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RE: Retreating and Attacking

 
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RE: Retreating and Attacking - 6/8/2013 11:46:51 PM   
uncivil_servant


Posts: 200
Joined: 2/19/2013
Status: offline
jmalter - thanks. I did remember to pull them off. Though in doing so realized I'd missed the march grand
pilot swap.

Doggie3 - pure computer. I doubt any human would drive a CV with so little protection that close to someplace that could in daylight scream - "ohh lookie lookie carrier!"

BB - The origin of that phrase may be buried in the mists of time but I believe I came across a clue watching Nederland versus hapless scotland or some such and seeing the orange crush Dames, I beleive the phrase started with one Joel Al Nichte who was sucessfully wooing one of said busting with orange goodliness when he made a fortuitous bet that his team (96 WNT) could beat Nederland by at least 4.. and if he won she'd have to bring her friend along as an additional treat.



< Message edited by uncivil_servant -- 6/8/2013 11:47:28 PM >

(in reply to BBfanboy)
Post #: 121
RE: Retreating and Attacking - 6/9/2013 12:20:19 AM   
Cpt Sherwood

 

Posts: 837
Joined: 12/1/2005
From: A Very Nice Place in the USA
Status: offline
I didn't see any more on the Hermes thing, so I will answer. Hermes has 12 torpedoes available and the air squadron
has 18 aircraft. Since there is not enough torpedoes for all of the aircraft to fly with torpedoes, the display will
be in red. But, 12 aircraft will fly with torpedoes and the rest with bombs.

_____________________________

“Luck is what happens when preparation meets opportunity.” ― Lucius Annaeus Seneca

(in reply to uncivil_servant)
Post #: 122
Apollo Creed vs. Italian Stallion - 6/12/2013 12:49:51 AM   
uncivil_servant


Posts: 200
Joined: 2/19/2013
Status: offline
Telegrams sent.
Taps played.

On the merciless waters of the Pacific the Dancing and Jagging Apollo Creed met the blunt force of nature known as R. Balboa.

details forthcomming





Capt Sherwood - Thank you Capt Sherwood. I figured out the red was because of the number of planes exceeding available supply but I did NOT know that they would have sucessfully carried a mixture instead of assumin the RED torpedos meant it was a pass/fail test situation.

< Message edited by uncivil_servant -- 6/12/2013 11:40:29 PM >

(in reply to Cpt Sherwood)
Post #: 123
RE: Apollo Creed vs. Italian Stallion - 6/13/2013 3:15:45 AM   
uncivil_servant


Posts: 200
Joined: 2/19/2013
Status: offline
Computer problems with T-storms and power flickering.

March 19th Port Moresby Falls
CV Formidable arrives at CT
Rangoon is back to level 3 forts

I get word of additional units bound for Wuchow and Rangoon.

Amphib:
Port blair - new landings. Odly no word of enemy casualties from the hostile landing.
Noumea - operation bringing sexy back - haulers now unloading supplies.
Batavia - enemy landings continue. an xAK hits a mine.

Air:
Bettys visit SoerB. They bomb ships in dock (repairing) lucky they bombed and not vaulting torpedoes
CL Dragon, Bomb hits 2
CL Danae, Bomb hits 4, heavy damage
SS Searaven, Bomb hits 1

Sea:
Subs attrit xAKS coming to reinforce landings (I think)

Land:
Bataan still holds - shock attack - 33 to 1, 1111:474 casualties
Batavia - allied bombardment - 429:7 casualties
Noumea - Allied deliberate attack - defenders greatly outnumbered.
Ground combat at Noumea (115,160)

Allied Deliberate attack

Attacking force 3007 troops, 61 guns, 28 vehicles, Assault Value = 132

Defending force 512 troops, 3 guns, 6 vehicles, Assault Value = 33

Allied engineers reduce fortifications to 0

Allied adjusted assault: 61

Japanese adjusted defense: 34

Allied assault odds: 1 to 1 (fort level 0)

Allied Assault reduces fortifications to 0

Combat modifiers
Defender: terrain(+), leaders(+), preparation(-)
Attacker:

Japanese ground losses:
114 casualties reported
Squads: 3 destroyed, 9 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
125 casualties reported
Squads: 0 destroyed, 12 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 1 destroyed, 2 disabled

Assaulting units:
1st Marine Raider Battalion
1st/102nd Infantry Battalion
34th Combat Engineer Regiment
2nd/102nd Infantry Battalion

Defending units:
26th Recon Regiment

The Poor Bastards that couldn't fit on the ships or get air transported out surrendered at PM.

Rangoon - deliberate attack - 1192:602


March 20th
Sigint: 15th army planning for Rangoon

Amphib:
Port blair landings stop. It MIGHT have something to do with Brit CV TF coming close. ??? I dont spot any enemy ships - I dont "think" fleet spotted.
Landings: Merak, Batavia, Noumea

Air/Sea:
I sent the Dutch/US combined fleet to Batavia. They got caught after daybreak by a new carrier's planes on the scene. and Bettys..

In the morning the combined fleet does a very good job against the landings at Batavia:
Day Time Surface Combat, near Batavia at 50,98, Range 3,000 Yards

Japanese Ships
PB Kanko Maru, Shell hits 21, and is sunk
CM Sarushima, Shell hits 3, and is sunk
xAK Keisho Maru, Shell hits 20, and is sunk
xAK Manko Maru, Shell hits 12, heavy fires, heavy damage
xAK Terushima Maru, Shell hits 3, Torpedo hits 2, and is sunk
xAK Akasisan Maru, Shell hits 9, Torpedo hits 1, and is sunk
xAK Hiyoshi Maru, Shell hits 29, and is sunk
xAK Kenan Maru, Shell hits 23, and is sunk
xAK Manyo Maru, Shell hits 5, Torpedo hits 1, and is sunk
xAK Tokusima Maru, Shell hits 25, and is sunk
xAK Zyunyo Maru, Shell hits 33, and is sunk
xAK Syoto Maru, Shell hits 30, Torpedo hits 1, and is sunk
xAK Kinkasan Maru, Shell hits 2, Torpedo hits 2, and is sunk
xAK Anzan Maru #2, Shell hits 19, and is sunk
xAK Jinshu Maru, Shell hits 12, and is sunk
xAKL Kuwayama Maru, Shell hits 28, and is sunk
xAK Nagisan Maru, Shell hits 32, and is sunk
xAK Nitiren Maru, Shell hits 1, Torpedo hits 2, and is sunk
xAK Yasuteru Maru, Shell hits 25, and is sunk
xAKL Hokuan Maru, Shell hits 12, and is sunk
xAKL Kayo Maru, Shell hits 7, Torpedo hits 1, and is sunk

Allied Ships
CL Java, Shell hits 2
CL Sumatra
CL Tromp
DD Alden, Shell hits 1
DD Barker, Shell hits 1
DD Bulmer
DD Edsall
DD Paul Jones
DD Banckert, Shell hits 1

WOW

Air:
first Bettys arrive but they just scare me.
Then morning and afternoon CV raids.
apanese aircraft
A6M2 Zero x 5
B5N2 Kate x 22
D3A1 Val x 14

Japanese aircraft losses
D3A1 Val: 4 damaged
D3A1 Val: 1 destroyed by flak

Allied Ships
DD Paul Jones
CL Java, Torpedo hits 1, on fire
CL Sumatra, Bomb hits 1
CL Tromp

afternoon:
Japanese aircraft
A6M2 Zero x 5
B5N2 Kate x 22
D3A1 Val x 13

Japanese aircraft losses
B5N2 Kate: 2 damaged
D3A1 Val: 5 damaged
D3A1 Val: 1 destroyed by flak

Allied Ships
CL Sumatra, Torpedo hits 1, heavy damage <later sank>
CL Tromp
DD Barker
CL Java

Ground:
Well.. in Chengting the:
19th Chinese Corps
42nd Chinese Corps
23rd Chinese Corps
4th Chinese Cavalry Corps
6th Group Army
which are stuck behind enemy lines from the 90K that trapped them to the west continue to head east to cause HAVOC(tm) I shock attack at Chengting and get 2 of three defenders to retreat
Bataan - still here!
Batavia - obviously more IJ forces landed as my Deliberate attack hits a brick wall:
Allied Deliberate attack

Attacking force 9164 troops, 44 guns, 189 vehicles, Assault Value = 804

Defending force 11299 troops, 103 guns, 0 vehicles, Assault Value = 307

Allied adjusted assault: 296

Japanese adjusted defense: 393

Allied assault odds: 1 to 2

Combat modifiers
Defender: terrain(+), preparation(-)
Attacker:

Japanese ground losses:
536 casualties reported
Squads: 26 destroyed, 8 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 2 disabled
Guns lost 8 (2 destroyed, 6 disabled)

Allied ground losses:
1106 casualties reported
Squads: 11 destroyed, 130 disabled
Non Combat: 0 destroyed, 10 disabled
Engineers: 3 destroyed, 7 disabled

Noumea - I attack and destroy the remnants of the tanks in the 26th recon and Liberate Noumea. (but conveniently forget to hand it back to the franchies)
Rangoon attacked - 737:162


March 21st


Sigint:
20/16th Infantry Regiment is planning for an attack on Batavia.
13th Tank Regiment is planning for an attack on Sinyang.
104th Division is planning for an attack on Wuchow

During the turn a cargo TF trying to supply Canton Island spots Carrier Aircraft.

Sea:
The(now 2) Dutch/US curface TFs fleeing to SoerB, the unwounded SCTF meets a IJ Cargo fleet
PB Santo Maru, Shell hits 19, heavy fires, heavy damage
AK Ayatosan Maru, Shell hits 3
xAK Shinryu Maru
xAK Chile Maru, Shell hits 1

I then find out which Carrier is around:
Night Time Surface Combat, near Batavia at 49,97, Range 10,000 Yards

Japanese Ships
CV Shokaku
CL Kitakami
DD Kuroshio
DD Sagiri
DD Sanae

Allied Ships
AMc Djember

After Noumea fell last round I had seen but had no intel about a "IJ Fleet" all I knew was the red symbol for fleet, very little else. So I had the US BB fleet patrol a bit.. their fishing trip went well...
ight Time Surface Combat, near Belep Islands at 107,150, Range 8,000 Yards

Japanese aircraft
no flights

Japanese aircraft losses
E13A1 Jake: 1 destroyed

Japanese Ships
CL Nagara
CL Yura, Shell hits 8, and is sunk
DD Satsuki
DD Harukaze, Shell hits 2, and is sunk

Allied Ships
BB Idaho
BB New Mexico, Shell hits 4, on fire
BB Mississippi, Shell hits 3
CA Pensacola
CL Detroit
CL Trenton
DD Dunlap
DD Fanning

The Warspite's TF - pised at the fall of PM patrolled around seeing if we could catch some ships bound for now IJ held PM... their fishing trip went well too...
Night Time Surface Combat, near Port Moresby at 98,130, Range 10,000 Yards

Japanese Ships
SC Ch 8, Shell hits 3, and is sunk
xAK Karachi Maru, Shell hits 10, Torpedo hits 1, and is sunk
xAK Tosei Maru, Shell hits 25, and is sunk

Allied Ships
BB Warspite
CA Australia
CA Canberra
CL Leander
CL Achilles
CL Perth
CL Boise
DD Shaw
DD Reid
DD Tucker

Japanese ground losses:
4290 casualties reported
Squads: 33 destroyed, 175 disabled
Non Combat: 123 destroyed, 194 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 37 (27 destroyed, 10 disabled)

Carrier planes attack the cargo fleet at canton Island... but obviously a CVL/CVE
Japanese aircraft
A6M2 Zero x 15
D3A1 Val x 9

No Japanese losses

Allied Ships
xAK Anniston City, Bomb hits 13, and is sunk

nine bombers but 13 bomb hits? ooooooooooookkkkkk

.....here's why I inform my (three) readers that having put the Yorktown and Saratoga in for refit after their tour to gain Exp.. I decided to do the same for the Enterprise and yorktown.. sail them around.. if a target of opportunity presents itself.. great.. otherwise sail around and gain experience. The CV fleet is just NE of Plamyra...... and a IJN CVL is at Canton... hmmmmmmmmmmmmmmmmm

Bettys finsihed of the CL Sumatra in a morning torp run..

ground:
Batavia allied assault - 1002:776.. not bad but I wish it was less even
Noumea attacked.. defenders on last legs
Rangoon Shock attack.. 1 to 36 odds.. 2135:213 casualties...


March 22nd

The xAKs at Canton spot a few Carrier aircraft...
as i have not figured out yet how to accurately determine how many hexes a fleet will travel in a night and day.. I sent the Yorktown and big E SSW to to and come at Canton from the N, maybe even NW If i can pull it off.. high % CAP up b/c I'm afraid of Bettys.

SigInt: Heavy Volume of Radio transmissions detected at 102,75. - but not close to Canton..

Sea:
The US BB SCTF catches the IJN raider TF remnants...
Night Time Surface Combat, near Belep Islands at 110,156, Range 8,000 Yards

Japanese Ships
CL Nagara, Shell hits 6, on fire
DD Satsuki

Allied Ships
BB Idaho
BB New Mexico
BB Mississippi, Shell hits 2
CA Pensacola

Japanese Ships
DD Shirayuki

Allied Ships
CL Detroit
CL Trenton
DD Dunlap
DD Fanning


Japanese aircraft losses
E13A1 Jake: 1 destroyed

Japanese Ships
CL Nagara, Shell hits 5, and is sunk
DD Satsuki

Allied Ships
BB Idaho
BB New Mexico, Shell hits 1
BB Mississippi
CA Pensacola
CL Detroit
CL Trenton
DD Dunlap
DD Fanning

Near Canton Island:

Japanese Ships
DD Shirayuki

Allied Ships
SS Pompano, hits 6

Air:
Late afternoon.. Carrier attack on Canton Island.. I figure they're up to two CVLs now.. (as they have had damaged cariers and the Shokaku is near Batavia)
Afternoon Air attack on Canton Island , at 153,143

Weather in hex: Light cloud

Raid spotted at 16 NM, estimated altitude 16,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
A6M2 Zero x 13
B5N2 Kate x 37
D3A1 Val x 15

Japanese aircraft losses
B5N2 Kate: 1 damaged

Airbase hits 4
Runway hits 15

Still not more than one real CV....... or so I thought...

I miss the fact that there was another raid if the afternoon..
fternoon Air attack on TF, near Enderbury Island at 155,142

Weather in hex: Moderate rain

Raid spotted at 15 NM, estimated altitude 17,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
A5M4 Claude x 5
A6M2 Zero x 5
D3A1 Val x 15

Japanese aircraft losses
D3A1 Val: 1 damaged

Allied Ships
xAK City of Elwood, Bomb hits 8, and is sunk

That is 18 attacking Zeros, 5 claudes, 30 Vals, and 37 Kates... I missed putting 2+2 together..

Ground:
Bataan holds.. HOW? - 1536:330 casualties
Btavia - allied attack - 323:804 now in their favor...

China - with the 90K between my deep penetrating Reconnasiance in-stupidity force and the front line at the river to SSW - I advance while their numbers are less to do damage..
Ground combat at Kaoping (89,42)

Japanese Deliberate attack

Attacking force 4492 troops, 40 guns, 0 vehicles, Assault Value = 212

Defending force 25983 troops, 139 guns, 0 vehicles, Assault Value = 845

Japanese adjusted assault: 128

Allied adjusted defense: 537

Japanese assault odds: 1 to 4

Combat modifiers
Defender: terrain(+), op mode(-), preparation(-), experience(-)
Attacker:

Japanese ground losses:
1411 casualties reported
Squads: 30 destroyed, 87 disabled
Non Combat: 1 destroyed, 14 disabled
Engineers: 1 destroyed, 4 disabled
Guns lost 10 (1 destroyed, 9 disabled)

Allied ground losses:
154 casualties reported
Squads: 0 destroyed, 20 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled

Rangoon holds..

End of Day


(in reply to uncivil_servant)
Post #: 124
RE: Apollo Creed vs. The Italian Stallion - 6/13/2013 4:06:26 AM   
uncivil_servant


Posts: 200
Joined: 2/19/2013
Status: offline
March 23rd... not knowing how to calculate accurate ship movements will hurt me in the long run but at times is a blessing...

Amphib: More IJA landings at Batavia. <my reinforcements are also en route>

Sea: an xAK at Batavia hits a mine...

Air:
Bettys visit Batavia and a lone P-40 in Dutch AF rises to meet them.. (the only dutch fighter in Batavia..)
Japanese aircraft
G4M1 Betty x 15

Allied aircraft
P-40E Warhawk x 1

Japanese aircraft losses
G4M1 Betty: 10 damaged
G4M1 Betty: 1 destroyed by flak

No Allied losses

medals are thrown in his general direction all afternoon....

SoerB - Bettys catch the now returned fleets.. and put multiple torpedoes into the CL Java. sunk.
CL Java, Torpedo hits 3, and is sunk

and.. something I completely misinterpreted...
Afternoon Air attack on Canton Island , at 153,143

Weather in hex: Moderate rain

Raid spotted at 20 NM, estimated altitude 21,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
A5M4 Claude x 5
A6M2 Zero x 15
B5N2 Kate x 22
D3A1 Val x 35

Japanese aircraft losses
D3A1 Val: 2 damaged

Runway hits 2
Port hits 2
Port supply hits 1

"Oh yea.. these look like same numbers as last round.. again looks like a couple of CVLs or one understaffed CV and a CVL...."

Rocky shuffles forward.......

Ground:
Bataan - shock attack - holds - 1705:508
Attacking force 34728 troops, 772 guns, 489 vehicles, Assault Value = 722

Defending force 35965 troops, 571 guns, 425 vehicles, Assault Value = 601

Japanese adjusted assault: 158

Allied adjusted defense: 531

allied attack at Kaoping - 268:69
Paoting - near river near Peking... allied shock attack.. the reconnaissance in stupidity continues.. Paoting liberated..
Ground combat at Paoting (94,40)

Allied Shock attack

Attacking force 15704 troops, 112 guns, 0 vehicles, Assault Value = 467

Defending force 1324 troops, 22 guns, 9 vehicles, Assault Value = 22

Allied adjusted assault: 438

Japanese adjusted defense: 11

Allied assault odds: 39 to 1 (fort level 1)

Allied forces CAPTURE Paoting !!!

Combat modifiers
Defender: forts(+), op mode(-), leaders(-), preparation(-)
experience(-)
Attacker: shock(+)

Japanese ground losses:
331 casualties reported
Squads: 22 destroyed, 0 disabled
Non Combat: 18 destroyed, 3 disabled
Engineers: 11 destroyed, 0 disabled
Guns lost 6 (5 destroyed, 1 disabled)
Vehicles lost 10 (9 destroyed, 1 disabled)
Units retreated 2

Allied ground losses:
212 casualties reported
Squads: 4 destroyed, 11 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 5 disabled

Defeated Japanese Units Retreating!

Assaulting units:
19th Chinese Corps
42nd Chinese Corps
23rd Chinese Corps
4th Chinese Cavalry Corps
6th Group Army

Defending units:
5th Armored Car Co
21st RGC Temp. Division
56th JAAF AF Bn

Rangoon - attacked.. holds - forts to 2.. 1570:44 casualties.. ouch for IJA


March 24th


Bombay and Calcutta both to AF size 7.. should make B-17s at Calcutta easier to maintain.

During turn TF 127 (Big E + York) snooped by Carrier aircraft..
TF 127 snooped by Japanese Carrier Aircraft at 159,138 near Enderbury Island

SigInt: Heavy Volume of Radio transmissions detected at 116,120. (E of Bismark Archipelago)

Amphib: Batavia invasion continues..
Canton island - 5 - FIVE - separate TFs drop troops on Canton island
CL Kinu bombards canton in the evening

Sea - minor sub action near Java

Air:
Bettys attack Nanning - run into Chinese AF - they do OK.

TF 127 - Yorktown and Big E attacked by IJN carrier aircraft...


Morning Air attack on TF, near Enderbury Island at 159,138

Weather in hex: Heavy rain

Raid detected at 57 NM, estimated altitude 16,000 feet.
Estimated time to target is 24 minutes

Japanese aircraft
A6M2 Zero x 15
B5N2 Kate x 31

Allied aircraft
F2A-3 Buffalo x 6
F4F-3A Wildcat x 25
F4F-3 Wildcat x 27

Japanese aircraft losses
A6M2 Zero: 3 destroyed
B5N2 Kate: 17 destroyed, 1 damaged

Allied aircraft losses
F2A-3 Buffalo: 1 destroyed
F4F-3 Wildcat: 1 destroyed

Allied Ships
CV Enterprise
CV Yorktown

NO hits... Kate's decimated.. again numbers looks to be 2 CVL strength or so...

in the afternoon they come again..

Afternoon Air attack on TF, near Enderbury Island at 159,138

Weather in hex: Partial cloud

Raid detected at 79 NM, estimated altitude 13,000 feet.
Estimated time to target is 33 minutes

Japanese aircraft
A6M2 Zero x 13
B5N1 Kate x 10
B5N2 Kate x 12

Allied aircraft
F2A-3 Buffalo x 5
F4F-3A Wildcat x 10
F4F-3 Wildcat x 27

Japanese aircraft losses
A6M2 Zero: 2 destroyed
B5N1 Kate: 5 destroyed
B5N2 Kate: 5 destroyed, 1 damaged


Allied aircraft losses
F4F-3 Wildcat: 1 destroyed

Allied Ships
CA Chicago, Bomb hits 1, on fire
CV Yorktown

NO hits on the Carriers...
their Kate torpedo planes are (I'm thinking at the time) in Shambles with 27 destroyed, and 2 damaged.
all the CVLs have left are Zeros and Dive-bombers as the Kate's are dropping bombs.. as they flew at max range..

because I feel confident in how my CAP acted.. and that I decimated their torpedo plane Corps.. the stinging Jabs of Apollo are ignored.. somewhere behind me a short little man with grey hair is yelling (Go for the body.. go for the body.. ((I want those Jap carriers)) ) TF 127 ordered to move SSW (I noticed that they "reacted".. I DON'T want them reacting as they tend to react away.. out of torpedo range!! is the allied CV pathfinder dumber than the IJ CV pathfinder?.. Golly gee the torpedo planes have a range of 4/5.. well then!! lets make sure we sail to range 7!!! Herpy Derpy Derp!!!!

The Buffalos are a VMF squadron I am attempting to get carrier trained.. the other carrier as a DB squad i'm working on getting carrier trained..

Ground:
Bataan holds...
Batavia - bombardments exchanged.. I dont have the numbers to attack
Canton Island defenders evicerated
round combat at Canton Island (153,143)

Japanese Shock attack

Attacking force 7059 troops, 46 guns, 0 vehicles, Assault Value = 353

Defending force 632 troops, 17 guns, 20 vehicles, Assault Value = 2

Japanese adjusted assault: 58

Allied adjusted defense: 1

Japanese assault odds: 58 to 1 (fort level 3)

In China - E of river Kaoping falls
Ground combat at Kaoping (89,42)

Allied Deliberate attack

Attacking force 25834 troops, 139 guns, 0 vehicles, Assault Value = 821

Defending force 3271 troops, 39 guns, 0 vehicles, Assault Value = 70

Allied adjusted assault: 353

Japanese adjusted defense: 67

Allied assault odds: 5 to 1 (fort level 1)

Allied forces CAPTURE Kaoping !!!

Combat modifiers
Defender: terrain(+)
Attacker:

Japanese ground losses:
1247 casualties reported
Squads: 62 destroyed, 15 disabled
Non Combat: 52 destroyed, 11 disabled
Engineers: 15 destroyed, 0 disabled
Guns lost 21 (19 destroyed, 2 disabled)
Units retreated 3

Allied ground losses:
101 casualties reported
Squads: 0 destroyed, 6 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 2 disabled

Defenders retreating SE.

Rangoon attacked.. the attack goes badly..
Ground combat at Rangoon (54,53)

Japanese Deliberate attack

Attacking force 6042 troops, 189 guns, 51 vehicles, Assault Value = 571

Defending force 18470 troops, 203 guns, 99 vehicles, Assault Value = 743

Assault collapses, survivors seek cover

Japanese ground losses:
628 casualties reported
Squads: 41 destroyed, 0 disabled
Non Combat: 21 destroyed, 17 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 4 (1 destroyed, 3 disabled)
Units destroyed 1

Allied ground losses:
25 casualties reported
Squads: 1 destroyed, 1 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled


March 25 - Philadelphia PA. Rocky gets his shot at the title. ..**** gets ugly...

Amphib: landings at Batavia continue
Sea: multiple cargo ships hit mines at Batavia, another lost to sub action

AIR:

Batavia is sucessfully defended against Bettys for the most part by the lone P-40... :P

Enemy Air Forces arrive first.. Creed wallops us after his jabs of yesterday

Morning Air attack on TF, near Baker Island at 152,136

Weather in hex: Clear sky

Raid detected at 71 NM, estimated altitude 12,000 feet.
Estimated time to target is 26 minutes

Japanese aircraft
A6M2 Zero x 13
B5N2 Kate x 17
D3A1 Val x 50

Allied aircraft
F2A-3 Buffalo x 6
F4F-3A Wildcat x 16
F4F-3 Wildcat x 5

Japanese aircraft losses
A6M2 Zero: 3 destroyed
B5N2 Kate: 9 destroyed, 1 damaged
B5N2 Kate: 1 destroyed by flak
D3A1 Val: 3 destroyed, 5 damaged
D3A1 Val: 3 destroyed by flak

Allied aircraft losses
F4F-3A Wildcat: 1 destroyed

Allied Ships
CV Yorktown
CV Enterprise, Bomb hits 3, heavy fires
CA Chicago
CA Salt Lake City, Bomb hits 3, heavy fires

Enterprise pretty hurt... explosions go off..
Heavy smoke from fires obscuring CV Enterprise

AND.. most ****ing frustratingly.. a tiny group of Kate's arrives and act like gods - no escorts too

Morning Air attack on TF, near Baker Island at 152,136

Weather in hex: Clear sky

Raid detected at 23 NM, estimated altitude 13,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
B5N2 Kate x 9

Allied aircraft
F2A-3 Buffalo x 3
F4F-3A Wildcat x 10
F4F-3 Wildcat x 2

Japanese aircraft losses
B5N2 Kate: 3 destroyed, 1 damaged
B5N2 Kate: 1 destroyed by flak

No Allied losses

Allied Ships
CV Yorktown, Torpedo hits 2, heavy damage
CV Enterprise, heavy fires

both Yorktown and Enterprise are very damaged.....

Allied planes go next.......... Rocko charges forward..

Morning Air attack on TF, near Howland Island at 149,134

Weather in hex: Light rain

Raid detected at 38 NM, estimated altitude 15,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
A6M2 Zero x 27

Allied aircraft
F2A-3 Buffalo x 8
F4F-3A Wildcat x 8
F4F-3 Wildcat x 19
SBD-2 Dauntless x 30
SBD-3 Dauntless x 45
TBD-1 Devastator x 12

No Japanese losses

Allied aircraft losses
F2A-3 Buffalo: 1 destroyed
F4F-3A Wildcat: 1 destroyed
F4F-3 Wildcat: 2 destroyed
F4F-3 Wildcat: 1 destroyed by flak
SBD-3 Dauntless: 3 damaged
SBD-3 Dauntless: 1 destroyed by flak

Japanese Ships
BB Haruna, Bomb hits 3, on fire
CV Zuikaku, Bomb hits 7, on fire
CV Soryu, Bomb hits 1, on fire
CV Akagi, Bomb hits 1
DD Asagiri
DD Yugao, Bomb hits 1, and is sunk
DD Mutsuki
CL Oi, Bomb hits 2, heavy fires, heavy damage

I think the computer AI cheated for the Japanese ships as several of the Zuikaku bombs hit the "side" of the ship and thus absorbed by the armor.. none of their bombs did that...

Ammo storage explosion on CV Soryu
Heavy smoke from fires obscuring CV Soryu
Magazine explodes on DD Yugao
Heavy smoke from fires obscuring DD Yugao
Heavy smoke from fires obscuring CV Zuikaku
Heavy smoke from fires obscuring CL Oi

..JUST.. like the IJN forces I also get a tiny squad of torpedo planes that attacks by themselves.. except mine aren't supermen as their CAP reacts where mine didn't..

Morning Air attack on TF, near Howland Island at 149,134

Weather in hex: Light rain

Raid detected at 20 NM, estimated altitude 15,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
A6M2 Zero x 23

Allied aircraft
TBD-1 Devastator x 12

No Japanese losses

Allied aircraft losses
TBD-1 Devastator: 8 destroyed

Japanese Ships
CV Soryu, on fire
CV Akagi

morning action over..

..Round 12.. Creed goes for the knockout.. but misses..
---------------------------------------------

Afternoon Air attack on TF, near Baker Island at 152,136

Weather in hex: Overcast

Raid detected at 75 NM, estimated altitude 21,000 feet.
Estimated time to target is 28 minutes

Japanese aircraft
A6M2 Zero x 7
B5N2 Kate x 5
D3A1 Val x 18

Allied aircraft
F2A-3 Buffalo x 3
F4F-3A Wildcat x 11

Japanese aircraft losses
A6M2 Zero: 1 destroyed
B5N2 Kate: 1 destroyed
D3A1 Val: 5 destroyed, 2 damaged

Allied aircraft losses
F2A-3 Buffalo: 1 destroyed
F4F-3A Wildcat: 1 destroyed

Allied Ships
CV Enterprise, on fire
CA Chester
DD Blue
CA Salt Lake City, Bomb hits 1, on fire

rocky stumbles and bumbles forward...


Afternoon Air attack on TF, near Howland Island at 149,134

Weather in hex: Clear sky

Raid detected at 37 NM, estimated altitude 16,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
A6M2 Zero x 22

Allied aircraft
F2A-3 Buffalo x 4
F4F-3A Wildcat x 5
SBD-2 Dauntless x 15
SBD-3 Dauntless x 17

No Japanese losses

Allied aircraft losses
F2A-3 Buffalo: 1 destroyed
F4F-3A Wildcat: 2 destroyed
SBD-2 Dauntless: 4 destroyed, 5 damaged
SBD-3 Dauntless: 3 destroyed, 4 damaged
SBD-3 Dauntless: 2 destroyed by flak

Japanese Ships
CV Zuikaku, Bomb hits 1, on fire, heavy damage
CV Akagi
BB Haruna
CV Soryu, Bomb hits 1, on fire

a couple of body blows.. but no knock out punch either..


Ground:
Bataan - bombardment - 472 allies killed
Rangoon - attacked- forts down to 1 - 643:11 casualties

Enterprise - finished the day at 39 system damage, 12 flooding, 15 engineering, and 41 fires
Yorktown - finished the day with 21 system, 51 flooding, 27 major flooding, 9 engineering, 0 fires

the next day: maybe stupidly.. but I figured the IJN carriers were in better shape than mine so I moved away at mission speed and not cruise speed.... that made fires spread incredibly on the enterprise...
DAMN my stupidity

end of day




< Message edited by uncivil_servant -- 6/13/2013 6:28:59 PM >

(in reply to uncivil_servant)
Post #: 125
RE: Apollo Creed vs. The Italian Stallion - 6/14/2013 2:43:37 PM   
Eambar


Posts: 240
Joined: 4/2/2010
Status: offline
Good luck with getting those fires out and saving the Enterprise.

Looks like you may have hurt Zuikaku and Soryu though?

Cheers

(in reply to uncivil_servant)
Post #: 126
RE: Apollo Creed vs. The Italian Stallion - 6/14/2013 6:13:24 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: Doggie3

Good luck with getting those fires out and saving the Enterprise.

Looks like you may have hurt Zuikaku and Soryu though?

Cheers

Oh yeah! 8 bombs on Zuikaku and an ammo storage explosion on Soryu - I think both of them are toast [after the appropriate amount of extreme heat from their fires, of course]. Even if Enterprise goes down, it is a good trade off. I am impressed at how well the US CAP performed.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Eambar)
Post #: 127
RE: Apollo Creed vs. The Italian Stallion - 6/14/2013 8:48:05 PM   
uncivil_servant


Posts: 200
Joined: 2/19/2013
Status: offline
Couple things:
1. Can readers please tell me how I can improve the AAR to encourage more responses?

2. Doggie/BB: I think I hurt the Soryu but as it wasn't heavily damaged in the afternoon after the single hit ammo explosion in the morning i'm thinking fires/light/moderate damage like Enterprise has. Unfortunately three bombs on the Zuikaku did zero damage as they hit the side of the ship and bounced off. Another bomb or two hit tower/guns and didn't penetrate.

My CAP set-up was - I think - like this:
One Carrier's F4F-3A's: 20,000 feet. 60or70 CAP, 20 rest
Other Carrier's F4F-3's: 12,000 feet 30CAP/20 rest
The Marine Buffalos: also at 12K, but at 30CAP20rest so they would accompany attacks

I loaded up the carrier with the extra marines to train them.. not realizing should carriers get damaged I'd lose even more planes as available space gets reduced.

(in reply to BBfanboy)
Post #: 128
RE: Apollo Creed vs. The Italian Stallion - 6/15/2013 1:49:21 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
You have had 2700+ hits, so there are a few readers who are not posting.
If you want advice on a specific game issue like pilot training or how to set up your Air Combat TFs, etc., you have to ask. Many will not remember that you solicited input in your opening posts, and there are a lot of areas to comment on, so you have to be specific.

Posting maps helps a great deal, annotated if possible. The tactical situation cannot be assessed without scanning the land/sea/air scape. If you are unsure how to capture maps and annotate them, check out witpqs' AAR and search for the programs "Greenshot" [screen capture] and "Paint.NET" [picture manipulation and annotation].

Otherwise, free beer and scantily clad scenery will bring in the readership.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to uncivil_servant)
Post #: 129
Message to the peanut gallery - 10/4/2013 7:10:15 PM   
uncivil_servant


Posts: 200
Joined: 2/19/2013
Status: offline

To all and sundry:

The lack of responses in this my first time ever playing and trying to be funny (obviously a big failure) plus my mistakes costing me things in the game I let disappointment take hold and let this game fade into the background.

I was wondering if the viewers at large found an AAR by a newbie playing the computer extremely boring? If necessary, I'll try to find someone to play this rank newbie in a game for a PvP but getting people to play a rank newbie might be a mite difficult but I will try that if that is what it takes as I know there is a serious learning curve. Never playing any games of this maker or complexity means I will learn a damn sight better posting my experiment's returns than trying to go solo on deciphering what I concocted in the test tube of the pacific.

Seeking advice and input please.

(in reply to BBfanboy)
Post #: 130
RE: Message to the peanut gallery - 2/24/2014 7:51:52 PM   
uncivil_servant


Posts: 200
Joined: 2/19/2013
Status: offline
To be blunt - I cheated. To figure out how to save a burning ship I used save and reload as my initial thought had the opposite effect. Palmyra is the nearest island. I hurried ARs and AGs there.
a) Keep fleet together. Stop at nearest Island - Palmyra, have an AR and AG join each wounded carrier TFs. Other ships in TFs use their firefighting capabilities to help smother flames. Enterprise crispy critter several times.
FAIL
b) FULL speed ARs to Enterprise TFt so it is with the fleet when fleet stops at Palmyra. Enterprise crispy critter several times.
FAIL
c) Same as above except next day after TFs arrive disband fleets. Enterprise crispy critter several times
FAIL
d) Same as above except keep Yorktown intact and do not disband, and just have the smaller Enterprise escort TF disband upon arrival so AR disband with it.
ONLY option that reduced fires. All other repeated strategies did nothing to the fires...

really?????

Situation at end of March.
Bataan eventually and finally fell.
Separated and isolated US forces in PI repeatedly bombed over and over.

Next post deals with the various Centers of Battle.


_____________________________

It is by caffeine alone I set my mind in motion,
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.

(in reply to uncivil_servant)
Post #: 131
RE: Message to the peanut gallery - 2/24/2014 9:25:21 PM   
uncivil_servant


Posts: 200
Joined: 2/19/2013
Status: offline
SITREP

Northern China:

With the successful defenses of Sinyang and Chengchow gave breathng room and the ability to counter-attack if I could isolate weaker positions in the enemy lines.
Near Sinyang: Headed SW to mop-up attakers who retreated from Sinyang
Near Kaoping (ORANGE) - took eastern shore and defeated units at Kaopeng - until IJA forces reinforced their line.

Also, back after Taiyuan fell (GREEN) all the forces nearby retreated NW to Yenan... except never enough supplies made it so I then divided my forces:
2 NF forces would remain at Yenan, small number would continue to retreat to Sian. (Blue)

6th Army Group under Yang instead flanked the enemy and began a race taking the cities along the route to Tientin (Purple) IJA forces would retake areas after I moved on. Yang overran the defenders at Tientin and in in control of the City and its ability to create supplies.

well.. if I could attach a file I would do so here... but I see no attachment option nor paperclip............
http://www.flickr.com/photos/29953983@N08/12757313575/


< Message edited by uncivil_servant -- 2/24/2014 10:59:16 PM >


_____________________________

It is by caffeine alone I set my mind in motion,
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.

(in reply to uncivil_servant)
Post #: 132
RE: Message to the peanut gallery - 2/24/2014 9:47:07 PM   
uncivil_servant


Posts: 200
Joined: 2/19/2013
Status: offline
Southern China

CHI forces hold Hanoi (394 AV) and Haiphong (96 AV)in French Indochina. Another INF force is coming from the north after much back and forth rebuilding units.
(279 AV) INF unit headed south to eliminate the retreated base defenders of Hanoi.

Wuchow still holds strong. Using CHI bombers to fly in supplies has helped a lot as well as splintering off 1 Corp to patrol the western side of the river (which caused a IJA corp to come across and fight it after a river crossing)

As Wuchow holds, and Kukong is not seen as a "must-hold", I sent 3 CHI INF corp and a Base Force ENG unit to Canton to get in behind the IJA forces engaged at Wuchow. Canton has 10,000 defenders . I attack with 9800 INF/623 AV

In any event, the magical coast road is not yet operational.

The recent fighting at Wuchow and Canton:
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Ground combat at Wuchow (76,57)

Allied Deliberate attack

Attacking force 32814 troops, 239 guns, 0 vehicles, Assault Value = 1229

Defending force 16590 troops, 141 guns, 102 vehicles, Assault Value = 337

Allied adjusted assault: 916

Japanese adjusted defense: 578

Allied assault odds: 1 to 1

Combat modifiers
Defender: leaders(+)
Attacker:

Japanese ground losses:
1146 casualties reported
Squads: 6 destroyed, 79 disabled
Non Combat: 2 destroyed, 26 disabled
Engineers: 0 destroyed, 12 disabled

Allied ground losses:
461 casualties reported
Squads: 4 destroyed, 29 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 1 destroyed, 3 disabled

Assaulting units:
63rd Chinese Corps
86th Chinese Corps
25th Chinese Corps
65th Chinese Corps
3rd New Chinese Corps
16th Group Army
12th Group Army
13th Chinese Base Force

Defending units:
104th Division
19th Ind.Mixed Brigade
23rd Army

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Ground combat at Canton (77,59)

Allied Deliberate attack

Attacking force 19385 troops, 123 guns, 0 vehicles, Assault Value = 645

Defending force 5166 troops, 100 guns, 0 vehicles, Assault Value = 35

Allied adjusted assault: 130

Japanese adjusted defense: 297

Allied assault odds: 1 to 2 (fort level 2)

Combat modifiers
Defender: terrain(+), experience(-)
Attacker: disruption(-)

Japanese ground losses:
71 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 2 destroyed, 5 disabled
Engineers: 1 destroyed, 1 disabled

Allied ground losses:
147 casualties reported
Squads: 0 destroyed, 11 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
28th Chinese Corps
21st Chinese Corps
50th Chinese Corps
23rd Group Army
10th Group Army
14th Chinese Base Force

Defending units:
1st JAAF AF Coy
Canton Special Base Force
21st Mortar Battalion
47th JAAF AF Bn
2nd JAAF AF Coy
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

So far, because the computer is bombing my PI forces still, the Flying Tigers have done wonders defending Wuchow from Air Raids. I presently have 36 Army pilots in TRACOM and can send another 5. There are 46 pilots 80 skill or higher whose aircraft is identified as H81-A3

http://www.flickr.com/photos/29953983@N08/12757445153/


< Message edited by uncivil_servant -- 2/24/2014 11:03:26 PM >


_____________________________

It is by caffeine alone I set my mind in motion,
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.

(in reply to uncivil_servant)
Post #: 133
RE: Message to the peanut gallery - 2/24/2014 10:14:54 PM   
uncivil_servant


Posts: 200
Joined: 2/19/2013
Status: offline
British India, Burma, and the Indian Ocean.

A landing at Diego Garcia was performed by the IJN but after some initial panic I landed the 6th AUS Div which ended matters quickly.

Rangoon continues to hold....

Assaulting units:
14th Tank Regiment
11th Tank Regiment
5th Division
18th Division
33rd Division
4th RTA Division
10th Tank Regiment
RTA Cavalry Division
3rd Mortar Battalion
15th Army
112th Infantry Regiment
55th Mountain Gun Regiment
21st Medium Field Artillery Battalion
3rd Medium Field Artillery Regiment
84th JAAF AF Bn

Defending units:
1st Burma Division
Rangoon BAF Battalion
3rd Cavalry Regiment
44th Indian Brigade
3rd Burma Rifles Battalion
SSVF Brigade
Railway BAF Battalion
17th Indian Division
100th RAF Base Force
4th Burma Rifles Battalion

I have enemy "spotted troops" at 15 units.. 24,000 men... 10457 troops, 284 guns, 133 vehicles
I am defending with 8700 INF, 12K 2nd line troops, 214 Guns and 95 vehicles. AV 749

British fleets are combining at IO ports.

I do not dare send support to Rangoon... I have sitting resting the 9th Indian Div at Chittagong...
20th Indian Div, 18th British Div, 2 Armoured Brigades, and one Armoured Reg at Calcutta.
(19th and 26th Divs at Madras)
(2 INF Brigades and 1 Armoured Bde at Colombo.. soon to be joined by the 6th AUS Div.)

_____________________________

It is by caffeine alone I set my mind in motion,
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.

(in reply to uncivil_servant)
Post #: 134
RE: Message to the peanut gallery - 2/24/2014 10:43:45 PM   
uncivil_servant


Posts: 200
Joined: 2/19/2013
Status: offline
The desperate struggle at JAVA

...situation in doubt....

After concerted attempts at landing troops at the heavily defended (with Coastal guns) ports of Kalidjati and Semarang.. the IJN now is concentrating its landings in the north.

The mixed Dutch and US surface naval TF had to eventully retreat from Java due to unopposed enemy air raids.

There remain 12 Allied subs guarding Batavia in the North
..and 5 allied subs in the south near Soerabaja. Two sub transport TFs are soon to be out of a job as they were supplying desperate allied defenders at Zamboanga and Cebu in the PIs.

http://www.flickr.com/photos/29953983@N08/12757848705/

The enemy has landed at Batavia, and continues to land. and has landed at Buitenzorg for the second time.
Buitenzorg: 1,900 INF, 141 AV. 2 more units moving to assist.. 39AV and 28AV respectively
IJA: 5600 troops,
Batavia: 9,800 INF, AV 854. No additional units en-route.

I do have forces that were in fights and other units elsewhere.. I just have become indecisive regarding abandoning someplace and reinforcing up north whole hog or not.
Merak - 1K INF, AV 69
Tjilitap - 1.5K INF, AV 141
Kalidjati - 3K INF, AV 200 (fought a lot recently)
Semarang - 2.5K INF, AV 173 (fought recently but not as badly as Kalidjati)
Tjepoe - 1K INF, AV 86
Malang - 660INF, AV 46
- one additional unit headed to Malang - 336INF, AV 29
Probolingoo - 468INF, AV 39
Loemadjang - 768INF, AV 55

Sperbaja - 5K INF, AV 366

I honestly as stuck with inaction in not wanting to abandon possible additional landing points.


_____________________________

It is by caffeine alone I set my mind in motion,
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.

(in reply to uncivil_servant)
Post #: 135
RE: Message to the peanut gallery - 2/24/2014 11:36:24 PM   
uncivil_servant


Posts: 200
Joined: 2/19/2013
Status: offline
Reported IJN loses due to JAVA defenders (in and around Java itself):
CV Kaga - Royal Navy SCTF
CV Akagi - I do not believe it sank... was hit by a Java sub torpedo tracker even says "1000lb SAP bomb".
CVE Hosho - dutch submarine torpedoes

CA Myoko - dutch submarine torpedoes
CA Kumano - dutch submarine torpedoes
CL Kashima - 1000lb SAP Bomb
CL Jintsu - Royal Navy SCTF

DD Kagero - scuttled after torpedo attack and mine collision
DD Isokaze - 45cm torpedo from Allied Java SCTF
DD Mishisho - 21in Mk 14 torpedo - American sub/ Java SCTF
DD Asakaze - 21in Mk 15 torpedo - Allied Java SCTF

PC Sumire, 6 PB's - Allied JAVA SCTF
E Kunashiri - Royal Navy
E Ishikagi - Allied JAVA SCTF
TB Otori, TB Tomozuru - Allied JAVA SCTF

5 CM's

3 xAkl - Mine
AMC, AK, - Royal Navy
72 xAK/xAkl, (torpedos)
AK

22 xAK/zAKL - Allied SCTF/Air Attacks

3 xAP's - torpedos

1 xAP's - Allied SCTF/Air Attacks

http://www.flickr.com/photos/29953983@N08/12759366454/

_____________________________

It is by caffeine alone I set my mind in motion,
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.

(in reply to uncivil_servant)
Post #: 136
RE: Message to the peanut gallery - 2/25/2014 12:20:32 AM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
If you click on 'post reply' instead of doing a quick reply in the text box at the bottom of the page, you can see a 'Click here to upload!' and 'Embed picture in post' just below the text box. Use those!

(in reply to uncivil_servant)
Post #: 137
RE: Message to the peanut gallery - 2/25/2014 3:27:06 AM   
jmalter

 

Posts: 1673
Joined: 10/12/2010
Status: offline
quote:

ORIGINAL: uncivil_servant
To figure out how to save a burning ship...

hi u_s,

heavily-damaged ships are v. difficult to save, though one must always make the attempt! if the ship is still on fire at the end of the turn, it's likely a write-off. There's little you can do to aid a burning ship, even if it's disbanded in a port - all fires must be out before repair can begin. If a burning ship reaches port, you can improve its captain to aid damage-control, but the new captain's skills won't help port-repairs once the fires are extinguished.

it's important to have a crew w/ high accumulated experience, & a captain w/ high Naval skill (affects damage control capability). Of course, the best time to improve your CV's captain is before the ship goes into combat.

Often times after combat, the game-engine will auto-create an EscortTF from your original TF, w/ 1 or 2 escorts. The presence of escorts in this TF improves the chances of the damaged ship's captain surviving its (usually inevitable) sinking. You must immediately alter this TF's speed to Cruise, and head for the nearest port. In extremis, you could also give this TF a Destination = current hex & Do Not Retire orders, hoping to avoid additional travel-damage. Where should this TF go? Depending on its damage level, you might want to try for the nearest base-hex, & disband there.

Take a good read of Alfred's 'ship repair 101 guide' http://www.matrixgames.com/forums/tm.asp?m=2990845

A well-established forward base can provide succor - but full-speeding AR/AG to merge w/ a crippleTF won't help. IIRC, an AR must be undamaged & disbanded in a port, to be effective. Even so, it can't repair Major damage >5 points.



(in reply to uncivil_servant)
Post #: 138
Well - that was dumb - 3/17/2014 12:13:57 PM   
uncivil_servant


Posts: 200
Joined: 2/19/2013
Status: offline

It is early May and I am very conflicted on what to do:

First of all, I lost the Enterprise. It made it to Palmyra with 20+ fires and ended with 70 RED system damage (not repairable)and 39 flooding and misc engine damage. I brought the flooding down to only major flooding which was <10. I disbanded her at Palmyra and brought in AR and AG ships to give port more repair "points". For some reason the RED system damage was not repairable. After putting out all fires, repairing all non major damage I tried to sail her to San Diego. She lasted two days. Got x5 "major flooding messages".

Yorktown and Saratoga and are in SD and La respectively repairing damage received by the enemy as well as their upgrades. Hornet and Lexington are circling between WC and HI training.

I am itching to do <something> with the British fleet before I lose ships to forced withdrawal. Late April The IJ forces attempted landing at Rangoon (which they are already attacking) and at Port Blair. I tried to sortie my surface forces to ambush their forces but ended up sinking a few measly xakls at Port Blair in exchange for losing 1 CA and 3 CLs from Nells dropping guided torpedoes.

The CV TF went south a bit and did jump a mix xAK and xAP with escorts going somewhere.

as of the 10th of May:
Rangoon still holds. I am so very tempted to send them reinforcements but the moment I try I know I'll be under heavy torpedo bomber attack as well as IJA troops sitting at Pegu will finally get into the fight.

JAVA holds. Fighting continues at Batavia. Dutch and Allied forces hold edge. IJA Armor and IJA recon regiments annihilated SW of Batavia whereas Merak fell again to large numbers if IJA forces.
Allied subs have taken a beating from air attacks but some Dutch recon squadrons have been sent on Naval Attack duties and outfitted with best bomber pilots and have scored quite a few hits on transports.

CHINA:
Tientsin taken mid April. Fell early May to massive IJA forces (70K vs. 15K). Forces retreating SW.
Attackers repulsed at Wuchow. Allied Air forces did excellent work over the skies of Wuchow. Enemy forces retreated SE between Wuvhow and Conton.
Canton taken. Forces from Kukong sped SW as Wuchow was holding and took Canton in a sneak attack. IJS forces are now in two parts - units between friedly held Kukong and Wuchow and Canton defenders who retreated SE.
Scattered fighting around Sinyang as I am trying to mop up wounded IJA units that were involved in the siege of Sinyang.

I am reinforcing the aleutians as well as putting stronger AV forces at Luganville and Noumea. Intel reports IJ forces planning attacks on both. Americal division being sent piecemeal Pago Pago.

Am completely at a loss Strategically. I was expecting to be in counter mode trying to adapt and react to IJ advances but it has been quiet in the South Pacific and China, Java, and Rangoon have been the meatgrinder.

_____________________________

It is by caffeine alone I set my mind in motion,
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.

(in reply to jmalter)
Post #: 139
RE: Apollo Creed vs. Italian Stallion - 3/17/2014 1:20:49 PM   
rook749


Posts: 1105
Joined: 12/21/2006
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quote:

ORIGINAL: uncivil_servant
.....here's why I inform my (three) readers that having put the Yorktown and Saratoga in for refit after their tour to gain Exp.. I decided to do the same for the Enterprise and yorktown.. sail them around.. if a target of opportunity presents itself.. great.. otherwise sail around and gain experience. The CV fleet is just NE of Plamyra...... and a IJN CVL is at Canton... hmmmmmmmmmmmmmmmm


This is the same thing I do, I keep the Carriers at sea in Spots to counter attack and training at all times until I max the XP levels for day and night. After the XP levels are max they might sit in a small port but forward deployed ready to respond should I be able to confirm the Location of the KB or Min-KB.

Roo749

(in reply to uncivil_servant)
Post #: 140
RE: Apollo Creed vs. The Italian Stallion - 3/17/2014 1:25:38 PM   
rook749


Posts: 1105
Joined: 12/21/2006
Status: offline

quote:

ORIGINAL: uncivil_servant

Couple things:
1. Can readers please tell me how I can improve the AAR to encourage more responses?



I use a different color font for my questions in my AAR and I make sure to change the subject symbol to the question mark if I have one in the group of text. (as in this response)

Rook749

(in reply to uncivil_servant)
Post #: 141
RE: Apollo Creed vs. The Italian Stallion - 3/17/2014 1:31:13 PM   
rook749


Posts: 1105
Joined: 12/21/2006
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quote:

ORIGINAL: uncivil_servant
2. Doggie/BB: I think I hurt the Soryu but as it wasn't heavily damaged in the afternoon after the single hit ammo explosion in the morning i'm thinking fires/light/moderate damage like Enterprise has. Unfortunately three bombs on the Zuikaku did zero damage as they hit the side of the ship and bounced off. Another bomb or two hit tower/guns and didn't penetrate.

My CAP set-up was - I think - like this:
One Carrier's F4F-3A's: 20,000 feet. 60or70 CAP, 20 rest
Other Carrier's F4F-3's: 12,000 feet 30CAP/20 rest
The Marine Buffalos: also at 12K, but at 30CAP20rest so they would accompany attacks


I never set my carrier plans when at sea to any level of rest, if I get into a Fight I want them all to fly. If I am 100% sure I am in a safe area they might be set to 100% train and zero range.

Rook749

(in reply to uncivil_servant)
Post #: 142
Air Questions & Strategy - 3/17/2014 4:29:10 PM   
uncivil_servant


Posts: 200
Joined: 2/19/2013
Status: offline
QUESTIONS below in BLUE
1. ROOK: My thought processes were, when sailing in hostile or potentially hostile waters to not have 100% CAP all the time as to keep fatigue of pilots down and keep planes flyable and down for wear n tear maintenance.

2. Pilot Training. I am missing something on the pilot training front. I have many squadrons on training duty. Some of the squadrons are hitting the 70 point mark in their respective skills.

My thinking was is that the advice is to "swap" the pilots. I.E. remove those with 70 skill and place into the squadron pilots from the "Replacement" pool - i.e. those just out of pilot school. The problem I have is that when starting this I didn't make it into the second full air group until the pilots coming out of "Replacement" started showing with sub-30 skills for the Army, etc. I thought in May I would have a decent backlog of new pilots so I could do a full swap.

I suspect I am missing something crucial but it eludes me at this time. Am I drawing from wrong pools - are there just not enough spare pilots yet..?

As of Yet, I have not moved my B-17 sqds forward as not many airfields can field them yet and I don't want them to get wasted sitting on the ground and get bombarded. I am thinking versus a human opponent I would have desperate need of these on the front line?

STRATEGY:
India and Points West:
Brit & Australian reinforces arriving in Aden: I am mixing it up, some staying in India manning the border with the Burma Jungle, others I am shipping to Australia.
I have reinforced Diego Garcia as twice IJ forces have attempted to land.
I am sending forces to occupy and defend Cocos Island as X-Mas Island IO is in IJ hands.
As I have ships with not much to do as I am landing at Cocos two BB led SCTFs will bombard X-Mas Island whereas the Carrier TF will await any targets of opportunity.

While I have the urge to send defenders to Rangoon and Java I will not as I suspect there are many more IJA forces that can land and turn them into traps.

China - Defense in Depth. Attempt to mop up IJA forces stuck between Wuchow and Canton.

East - PH and Pago Pago points of strength with which to launch counter attacks. Defenses of Suva, Luganville, and New Caledonia strengthening. An Australian CA/CL fleet is in Sydney with a USN short range BB fleet that will hide between Pago and Tahiti to catch and IJN bombardment or assault TFs.

Alaska - Amchika, Adak, Umnak, and Dutch Harbor each have Base Forces, Artillery, AA, and a 100AV (Sep) INF Unit. Extra engineers in place on Amchika and Adak to build rapidly. Adak is a 5/4 already. I am thinking of putting a sub tender on Adak and sortieing from Adak some short range subs to patrol up north and around Hokkaido.

BTW - I am currently at 1900 PPs.

< Message edited by uncivil_servant -- 3/19/2014 6:47:05 PM >


_____________________________

It is by caffeine alone I set my mind in motion,
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.

(in reply to rook749)
Post #: 143
RE: Apollo Creed vs. The Italian Stallion - 3/19/2014 4:47:33 PM   
Yaab


Posts: 4552
Joined: 11/8/2011
From: Poland
Status: offline

quote:

ORIGINAL: uncivil_servant

Couple things:
1. Can readers please tell me how I can improve the AAR to encourage more responses?

2. Doggie/BB: I think I hurt the Soryu but as it wasn't heavily damaged in the afternoon after the single hit ammo explosion in the morning i'm thinking fires/light/moderate damage like Enterprise has. Unfortunately three bombs on the Zuikaku did zero damage as they hit the side of the ship and bounced off. Another bomb or two hit tower/guns and didn't penetrate.

My CAP set-up was - I think - like this:
One Carrier's F4F-3A's: 20,000 feet. 60or70 CAP, 20 rest
Other Carrier's F4F-3's: 12,000 feet 30CAP/20 rest
The Marine Buffalos: also at 12K, but at 30CAP20rest so they would accompany attacks

I loaded up the carrier with the extra marines to train them.. not realizing should carriers get damaged I'd lose even more planes as available space gets reduced.



I think you are doing pretty well with the AAR. You average 1000 hits per one page of AAR. There must be many lurkers we learn the game and read your AAR without commenting.

Adding some pics to the AAR would be nice. Rumor has it they speak a thousand words or something.

(in reply to uncivil_servant)
Post #: 144
RE: Air Questions & Strategy - 3/21/2014 2:04:15 AM   
rook749


Posts: 1105
Joined: 12/21/2006
Status: offline

quote:

ORIGINAL: uncivil_servant

QUESTIONS below in BLUE
1. ROOK: My thought processes were, when sailing in hostile or potentially hostile waters to not have 100% CAP all the time as to keep fatigue of pilots down and keep planes flyable and down for wear n tear maintenance.


You are far better off having your cap in hostile waters at 50-60% with and the escort mission. This will mean that 40-50% of your force will either (1) get some rest but not as much as the rest setting or (2) escort any bombers should you find any naval targets.


quote:

ORIGINAL: uncivil_servant
I suspect I am missing something crucial but it eludes me at this time. Am I drawing from wrong pools - are there just not enough spare pilots yet..?


Pilot training is hard as most people have different ways to get the same result. A lot depends on how late in the game you get and if you are doing PBEM with leads to far more losses.

I train all my fighters that are restricted in the USA to 70 Air then send them to the pool to be replaced by replacements. I then set may Fighters in Peal and maybe a couple of other bases to 100% Cap Zero Range to work up the XP to 60 and then send the Pool and replace them with the 70 Air. These means these pilots have 60 XP and 70 Air when the go to the front line.

I train all my level bombers in the USA to 70 GND, send them to the pool and then replace with replacements. I train all my level bombers at Peal to NAV 70 to gain XP and then send them to the pool to be replaced by 70 GND Pilots.

Dive Bombers are trained with 70 NAV, 70 GDN and some with 70 Search/ASW. I used the Float plan squadrons in the USA to help with this.

Torpedo Plans are trained to 70 NAV, 70 Torpedo and 70 Ground. I use planes from the dive bomber pool and two of my precious Patrol squadrons to get this rolling.

Rook749

(in reply to uncivil_servant)
Post #: 145
RE: Air Questions & Strategy - 3/23/2014 1:11:56 AM   
uncivil_servant


Posts: 200
Joined: 2/19/2013
Status: offline
"I train all my fighters that are restricted in the USA to 70 Air then send them to the pool to be replaced by replacements. I then set may Fighters in Peal and maybe a couple of other bases to 100% Cap Zero Range to work up the XP to 60 and then send the Pool and replace them with the 70 Air. These means these pilots have 60 XP and 70 Air when the go to the front line."

But this is exactly what I am having an issue with - when using Army Pilots, the new pilots taking the place of those that have reached 70 and I am swapping out are coming in at sub 30 experience. i.e. feels like I am pulling them out of training school still. Now I have been able to do some swaps with Brit pilots, just not Army Air Corp.

Situation at hand:
N. Australia: Brome and Derby Base Forces went to Port Hedland. Other forces at Darwin. 653 AVS at Darwin, with the 2nd AUS Div with 286 AV enroute - at Daly Waters

Java and SE IO: Reinforcing Coccos Island - 120AV. WAS sending ships to land 120AV on XMas Island but IJN CVLs have appeared on the western side of Java.
Batavia Holds... see picture in next




Attachment (1)

_____________________________

It is by caffeine alone I set my mind in motion,
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.

(in reply to rook749)
Post #: 146
RE: Air Questions & Strategy - 3/23/2014 1:13:16 AM   
uncivil_servant


Posts: 200
Joined: 2/19/2013
Status: offline
JAVA

Except for Merak, other Dutch holdings still held by the Allies.




Attachment (1)

_____________________________

It is by caffeine alone I set my mind in motion,
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.

(in reply to uncivil_servant)
Post #: 147
RE: Air Questions & Strategy - 3/23/2014 1:20:15 AM   
uncivil_servant


Posts: 200
Joined: 2/19/2013
Status: offline
BURMA:

Rangoon still holds. Enemy at Pegu is just sitting there. Bassein was taken but abandoned and I took it back. IJ forces just took Ramree Island.
Defensive line forming at India/Burma Border.




Attachment (1)

_____________________________

It is by caffeine alone I set my mind in motion,
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.

(in reply to uncivil_servant)
Post #: 148
RE: Air Questions & Strategy - 3/23/2014 1:45:03 AM   
uncivil_servant


Posts: 200
Joined: 2/19/2013
Status: offline
India:
Calcutta: Lots of land forces. Unrestricted LFs: 18th British Div 445av Restricted: 20th Indian 326av, 23rd Indian 314av, FOUR ARM groups @132av, 123av, and 53av, 52av; 70th British 60av.
Colombo: Unrestricted LFs: 45th ARM 40av, 6th AUS Div 478av, 7th Armoured 145av, Restricted: 2 BDE's with 260av combined.

Air forces at Colombo and Calcutta and points east. Transport planes flying into China dropping supplies.


China (WEST)

Defense of Kwangchowan successful. Attackers annihilated.
Beating up Viet forces near Hanoi.
17.6K INF, 1074av, that defended Wuchow now pursuing IJA forces SE of Wuchow/NE of Canton
14.9K INF, 1002av, that successfully took Canton are crossing the river unopposed ESE of Canton to move West to engage former defenders of Canton.
GAMBLE in Process:
Headed for Wuchang: 20th Corp, 275av, SW of Wuchang; - 72nd and 78th Corp, 231av each, currently SE of Changsha; and just West of Wuchang, Eight Corps with 49.9K INF @ 3,294AV.

AVG 2nd and 3rd Squadrons taking a beating from better IJA planes flying escort for their bombers - Tojos






Attachment (1)

_____________________________

It is by caffeine alone I set my mind in motion,
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.

(in reply to uncivil_servant)
Post #: 149
RE: Air Questions & Strategy - 3/23/2014 2:10:29 AM   
uncivil_servant


Posts: 200
Joined: 2/19/2013
Status: offline
China - East

TROUBLE.
1st. Former guerrilla occupiers of Tientsin are retreating SW - one INF from the north that couldn't reach Tientsin before IJA forces overran them is retreating with them but lagged behind - and took Tsinan as Tsinan defenders tried to cut=off retreating units. Units headed for Light Manufacturing center of Kweiteh.

2nd. Sinyang defenders have been playing mop-up with former IJA assaulters of Sinyang. As I have troops and no purpose I sent Sinyang Defenders S and SW to attack Hanchow along with reinforcing units sent SE from Ichang.
Attackers in three groups:
Western Group: 20th Artillery, 59th Corp @491av
Central Group: Five (5) Corp, 22.7K INF @ 1501 AV
Eastern Group: Six (6) Corp, slightly worn from mop-up duties, 20K INF @ 991av

3rd. Sudden surprise IJA Assault on Chengchow. I had no arrows showing up, and no Intel reports on "planning assault on X".
Attacking forces: Twenty-Six units (26) coming in at 170,000 IJA bastards.
Defending forces: Fortifications of Three, down from 5.
32,000 INF @ 2085av. Other units en-route: From NW: 36th Corp with 5K INF @303 av, 38th Corp with 2.5K INF @ 161av.

last two attacks:

Ground combat at Chengchow (88,44) (Most Recent)

Japanese Deliberate attack

Attacking force 86511 troops, 805 guns, 212 vehicles, Assault Value = 2703

Defending force 63700 troops, 274 guns, 0 vehicles, Assault Value = 2297

Japanese engineers reduce fortifications to 3

Japanese adjusted assault: 1289

Allied adjusted defense: 3182

Japanese assault odds: 1 to 2 (fort level 3)

Combat modifiers
Defender: leaders(+), experience(-)
Attacker:

Japanese ground losses:
11210 casualties reported
Squads: 399 destroyed, 587 disabled
Non Combat: 32 destroyed, 99 disabled
Engineers: 11 destroyed, 31 disabled
Guns lost 100 (10 destroyed, 90 disabled)
Units destroyed 1

Allied ground losses:
1333 casualties reported
Squads: 22 destroyed, 105 disabled
Non Combat: 2 destroyed, 24 disabled
Engineers: 1 destroyed, 5 disabled
Guns lost 15 (2 destroyed, 13 disabled)

Assaulting units:
15th Ind.Mixed Brigade
6th Mongol Cavalry Division
5th Manchukuo Distr Division
2nd Manchukuo Cav Brigade
3rd Manchukuo Distr Division
1st Manchukuo Cav Brigade
110th Division
27th Division
1st Manchukuo Cavalry Division
8th Garrison Unit
7th Manchukuo Inf Brigade
36th Division
5th Mongol Cavalry Division
1st Manchukuo Division
6th Manchukuo Inf Brigade
9th Manchukuo Inf Brigade
41st Division
4th Ind.Mixed Brigade
37th Division
3rd Ching An Tui Brigade
8th Manchukuo Inf Brigade
Manchukuo Guards Brigade
1st Manchukuo Distr Division
5th Manchukuo Cav Brigade
4th Army
1st Army
4th Manchukuo Distr Division

Defending units:
98th Chinese Corps
8th New Chinese Corps
9th Chinese Corps
93rd Chinese Corps
51st Chinese Corps
69th Chinese Corps
47th Chinese Corps
90th Chinese Corps
80th Chinese Corps
15th Chinese Corps
40th Chinese Corps
3rd Construction Regiment
24th Group Army
39th Group Army
1st War Area
Jingcha War Area
10th Chinese Base Force

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Ground combat at Chengchow (88,44) (First Assault)

Japanese Shock attack

Attacking force 63514 troops, 527 guns, 42 vehicles, Assault Value = 3080

Defending force 35709 troops, 134 guns, 0 vehicles, Assault Value = 1193

Japanese engineers reduce fortifications to 4

Japanese adjusted assault: 152

Allied adjusted defense: 2731

Japanese assault odds: 1 to 17 (fort level 4)

Combat modifiers
Defender: forts(+), experience(-)
Attacker: shock(+)

Japanese ground losses:
5880 casualties reported
Squads: 143 destroyed, 394 disabled
Non Combat: 0 destroyed, 55 disabled
Engineers: 0 destroyed, 7 disabled
Guns lost 65 (7 destroyed, 58 disabled)

Allied ground losses:
357 casualties reported
Squads: 6 destroyed, 16 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 3 disabled

Assaulting units:
36th Division
4th Manchukuo Distr Division
8th Manchukuo Inf Brigade
4th Ind.Mixed Brigade
9th Manchukuo Inf Brigade
6th Mongol Cavalry Division
41st Division
8th Garrison Unit
5th Manchukuo Distr Division
37th Division
27th Division
1st Manchukuo Division
3rd Ching An Tui Brigade
110th Division
2nd Manchukuo Cav Brigade
1st Manchukuo Distr Division
Manchukuo Guards Brigade
1st Manchukuo Cavalry Division
6th Manchukuo Inf Brigade
1st Manchukuo Cav Brigade
5th Mongol Cavalry Division
3rd Manchukuo Distr Division
15th Ind.Mixed Brigade
7th Manchukuo Inf Brigade
5th Manchukuo Cav Brigade
1st Army
4th Army

Defending units:
69th Chinese Corps
51st Chinese Corps
80th Chinese Corps
90th Chinese Corps
98th Chinese Corps
15th Chinese Corps
3rd Construction Regiment
8th New Chinese Corps
1st War Area
39th Group Army
24th Group Army
Jingcha War Area
10th Chinese Base Force






Attachment (1)

_____________________________

It is by caffeine alone I set my mind in motion,
It is by the beans of Java that thoughts acquire speed,
The hands acquire shaking, the shaking becomes a warning,
It is by caffeine alone I set my mind in motion.

(in reply to uncivil_servant)
Post #: 150
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