obvert
Posts: 14050
Joined: 1/17/2011 From: PDX (and now) London, UK Status: offline
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quote:
@obvert - Thanks, but I seriously doubt that I am killing his lift capability. The problem with these scenario's is that the Allies get supplies too easily and there is no transportation of raw materials. Consequently, they have the whole OOB as lift. Fionn laughs when he tells me he has loads of ships just idle because he can't find a use for them. I know this is part of his psychology but I know the Allied OOB too ... I'm sure he has a ton of shipping just waiting to unleash the forces at Darwin on the DEI. So, I have decimated the Allied naval and merchant forces to this point but this is a drop in the bucket as far as I can see. Even with an amphib invasion on say Sumatra, my substantial naval forces would expend all their ammo before all the ships are damaged ... And he doesn't need naval. He can walk to Singapore and Shanghai ;-) I wouldn't think twice about his comments. I'm sure he does have ships, but what kind? The 12knot AK and small xAP aren't going to do much for him. Where will his necessary shore bombardments come from? As you get into the mid-43 time period he'll start to get more, but that'll be when he wants to be moving quickly and will be trying with inferior shipping as he doesn't have anything else. He can't walk to Malaya if you don't want him to. The terrain around Moulmein to Chang Mai is perfect for a long stand. I've held three times my raw AV in Burma for 8 months longer than I though possible even during 44. He needs more than 3 times your AV in +2 terrain if you've built forts and have supply, and especially if you have good HQs and some arty with you. As for your DDs, you're using a lot of various types in one TF which isn't optimal. Especially those tiny DDs like the Kuri and Karii. I see those as really only for small raiding TFs, ASW and escort duties. I'd rather not have as many in the TF than have those, because putting them there against any significant opposition just means they're gone but also might mess up the usefulness of other ships in terms of best firing distances during those battles. They have a TT good to only 8k yards and only have a few 12cm guns. I've been advised several times that smaller TFs are usually more effective, especially at night. I've noticed a difference since I took this on. Time and again you will face Nemo's attempts to dramatically seize initiative by throwing as much as he can at you. This cannot be sustained. Even the Allied OOB can't make up for the kinds of losses he has taken and continues to take if you stand strong and move up in the box, don't' buckle when he throws you a curve, and take a hit on the back if he throws inside. It's all designed to get you flustered and demoralized, as you know, but if he hits you with a pitch you still get the base.
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"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
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