Charles22
Posts: 912
Joined: 5/17/2000 From: Dallas, Texas, USA Status: offline
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chanman: I agree, basically, for one problem the game has, is that Tiger crews are taken from a national pool in SPWAW, and they aren't attempting to put crews individual to the type of tanks, so that Tiger crews might've typically been 85 rating, while the national pool might be at 65.
In the last quote I copied from FPrado's, I founf this one MOST interesting: quote:
The most favorable range is 1,200 to 2,000 meters. The first question that goes through my mind is WHY. "Perhaps" it's because of limited traverse by the Tiger (on that topic check this from FPrado's: quote:
To quickly traverse the turret on to a target, the Tiger II was outfitted with a hydraulic motor for the turret drive. The speed at which the turret was traversed under power was dependant on the engine speed and selection of a low or high range by the gunner. With the high range power traverse engaged and the engine turning over at 2000 rpm, the turret could be traversed through 360 degrees in 19 seconds. At maximum allowable engine speed of 3000 rpm, the turret could be traversed 360° in less than ten seconds. The hydraulic traverse enabled coarse laying in order for the gunner to quickly get the selected target within the sight picture. , but I wonder if there's not another reason. Though they were speaking about gun effectiveness, were they really speaking about "ideal range" for the KTiger to be operating in, in other words, other things besides gunning are being taken to mind. If that is so, I would imagine it would be because they probably felt the side armor could withstand most AP fire up to 1200m, and when you consider a slower traverse that adds to it. But a 10 second traverse, possible, wow!
As to AmmoSgt's last comments, if I could apply them to the report of the KTiger destroying with a mere 18 rounds, 5 T34s at 2500 to 3000 range, with three moving, I would have to guess that the conditions he describes were precisely the conditions that KTiger shot from. For one thing, why shoot at a tank 3000m away if something is closer, and if something isn't closer, then obviously nothing was able to exchange fire with it, so it was under the most ideal conditions. Of course this game doesn't allow visibility beyond 2250m anyway. A distinct advantage for the general German tactics isn't accounted for (being able to fire long-range with some rear units, outside the reach of other tanks' main gun). Fortunately for the Germans at shorter range the slower turret traverses aren't taken into account from what I can see, but then the KTiger could 'manage' 10 seconds so how would you account for that (faster than the Sherman in that case)?
Another thing strikes my attention when you examine the Tiger chart on FPrado's site. Notice the one about gunnery and notice the shot at "arc" for the longer ranges. So, to relate the story of the 5 T34s knocked out I come with the conclusion that it's possible that if the targets were the basically square PZIVH, that the shots might've failed to penetrate, whereas it would work on a T34. Why? Because the trajectory of an arced shot had to come in from perhaps anywhere from a 10 to 45 degree angle, unlike at shorter ranges. If the shell comes in at say 45 degrees and the armor hit is sloped that amount it's a flat hit, whereas a target with a 0 degree slope would be better off. Actually, if hit, a T34 at 3000m may had been worse off than a Sherman being hit at 2000m (considering armor and slope only and not other factors).
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