 16 single-engine fighters need 16 AS). [not shown properly in the Base screen's AS Req'd display]
- when an airfield reaches lvl 8, you get a x2 multiplier on any AS in the hex (yum!). [shown properly on the Base screen, but not in the LCU mouse-over]
- when an airfield reaches lvl 9, you get the multiplier & can base an unlimited # of air-groups there.
So get building! nor will you neglect to build airfields & ports everywhere else, such as over in Oz from Melbourne right around to Townsville & points north.

wrt Seattle:
B-18A Bolos - at 1k', they'll train LowN for transfer to Attack Bomber sqns. After they get to ~70 in LowN, lower the alt to 100' & train Strf, ABs need both. Why are they training at 50%? Should be 100%, w/ range=0. Fatigue won't be a prob, unless the ldr's Insp rating is 'orrid low.
B-26 - at 5k', they'll train GrdB (doesn't matter if you set the training to Airfield, Port or Ground attack), but at 4k' or lower they train for LowG (ABs only!). 100% & rng=0.
P-43 - Fighters train for Escort, natch, then change them to Sweep at 100', they'll train Strf & also improve the Def skill. After awhile, change the mission to Escort, 50% CAP & 50% Train, rng=0. They'll gain Exp faster ('cos they're flying a combat mission) while continuing to gain Air skill. Fighters on Escort seem to be the only type where this technique produces useful results.
Transports - you're gonna need lotsa Transport pilots - Navy & Marine groups for SWPac, Army for der Hump.
Cats - I question the utility of the 20% train - I've found they don't train hardly at all, meanwhile they add to the unit's fatigue. Either Train at 100%/rng=0, or go on ASW or NavS at 60ops/40rest or 50/50.

As you've noticed, lots of your sqns are gonna be leaving in the near future, these guys should be training right up to the day before they're due to leave. Some of them only have the Disband option available, xfer all their pilots to Reserve before Disbanding/Withdrawing, remove any reserve aircraft, down-grade the planes to 3rd-line aircraft if possible.

Training at alt 10k' or greater just generates fatigue w/o adding anything. Don't mistake the alt req'ment for a specific 'attack profile' w/ the alt needed to train the req'd skill. DBs will work fine when dive-bombing from 10-15k' even if they spent all their NavB training-time at 5k'. All skill-training can take place at 5k' except LowG, LowN, & Strf.

Awhile back I posted to you here about 'culling thru' all your air-groups, but to repeat, sqns train better when composed entirely of pilots w/ the same Exp. In practice, this means that they should all have Exp within +/-1 or 2 of each other. If a bomber sqn has 5 pilots w/ 60 Exp & 40 GrdB, & you fill it out w/ replacement pilots of ~30 Exp, the low-exp newb pilots will train up to 70 GrdB while the 60 Exp guys won't have got much beyond 50 GrdB. I've found that the time spent click-festing thru the pilots pays off - those 60 Exp guys will train faster in a sqn composed solely of 59-61 Exp mates.

Cross-training:
this is most important for your carrier & ship-borne floatplane guys.
FPs: ASW, then NavS, then Recon
DBs: NavB, then NavS, then GrdB
TBs: NavT, then NavB, then ASW
Fs: Escort, then Strf, then combo 50CAP/50train.
Your decisions wrt cross-training could well be different depending on your war-experience and operational needs. For example, CVEs & CVLs arrive w/ 9-plane TB groups - I train these guys for ASW before anything else.

my own particular training idea at no add'l charge:
PBYs carry 2 torps, you might find it useful to have a sqn or 2 trained up in both NavS & NavT. In my game, a sqn of USN PBY-4s was pert' much single-handedly responsible for saving Port Moresby.

< Message edited by jmalter -- 4/25/2013 6:58:40 PM >

(in reply to uncivil_servant)
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