O de B
Posts: 136
Joined: 3/28/2000 From: France, Paris Status: offline
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Chanman, SPWW2 is in a way where everything began (i hope i won't be flamed ).
First some cool people at The Gamers Net made an add-on to SP2 that was called SP2WW2 and was adding WW2 icons & OOBs to SP2. Then these guys got permission from SSI to rewrite the SP2 code and made a new game : SPWW2. After the first version all of them wished to go further but some sticked to the SP2 DOS engine while others began to work on the SP3 code and ported it to Win9x : SpWaW. They reworked everything and as for me especially the armor penetration model, but some other will prefer the new sounds and internet play. So now you have SPWaW originally from the SP3 engine by Matrix and SPWW2 (v4 by now) from the old good DOS SP2 engine by the SP Camo Workshop. Certainly both do their best to have what they think is the best SP possible ever. For some obscure reason there appears to be a rivalry and not only friendly competition between the 2 teams and probably that's why Windo got flamed in that forum. Well, especially as for some hot supporters. I've noticed that the V4 of SPWW2 was offering the possiblility to use SPWAW instead of SP2/3 CD to run so i don't think there is a real war between the 2 teams in their whole. I always wished Matrix and the SP Camo to work a bit more together. But these things are not always possible... i don't lay blame on anyone here. Sometimes you just can't work with someone, that's all.
But probably David Heath, Paul Vebber or Wild Bill can explain once more what happened They already did a lot before ...
As for the games SPWW2 had IMHO only 3 nice features lacking to early SPWaW. (compare to the far more number of cool features in Waw) I'd say :
1. The SP Camo reworked the artillery shell pattern drop so it looked cirular and not linear like in SP 1-2
2. The AI opfire seemed to be able to pick up targets more efficiently. For instance i once had a PBEM with a friend. I tried to waste Opfire shots from my opponent's AI with HT and trucks, drawing only a few shots. But when my tanks shown up each of them was drawing as many shots as the whole HT company before
3. One of my friends told me it was handling infantry a little better than WaW.
For armor modelling we both think SPWW2 is no match for WaW.
Now with the new opfire routine in SPWaW the 2nd point is probably more useless, did not had a PBEM since so i can't tell for when it is disabled.
The 3rd point can be easily tweaked with inf thoughness so it's not an issue anymore.
The 1st point may still be valid, i did not play senarii with arty for a while.
As for bugs there were still crashes in SPWW2 v3, and v4 is more stable, exactly like WaW 4.5 is better than 4.0 that was also better than 3.0 etc.
One last thing : you should be able to download and try SPWW2 from spcamo.thegamers.net. or www.thegamers.net. There is a little editing to do to enable it to play with WaW instead of a SP2/3 CD. Read the manual for Win9x shorcut also. For some funny reason, the installer for this DOS game does not work under DOS so you'll have to put it on a Win9x PC
[This message has been edited by O de B (edited February 13, 2001).]
[This message has been edited by O de B (edited February 13, 2001).]
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