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RE: wrt your strategy post#71 - 5/20/2013 7:45:22 AM   
BBfanboy


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quote:

uncivil_servant

>>> Important stupid question - ever since the tour the Lex and Saratoga have been on some Devastators have torpedos, some don't. The Lexington's Devastators have torpedos in red. The Saratoga's have theirs in yellow. Both are independent. Both on Carriers in same task force but both are't the same torpedo-allowance wise.

?????????

Same thing on the Hermes at Colombo. The swordfish have torpedo's Red'd out an unavilable. So I switch their "attached to" to the 224th, which is nearby - still not available.

What am I doing wrong?



Carriers only carry a small number of torps - 36, if I recall. Once they are used up the option is red'd out as unavailable. You need to put your carrier in a port that is big enough to replenish the ammo or that has an AE/AKE that can replenish the ammo.
Also note that Devastators cannot carry torps to their max range of 5, and the weather has to be nearly perfect at both launch and target hex for them to carry torps at range 4. I am not sure if the torp option will "red out" if you have them aboard but the range is too great to use them.

Columbo is big enough to reload Hermes but you must specifically hit "replenish TF from port" to do the deed. Remember to switch the Swordfish squadron back to Hermes control.

You don't say if the 224 HQ has torps and I can't remember if we covered how to get them in the HQ, so I will mention that you must use the HQ unit screen and push the button near the top to order torpedoes. Each torp uses 10 tons of supply. Once your HQ has torps, any TB squadron at that airfield, whether attached to that HQ or not, can select torps for the weapon load. Note that TBs on a carrier are NOT "at the airfield" so they cannot draw torps from the air HQ unless they are first transferred to the AF.

A final suggestion - don't select the torps option for your TBs unless there is a sighting of something worth using them on. Hits with torps are difficult to get and then there are a LOT of duds. Don't use them on CLs, DDs and small escorts, they are too agile. Don't use them on xAKs and xAKLs - bombs will do the job by getting them burning. Torps are for CVs, BBs, CAs, and large APs/xAPs.

Hope that helps.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to uncivil_servant)
Post #: 91
RE: wrt your strategy post#71 - 5/20/2013 12:49:28 PM   
uncivil_servant


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Thank you for the insight BB. It helps to be reminded of the limited torp supply on a carrier as well as the info that TBDs cannot torpedo attack at range 5 and rarely at range 4.

What still confuses me is this - Same Carrier fleet (Saratoga and Lexington) - same TF, same port of call, etc. One carrier has their TBDs with carry torpedoes in yellow and with reduced supply but still have > 50%, while the other has the full capacity of torps as their TBDs have "carry torpedoes" in Red meaning unavailable. Both TBDs are set to "Independent" as to their CoC. During combat actions one carriers torpedo planes made torpedo attacks, the others TBDs in the same combat and range made bomb attacks.

For the torpedo bombers on the Hermes. I switched them from "Independent" to a local RAF Air HQ hoping it would resolve things. It didn't. Also, I made certain I paid for torpedoes for my air HQs. They are still in "carry torpedoes" being Red - unavailable. Hermes has not left port or engaged in any combat actions. Switching the HQ they reported to didn't work except if I take them off the ship and put them at the air base. Suddenly they had torpedoes. Placing them back on ship the use torpedoes was red again. Hermes has been in port for quite some time so it has been through many resupply from port" actions as I have been switching out CLs and DDs as they arrive on scene to build out the fleets (Air TF and a SCTF) with "like for like" pairings of vessels.

Also a big thanks for the advice on not wasting torps on larger more worthy targets.


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Post #: 92
RE: wrt your strategy post#71 - 5/20/2013 3:05:53 PM   
BBfanboy


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From: Winnipeg, MB
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quote:

ORIGINAL: uncivil_servant

Thank you for the insight BB. It helps to be reminded of the limited torp supply on a carrier as well as the info that TBDs cannot torpedo attack at range 5 and rarely at range 4.

What still confuses me is this - Same Carrier fleet (Saratoga and Lexington) - same TF, same port of call, etc. One carrier has their TBDs with carry torpedoes in yellow and with reduced supply but still have > 50%, while the other has the full capacity of torps as their TBDs have "carry torpedoes" in Red meaning unavailable. Both TBDs are set to "Independent" as to their CoC. During combat actions one carriers torpedo planes made torpedo attacks, the others TBDs in the same combat and range made bomb attacks.

For the torpedo bombers on the Hermes. I switched them from "Independent" to a local RAF Air HQ hoping it would resolve things. It didn't. Also, I made certain I paid for torpedoes for my air HQs. They are still in "carry torpedoes" being Red - unavailable. Hermes has not left port or engaged in any combat actions. Switching the HQ they reported to didn't work except if I take them off the ship and put them at the air base. Suddenly they had torpedoes. Placing them back on ship the use torpedoes was red again. Hermes has been in port for quite some time so it has been through many resupply from port" actions as I have been switching out CLs and DDs as they arrive on scene to build out the fleets (Air TF and a SCTF) with "like for like" pairings of vessels.


The number of torps available to your CV should be visible on the ship info screen, on the right side if I recall.
In the case of the two carriers in port, it sounds like the replenishment cycle used up all the ops points available for the port or AE for that turn and you need to keep repeating to fill out the carriers. Also remember to replenish your AE/AKEs using the "load tenders" item in the Port screen.

As for usage in combat, the aggressiveness, leadership and inspiration of the TBD Sqn. leader can affect whether they will launch with torps in marginal weather. If you look at the leaders of the two squadrons on the two CVs you should be able to see which is more likely to take the risk.

Note that many players unload the Devastators to a land base to do training or help repel invasions, so they can load a marine fighter or SBD squadron [carrier capable, not all are]. Until the Avenger arrives, this is the best configuration for your CVs. You simply aren't going to pull within three hexes of a significant enemy force to use your TBDs with torps!

As for Hermes and the Swordfish squadron - I'm not sure, but check the ship screen first to see if there are torps on board. After that, check the mission assigned to the TBs - I think torps option is red if the mission is anything other than Naval Strike and maybe Port Strike. Torps are just too heavy to carry on Nav Search or ASW.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

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Post #: 93
RE: wrt your strategy post#71 - 5/21/2013 2:05:00 AM   
uncivil_servant


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BB - Hermes - Except for a few tours around the sloand the Hermes has done nothing. Yet the air squadron has never had access to torpedos.

http://www.flickr.com/photos/29953983@N08/8759669889/

http://www.flickr.com/photos/29953983@N08/8760795308/

first one is of the Hermes, second is of the squadron itself.

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Post #: 94
RE: wrt your strategy post#71 - 5/21/2013 2:22:28 AM   
jmalter

 

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some add'l notes on the savegame you posted,

evidently you started the game w/ All Construction = ON & Upgrades/Replacements = YES.

you should set construction OFF globally from the hotkey B Base Screen, & only turn it ON locally where needed. Read the Manual 9.4.2, construction costs supply! Building facilities at bases that are likely to become enemy-owned is a gift you don't want to give. Building AF, Port & Fort all at the same time isn't as time-effective as building one thing at a time.

you should globally set Upgr/Repl to NO from the hotkey G LCU Screen, & also prob'ly on the hotkey A & N air-groups screens as well. Upgr/Repl costs supply. You risk sending (usually scarce) planes & LCU devices to random places on the map, better to retain local control. Worse, many units are Permanently Restricted and/or scheduled for Withdrawal, you usually won't want to improve those units. Some units are scheduled to withdraw 'out of theater', never reinforce or upgrade these guys as their planes/devices are not returned to the pools when they withdraw.

finally, planes on NavSearch or ASWSearch always carry their 'extended range' ordnance load, so torps are never carried. Check the Brit TBs, some types can't carry ordnance when set to use drop-tanks.

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Post #: 95
Thailand Dreamin' - 5/21/2013 2:45:14 AM   
uncivil_servant


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February 18th

Night-time landings: Buitenzorg (now looking to be a potent force)
Canton Island: Landing Contested - no sign of anyone still around the next day.
Goodenough Island: Really? Why not a good n plenty island to0? There really is a Goodenough island? - and its a malarial swamp island? - good enough for what - malaria, dysentery and a slow death?
Pantar:

Air:
Batavia and Wuchow appear big targets by IJA air forces.
Medan and Bataan still beign targeted.
Bettys bomb SoerB in the night and destroy newly arrived P-40's.
dutch bombers actually hit two xAKs off of the B-landing in Java

Lady Lex and wounded Saratoga watch the world burn just a little while longer.....
xAK Tonan Maru, Bomb hits 4, and is sunk
xAKL Natsukawa Maru, Bomb hits 2, heavy fires, heavy damage
xAK Tateisi Maru, Bomb hits 1, on fire
xAK Daido Maru, Bomb hits 1, on fire
xAKL Yamamizu Maru, Bomb hits 2, heavy fires, heavy damage
xAK Zuiko Maru
xAK Natisan Maru, Bomb hits 2, heavy fires
xAK Hino Maru #3, Bomb hits 1, on fire, heavy damage

Quiet on the seas just a single xAK gets two torps in it sitting ar Oosthaven.

Ground:
Ground combat at Buitenzorg (48,99)

Japanese Deliberate attack

Attacking force 6606 troops, 46 guns, 0 vehicles, Assault Value = 243

Defending force 1137 troops, 2 guns, 0 vehicles, Assault Value = 44

Japanese adjusted assault: 225

Allied adjusted defense: 28

Japanese assault odds: 8 to 1 (fort level 1)

Japanese forces CAPTURE Buitenzorg !!!

>>>>
I am going to immediately grab some Batavia forces to move to this landing area.
>>>>

Rangoon attacked: 2296:231 casualties in my favor


February 19th

PM gets Port size 2.

I accidentally lose a bunch of DDs from my Dutch/USN combined Light cruiser/Destroyer fleet as they go in for refit. DAMNATION

Get more intel of inbound troops for Merak again in Java.

Multiple "heavy transmissions" near Truk.

Landings: Unopposed at Sorong, landing at Kalidjati in Java, and a repulsed landing at Semarang - I have the Tarakan Coastal Gun CD unit here.
xAP Tatsuta Maru, Shell hits 2
xAP Tatsuta Maru, Shell hits 9, on fire
xAP Teikyo Maru, Shell hits 10, on fire
176 casualties reported

No one is on the shore come the next day.

A SCTF going from PH to AUS bombards Noumea on the way:
Naval bombardment of Noumea at 115,160

Allied Ships
BB Mississippi
BB New Mexico
BB Idaho
CL Trenton
CL Detroit
DD Fanning
DD Dunlap

Resources hits 1
Airbase hits 2
Airbase supply hits 2
Runway hits 26
Port hits 12
Port fuel hits 3
Port supply hits 1

no planes and no troops.

Jap air attacks sink some xAKLS around Java.

Banshees at SoerB bash the landing craft at Semarang:

Japanese Ships
xAP Tatsuta Maru, Bomb hits 2, heavy fires, heavy damage
xAP Teikyo Maru, Bomb hits 4, heavy fires, heavy damage

But Dutch bombers got hurt again attacking and the CAP at Bat and soerB took a pounding again.

a sub finishes off the burning Tatsuta Maru from above.

I get to to third base with the Hiryu!!! I touched.. i really did..
Sub attack near Midway Island at 158,91

Japanese Ships
CV Hiryu
DD Yukikaze

Allied Ships
SS Argonaut

SS Argonaut launches 4 torpedoes at CV Hiryu
Argonaut bottoming out ....
DD Yukikaze fails to find sub, continues to search...
DD Yukikaze fails to find sub, continues to search...
DD Yukikaze fails to find sub, continues to search...
DD Yukikaze fails to find sub, continues to search...
DD Yukikaze fails to find sub, continues to search...
Escort abandons search for sub

4 torpedos just deflected off the surface.. this time there was no Luke S. to make his next attack run.

The USN BB's catch two xAKs off Noumea:
ay Time Surface Combat, near Noumea at 115,160, Range 11,000 Yards

Japanese Ships
xAP Rakuyo Maru, Shell hits 4, and is sunk
xAP Kasado Maru, Shell hits 10, and is sunk

Allied Ships
BB Idaho
BB New Mexico
BB Mississippi
CL Detroit
CL Trenton
DD Dunlap
DD Fanning

Japanese ground losses:
2146 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 54 destroyed, 83 disabled
Engineers: 97 destroyed, 4 disabled
Guns lost 3 (3 destroyed, 0 disabled)

In thailand my forces near Lang Son have pursued the retreating IJA force to Lang Son.
Rangoon attacked again - 808:5 casualties in my favor.

Wuchow, Bataan, Cebu, bombarded.


(in reply to uncivil_servant)
Post #: 96
RE: Thailand Dreamin' - 5/21/2013 3:20:02 AM   
uncivil_servant


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Thank you Jmalter. All bases are not improving. Just those I have manually choosen to improve. When you advised me to monthly go through and swap pilots/reassign i also check to see if I want to change or keep the same their replacementas and/or upgrade status. Some I have both on, some I have both off, and some like Marine Buffalos I have replacement on but upgrades off as precious wildcats go to naval forces first, etc.

The Brit Swordfish on the Hermes aren't on either search or asw duty, and - from what I can tell - Swordfish I do not have drop tanks. There is no drop tank toggle nor are they mantioned in the Plane details screen where it show standard ordinance and long-range ordinance.

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Post #: 97
RE: Thailand Dreamin' - 5/21/2013 3:53:54 AM   
uncivil_servant


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February 20th

Intelligence informs me the 51st brigade and the 13th Ind. Mixed brigade are both planning an assault on sinyang again. Bring it. I'll make it HURT. 45K combat infantry with some 2242 assault points currently resting, being being supplied decently, and sitting behind level 4 forts and climbing? Bring it. 600+ guns. 300+ Engineers and an anti-tank unit.

Also am informed the 140th Infantry Regimentn is goign to Milne Bay. The defenders, I dont believe, cannot take that on by themselves.

Wuchow and Bataan gets lots of bomber visits.

Nells from Palembang take down an xAK that was bouncing back and forth near Java running from one carrier fleet, then from another...

Amphib landing at Merak - 105 Japs drown in the surf.

the BBs near Noumea give one last Bombard then head West to Brisbane.

Dutch sub drops an xAK with 4 torpedos at Buitenzorg

More dutch subs torpedo an xAK in the Makassar strait, then to more xAKs off Makassar itself.

PTs vainly attempt to disrupt landings at Merak but meet BBs , one gets blown up, others launch and miss then run.

Near Plamyra, a tanker fleet meets a lone destroyer wayyy far away from everything.

Night Time Surface Combat, near Palmyra at 165,138, Range 8,000 Yards

Japanese Ships
DD Shikinami, Shell hits 3, on fire

Allied Ships
DD Hull
DD MacDonough, Shell hits 1
TK Alfred Clegg
TK Mobilfuel
TK Mobilstation
TK California Standard
TK Agwiworld
TK Pat Doheny
TK Gulfbreeze
TK Manzanillo

What was it doing?

fighting at Kalidjati - 541-159 casualties in my favor. 5K allied troops, 1.6K enemy.

Thailand - Lang Son falls as I keep up the skeer.

Ground combat at Lang Son (70,56)

Allied Deliberate attack

Attacking force 15228 troops, 145 guns, 0 vehicles, Assault Value = 402

Defending force 1850 troops, 32 guns, 0 vehicles, Assault Value = 11

Allied adjusted assault: 169

Japanese adjusted defense: 39

Allied assault odds: 4 to 1 (fort level 2)

Allied forces CAPTURE Lang Son !!!

Combat modifiers
Defender: terrain(+), forts(+), leaders(+), preparation(-)
Attacker:

Japanese ground losses:
374 casualties reported
Squads: 21 destroyed, 0 disabled
Non Combat: 31 destroyed, 9 disabled
Engineers: 14 destroyed, 0 disabled
Guns lost 8 (4 destroyed, 4 disabled)
Units retreated 1

Allied ground losses:
76 casualties reported
Squads: 0 destroyed, 7 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Defeated Japanese Units Retreating!

Assaulting units:
31st Chinese Corps
66th Chinese Corps
22nd Artillery Regiment

Defending units:
4th Ind.Mixed Regiment

Rangoon attacked again - Japanese adjusted assault: 106

Allied adjusted defense: 1219

Japanese assault odds: 1 to 11 (fort level 2)

Japanese ground losses:
1550 casualties reported
Squads: 149 destroyed, 31 disabled
Non Combat: 1 destroyed, 40 disabled
Engineers: 1 destroyed, 26 disabled
Guns lost 23 (2 destroyed, 21 disabled)
Vehicles lost 32 (2 destroyed, 30 disabled)

Allied ground losses:
138 casualties reported
Squads: 9 destroyed, 11 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Japs have three tanks regiments here: 10th, 11th, and the 14th. Allied tanks here also - the 3rd Cavalry Regiment.

At semarang some IJA forces made it tshore where they were destoyed. I./124th Infantry Bn /1


February 21st


Heavy Radio transmissions detected N or Bismark Archipellago (moved S from Truk?)

Landing at Merak in Java - more unopposed landings in Timor - landing at Milne Bay in New Guinea.

More attempted landings at Semarang -
Invasion Support action off Semarang (53,102)
Defensive Guns engage approaching landing force

34 Coastal gun shots fired in defense.

Japanese Ships
xAKL Momoyama Maru, Shell hits 3, heavy fires, heavy damage
xAKL Shoan Maru, Shell hits 9, heavy fires
PB Shonan Maru #2
xAKL Kayo Maru
Pre-Invasion action off Semarang (53,102)
Defensive Guns engage approaching landing force

145 Coastal gun shots fired in defense.

Japanese Ships
xAKL Shoan Maru, Shell hits 3
PB Shonan Maru #2
xAKL Momoyama Maru, Shell hits 8, on fire
xAKL Kayo Maru

Japanese ground losses:
49 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 1 destroyed, 7 disabled
Engineers: 0 destroyed, 0 disabled


Swordfish scores a hit on an AK (no x) Kinka Maru
Dutch sub at Merak puts three torpedos into the CA Myoko, Torpedo hits 3, on fire, heavy damage

Bombardments at Bataan, Wuchow, and Kalidjati favor the allies...

Deliberate attack at Rangoon goes poorly for the Banzai charge.
Ground combat at Rangoon (54,53)

Japanese Deliberate attack

Attacking force 2709 troops, 97 guns, 5 vehicles, Assault Value = 274

Defending force 18530 troops, 187 guns, 96 vehicles, Assault Value = 768

Japanese adjusted assault: 0

Allied adjusted defense: 675

Japanese assault odds: 1 to 99 (fort level 2)

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
1094 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 2 destroyed, 35 disabled
Engineers: 60 destroyed, 1 disabled
Guns lost 8 (4 destroyed, 4 disabled)

Allied ground losses:
13 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled


(in reply to uncivil_servant)
Post #: 98
RE: Thailand Dreamin' - 5/21/2013 4:55:43 AM   
jmalter

 

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hi u_c, mebbe it's an artifact of opening your savegame in my DBB_B game (a bit altered environment which uses a different pwehex file), but all your bases read to me as building all facilities, likewise all your LCUs looked to have upgrades ON.

I think it's the Vildebeestie TBs that have the droptank/ordnance conflict.

I'll admit to being nasty two posts ago, but I really was gobsmacked when I opened your savegame & took a cursory look. Dutch air in ruins, all their (rather nice) BFs poised to get gobbled up in Java, Java LCUs positioned at every hex rather than turtling into Bat/Soer, no credible CAP - it's just a recipe for early defeat.

Going a bit further afield from Java, I see fighter sqns assigned to multiple tasks, rng>0, morale~90, fatigue>10, staffed w/ pilots that are barely out of school. A front-line fighter sqn needs pilots w/ exp70 & air70, morale >95 & fatigue<10, ntm a full complement of planes + 4 reserve aircraft. Sqns staffed w/ pilots w/ exp<40 & air<40 are combat-ineffective.

What it is, you've chosen to fight your game at continuous maximum offensive reaction to IJ advances. You've achieved an occaisional local success, but IMO you're getting creamed & are wasting the assets you'll need to mount a credible counter-offensive.

I'm glad I've been able to help put your pilot training on a pay basis, but really all I see from your AARs is profligate offensive use of ineffective assets, followed by, "well that didn't work, but I'll do the same thing again & hope for better results."

IMO, you're just holding your razor-blades up against the whirling carborundum wheel, then throwing the blunted remnants over your shoulder & casting around desperately for more razor-blades. It's hard for me to think that you're actually mounting credible military operations, it looks like you're just throwing your stuff into action & hoping for a good die-roll. I don't think this will work well for you. I think you should re-examine your ideas wrt the campaign.

(in reply to uncivil_servant)
Post #: 99
RE: Thailand Dreamin' - 5/21/2013 6:04:27 AM   
BBfanboy


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From: Winnipeg, MB
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Comment on the Hermes/TBs again: The ship screen shows that Hermes has 12 torps loaded so that is not the problem.
The Swordfish are set to range 6 which is, according to that screen, normal range. However, I am not sure the aircraft can carry torps that far. They may be able to carry torps to five hexes, bombs to six, and only do recon/nav search with no weapons in the seven-eight hex range.

Another thing to check - even though you had Naval Attack mission set for the squadron, any search or training specified in the buttons below would also apply - e.g. if you had them on training 100% and then switched them to Naval Attack without first "standing down" the unit, the training would still use up all the aircraft.

Comment on the Lang Son conquest: "Are you f&*#ing crazy?!" OK, I've calmed down now!
You are likely not aware that the Chinese and Vietnamese were ancient enemies and any Chinese invasion in the early part of the war [up to 1944 I think] triggers Viet Minh division reinforcements. He gets one division in Hanoi, one in Haiphong, and one in Luang Prabang . There may be more in other cities like Hue and Saigon - not sure about that.
Fortunately, the Viet Minh divisions are static in their arrival locations, have low morale and experience, poor to mediocre leaders, and no heavy weapons. They are not up to full TOE when they arrive either, but when they are I think the AV is in the range 100 - 150.

jmalter - your advice is good, but you need to expect that complete newbies will want to do some learning by doing, especially trying out battle tactics to see how that goes and to have some fun! Patience and husbanding resources takes a back seat to the exciting action at first!
Fortunately, uc_s has an equally newbie opponent who has not been using his forces at optimum either. I hope someone is advising him as well. I find the undisciplined but gleeful enthusiasm of two newbies refreshing!

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to jmalter)
Post #: 100
RE: Thailand Dreamin' - 5/21/2013 1:28:55 PM   
uncivil_servant


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Jmalter - Yes, many/most of my LCUs, especially all those not in front line combat actions have upgrades = on. I could do the opposite and have them all on upgrades = off but I don't know the fuel mileage of my car as of yet. I need to know how far I can stretch things, I need to find the limits and boundaries and if x occurs, y results which has z ramifications. I truly do not understand the, "continuous maximum offensive" as many of my forces have never moved. In India LCUs are manning strategic points. British Naval forces are in protected ports. Except for the recent cruise of the Lex/Saratoga my other carriers are traveling in circles gaining experience. I moved some BBs from PH to Australia so they are closer to where opportunities to bombard exist. I don't consider sortieing my Australia/USN forces in Australia to hit juicy targets like AKs at Terapo to be maximum offensive. I consider it striking at a prime opportunity to do maximum effect at minimal risk.

In Java my defensive strategy is this: Base force plus infantry in each port/town. In prime locations I also have CD units. Instead of turtling in SoerB and Batavia allowing the IJA to take ports then have easy supply lines for their forces to move on strong-points as well as close airfields I am defending locations. IJA landing at Merak have failed.. landing at Semarang were demolished.. landings at Kalidjati have gone nowhere but only because the base has no supplies to mount counter-offensives. Only one landing has been successful - the huge 200-300 AV unit that landed at Buitenzorg - and that unit quickly started moving NW to eventually get to Merak to help take that port but - since I have 900 AV at Batavia - I can spare 400-500 AV to go to Buitenzorg to retake the port while lightly defended cutting off supply to the larger IJA unit. Denying the IJ forces ports with which to efficiently supply their forces their only way to supply their forces is their landing craft dropping supplies at beach landing. Which leads to part 2 of the defense of Java - all Dutch subs and PI subs went to Java to have Java be their forward base so I have numerous subs just patrolling my coasts with the sole purpose of hitting IJ vessels that are in-place trying to land forces/supply forces. The subs have done quite a number of transports in.

As to PH and WC US forces - except for moving troops, fuel, and supply to strategic islands I have mounted no offensives nor counteroffensives except for the patrol by carriers to exposed base at Noumea and a BB bombardment. I don't consider this maximum offensive maneuvers. As to pilots, my Feb reorg moved good pilots to units like the volunteers in Burma/China as well as forces in PH, etc. Forces that were in SF moved to Australia had second line pilots. Newly arrived forces like the short-lived P-40s and A-24s that appeared in Australia I considered expendable so I didn't move the best pilots to them but gave them the best pilots left in reserve and moved them to combat situations where if they died it wasn't a huge loss. Yes, some units are on dual roles but how else can I protect a base plus train? Places like Cooktown my FTRs there on on Cap 40, train 20, rest 20 to provide some CAP but also train up the lesser skilled but not be 100% train in case Bettys come visiting (and they have). Rear forces can train 100% but those nearer the front I - like FTRS - did a 40/20/20 breakdown to provide defense but also train the lesser skilled up.

BBfanboy - I will try and see what happens after a turn or two on a different mission as well as reduced range to see if the torpedoes goes yellow. Did I mess things up by transferring them from independent to being under the 224th RAF?
Thailand - ahhhh. figures. Well - no I didn't know that - but that's what this game and AAR is for - to learn by doing... I thought that since forces went west to Malaya and Rangoon area since I smashed their border forces I might find lightly defended juicy targets for my 400+ AV Chinese reconnaissance in force. Also, as one unit was destroyed and the other retreated I wanted to keep up the skeer shall we say and not let the unit get away while I had the advantage. Thus I pressed forward as Lang Son had no defenders as well as wanting to peek at Hanoi and see if it was lightly or heavily defended. Actually BB, I am playing the computer on historical settings - scenario 1 to make first foray easier but not a cakewalk (scenario 1, historical AI, etc). Actually, I thought I was doing well husbanding resources where, except for Java which is purposely a strong-point to bleed the IJ forces, I am not doing much of anything except building up bases and moving supply from borders/off-map to on-map. Yes I goofed by sending fuel to bombay/india in lieu of Colombo - I'm learning. I saw all those dutch forces spread all around and wanted to move them all to a smaller defensible position - thus Java. I figure they would have easily fallen piece-meal but getting them together allowed for reconstructing units as well as concentration of forces making the IJ either have landing that get smashed or truly devote major forces to Java meaning less forces elsewhere for them to take places forces in Java aren't in Burma.. nor are they taking PM, nor are they taking strategic islands between WC and Australia. With the 900 AV in Batavia and the 500+ in SoerB I figured unless landing arrived in considerable strength my concentration of forces would enable me to isolate and destroy landings by sending reserves from the two strong-points to the bases when landings occurred - which has worked so far except the Division that landed on the south-side of the island. Other landings have stalled (Kalidjati) or have been repulsed (Merak, Semarang).

< Message edited by uncivil_servant -- 5/21/2013 1:32:38 PM >

(in reply to BBfanboy)
Post #: 101
RE: Thailand Dreamin' - 5/21/2013 9:19:44 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
The most important outcome of your Lex/Sara raid isn't really the ships/equipment/troops destroyed, it's the training your bomber and CV crews are getting that will help later when they confront tougher targets. At this stage of the game improving experience is a key goal for all your forces.

As for what you have been doing with your units, I have no criticism except to say that against an experienced IJ player many of your bold thrusts would be eaten up easily. I think that was what jmalter was getting at when he talked about throwing away your units. Because your opponent is also learning, you have been getting reasonable results with tolerable losses, and, as you said, you are seeing what happens if you do x, y and z. It's all good!

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to uncivil_servant)
Post #: 102
Visitors! Please stop and stay awhile,, and comment, a... - 5/23/2013 1:53:21 AM   
uncivil_servant


Posts: 200
Joined: 2/19/2013
Status: offline
Only a portion on my post's title showed: "Visitors! Please stop and stay awhile,, and comment, advise, ponder, rant, rave and/or ridicule." - I mean it - please comment/advise.

Well - I found out why the 18 torpedo planes wouldn't get armed on the Hermes - they are 18 - th Hermes has 12 so they didn't have enough ammo. Moved them to land - torps available.. on other carrier, again available. By the way - for those that like sweeping AARs, as well as damn funny ones check out the AAR section of Europa Universallis II - late middle ages - renaissance era world qonquest. In particular {World conquest for dummies, Portugal or Bust - the Directors Cut, Waar of the Worlds, It came from the Mountains..}


February 22nd CRAP - Just when I thought moving in the Australian Division would save the day at PM the LYBs landed more troops (Can you tell I've been reading the magnus opus of AARs?

Ramillies reach CT. Darwin hits AF 5.

Amphib actions:
Port moresby - multiple landing - 175 perish but that just means that lots are coming ashore.
Just to the east - Milne Bay is also being invaded.
Merak - Several landings.

It figures I send the Warspite's BG as well as the US BB battlegroup into port to get ammo and spend a day or two eliminating few points of wear and tear and this happens. Horrendous timing.

Air:
100 JJs dead from B-17 raids to Rangoon attackers.
Wuchow bombed numerous times.
Bettys come to PM but P-40s on Cap chew them up.
Port bombing of Batavia - an AGP in port bites it. An AS damaged.

sea:
nada except it is a good day for ASW IJN forces. Several subs takes a few dents and cracks.

Land:
Bataan, Cebu, Wuchow bombarded
Rangoon attacked - with 1:23 odds in my favor casualties are just 1.25:1 in my favor. NUTS
PM attacked - JJs numbers nearly equal to defenders now. 8:1 casualty count.
Merak Shock attack - enemies landed are the: Casualties nearly 1:1
61st Infantry Group
28th Engineer Regiment


February 23rd


Transports snuck into Tjilatjap - coming in at Full speed to drop off P-40s, and A-24 Banhees - the squadrons due to depart mid march. Squad of Banshees and the HQ squad to go Batavia and a P-40 squad 25 strong. Another P-40 squad is unloading today bound for SoerB.

amphib actions:
more landings at PM and Merak. Another century and a quarter men die at PM and several xaks hit by shells but apparently empty of men. Rats

Air:
To inhibit the bombing of Wuchow - I have moved the AVG - 2nd squadron to Kweilin to provide CAP. Seven shot down in day one, 2 damaged. Bombers were mostly unescorted.
Bettys hit SoerB - An AR hit badly in port and an AGP is hit once and is on fire.

Sea:
A PB and an xAK take a torp each near Java from subs.

Ground:
Bataan, Cebu, Wuchow bombarded
Rangoon attacked - again 1:23 odds but casualties at 1.33:1
PM attacked - forts down to 2, 400 to 50 on casualties. Attackers outnumbers defenders 8.2K to 7.7k
Another Merak shock attack - near 1:1 odds - reinforcements halted as Merak still falls. Defenders retreat to Batavia

Three strong units went to Buitenzorg to attack the strong unit there butit made it to the hex to NW - city taken back - token defenders slaughtered.
Forces in Buit will now move towards Merak - other rear echelon will take up guarding Buit.


February 24th:
Some P-40s and A-24 will start recovering from being down by moving to Batavia. P-40s reach SoerB.

Amphib: More landings at PM. Damn it all. Gonna lose it.

Air:
CAP over Wuchow helps some.
Zeros begin to eat Batavia P-40s.
Saratoga/Lady Lex bomb some transports at Baker Island as they withdraw east.

Sea:
PTs catch a transport fleet at Merakwith PB and D guards.. an xAP torpedoed.
BUT withdrawing back to Batavia they run into a SCTF with
BB Fuso
BB Ise
CA Ashigara
CL Kuma
DD Oyashio
DD Michishio
DD Arashio
DD Asagumo
2 PTs lost.

Ground:
Bataan - attacked - but casualties at 3.7k versus 323 of mine.
Cedu attacked
PM - we exchange bombardments.
Rangoon - they lose 63 bombarding me.


that is all....




< Message edited by uncivil_servant -- 5/23/2013 4:52:53 PM >

(in reply to BBfanboy)
Post #: 103
RE: Visitors! Please stop and stay awhile,, and commen... - 5/24/2013 7:35:31 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
I hope you can save that AR at Soerabaja - they are one of the most rare and useful ships in the game. I always keep mine well out of LBA range, including Mavis and Emily flying boats.

Wondering why it was at Soerabaja since that port has a dockyard and the AR would add little to repair capability? They should be used out in the wilds of the Pacific where there is no dockyard for a thousand miles or more.
This may be one of the items jmalter was referring to as being in jeopardy at Java.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to uncivil_servant)
Post #: 104
That just wasn't very sporting of them. - 5/25/2013 7:39:26 PM   
uncivil_servant


Posts: 200
Joined: 2/19/2013
Status: offline
BBfanboy - Ooooh. Oops. See, becase reading that akes help in loading, and ASs help in sub actions, and ADs, etc,etc I thought the AR wasn't that precious and would be put to good use in SoerB as I was going to try and hold it for a period of time.

Hmm. A plan (great, good medicre, etc) done in because of momentary stupidity? Gee that never happens. Kinda like the corncob'd one holding the B-17s so long that when they were released to go and CAP brought in to refuel and then escort was exactly when enemy bombers came in overhead.

February 25th
PoW has finished repairs at Colombo and is fit for service.

Air War: The 1nd AVG is getting kills over rangoon. I do not know the commands to do what the computer is doing but if I bomb Rangoon I meet enemy Nates - large numbers of them often 20s-30s. If they bomb rangoon those planes aren't present and my CAP is present. are they sweeping.. and can one sweep over ones own base? The 2nd AVG squadron now fighting over Wuchow is truly getting some kills. I'm goign to get some Trancom pilots from this group.
Bombers from Java not doing so hot. They do score hits on an xAK at Kalidjati.
Bettys come a calling to SoerB bots but few in number..... for now.

Amphib:
More landings at Kalidjati, milne bay, unopposed woodlark island.

Sea:
JJ ASW in Java seas roughes up some subs.. Dutch KXIV in 2 seperate encounters takes 9 hits. SS-41 takes 2.

Ground:
Bombardment actiosn at Bataan, Cebu, Kalidjati, Wuchow.
Attacks at:
Milne bay via shock attack - Milne Bay falls.
PM - Deliberate attack - 708:119 casualties in allied favor.
Rangoon deliberate atack - 1310:120 casualties in my favor.


February 26th

CL Sumatra at SoerB is doen with repairs.
BB Mississippi done at Briabane.
Five pilots make ace this turn.

Air:
B-17s over Rangoon meet nate's. 8 damaged.
Hudons meet 29 Nates, of 9 - 6 damaged, one shot down.
Bettys and Zero arrive in strength over SoerB - except some are using bombs, others using torpedoes.
DD Paul Jones, Bomb hits 1
SS O23, Bomb hits 1, heavy damage
CL Marblehead, Bomb hits 3
CL Danae, Bomb hits 1, heavy damage
CL Dragon, Bomb hits 1, on fire, heavy damage
AS Zuiderkruis, Bomb hits 1, heavy fires

Amphib:
More landings at Kalidjati. Crap.

Sea:
Three xAKs torpedoed off of Semarang. Landing apparently called off.

Ground:
Bombardments at: Kalidjati, PM, Rangoon, Wuchow
Bataan deliberate attack - they were reinforced - but they took a beating
Ground combat at Bataan (78,77)

Japanese Deliberate attack

Attacking force 56913 troops, 850 guns, 496 vehicles, Assault Value = 1474

Defending force 44242 troops, 767 guns, 500 vehicles, Assault Value = 1336

Japanese engineers reduce fortifications to 2

Japanese adjusted assault: 652

Allied adjusted defense: 3993

Japanese assault odds: 1 to 6 (fort level 2)

Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker:

Japanese ground losses:
6328 casualties reported
Squads: 35 destroyed, 483 disabled
Non Combat: 6 destroyed, 101 disabled
Engineers: 6 destroyed, 62 disabled
Guns lost 67 (9 destroyed, 58 disabled)
Vehicles lost 28 (7 destroyed, 21 disabled)

Allied ground losses:
618 casualties reported
Squads: 8 destroyed, 58 disabled
Non Combat: 0 destroyed, 47 disabled
Engineers: 1 destroyed, 9 disabled
Guns lost 42 (3 destroyed, 39 disabled)
Vehicles lost 10 (1 destroyed, 9 disabled)

Deliberate attack at Cebu - numbers at: 1330 JJ, 2117 brave allied heros. Casualties end up: 292-15.


February 27th:

Air war: Several AVG/1 and AVG/2 pilots get kills. Several sent to TRACOM
Bettys switched to air firled bombing at SoerB
Banshees at Batavia hit another xAK off of Kalidjati.
I find the DD Karukaya near Palmyra after an evening engagement that scared me until I saw it was just the DD - and it charged! sunk in morning raid.

Amphib:
Landings at Kalidjati

Sea:
an xAK takes a sub torp at Kalidjati.
SS Seal puts a torp into DD Michishio, Torpedo hits 1, heavy damage at Merak.

In the previous evening I had this:
Day Time Surface Combat, near Palmyra at 165,137, Range 20,000 Yards

Japanese Ships
DD Karukaya, Shell hits 4, heavy fires, heavy damage

Allied Ships
CV Lexington
CV Saratoga
CA Portland
CA Astoria
CL Concord
DD Russell
DD O'Brien
DD McCall
DD Maury
DD Porter
DD Balch

..and the bastard charged ahead.. got within torpedo launch range and fired several times at the Saratoga. thankfully missing. Where do I find captains with such big ones hanging? Anyway.. bastard is finished off my DBs in the morning.


February 28th
Dutch Navy gets revenge!! Not very sporting LYB send many Bettys in response.
I get intel of 36th Infantry Regiment is planning for Batavia, more units planning for Rangoon.. an engineer and an AA unit

Amphib:
More landing at Kalidjati. JJ strength at Kalidjati has vastly inreased.

Sea:
SS O-16 - xAK Kiyo Maru, Torpedo hits 1, on fire, heavy damage
Giving out NO new orders.. at all.. a little Brit shows he has big ones too!:

Night Time Surface Combat, near Kalidjati at 50,99, Range 1,000 Yards

Japanese Ships
xAK Tatumiya Maru
xAK Toyooka Maru, Shell hits 1
xAK Kiyo Maru, and is sunk

Allied Ships
ML No. 423

...and the Dutch fleet sortying starts collecting scalps..
Kalidjati - xAK Tatumiya Maru, Shell hits 12, Torpedo hits 1, and is sunk
xAK Toyooka Maru, Shell hits 4, Torpedo hits 2, and is sunk
near Kalidjati - TB Otori, Shell hits 17, and is sunk
PB Kaikei Maru, Shell hits 14, and is sunk
near Semarang - xAK Mikage Maru, Shell hits 31, and is sunk
xAK Meiten Maru, Shell hits 16, and is sunk
xAK Nihonka Maru, Shell hits 1, Torpedo hits 1, and is sunk
1703 casualties reported
Squads: 54 destroyed, 142 disabled
Non Combat: 55 destroyed, 106 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 50 (49 destroyed, 1 disabled)
Vehicles lost 4 (4 destroyed, 0 disabled)

A victories cruise to damage some ships and the small cruiseer fleet sails home:
CL Java
CL Sumatra
CL Tromp
CL Durban
DD Alden
DD Whipple
DD Banckert
DD Van Nes

Air:
The response isn't very fair.. not sporting.. nor very nice at all the meanines!
at Kalidjati: xAK Turuga Maru, Bomb hits 1, on fire nit by Banshees
At SoerB
Nells: CL Durban, Torpedo hits 1, on fire, heavy damage
Bettys: CL Sumatra, Bomb hits 1
more Bettys: CL Durban, Torpedo hits 1, and is sunk

bettys sink transports at Tjilatjap that have been unloading supplies after they unloaded Banshees and P-40s.

Ground:
my forces at 69,56 that invaded Indochina (not Thailand I know by Thailand dreamin sounded better) just East of Hanoi and NE of Haiphone.. well the enemy crosses the river and attacks!
Japanese Shock attack

Attacking force 1435 troops, 25 guns, 0 vehicles, Assault Value = 71

Defending force 15348 troops, 145 guns, 0 vehicles, Assault Value = 400

Japanese adjusted assault: 0

Allied adjusted defense: 1093

Japanese assault odds: 1 to 99

Combat modifiers
Defender: terrain(+), op mode(-), leaders(+), experience(-)
Attacker: shock(+), leaders(-), disruption(-), morale(-), supply(-)

Japanese ground losses:
688 casualties reported
Squads: 1 destroyed, 60 disabled
Non Combat: 1 destroyed, 12 disabled
Engineers: 2 destroyed, 4 disabled
Guns lost 23 (8 destroyed, 15 disabled)

Allied ground losses:
8 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Kalidjati - bombardment - numbers even. Japanese Bombardment attack

Attacking force 5746 troops, 32 guns, 0 vehicles, Assault Value = 189

Defending force 6585 troops, 132 guns, 10 vehicles, Assault Value = 200
Assaulting units:
III./124th Infantry Battalion
4th Division
16th Naval Guard Unit
48th JAAF AF Bn

End of Day
End of February


Situation at hand..
Java: Landing strength of LYBs at Kalidjati and to W of Batavia strong. Forces moving from Batavia and SoerB to attempt to repel/bleed dry the attackers.
Subs near Java are pretty banged up with lots of action. Strength starting to lessen.
Banshees at SoerB are destroyed. At Batavia have two damaged squadrons.
Some CAP still viable due to P-40 reinforcements.

PM:
I am thinking of moving transports in to pull out anyone I can. Enemy strength at PM is strong and I have seen troops in distance moving NW/SE - no idea what they're doing but should they move to PM its all over.

Noumea - I want to do something about this place as well as trying to keep the enemy out of island bases along supply route from WC to Australia. Land forces enroute. Americal division fully formed and is shipping out.


DAMN




< Message edited by uncivil_servant -- 5/25/2013 7:42:03 PM >

(in reply to BBfanboy)
Post #: 105
RE: That just wasn't very sporting of them. - 5/25/2013 9:54:12 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
I think "Karukaya" is Japanese for "bag of coconuts".

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to uncivil_servant)
Post #: 106
RE: That just wasn't very sporting of them. - 5/25/2013 10:53:26 PM   
uncivil_servant


Posts: 200
Joined: 2/19/2013
Status: offline
I think you're right. shame the man didn't don a life preserver so he could as reeducated and assimilated.

He needed more Dupont Kevlar to go along with the coconuts. Though if he had sucessded his name would be immortal instead of "the litle **** that made us mess our pants"

< Message edited by uncivil_servant -- 5/29/2013 2:50:45 AM >

(in reply to BBfanboy)
Post #: 107
RE: That just wasn't very sporting of them. - 5/30/2013 2:10:20 AM   
uncivil_servant


Posts: 200
Joined: 2/19/2013
Status: offline
March

Fortress Java - Situation in doubt?

March 1st

I have a question for the few vierers I have - How do I stop the computer from putting an impregnable CAP over Rangoon? sweeping does nothing. CAPing Rangoon seemingly does nothing.

B-17s flew from Calcutta into Rangoon. They met an enemy "CAP?" of 30 planes. 18 Nates and 12 Oscars. All B-17s damaged. Some crashed.
Wuchow - Friendly CAP is blunting the first to second bombing runs of the day into Wuchow - which helps in the long run.
Medan's forces utterly destroyed entirely by air power. JJ bombing the City now.
Banshees from Batavia put a bomb on the CL Kashima but get chewed up going after the Zuiho.

Sea:
minor sub action

Ground:
Java - W of Batavia. My forces moving nNE to Merak meets the large JJ force - 82 to 647 casualties.
E of Hanoi across the river - I abuse the JJ unti that came to meet my frces: 10 to 290 casualties.
PM attacked - 106 to 784, I lost a unit in the fighting.
Rangoon attacked - 8 to 2987 casualties. I am very glad I decided to hold with units that I deem expendible (Burmeese, Etc)


March 2nd Ace Day

4 pilots from the AVG/2nd squadron reach ace status. (Fighting over Wuchow)
Intel on units headed to Rangoon and PM.

Air:
standard raid then Batavia's bombers go aftr the Zuiho again. They get pounded but land two bombs on her.
CVL Zuiho, Bomb hits 1, on fire
CVL Zuiho, Bomb hits 1, on fire
Heavy smoke from fires obscuring CVL Zuiho
definetely damaged. Huzzah!

Then I get a surprise at Midway - Jap CAF's bomb Midway and ships there sinking transports. A DD escapes from the carnage.

Sea:
For some reason, the brave little gunboat, a couple nights removed from it going after and pummeling xAKs goes after slightly tougher game.. and is squashed like the Fly it is.
Japanese Ships
CL Kashima
DD Oboro
DD Sazanami

Allied Ships
ML No. 423, Shell hits 2, and is sunk

I send the Dutch combined fleet out - and it gets a CL -
CL Kashima, Shell hits 19, Torpedo hits 1, and is sunk
DD Alden, Shell hits 1
DD Whipple, Shell hits 9, and is sunk

Ground:
Near Batavia, allied forces make the Jap LCU retreat back to Merak. Allied units pursuing. 17 casualties to 1,846 - 61st Infantry Group
Kalidjati receives reinforcements - currently changing to combat mode.
Rangoon attacked - 146 to 903
Japanese Deliberate attack

Attacking force 14061 troops, 310 guns, 175 vehicles, Assault Value = 241

Defending force 18839 troops, 188 guns, 101 vehicles, Assault Value = 799


March 3rd - Allied planes start becoming available for Dutch air units. hmmmmmmmm

Air:
combat over Wuchow is fierce.
Batavian banshees go to Oosthaven harbor:
xAK Syoan Maru, Bomb hits 1, heavy fires
xAK Atlantic Maru, Bomb hits 2, on fire
xAK Okiyu Maru, Bomb hits 1, on fire
xAK Seisyo Maru, Bomb hits 2, on fire
An xAP sunk at PM - I sent in a small xAP fleet to pick up some ENG units to get them out of dodge first - debating a full pull out.

Amphib - Semarang - CDs engage
xAKL Katsura Maru, Shell hits 1, on fire
xAKL Shuko Maru, Shell hits 3, on fire
xAKL Hokuhi Maru, Shell hits 8, heavy fires, heavy damage
xAKL Daigen Maru, Shell hits 4
xAKL Kurama Maru, Shell hits 1, on fire
xAKL Kensho Maru, Shell hits 2, on fire
xAKL Katsura Maru, Shell hits 4, on fire, heavy damage
xAKL Daigen Maru, Shell hits 8, on fire, heavy damage
xAKL Hoko Maru, Shell hits 3
xAKL Katsura Maru, Shell hits 2, on fire

Sea:
Midway - Again.. I just start working on the Bra - and wham.. blue balled torpedo attack
Japanese Ships
CV Hiryu
DD Yukikaze

Allied Ships
SS Trout
SS Trout launches 4 torpedoes at CV Hiryu

In the Sea of Japan - TK San Pedro Maru, Torpedo hits 1, on fire

Ground:
Rangoon - JJ reinforcements arrived - 140 - 727 casualties.
China - with the victory in the south, and the staklemate at the river - I move forces East from where they backed up to (Yenan) and they reach a lightly defended Taiyuan


March 4th

The last of the 12/7 BBs leaves PH - this one I am not sending to seattle but going to send to the east coast.

Amphib:
More landings at Semarang
xAKL Katsura Maru, Shell hits 9, heavy fires, heavy damage
xAKL Taiyo Maru, Shell hits 2, on fire
xAKL Daigen Maru, Shell hits 3, heavy fires, heavy damage

Air:
Batavia banshees take serious damage but bomb more ships at Oostahven
xAK Yoneyama Maru, Bomb hits 2, on fire, heavy damage
xAK Misaki Maru, Bomb hits 1, on fire
BB Fuso, Bomb hits 2

Sea:
SS KXV jumped by a single CL, 5 DD fleet.. twice.. pounded and sunk.

Ground:
Bataan deliberate attack: 234 to 3922. Good casualties but supplies are critical, daily bombings, and JJ has reduced forts to 1.
Semarang - Allied attack to destroy units that landed - sucessful
Japanese ground losses:
1693 casualties reported
Squads: 77 destroyed, 0 disabled
Non Combat: 33 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 7 (7 destroyed, 0 disabled)
Units destroyed 1

Allied ground losses:
61 casualties reported
Squads: 1 destroyed, 3 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled







(in reply to uncivil_servant)
Post #: 108
RE: That just wasn't very sporting of them. - 5/30/2013 3:04:00 AM   
uncivil_servant


Posts: 200
Joined: 2/19/2013
Status: offline
March 5th All hail the fulmar!

Air:
Did you know that the lowly Ftr/Bomber Fulmar when it is at 1,000 feet (not 100 mind you, but 1K) both straffes and bombs?
I snuck down the Brit CV fleet into the Java area now that CV fleets seem to be gome. Fulmar lead the attack drawing enemy AA fire.

Allied aircraft
Fulmar II x 10

No Allied losses

Japanese Ships
xAK Yamagiku Maru, Bomb hits 2, on fire
xAK Toyokawa Maru, Bomb hits 2, heavy fires, heavy damage

Batavia AF goes next:
Allied aircraft
Hurricane IIb Trop x 2
A-24 Banshee x 12
P-40E Warhawk x 13

Allied aircraft losses
A-24 Banshee: 1 damaged

Japanese Ships
CM Saishu, Bomb hits 3, and is sunk
xAK Belgium Maru, Bomb hits 2, heavy fires
xAK Sinsei Maru, Bomb hits 3, heavy fires, heavy damage

Japanese ground losses:
116 casualties reported
Squads: 4 destroyed, 1 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Carrier raid - Fulmars first straffing.... no casualties... in port of Oosthaven
Morning Air attack on TF, near Oosthaven at 48,96

Weather in hex: Light rain

Raid spotted at 20 NM, estimated altitude 1,000 feet.
Estimated time to target is 5 minutes

Allied aircraft
Albacore I x 14
Fulmar II x 10
Swordfish I x 8

No Allied losses

Japanese Ships
xAK Sinsei Maru, Bomb hits 2, heavy fires, heavy damage
xAP Baikal Maru, Torpedo hits 1, heavy damage
xAK Nissan Maru, Torpedo hits 2, and is sunk
xAK Misaki Maru, Shell hits 16, Bomb hits 7, heavy fires, heavy damage
xAK Koryu Maru, Torpedo hits 2, heavy fires, heavy damage
xAK Ryoyo Maru

Japanese ground losses:
23 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

10 x Fulmar II bombing from 100 feet
Naval Attack: 2 x 250 lb SAP Bomb

Near Semarang Batavia's remaining Banshees bomb an xakl
xAKL Hoko Maru, Bomb hits 1, on fire

Sea:
minor sub stuff

Ground:
Bataan - JJ attacks.. Forts to zero... 496 to 1798 casualties.
Kalidjati - 12K allied forces attack the landed and reinforced Jap beachhead: 163 to 1,028
Rangoon deliberate attack - 12 to 386
Spoiling attack at Taiyuan - reduced for at 17 casualties to 16.


March 6th

Air:
Zeros and Bettys go after Dutch surface force. Batavia CAP nullifies.
lilys and Nates go after Brit carriers - no hits.
Allied planes beaten ups going after xAKs and an AK near Oosthaven, now covered by Oscar CAP.
xAK Yamahagi Maru, Torpedo hits 2, on fire, heavy damage
xAKL Kaimyo Maru, Torpedo hits 1, and is sunk
xAKL Shuko Maru, Bomb hits 2, and is sunk - at Semarang

Sea:
Dutch SCTF goes to Merak where Allied ground forces are pinning strong JJ beachhead. - Dutch SCTF finds xAKs loaded with reinforcements.
Japanese Ships
PB Takunan Maru #8, Shell hits 1, and is sunk
PB Kyo Maru #2, Shell hits 2, and is sunk
AMC Akagi Maru, Shell hits 21, Torpedo hits 2, and is sunk
xAK Kirikawa Maru, Shell hits 14, Torpedo hits 1, and is sunk
Japanese ground losses:
3151 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 233 destroyed, 480 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 107 (96 destroyed, 11 disabled)

meanwhile Warspite and AUS n US ships go to Milne Bay to hit transports.
Japanese Ships
xAKL Musashi Maru, Shell hits 2, and is sunk
xAKL Rokko Maru
xAKL Toshi Maru #2, Shell hits 2, heavy fires, heavy damage
xAKL Toyotsu Maru, Shell hits 3, and is sunk
xAK Mikasa Maru, Shell hits 20, and is sunk
xAKL Arizama Maru
xAKL Jinsan Maru
xAKL Nissen Maru #2
xAKL Saiko Maru, Shell hits 2, and is sunk
xAKL Tensyo Maru, Shell hits 10, heavy fires, heavy damage
xAKL Ayaha Maru
xAKL Awa Maru, Shell hits 6, and is sunk
xAKL Heiyo Maru, Shell hits 2, and is sunk
xAKL Higashiyama Maru
xAKL Kaika Maru, Shell hits 2, and is sunk
xAKL Kaisho Maru, Shell hits 13, heavy fires, heavy damage
xAKL Kaito Maru
xAKL Tenposan Maru, Shell hits 10, heavy fires, heavy damage
xAKL Ogashima, Shell hits 6, heavy fires, heavy damage
xAKL Urashio Maru, Shell hits 1
xAKL Yasushima Maru, Shell hits 1, and is sunk
xAKL Sakae Maru, Shell hits 2
Subs near Batavia get in on fun..
at merak - AK Yamagiku Maru, Torpedo hits 1, heavy fires, heavy damage
at oostahven - CM Natsushima, Torpedo hits 1, heavy damage

Ground:
Allied attack at Kalidjati: 470 to 833 casualties.
Allied forces attack and take Taiyuan

March 7th: To the Sea!!!!

Intel: Intel of forces going to Merak, and PM

Air:
Enemy air forces take casualties bombing SoerB and Patna.
Batavia bombers pounded hard going after BB Ise at Merak

Sea:
several subs caught and roughed up near Java

Ground:
Bataan - We continue to hold: JJ attacks - 422 casualties to 5,474
Kalidjati - allied attack - 180 to 678
Merak - allied attack - Merak is liberated 419 to 1686 casualties. Perhaps they were pulling forces out and not into Merak? Jap forces still there but now the attackers at Merak.
Rangoon deliberate attack - 60 to 865


I am pleased with Java. Banshees are hurt very badly and P-40s doing OK both both are gone come March 15th.

I have (supposedly) sunk 161 cargo vessels of the IJN - 590 active?
I have lost 133 - 2109 active

10 DDs to 9 of mine.
2 CLs/CS' to 5 of mine
1 CA to 1 CA
0 BBs to 1 BC
2 CVEs to 0 of mine

Air losses I am not paying attention to as an opposing player would use concentration of force much more efficiently.

IJN ship losses near Java - i.e. anything identified as "Near X - where X is a Java port" If I counted counter strikes by dutch SCTF to Celebes it would be more
CA 1
CL 1
1 DD marked scuttled near Batavia
DD 2
PC 1
TB 1
CM 3 (1 merak, 2 Oosthaven)
PB 2
AMC 2
xAK 17
xAKL 18
xAP 4

VPs for LCUs
Japan: 2496
Allies: 2794




(in reply to uncivil_servant)
Post #: 109
RE: That just wasn't very sporting of them. - 6/1/2013 3:23:52 AM   
Eambar


Posts: 240
Joined: 4/2/2010
Status: offline
Thanks for the reply earlier to my questions - much appreciated.

Is there anything you could have done differently to hold PM? Do you think it is worth unrestricting any of the Australian brigades for use there?

Good work with the Fulmar's - 8 x .303 mgs for strafing isn't a lot of firepower to bear - I believe it was the RN first eight gun fighter, so maybe they wanted to show how good they work!

Cheers

(in reply to uncivil_servant)
Post #: 110
Sipping Java in Hanoi - 6/4/2013 5:15:22 PM   
uncivil_servant


Posts: 200
Joined: 2/19/2013
Status: offline
<Details to follow tonight>

Have been through 3/15 - much has happened.

Teaser:

Scene: Sunset - an Elderly Dutch Couple sitting on their front stoop in Batavia sipping some local JAVA bean coffee.

Wife: Your snoring gets worse when the Bettys swing by in the evenings.
Husband: Lets send them a letter then. Oh wait, they sank all the local xAKL mail ships.

Wife: You could contribute... I baked bread to send to those poor starving boys at Kalidjati.
Husband: I volunteered for the Coast Watch program, every day between 8 and 10 I walk to the beach and look for enemy ships while laying in the sun.
Wife: Like you could tell the difference.

Husband: Well your baking is so horrible I hear they used them as Artillery rounds and they helped drive the enemy into the sea.
Wife: and now Java is momentarily free of enemy soldiers.. thanks to my feeding the troops...

Husband: many units outright destroyed.
Wife: they'll be back but lets hope the mobile defense works. The CD guns have earned their pay.

Husband: Hear any news from the Jurgenflurgens down the street?
Wife: The Chinese forces that cleared Lang Son moved west and apparently took Hanoi as the new forces there weren't in very good shape.

Husband: Oustanding! any industry?
Wife: No, resources though but I doubt China needs more of that.

Wife: You?
Husband: I heard a rumor that while trying to hunt down the Zuiho cruiser fleet the surprise BB visitors from Colombo met a better prize near Batavia.
Wife: Really? What?
Husband: Not saying yet.. but when you walk the dog watch out for the KaKa.. it tends to break down into little pieces when pounded many times by large uncaring raindrops.





< Message edited by uncivil_servant -- 6/4/2013 10:53:20 PM >

(in reply to Eambar)
Post #: 111
RE: Sipping Java in Hanoi - 6/4/2013 9:15:26 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
Your teaser nearly gives away the whole show!
Will be happy to see the Combat Reports though!
Wondering why you said it was a tough day!?

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to uncivil_servant)
Post #: 112
RE: Sipping Java in Hanoi - 6/4/2013 11:45:12 PM   
uncivil_servant


Posts: 200
Joined: 2/19/2013
Status: offline
March 8th
Intel tells us that the 20th Army is tasked for Bataan. My poor starving bastards.
and.. the 29th Field AA is bound for Akyab. interesta'nt...

air:
Over Wuchow. Since assigning the 2nd AVG and the two tiny squards of CHN I-116's the situation at Wuchow has improved. Less bomber damage, meaning slightly better supply situation. I've taken a group of I
IJA goes into Batavia, CAP actually wounds a few and doesn't die a horrible fiery death.
I moved a group of B-17s to Melbourne to reconoiter via bombing Noumea. Operation "Bringing Sexy Back" is on. We let the marines paint the xAP noses.
Banshees go into Oostahven, hit an xAK - killed 18guns and 18 vehicles.
Bettys go into PM - Cap pf soon to be pulled P-40a does good work.
Five seperate IJA air raids by Bettys n sallys into SoerB. They torpedo many local minesweepers but miss the CLs in port. Big relief. Three cheers for gun fodder!! Hip Hip Huzzah!

I think I am going to pull back from PM. Not enough forward strength to hold it and IJN forces can quickly whip around the peninsula and wreak havoc. VCU style baby. Australian reinforcements from Aden are just now being reorganied in India/Colombo for moving to australia. I am seriously considering leaving them in India for the Burma theatre though but in the adsence of a damn solid plan for them I want them in AUS to blunt/counter any forward action onto Australian soil.

Sea:
More subs near Java get hurt. The sub shield is weakening.

Ground:
Bataan: IJ attacks, 286 v 1895 casualties. Situation in doubt because of supplies.
Empty bases in Timor taken.
Landing in two islands in the Elisce Islands.. interesting..
CHN forces take Haiphong
Allied Shock attack

Attacking force 15606 troops, 145 guns, 0 vehicles, Assault Value = 419

Defending force 1115 troops, 12 guns, 0 vehicles, Assault Value = 28

31st Chinese Corps
66th Chinese Corps
22nd Artillery Regiment

Defending units:
Haiphong Fortress

36 v 981 casualties.

Kalidjati - allied attack. 123 me v. 786 LYBs.
Merak - allied attack. 142:1903 casualties. 2 enemy units destroyed. 3 left.
Assaulting units:
VI KNIL Battalion
NS KNIL Territory Regiment
Zuid KNIL Battalion
Lijfwacht Cav Sqn
11th Indian Division

Defending units:
28th Engineer Regiment
28th Cavalry Regiment
61st Infantry Group
30th Infantry Rgt /1
17th Medium Field Artillery Regiment


March 9th

I assigned CHN air units (one SB-III bomber group, and the A-29 hudson group to supply transport into Wuchow. Might help. First trips will be today.
Intel that the 10th/25th division and the 11th/25th division are going to Akyab.

Enemy ships at Pegu but last time I risked B-17s from Calcutta the Cap put them ALL into maintenance and a few lost due to getting lost/crashing.
Vaitipu and Funafuti (this just sounds dirty) in Ellice Islands taken by Amphib assault.

Air:
Unescorted Sonia raids in Wuchow wounded and driven back - fewer hits on airbase and troops.

Sea:
Bringing Sexy Back - Part I Act I
US BB fleet of:
BB Idaho
BB New Mexico, Shell hits 1
BB Mississippi, Shell hits 2
CA Pensacola, Shell hits 1
CL Detroit, Shell hits 1
CL Trenton, Shell hits 1
DD Dunlap
DD Fanning

Which I moved to Australia because of short legs hits a IJN fleet at noumea:
Japanese Ships
CL Isuzu, Shell hits 10, heavy fires, heavy damage
CL Natori
DD Wakatake
PB Tatsumiya Maru, Shell hits 1
AK Sakura Maru, Shell hits 1
AK Sasako Maru, Shell hits 1
xAK Naples Maru, Shell hits 7, heavy fires, heavy damage
xAK Nagato Maru, Shell hits 4
xAK Ada Maru, Shell hits 5, heavy fires
xAK Sinno Maru, Shell hits 3, on fire

not great.....

Ground:
Bataan attacked - 391:1910
Kalidjati - allied attack - 148:623
(get message at end of day)
III./124th Infantry Battalion Wiped Out at Kalidjati by attrition!!!

---------------------------------------------


16th Naval Guard Unit Wiped Out at Kalidjati by attrition!!!


Japanese Unit(s) surrounded at Merak

Merak - allied attack - 0:323
17th Medium Field Artillery Regiment Wiped Out at Merak by attrition!!!

Rangoon deliberate attack - forts @ 3 - 143:810


March 10th



AS/AGP combo at batavia repaired enough to risk being out of repair. Subs can base from Bat again.
AVG/2nd squad gets 11 kills this day. They are a true TRACOM crucible.

I did risk B-17s to hit the port beside Rangoon. 6 written off, one failed to return.

More intel: 4th JAAF AF Bn is planning for an attack on Cox's Bazar.

Amphib:
Third island in Ellice taken.

Air:
8 Sonias eaten of Wuchow.
B-17s meet this over Pegu
Japanese aircraft
Ki-27b Nate x 4
Ki-43-Ic Oscar x 26
SoerB forces spot the Ryujo TF and send P-40s, and B-25's and get chewed up.

Sea:
some of my xakls sunk in PacNW

Ground:
Bataan attacked - 395:2245
Kalidjati - allied attack - 104:456
"48th JAAF AF Bn Wiped Out at Kalidjati by attrition!!!


Japanese Unit(s) surrounded at Kalidjati"
PM attacked - 83:1043


March 11th

Hornet arrives in Eastern US.

Amphib landings:
Pre-invasion actions and landing at PM. More IJA forces. 139 reported dead from artillery defending the ity.

Air:
Minor raids all over, little damage overall.

Sea:
Nothing at all

Ground:
Bataan repeat: 429:1009
China - I snuck some forces to IJA's extreme right flank in the WWI lines starting at each other over the river by Chengchow.. they get to Chengting and find few defenders.
bombardments.. no other offenses..


March 12th

Intel: Coastwatcher Report: CV Shokaku reported in port at Noumea
.. and the BBs are back at Brisbane fueling....
7/2nd Ind.Mixed Brigade is planning for an attack on Merak.

Amphib:
more landings at PM.

Air:
nothing notable except Bettys visit SoerB.. and they hit two CLs in port.. cept they dropped bombs and not torpedos.. big huge sigh of relief here!
CL De Ruyter, Bomb hits 1, heavy damage
CL Marblehead, Bomb hits 1

Sea:
minor sub action

Ground:
Bataan attacked - 138:918
allied forces attack and take Chengting - 101:493
Rangoon attacked and attack repulsed - 15:1222





(in reply to BBfanboy)
Post #: 113
RE: Sipping Java in Hanoi - 6/5/2013 12:11:46 AM   
uncivil_servant


Posts: 200
Joined: 2/19/2013
Status: offline
March 13th
Java is free of IJA land forces. defenders can relocate and, where applicable, go into rest mode.

Java:
The (i think) Ryujo (a CVL at any rate) and its TF have been on the western side of Java. To get the Dutch/US combined fleet out of SoerB I send them after the numerically superior japaneese fleet.. hopign to scare them into moving NW.. coming from the west is a British BB fleet.

Amphib: landing at PM.

Air:
Sonia's chewed up over Wuchow
The Ryujo is flushed NW - attacked by Batavia air forces... near Buitenzorg at 48,100
CVL Ryujo, Bomb hits 2, heavy fires; at the cost of
CW-22 Falcon: 2 damaged
A-24 Banshee: 4 damaged
A-24 Banshee: 1 destroyed by flak
P-40E Warhawk: 5 destroyed

Sea:
the SS trusty in the biggest brass balls attack I've seen surfaces and engages multiple enemy vessels..
Japanese Ships
SC Ch 22
xAK Tyoko Maru, Torpedo hits 1
xAK Argun Maru, Shell hits 1, Torpedo hits 1, heavy damage

Allied Ships
SS Trusty, hits 17, heavy fires, heavy damage

Sadly.. it goes down with all hands...

Ground:
Cebu ground attack - near even outcome.
Three CHN units reach Hanoi and this round they bombard to ascertain enemy stength:
Allied Bombardment attack

Attacking force 15627 troops, 145 guns, 0 vehicles, Assault Value = 419

Defending force 3505 troops, 86 guns, 0 vehicles, Assault Value = 116

The Navy issue Binary Command Decision Maker says to attack (It landed on heads)


March 14th
The clouds part.. angels are heard.. oh wait.. thats the Honolulu grass skirt quartet hotel house-band..

The 67th RAF gets 10 kills today. Three pilots reach ace.
Intel: 1/2nd Ind.Mixed Brigade is planning for an attack on Merak.

Amphib:
PM - more - repeat.
Semarang - landings:
100 Coastal gun shots fired in defense.

Japanese Ships
xAK Ryuko Maru, Shell hits 16, heavy fires, heavy damage

Japanese ground losses:
35 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 13 disabled
Engineers: 0 destroyed, 0 disabled
uh-huh.

Air:
last round for the planes at batavia - P-40s kills Bettys visiting Batavia.
Midway island attacked by Carrier bombers
Just outside Batavia harbor:
Allied aircraft
CW-22 Falcon x 2
Hurricane IIb Trop x 1
A-24 Banshee x 5
P-40E Warhawk x 4

Allied aircraft losses
CW-22 Falcon: 1 damaged
A-24 Banshee: 1 damaged

Japanese Ships
xAKL Minowa Maru, Bomb hits 3, and is sunk
AMC Bankok Maru
xAKL Toshi Maru #7, and is sunk

Japanese ground losses:
70 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 3 destroyed, 8 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 4 (3 destroyed, 1 disabled)

The Ryujo is still near Buitenzorg at 48,100 - not burning.. banshee attackers ravaged.

Sea:
batavia - xAKL Toshi Maru #7, Mine hits 1, heavy damage
Sub: xAKL Taikei Maru, Torpedo hits 1, heavy damage

and... the British BB fleet ...in the evening.. finds the Ryujo and the outcome is DAMNED dissapointing... as PoW and friends are low on fuel they'll be going to Batavia next..
Night Time Surface Combat, near Buitenzorg at 48,100, Range 4,000 Yards

Japanese Ships
CVL Ryujo, Shell hits 5
CA Tone, Shell hits 2
CA Nachi, Shell hits 1
CA Suzuya, Torpedo hits 1
DD Makigumo
DD Tokitsukaze
DD Urakaze
DD Minegumo
DD Hibiki
DD Ikazuchi
DD Shinonome
DD Asanagi

Allied Ships
BB Prince of Wales, Shell hits 1
BB Revenge, Shell hits 8
BB Royal Sovereign, Shell hits 1
BB Resolution, Shell hits 5
CA Cornwall, Shell hits 2
CA Exeter
CL Enterprise
CL Emerald, Shell hits 2
CL Capetown
DD Encounter, Torpedo hits 1, and is sunk
DD Express
DD Isis, Torpedo hits 1, and is sunk

They could not hit to save their lives....
BUT..


in the morning.. hope springs anew... at Merak - IJN newly arrived fleet meets British Fleet in the Battle for Batavia
Day Time Surface Combat, near Merak at 48,97, Range 19,000 Yards

Japanese aircraft
no flights

Japanese aircraft losses
A6M2 Zero: 7 destroyed
D3A1 Val: 20 destroyed
B5N2 Kate: 15 destroyed

Japanese Ships
CV Kaga, Shell hits 36, Torpedo hits 1, and is sunk
CA Kumano, Shell hits 20, heavy fires, heavy damage
CL Jintsu, Shell hits 3, on fire
DD Akatsuki
DD Okikaze, Shell hits 1
DD Akikaze

Allied Ships
BB Prince of Wales, Shell hits 11
BB Revenge, Shell hits 3
BB Royal Sovereign, Shell hits 3
BB Resolution, Shell hits 2
CA Cornwall
CA Exeter, Shell hits 1
CL Enterprise, Shell hits 1
CL Emerald
CL Capetown, Shell hits 1
DD Express, Shell hits 3

They hit better is the daylight..
Kaga is dead.
Kumano is likely dead

This fleet is bombed later in the afternoon:

I gladly trade the poor showing against the Ryujo to take out a full CV.

Ground:
Bataan - 496:2069
Hanoi - deliberate attack - Hanoi falls easily!
Ground combat at Hanoi (68,56)

Allied Deliberate attack

Attacking force 15620 troops, 145 guns, 0 vehicles, Assault Value = 418

Defending force 3491 troops, 86 guns, 0 vehicles, Assault Value = 116

Allied adjusted assault: 378

Japanese adjusted defense: 32

Allied assault odds: 11 to 1 (fort level 3)

Allied forces CAPTURE Hanoi !!!

Combat modifiers
Defender: forts(+), preparation(-), morale(-), experience(-)
Attacker:

Japanese ground losses:
2234 casualties reported
Squads: 59 destroyed, 0 disabled
Non Combat: 55 destroyed, 9 disabled
Engineers: 18 destroyed, 0 disabled
Guns lost 29 (24 destroyed, 5 disabled)
Units retreated 3

Allied ground losses:
84 casualties reported
Squads: 1 destroyed, 21 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 1 destroyed, 0 disabled

Defeated Japanese Units Retreating!

Assaulting units:
31st Chinese Corps
66th Chinese Corps
22nd Artillery Regiment

Defending units:
2nd VM Division
1st VM Division
4th Ind.Mixed Regiment

Resource route to CHN is open.. Japan land route they were trying is cut in two places.

Rangoon - shock attack.. fortifications reduced to 2.
Ground combat at Rangoon (54,53)

Japanese Shock attack

Attacking force 23895 troops, 390 guns, 292 vehicles, Assault Value = 733

Defending force 18980 troops, 198 guns, 98 vehicles, Assault Value = 821

Japanese engineers reduce fortifications to 2

Japanese adjusted assault: 22

Allied adjusted defense: 1047

Japanese assault odds: 1 to 47 (fort level 2)

Combat modifiers
Defender: terrain(+)
Attacker: shock(+)

Japanese ground losses:
505 casualties reported
Squads: 0 destroyed, 26 disabled
Non Combat: 1 destroyed, 21 disabled
Engineers: 0 destroyed, 5 disabled
Vehicles lost 83 (61 destroyed, 22 disabled)

Allied ground losses:
12 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled


I may not be able to hold my positions forever.. but I am making the IJA army bleed.. and am hurting the IJN navy - especially in transports... and both in plane attrition...

Java is producing supply to keep their troops fed.. just I am running out of air forces....



(in reply to uncivil_servant)
Post #: 114
RE: Sipping Java in Hanoi - 6/5/2013 1:09:50 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
Nice bit of revenge there for the Jan. 23 battle in which Kaga escaped Force Z and Repulse was sunk!
They didn't learn anything from their close call at that time!

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to uncivil_servant)
Post #: 115
RE: Sipping Java in Hanoi - 6/5/2013 8:32:39 AM   
Eambar


Posts: 240
Joined: 4/2/2010
Status: offline
Nice work on Kaga, interesting that it was so lightly escorted, especially compared to what is with Ryujo.

I was also surprised to see the USN BB TF do so little damage. 3 x BB vs 2 x CL, I thought there would have been more IJN sunk.

Any reason that you can pinpoint as to their (relatively) poor showing?

Cheers

(in reply to BBfanboy)
Post #: 116
RE: Sipping Java in Hanoi - 6/5/2013 4:11:57 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: Doggie3

Nice work on Kaga, interesting that it was so lightly escorted, especially compared to what is with Ryujo.

I was also surprised to see the USN BB TF do so little damage. 3 x BB vs 2 x CL, I thought there would have been more IJN sunk.

Any reason that you can pinpoint as to their (relatively) poor showing?

Cheers

The old USN BBs have very poor night time battle experience/training early in the game, and mediocre daytime stats.
That, and slow rate of fire and slow speed makes it hard for them to get hits on fast ships. CAs are the best CL killers [other than subs and dive bombers]. The BBs were lucky to avoid IJN torps.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Eambar)
Post #: 117
Retreating and Attacking - 6/7/2013 11:56:15 PM   
uncivil_servant


Posts: 200
Joined: 2/19/2013
Status: offline
March 15th

PM seems untennable. I decide to send transports to attempt to withdraw units to the mainland.
Bataan is on its last legs (rat legs as everything else is eaten)
Java Stands
Rangoon holds
Wuchow holds
and a stupid mistake in china.

Lexington and Saratoga begins refits. Lex also needs repairs.

Air:
Without the US March 15 exiting squadrons the air power went from bearely capable to jack and Fu King Shiite.

Amphib:
IJA forces landing at Batavia and Semarang
Bat: xAKL Aoi Maru, Shell hits 4, heavy fires, heavy damage; xAKL Kyo Maru #5, Shell hits 1, heavy fires, heavy damage
Semarang: xAP Takatiho Maru, Shell hits 16, heavy fires, heavy damage

Sure.. land where the CD guns are!

Air:
Nothing special.. US Army up to 20 pilots in TRACOM

Sea:
From Brisbane I send the US/AUS fleet with the Warspite to PM to destroy some transports dropping (likely now supplies) to attackers.
xAK Kamikaze Maru, Shell hits 6, Torpedo hits 1, and is sunk
xAK Kuritake Maru, Shell hits 20, Torpedo hits 2, and is sunk
xAK Chowa Maru, Shell hits 10, and is sunk
xAK Nichibi Maru, Shell hits 13, and is sunk
xAKL Korei Maru, on fire, heavy damage
xAKL Tokuwa Maru, Shell hits 5, heavy fires, heavy damage
xAKL Gyoun Maru, Shell hits 3, heavy fires, heavy damage
xAKL Shinshui Maru
xAKL Bunzan Maru
xAKL Junpo Maru, Shell hits 8, and is sunk
xAKL Shinshui Maru, Shell hits 1, and is sunk
xAKL Bunzan Maru, Shell hits 5, and is sunk

Ground:
Allied forces attack at Semarang - defenders wiped out.
124th Infantry Regiment


March 16th
Intel: CM Nasami is moving to Akyab (54,45). I am sending the 9th Indian Division down the coast. I have numerous ARM units at bases on the coast but primarily northern coast where terrain is flat.

Amphib: Semarang - xAP Takatiho Maru, Shell hits 7, heavy fires, heavy damage

Air:
Brit Hurricanes defend rangoon well. Then a combo of AVG/1st Sqn with H81-A3 , o.67 Sqn RAF with Hurricane IIb Trop do a number on visiting Bettys.
Bettys visit PM and torpedo an xAP arriving to EVAC troops. Next turn I'll send P-300 Cobras from the mainland to PM to provide cover.
Betty and Lily attack on meagre dutch/US fleet at SoerB - no hits.. today

Sea:
And before operation "Bringing Sexy Back", Idaho, NM, and Miss visit Noumea and find some enemy shipping... 0% moonlight.. we get REAL close.. 2000 yeards to start.
CL Natori, Shell hits 26, and is sunk
DD Wakatake, Shell hits 6, and is sunk
PB Tatsumiya Maru, Shell hits 10, and is sunk
AK Sakura Maru, Shell hits 25, and is sunk
AK Sasako Maru, Shell hits 9, Torpedo hits 2, and is sunk
xAK Nagato Maru, Shell hits 8, and is sunk
xAK Sinno Maru, Shell hits 7, and is sunk
BB Idaho, Shell hits 2
BB New Mexico
BB Mississippi, Shell hits 3
CA Pensacola
CL Detroit
CL Trenton
DD Dunlap
DD Fanning
first up was the mississippi.. and it absolutely unloaded on the CL... hit it 26 times before anyone else shot, first hit caused a fire to track her by followed by the New Meheecan
CONTACT: Allied lookouts spot Japanese task force at 2,000 yards
BB Mississippi engages CL Natori at 2,000 yards
CL Natori sunk by BB New Mexico at 2,000 yards
BB New Mexico engages AK Sasako Maru at 2,000 yards

..that and I swear they tried to sink one of the AKs by AA fire alone...

In Java, I send the combined Java Fleet to Semarang to nibble at unprotected bums...

PB Kamitsu Maru, Shell hits 26, and is sunk
E Uji, Shell hits 13, heavy fires, heavy damage
CM Wakataka, Shell hits 18, and is sunk
for me..
L Java, Shell hits 2
CL Sumatra, Shell hits 4

Ground:
Bataan attacked: 253:1959
Allied forces attack at batavia, kill half of landed force. Yokosuka 2nd SNLF
still fighting at Cebu
TaiYuan - well.. to be cute.. while the stalemate was occuring on the riverbanks to the south I decided to sneak a force in to cut supply lines.. and take Taiyuan and Chengting.. which I did.. except he moved back major forces from the river front. OWW
Ground combat at Taiyuan (91,40)

Japanese Shock attack

Attacking force 63234 troops, 518 guns, 193 vehicles, Assault Value = 2313

Defending force 7848 troops, 38 guns, 0 vehicles, Assault Value = 227

Japanese engineers reduce fortifications to 0

Japanese adjusted assault: 3319

Allied adjusted defense: 55

Japanese assault odds: 60 to 1 (fort level 0)

Japanese forces CAPTURE Taiyuan !!!

Combat modifiers
Defender: terrain(+), leaders(+), disruption(-), preparation(-)
experience(-)
Attacker: shock(+)

Japanese ground losses:
4724 casualties reported
Squads: 109 destroyed, 114 disabled
Non Combat: 0 destroyed, 23 disabled
Engineers: 1 destroyed, 16 disabled
Guns lost 16 (2 destroyed, 14 disabled)

Allied ground losses:
3972 casualties reported
Squads: 74 destroyed, 159 disabled
Non Combat: 219 destroyed, 49 disabled
Engineers: 20 destroyed, 11 disabled
Guns lost 39 (14 destroyed, 25 disabled)
Units retreated 1
Units destroyed 1

Now I have CHN forces behind enemy lines at Chengting with 80K angry LYB at Taiyuan.

CRAP.

March 17th

Intel: Heavy Radio transmissions detected SW of Akyab

Amphib:
Noumea - bringing sexy back begins.. (a lucky G.I. will get to have a date with Rita Hayworth.. a litle better than the G.I. enlisted to cover Marlene Dietsch with anti lousing powder everywhere.. )
2 ampib fleets dropping off troops.. casualties suffered in the landing.. likely due to not enough preparation.

Air:
Cap works well over Rangoon and Wuchow.
Bettys visit SoerB and hit CL Danae with a bomb.. whew..
I sent a small cargo fleet to supply port blair.. caught by Nells and Bettys.
xAK Clan Macnair, Torpedo hits 1, heavy damage
xAK Nurani, Torpedo hits 1, heavy damage
xAK Clan Macnair, Torpedo hits 1, on fire, heavy damage
xAK Nurani, Torpedo hits 1, and is sunk

Sea:
Warspite TF catches a lone DD - DD Asagumo, Shell hits 5, and is sunk
On the way to AUS (slooowly) the reinforcement TF of 2 BBS and a few DDs get jumped by a Jap sub.
Sub attack near Niuatoputapu at 143,163

Japanese Ships
SS I-23

Allied Ships
BB Oklahoma, Torpedo hits 2
DD Cassin

SS I-23 launches 6 torpedoes at BB Oklahoma

..turn right back around and go back to pearl... ugh.

SS I-18 off of san Fran egst tired of not having juicy targets..
DD Kilty, Torpedo hits 1, on fire, heavy damage

the baasterd....
and the Java force catches a few stragglers at Semarang
TB Tomozuru, Shell hits 9, and is sunk
PB Ginyo Maru, Shell hits 33, and is sunk

Ground:
Bataan - shock attack.. 161:533 time is ticking
Batavia - I attack and destroy the lone unit - Yokosuka 2nd SNLF


March 18th:

Intel: Radio transmissions detected at 199,52 (This is WSW of Vancouver island! I do hope this is just a sub)

Amphib: Landing continues at Noumea. I also am dropping supplies at dot base on northern tip of island
Port Blair - Japs surprise me and start landings troops here.

Air:
mild air action except over PM. Apparently they want to sink the transports..
Japanese aircraft
A6M2 Zero x 16
G4M1 Betty x 11
Ki-43-Ic Oscar x 23

Allied aircraft
P-39D Airacobra x 6

doesn't bode well.. does it?

just one hit! xAP Rangatira, Torpedo hits 1, on fire, heavy damage

then more... AP Leonard Wood, Torpedo hits 2, heavy damage

Sea:
I sink the
Submarine attack near Batavia at 50,96

Japanese Ships
xAK Hokkai Maru, Shell hits 1, Torpedo hits 2, on fire, heavy damage

Allied Ships
SS Permit

Japanese ground losses:
Guns lost 1 (1 destroyed, 0 disabled)

Ground:
PM - deliberate attack against much reduced defenders
apanese Deliberate attack

Attacking force 11844 troops, 152 guns, 0 vehicles, Assault Value = 283

Defending force 3394 troops, 13 guns, 28 vehicles, Assault Value = 44

Japanese adjusted assault: 151

Allied adjusted defense: 43

Japanese assault odds: 3 to 1 (fort level 3)

Japanese Assault reduces fortifications to 2

Combat modifiers
Defender: terrain(+), fatigue(-), experience(-)
Attacker:

Japanese ground losses:
111 casualties reported
Squads: 0 destroyed, 23 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 1 disabled

Allied ground losses:
207 casualties reported
Squads: 3 destroyed, 22 disabled
Non Combat: 1 destroyed, 14 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 11 (1 destroyed, 10 disabled)

Rangoon shock attack... 69:1009
sneding the 17th indian division here seemed to be a darned good decision.. with the numbers i saw thought this placed would have fallen much earlier




< Message edited by uncivil_servant -- 6/7/2013 11:59:16 PM >

(in reply to BBfanboy)
Post #: 118
RE: Retreating and Attacking - 6/8/2013 6:30:08 AM   
jmalter

 

Posts: 1673
Joined: 10/12/2010
Status: offline
whilst your CVs are in refit/repair - offload their airgroups to the base for training, they train poorly while embarked on a CV that's laid up. The airgroups are inaccessible from the 'Manage ships under repair' screen - use the 'Show ships under repair' button & you can transfer the planes to the base (a tip I learned here in the forums).

In Java, you'll find that Dutch CD units (also Inf units w/ artillery) can be doughty, giving out the hits to invasive transports even when supply is low.

(in reply to uncivil_servant)
Post #: 119
RE: Retreating and Attacking - 6/8/2013 7:16:10 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: jmalter
In Java, you'll find that Dutch CD units (also Inf units w/ artillery) can be doughty, giving out the hits to invasive transports even when supply is low.

Is this the origin of the idiom "Dutch treat"?

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to jmalter)
Post #: 120
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