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Recreation Centers Help

 
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Recreation Centers Help - 3/14/2013 8:59:24 PM   
robc04_1

 

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Hi,

I'm trying to figure out how the game works, so I was playing around with recreation centers. I wanted to see what effect they have on a colony's happiness. So I made a spaceport that had 9 recreation centers and upgraded my port to its design. The happiness on the colony didn't change. Do multiple recreation centers have any benefit? I'm thinking they don't as the recreation value on the industry panel stayed at 100.

Thanks

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RE: Recreation Centers Help - 3/14/2013 10:42:17 PM   
Fishers of Men


Posts: 329
Joined: 3/27/2010
From: Fishers, IN USA
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I don't believe the recreation centers or medical centers are techs that stack. The happiness level will improve when the next upgrade tech is researched. Someone else might want to comment on this question.

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RE: Recreation Centers Help - 3/14/2013 11:09:38 PM   
robc04_1

 

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Thanks. That's what it seems like from its behavior. Also confirmed from another player too.

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RE: Recreation Centers Help - 3/15/2013 7:36:20 PM   
Canute0

 

Posts: 616
Joined: 4/30/2010
From: Germany
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Yep
Medical
Recreation
Repair bot
Commerce
Command
(Ultra)Long range scanner
Resource scanner
Basic Proximity array
(fleet) Countermeasure
(fleet) Targeting
HyperDeny
Trace scanner
Scanner Jammer

are modules they don't give any bonus when you use more then 1 of them in the design. They are just backup when one get damaged.

Warp-drives

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RE: Recreation Centers Help - 3/15/2013 7:42:49 PM   
robc04_1

 

Posts: 146
Joined: 1/15/2012
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Thanks!

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RE: Recreation Centers Help - 3/17/2013 9:11:53 PM   
jpwrunyan


Posts: 558
Joined: 12/3/2011
From: Uranus
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You forgot to add Colonization Modules. Those also don't stack, sadly.

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