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- 1/7/2003 5:13:23 AM   
Frank W.

 

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[QUOTE]Originally posted by AlBW
[B]At the scale Fulda'85 operates, which is company/battalion you won't find these things, Frank. Also, at the area & operations you want covered, it truly would be a "monster" PC game. I suggest you find something on the divisional level to suit your wishes.
[/B][/QUOTE]

i don´t know any game of divisional level with the WW3 theme, except the old SSI + SSG stuff.

and i don´t said, that fulda gap is a bad game, but it could be much better. for shure (if i got time during my SPWAW seesions) i will try it again, because it was not cheap over here as US import.

(in reply to Fred98)
Post #: 31
- 1/7/2003 5:46:34 AM   
SLAAKMAN


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"Why has ASL never been brought to the PC?

IT HAS BEEN SARGE! ITS CALLED CLOSE COMBAT!


http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=182&item=2085580949

GET IT AND MEET ME ON ZONE.COM, MSN MESSENGER OR MILITARYGAMERONLINE AND PUT UP YER DUKES!
SLAAKATTAK

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Post #: 32
- 1/7/2003 6:13:08 AM   
Les_the_Sarge_9_1

 

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Hmm

Well I would be inclined to disagree about CC being the "best" made for PC emulation of ASL, but that is because I think Steel Panthers is better at emulating ASL.
Although the most important detail is to remember, that if one uses VASL, they don't actually need to look for an emulation of the game. They can play the actual game.

That option though won't be for everyone.

I have as yet, not had any success ferreting out copies of CC for sale.

At this time though, I am inclined to probably assume I missed the boat, and go with checking out Close Assault when it is released.

I have reservations I will be sold on it entirely though. It's not my bag (which is hardly a well kept secret eh hehe).

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Post #: 33
- 1/7/2003 7:58:06 AM   
SLAAKMAN


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DID YOU CHECK THE LINK TO EBAY ABOVE SARGE?

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Post #: 34
- 1/7/2003 8:09:45 AM   
Les_the_Sarge_9_1

 

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Ebay is not an option to me normally. Financial based limitation though. Credit cards, don't have them eh.

When I buy something online, I usually do it by proxy. Real nuisance, but I have a system that seems to work for me. My system's name is Margaret by the way.

Hmmm looking at threads I have seen here and there though, looking at responses I have gotten here and there,

Then there is the name of the thread "why wargaming can never grow", hmmmm.

Weeds grow, but no one likes weeds much.

I can only say, that I started with board game wargames, and indications are I might end with board game wargames potentially too.

Some days, I feel a bit flustered with the world of computer wargaming. I am sometimes just glad I have a life time of board game wargames, that will always be there.

I am occasionally hard pressed to say if I care if computer wargaming has any future at all.

My board game wargames will always be better in my opinion.

The future of computer wargaming will be what it will be, but it won't do much to harm me if tomorrow it all just disappeared.

_____________________________

I LIKE that my life bothers them,
Why should I be the only one bothered by it eh.

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Post #: 35
You're missing an important point... - 1/7/2003 8:52:22 AM   
KG Erwin


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...in that, it has been shown that the majority of wargamers play their games solitaire (against whatever AI is provided by the game developers), rather than playing PBEM or playing online, despite the best efforts of the publishers (Microsoft being the prime example) of pushing players into online gaming communities. This attempt to force the gaming demographic (whatever that is) to avoid playing against the computer is , to my mind, simple laziness. The issue isn't beauty of presentation or game mechanics--the issue is addressing the players' wants. The players want a competent computer opponent, and in modern gaming design, that is too often the last issue to be considered, simply because it is the most difficult to achieve. I, for one, am sick to death of beautifully presented games that are great to look at but, once you get to know them, are boring and intellectually decrepit (sounds like a few of my old girlfriends.) This is the true reason that wargames may have a tough road in future--my God, the US military has simulations that would put stars in the eyes of the grognards out there. That's the technology that has to be captured for the consumer market--the US Army made a very feeble attempt, but give us a game/sim that recreates the challenges of COMMAND, not just aiming at the baddie and blowing him away.

(in reply to Fred98)
Post #: 36
Re: You're missing an important point... - 1/7/2003 10:02:48 AM   
pasternakski


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[QUOTE]Originally posted by KG Erwin
[B]...in that, it has been shown that the majority of wargamers play their games solitaire (against whatever AI is provided by the game developers), rather than playing PBEM or playing online, despite the best efforts of the publishers (Microsoft being the prime example) of pushing players into online gaming communities. This attempt to force the gaming demographic (whatever that is) to avoid playing against the computer is , to my mind, simple laziness. The issue isn't beauty of presentation or game mechanics--the issue is addressing the players' wants. The players want a competent computer opponent, and in modern gaming design, that is too often the last issue to be considered, simply because it is the most difficult to achieve. I, for one, am sick to death of beautifully presented games that are great to look at but, once you get to know them, are boring and intellectually decrepit (sounds like a few of my old girlfriends.) This is the true reason that wargames may have a tough road in future--my God, the US military has simulations that would put stars in the eyes of the grognards out there. That's the technology that has to be captured for the consumer market--the US Army made a very feeble attempt, but give us a game/sim that recreates the challenges of COMMAND, not just aiming at the baddie and blowing him away. [/B][/QUOTE]

Excellently put. I believe that, if computer wargame designers were to put more effort into revolutionizing AI design and less into figuring out how to attach cutesy animations and noises to their products, they would go a long way toward solving their survival problem.

Those of us who have taken wargaming as serious fun for a long time are not stupid. We prize competency over cuteness, substance over style, every time. If you need to appeal to a mass market, you lose us. Yet, in doing so, you lose the heart of your own games. Eventually, you lose anyway. You cannot outrun or outgun the kicky cult copiers of realtime crap. We are not many, yet we are loyal. We do have value as keepers of the faith and spreaders of the word.

Much of the malaise (and lack of sales) that beset the fledgling computer wargaming business was due to a gross mis-evaluation of the market leading to a terribly wrong turn in game design. When Grigsby's early designs gave way to the pap of the mid-nineties, the handwriting was on the wall. Matrix/2by3 are the Phoenix hope for the future, yet unsettling signs are beginning to show themselves. Don't lose the hard core. Pretty doesn't always translate into profit. You are never going to command much more than a niche market. Remember where you came from. Build it and they will come ...

By the way, KG, do you still have the phone numbers of some of those girls...

_____________________________

Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.

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Post #: 37
- 1/7/2003 11:35:26 AM   
Brigz


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[QUOTE]Originally posted by Les the Sarge 9-1
[B]
Some days, I feel a bit flustered with the world of computer wargaming. I am sometimes just glad I have a life time of board game wargames, that will always be there.

I am occasionally hard pressed to say if I care if computer wargaming has any future at all.

My board game wargames will always be better in my opinion.

The future of computer wargaming will be what it will be, but it won't do much to harm me if tomorrow it all just disappeared. [/B][/QUOTE]
Here's the future of real computer wargaming. It's called Vassal. You can play [B]any[/B] wargame, and, move the counters and roll dice just like a wargame on your table. You can play over the internet or by email or solitaire. And it's free. Sure it requires some work to make the modules, but they can be as simple or complex as you wish. And if you don't have any artistic skills (personally I think all wargamers have above average artistic skills), then there are people like me who get off making the modules. Below is a screen shot of my War and Peace module that I hand painted with Paint Shop pro. Took a little time, but I enjoy that kind of thing. Kinda like making and painting models.



Here's the website: http://www.vasl.org/vassal

I think this has very good potential. While I like Aide de Camp 2, it plays too much like a computer program. Vassal is played just like a real boardgame on top of a table.

Anyway, it's another alternative and the only way to play a traditional wargame on the computer.

_____________________________

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Post #: 38
- 1/7/2003 5:50:30 PM   
SwampYankee68


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[QUOTE]Originally posted by Marc Schwanebeck
[B]Wrong, wait for Combat Leader ;). It´s a matter of what the engine is capable of ;).

Fact is with graphics like in the screenshot posted it´s very hard to attract new people for the game. With "new" I mean people that are potentional wargamers, everybody that is allready a hardcore wargamer knows HPS and that they produce pretty good games. These hardcore wargamers will forgive the lack of "new and nice" graphics, people that are potentional wargamers need something to be attracted or persuaded to actually spend their bucks on something that they consider the "might" like to play. That is in a lot of cases screenshots, wether on a box on on the website. [/B][/QUOTE]

Graphics aside, The Panzer Campaign engine is getting rather moldy. I looked forward to and bought Fulda Gap and was extremely dissapointed in the engine - move or shoot, wait an interminable length of time while counter and op fire is resolved, repeat - the larger scenarios made me pull my hair in frustration. No way to speed up the resolution of op and counter-fire, or the replay of your opponent's turns. I stopped playing it. I had purchased the game for it's subject matter after having looked at the screen shots, knowing what I was getting in that department. It was the gameplay, the engine, that killed that one for me. The SB Vietnam games have some questionable design decisions in the gameplay vs reality area as well. That said, I know it is a matter of preferance when it comes to some games, those of HPS especially. Games like Battlefields and Korsun Pocket, Close Assault and Combat Leader, Flashpoint Germany, WitP, and others Matrix is working on, which will hopefully combine the great looks we can already see and the great gameplay we expect from the forum info we've read will bring more fresh blood into our hobby I'm sure, as Uncommon Valor and the Combat Missions already have. Just one gamer's opinion.

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Post #: 39
- 1/7/2003 8:12:13 PM   
AlBW

 

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[QUOTE]The Panzer Campaign engine is getting rather moldy[/QUOTE]

An oft-repeated phrase that has now become almost cliche. In comparing the first in the series with how the latest game looks, one can see how the PzC engine has evolved & improved. For instance, you complain about how the A/I processing takes an interminable amount of time. That issue has been resolved with the addition of a "fast AI" setting and has been retrofitted to Smolensk '41 and both of the Modern Campaign games (of which Fulda '85 is one). Of course, the other games in the series will be updated as well. So, maybe you can see where I think that staements such as yours to be totally wrong. Don't think I'm singling you out here as the reviews of the Panzer Campaign series over at wargamer.com say the same thing you do about the engine. I think they're totally wrong, too.

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Post #: 40
- 1/7/2003 9:21:29 PM   
SwampYankee68


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No offense, just an exchange of ideas. Now, as I didn't remember that option, I just booted Fulda up to look for that option. Do you mean "Continuous Action" from the "setting" commands? I couldn't find "Fast AI" anywhere. If you meant "continuous action", it doesn't speed anything up, it just means you don't have to hit the "OK" button after every report. An improvement to be sure, but I still don't like the way the game plays out turns. Even with the sound off, it seems like it is pausing during op fires/defensive fires. I like how the SB games handle it in a faster manner, but understand it has less info to convey in it's reports.
Our points are equally valid, because they are preferences.

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Post #: 41
- 1/7/2003 10:00:02 PM   
Les_the_Sarge_9_1

 

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I was going to say something like what Dave said, but that graphic outdoes whatever I might have said in spades.

Grognards have spoken, and what they said was, no damnit we DON'T want RTS or RTT or Continuous time or shooters or any of all that.

The people that want those things are the same people that DO want Command and Conquerish games.
You will get a mix of hybrids with any hobby. But it is time to fish or cut bait.

I just want my computer to allow me to play a board game conveniently.

I have played games by email. It has not been satisfying.
The person is somewhere else, in a different timezone, or differing workshedule or lifestyle or daily routine.

I know plenty of guys that play Everquest type games online and Battlefield 1942 type games online.
And not one of them would want you calling them a wargamer.
I am a wargamer.
I would not play Everquest if you provided me with a free account and free software. BF42 looks fun, but don't expect me to want to play it for several hours each day. Heck I don't even play Steel Panthers for more than a couple of turns at a time.

I have debated the merits of this game or that game till I have lost sight of why I would even care who won the arguement.

I am looking for the perfect mix of computer wargames.
Right now I have Steel Panthers for driving tanks around.
I have Operational Art of War (soon to be Century of Warfare when the mail arrives) for my operational gaming fix.
And I have Axis and Allies or Strategic Command for my grand strategy fix.
I would like to add Combat Leader, because I am thinking it will be a cleaned up tank game for me (Steel Panthers is great but it is still a patched up DOS game).

After that, I might never buy another computer wargame ever eh. There is only so many ways to make a wheel. After I have all these games, I might as well just accept that I own all I need and stop insisting I need more.
I can play ASL (the best wargame in existence by any judgement)via VASL.
I can play A3R via Warpplanner (the best grand strategy wargame out there).
With Century of Warfare I can mimic every board game I have to some extent.

All I want now, is evidence programmers are going to make software that has an AI that is actually as smart as my buddies.

A computer wargame, that is as difficult as my buddies, currently doesn't exist (in any mode).

So I could care less what your images look like and what the sounds sound like. I am not interested in your art full screen shots if the game is no challenge.
The game has to be the same as playing my buddies, or I will choose playing my buddies.

I recently played a Long Campaign in Steel Panthers. 43 battles later and 37 of them decisive victories, and at places like Stalingrad, tells me that even my beloved Steel Panthers falls far short of having a great AI.
The Mega Campaigns are a lot better first time round though.

Blah blah blah endless friggin speil.

Guys (you programmers), stop trying to make wargamers out of people that don't want to be wargamers. And stop trying to make grognards into mass market non wargamers.
And you hybrids, get off the bloody fence.
As Bush said, either you are with us, or you are against us.

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Post #: 42
- 1/7/2003 10:09:04 PM   
AlBW

 

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Swamp_Yankee - take a look again under the menus. Don't have the game in font of me now, but believe it is under the menu with the other A/I settings. Believe it is at the bottom of the list and specifically says "Fast A/I". For a site that provides excellent support for HPS titles (and others too) check out http://theblitz.org

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Post #: 43
- 1/7/2003 11:13:34 PM   
SwampYankee68


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AIBW,
OK, I'll check again. Thanks for the link, too.

Later - Checked again - definately not there. Perhaps in a future update....Still have to check the Blitz, though.....

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Post #: 44
- 1/7/2003 11:38:16 PM   
AlBW

 

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Swamp-Yankee - Just thought of another option. Hit the F8 key. This achieves the same purpose.

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Post #: 45
- 1/8/2003 12:22:29 AM   
CCB


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[SIZE=4]THANK YOU AND GOD BLESS YOU DAVE BRIGGS!!![/SIZE]

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Post #: 46
- 1/8/2003 8:34:17 AM   
Brigz


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[QUOTE]Originally posted by CCB
[B][SIZE=4]THANK YOU AND GOD BLESS YOU DAVE BRIGGS!!![/SIZE] [/B][/QUOTE] God bless Rodney Kinney for creating the Vassal program.

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Post #: 47
- 1/8/2003 10:33:54 AM   
Les_the_Sarge_9_1

 

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Dave who do you have doing your PR eh?

I mention VASL all the time, but you get all the blessings hehe.

Darn cute pictures, hey I posted the link first on this thread too:(

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Why should I be the only one bothered by it eh.

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Post #: 48
- 1/8/2003 12:21:11 PM   
Reiryc

 

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quote:

So there is little point trying to get rich off of me. I will only buy at best one computer game out of an entire years market potential.


I believe that this is yet another reason why wargaming will never grow....

Too many in the crowd like this unfortunately. Wargaming is not just a hobby for us. It's also a business for the other guy. If he isn't making money, then what use is their in continuing to make new games, whether for the board or the pc?

Reiryc

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Post #: 49
- 1/8/2003 4:40:10 PM   
Marc von Martial


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[QUOTE]Grognards have spoken, and what they said was, no damnit we DON'T want RTS or RTT or Continuous time or shooters or any of all that.[/QUOTE]

Ah, the Grognards have spoken :rolleyes: . I wonder when eyecandy is soooo disturbing why "Grognards" waste time painting miniatures , built nice dioramas, all that other "unnecessary" stuff. They could rather use a paper box that says "Tank" on it and another paper box that says "hedgerow". I wonder why Avalon Hill made such nice maps for ASL, They could rather sketched it roughly on grey paper. I wonder why they added such a nice rule book. I wonder why they didn´t use all the ressources they "wasted" with eyecandy and made some rules that you actually can manage to teach somebody in a few hours, and don´t have to sent him in a 2 weeks ASL boot camp.

[QUOTE]Guys (you programmers), stop trying to make wargamers out of people that don't want to be wargamers. And stop trying to make grognards into mass market non wargamers.
And you hybrids, get off the bloody fence.
As Bush said, either you are with us, or you are against us.[/QUOTE]

What a load of crap, excuse me. But exactly this attitude will one day kill wargaming. Yes, also your beloved boardgaming. This excentric and elitist "I´m a real wargamer" , "I´m a real grognard" "All you others a just stupid flashbanger" stuff was and still is allways killing me. Give me a break. It proves me that you have no idea of the business. We only do wargames for the "real wargamergrognards" ? Okay, we can do, but then we will possible just release one game and after that look for a job that actually pays the bills. Hell, even now it doesn´t pay the bills. Pleasing both parties is the way to go.

[QUOTE]programmers are going to make software that has an AI that is actually as smart as my buddies.[/QUOTE]

Not that I would mind a strong AI, but if somebody really manages to do this he wouldn´t end up making wargames ;). He would probably ne in Stockholm now and receive the Nobel award.

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Post #: 50
- 1/8/2003 5:00:21 PM   
BrubakerII


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[QUOTE]Originally posted by Les the Sarge 9-1
[B]And you hybrids, get off the bloody fence.
As Bush said, either you are with us, or you are against us. [/B][/QUOTE]

Hey Les that's pretty tough I reckon. I am one of those hybrids and don't see why that is a problem? I've played all the boardgames, grown up with SSG and Sid Meier's stuff on the C-64, so by some standards this makes me a tentative grog right? So now just because I own a $600 video card and have a penchant for pretty pictures created on it, I don't understand why it is too much to expect some use out of it :confused:

I think there have been some valid points made in this thread about why graphics in some games are sub-standard (from personal points of view), but to say a game doesn't need art in 2003 is like saying we don't need a telephone or the internet. I think for the community to expand, we definately need better graphics in our products, good online support and lots of younger players.

As far as what is important in a game, I don't think anyone here would deny that gameplay is the highest on the list, but surely in this day and age that is a given? Even a game doesn't have at least that it is not worth the discussion. Decent artwork then probably comes a close second in importance. Would you buy a car that drove like a mustang if it looked like a Fiat ;)

Personally although I loath poor graphics I have tended to purchase some of these products anyway to support a company/publisher/developer etc. Of course not everyone would agree with this reasoning and that is a personal choice. But please lets not say games don't need artwork to succeed.

My 2 cents.

Brubaker

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Post #: 51
- 1/8/2003 8:27:38 PM   
AlBW

 

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Just to unruffle any feathers and more clearly state my views, good graphics ARE important in wargames, they just aren't THE most important.

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Post #: 52
- 1/8/2003 9:48:24 PM   
brent_2

 

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Gawd - this is like discussing modern art :D

graphics and presentation are incredibly important. On cardboard or on a computer screen.

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Post #: 53
- 1/8/2003 10:53:12 PM   
Les_the_Sarge_9_1

 

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Well to answer two points that were raised.

To say that people won't get rich off wargaming is not saying anything.

If I had the needed time (cause it takes a lot), and the needed skills (I can accept that I don't have the needed skills to publish even a board game), and the desire to raise the funds (because it is about cash to some extent), I still would only design and market a wargame just because I like them. I would never start out doing it to make a profit. I would only do it because it is a hobby interest.

Matrix is currently showing how to run a business if obvious indications are anything. You don't concentrate your efforts on just one way to make money.

I am not even remotely interested in suggesting Matrix pin all their hopes on one game at a time. It is a bad idea if a business is the end goal.
For this reason, I am not about to suggest they "hurry up and finish Combat Leader". Because the world doesn't revolve around Combat Leader of its fans.

But I am also not about to sympathise with any individual, that is trying to make a living off of Wargaming. There isn't now a market, and there never will be a market sufficient to make that anything but a foolish notion.
I can say that, because after 25+ years of wargaming, and 12 of that with computers in the equation, it has never once been a big market. There was no "glory days" where large unit sales were the norm.

So if the idea is to be a businessman, and I DO have business experience, then all I can say is, keep wargaming a hobby, and find something else to do to bring in the cash.
A business can do almost anything to bring in cash, and have wargaming as a sideline.

But because Wargaming is a small niche market now, and was a small niche market since it has been a market, I see no reason to assume it is in any danger if tomorrow wonder of wonders, it is still a small niche market.

5 years from now, it would not annoy me a bit, if Matrix was known for some cutting edge technology software that was barely connected with wargaming.
I won't begrudge Matrix in any way for making logical business choices, if the choices are about making money.
Matrix gave me a really nice fixed up game in the form of Steel Panthers WaW. They owe me nothing though. Why the heck would they though.

If tomorrow Matrix announced it was dumping wargaming altogether as it was just not profitable, I would wish them well. There would absolutely no ill feelings from this gamer.

Now on the subject of Grognards hehe, well I am happy to be one, and telling me what I am is silly, I already know.

Comparing a simple even if well drawn artwork mapboard in ASL with excessive graphics design in a computer game though is accomplishing nothing.
Comparing excessive graphics with the physical challenge of assembling a physical tank model is also equally silly. That's not apples and oranges, one is a fruit and the other is not even a plant by analogy. The comparison is pointless.

When you make a board game map, its finite, its drawn and then it remains. It is unchanging, and it can be used until hell freezes over. It doesn't get uprgraded, and it is not subject to the whim of technological advances. it is drawn as best as possible, then it remains.
The boards would function equally well if drawn with crayons though, I know, because I have drawn a few, and they work as well. But it is more fun using something drawn by a better artist.

With models hmmm, well there are myriad ways to make software wargames. Turn based RTS RTT Continuous tactical scale grand strategy. Lousy interfaces, awesome interfaces, large file sizes small file sizes. On cd on 3.5 even on 5.25 disks. Lousy graphics and graphics that don't know when to quit.
Models come in a box usually, and as a bunch of parts on a sprue tree usually, and are made out of plastic generally, although resin is out there was well. And you can assembly hasty or take your time. You can paint them or not. You can add decals or not. You can buy usually exceedingly expensive super detail parts if you are made out of cash, but most modellers won't use that stuff (even I can't say I can indulge that stuff realistically).
But through it all, a model will only look as good as you make it, and the challenge is to make it look acceptable, but most don't really care.

It's the most don't really care that is important here too.

Now I am sure this has been gawdaweful a tedious read, I will be surprised if most have made it this far.

Fact one, I AM a grognard, so if I say a grognard wants such and such a thing, it's worth remembering a grognard said it.

Fact two, I like board games more than any software wargames. That said, it is unlikely you will be able to add sufficient graphical thrill to matter to a grognard.
Because I am a grognard, and I just said so.

Fact three, if board games were indeed dying out as a hobby, then there would not be more board games being released.
And when I walk into a gaming store, I see new titles. Same small numbers, but we have already established why there are such small numbers. We are remember a niche market.

Fact four, if people were capable of saying that computer wargames were an improvement over board games, then people would not be insistent on making software to play board games on their computers.
I would rather play a proven board game online than any software wargame online in some cases. Because the board game in many cases appeals to the grognard in me more.

One reason that an ASL board can look as nice as it does, was because it was drawn with the aid of a computer. But in that case, the computer was just a publishing tool, it wasn't required to play the game.
I do not expect the graphics in ASL to go any further though, a static image can only go so far. The software used to draw them might get easier to use, but the end picture will be the same.

It's a pity this has not been applied to computer wargames. The hardware as gotten more powerful, but the games insistence on getting flashier and flashier, means that the power of the computer is being squandered on prettier pictures, while the game has remained the same.

I have Patton Strikes Back as one of my oldest computer wargames. It came on both 5.25 as well as 3.5 low density disks. Currently it is a puny data file I store on a cd.
It had a nicely drawn map, and the units were all just stylised arrows denoting current stance. I will stack that game up against anything just released on the market today.
And for once reason only, I have no reason to think anything today will be any more challenging to play. They might look prettier, and they might have nice looking animated images, but the game won't be any harder to beat.

That game came out about 1990. I personally don't think games have gotten any harder since. Only more expensive on my wallet, more demanding on my hardware, and larger in file size. But certainly not harder. And therefore certainly not better.

As a grognard, I will have just as much fun playing Patton's Strikes Back as I will playing Combat Leader. I might even use as much time executing a turn in each game.

One last thought here in my long winded ramble. Wargamers make wargamers, not wargames.
You will never make a non grognard a grognard with a pretty package.
can interest a person in a wargame regardless of how dull looking to an observer merely by making the experience appealing. Maybe that's just me, but I am after all a grognard, who better to make another a grognard than a grognard.

_____________________________

I LIKE that my life bothers them,
Why should I be the only one bothered by it eh.

(in reply to Fred98)
Post #: 54
- 1/8/2003 11:16:29 PM   
SwampYankee68


Posts: 1186
Joined: 5/8/2002
From: Connecticut, U.S.
Status: offline
[QUOTE]Originally posted by Marc Schwanebeck
[B]Ah, the Grognards have spoken :rolleyes: . I wonder when eyecandy is soooo disturbing why "Grognards" waste time painting miniatures , built nice dioramas, all that other "unnecessary" stuff. They could rather use a paper box that says "Tank" on it and another paper box that says "hedgerow". I wonder why Avalon Hill made such nice maps for ASL, They could rather sketched it roughly on grey paper. I wonder why they added such a nice rule book. I wonder why they didn´t use all the ressources they "wasted" with eyecandy and made some rules that you actually can manage to teach somebody in a few hours, and don´t have to sent him in a 2 weeks ASL boot camp.



What a load of crap, excuse me. But exactly this attitude will one day kill wargaming. Yes, also your beloved boardgaming. This excentric and elitist "I´m a real wargamer" , "I´m a real grognard" "All you others a just stupid flashbanger" stuff was and still is allways killing me. Give me a break. It proves me that you have no idea of the business. We only do wargames for the "real wargamergrognards" ? Okay, we can do, but then we will possible just release one game and after that look for a job that actually pays the bills. Hell, even now it doesn´t pay the bills. Pleasing both parties is the way to go.
[/B][/QUOTE]

Well said, and I agree. You can't survive selling niche games. I want Graphics and gameplay, if I can get the graphics without giving up the gameplay.

_____________________________

"The only way I got to keep them Tigers busy is to let them shoot holes in me!"

(in reply to Fred98)
Post #: 55
- 1/9/2003 12:14:28 AM   
Marc von Martial


Posts: 10875
Joined: 1/4/2001
From: Bonn, Germany
Status: offline
Les, most of you longbreathed monolog shows me that you don´t really see the points here.

[QUOTE]To say that people won't get rich off wargaming is not saying anything.[/QUOTE]

How stated that? My reference to "paying bills" was in a totally different context. A context that you didn´t get which proofs the following line:

[QUOTE]I am not even remotely interested in suggesting Matrix pin all their hopes on one game at a time. [/QUOTE]

My point was, that if we would do games that appeal to the "grognards artistic demands" (as defined by you, who speaks for them grognards), we would end up doing one (as in "single") game and after that pack our stuff and look for another way to pay a part of our bills. What simply means, we wouldn´t earn ****. But then earning money is necessary to keep for example this wonderfull forum running (server costs, bandwith etc. etc.), it is necessary to buy software to actually be able to make games, it is necessary to buy reference material and pile up a library of military books. Etc. etc.

quote:

But I am also not about to sympathise with any individual, that is trying to make a living off of Wargaming. There isn't now a market, and there never will be a market sufficient to make that anything but a foolish notion.
I can say that, because after 25+ years of wargaming, and 12 of that with computers in the equation, it has never once been a big market. There was no "glory days" where large unit sales were the norm.


There are actually people that make a living of it. They don´t get rich, but they can live from it.

[QUOTE]So if the idea is to be a businessman, and I DO have business experience, then all I can say is, keep wargaming a hobby, and find something else to do to bring in the cash. A business can do almost anything to bring in cash, and have wargaming as a sideline.[/QUOTE]

I think you don´t have the slightest idea what is involved in developing a game. If that would be the credo then there would be no wargames. Well maybe there would be a few released, every 5 or so years maybe.

[QUOTE]Comparing a simple even if well drawn artwork mapboard in ASL with excessive graphics design in a computer game though is accomplishing nothing. Comparing excessive graphics with the physical challenge of assembling a physical tank model is also equally silly. That's not apples and oranges, one is a fruit and the other is not even a plant by analogy. The comparison is pointless.[/QUOTE]

Yea right :rolleyes: . I wonder where you made that up. The only thing different is the medium, that´s it.

[QUOTE]When you make a board game map, its finite, its drawn and then it remains. It is unchanging, and it can be used until hell freezes over. It doesn't get uprgraded, and it is not subject to the whim of technological advances. it is drawn as best as possible, then it remains. The boards would function equally well if drawn with crayons though, I know, because I have drawn a few, and they work as well. But it is more fun using something drawn by a better artist.[/QUOTE]

Huh :confused:, what´s the difference to CG grpahics here.

[QUOTE]With models hmmm, well there are myriad ways to make software wargames. Turn based RTS RTT Continuous tactical scale grand strategy. Lousy interfaces, awesome interfaces, large file sizes small file sizes. On cd on 3.5 even on 5.25 disks. Lousy graphics and graphics that don't know when to quit.
Models come in a box usually, and as a bunch of parts on a sprue tree usually, and are made out of plastic generally, although resin is out there was well. And you can assembly hasty or take your time. You can paint them or not. You can add decals or not. You can buy usually exceedingly expensive super detail parts if you are made out of cash, but most modellers won't use that stuff (even I can't say I can indulge that stuff realistically).
But through it all, a model will only look as good as you make it, and the challenge is to make it look acceptable, but most don't really care.[/QUOTE]

So what´s the news here and what´s your point actually?

[QUOTE]Fact one, I AM a grognard, so if I say a grognard wants such and such a thing, it's worth remembering a grognard said it.[/QUOTE]

What or who made you one? Do you have a grognard diploma? Does playing boardgames or all you so often stressed "experience" make you one? Did you visit a grognard school or so? No, you label yourself a grognard and then have the arrogance to speak "for all grognards". You´re quick in using the "most" word and assuming things from hear say. Sorry, but that´s they way I feel here.

[QUOTE]Fact three, if board games were indeed dying out as a hobby, then there would not be more board games being released.[/QUOTE]

I never sayed that board gaming is dying, god beware, what I sayed is that your attitude (the elitist and arogance part I refered too in my previous post) will eventually lead to kill this our hobby.


[QUOTE]You will never make a non grognard a grognard with a pretty package. [/QUOTE]

Nobody sayed that. But you can get "not yet-wargamers" to buy the game by appealing and nice graphics. This person might be a "flashbang kid" that is only lured in by the awesome Tiger on the box and some pretty explosions on the screenshots, but he might lick blood and get interested in the hobby of so called "serious" wargaming. Buying more "serious" wargames, becoming interested in military history even. Eventually it will lead him to become a "grognard" some day. One can just pray not one of your kind. See my point ???

[QUOTE]Because I am a grognard, and I just said so.[/QUOTE]

Actually, yes, you´re one. You have all the characteristics. Bitching, whinning, ranting, "soap boxing" and allways right and never wrong ;)

_____________________________


(in reply to Fred98)
Post #: 56
- 1/9/2003 12:45:29 AM   
IJN_Shinano

 

Posts: 15
Joined: 5/26/2002
Status: offline
[QUOTE]Originally posted by Marc Schwanebeck
[B]Actually, yes, you´re one. You have all the characteristics. Bitching, whinning, ranting, "soap boxing" and allways right and never wrong ;) [/B][/QUOTE]

You hit the nail right on the head with that one.

Very well said, Marc. I don't understand why there are so many people in the world who pretend to know one's "business" without having any real experience in it.

As far as wargaming is concerned, the staff at Matrix *obviously* know their stuff; I *do* hope it pays the bills and makes you happy in your efforts. The Matrix staff has made *me* happy with its games and am confident it will continue to do so.

Don't get too down about the whiners... they're everywhere, no matter what business you're in. And that whining has very little to do with you or your product; too many people bring their own personal problems and conflicts at home/work and project them onto these public forums. Because of those problems, they feel hurt or angry every time someone succeeds or is good at something; it's the credo of "one man's failure is another man's success."

I urge you to continue to speak from the gut. It won't lose you any customers; the most prolific whiners are usually the ones who don't buy the product anyway. And, for certain, they aren't the ones who get hired.

(in reply to Fred98)
Post #: 57
- 1/9/2003 12:50:00 AM   
CCB


Posts: 4208
Joined: 3/21/2002
Status: offline
"Who's the more foolish: the fool or the fool who follows the fool?"
-Obi-wan (Ben) Kenobi

_____________________________

Peux Ce Que Veux
in den vereinigten staaten hergestellt

(in reply to Fred98)
Post #: 58
- 1/9/2003 1:01:12 AM   
AlBW

 

Posts: 40
Joined: 10/15/2002
From: Middle of the center strip
Status: offline
[QUOTE]Don't get too down about the whiners... they're everywhere, no matter what business you're in. And that whining has very little to do with you or your product; too many people bring their own personal problems and conflicts at home/work and project them onto these public forums. Because of those problems, they feel hurt or angry every time someone succeeds or is good at something; it's the credo of "one man's failure is another man's success." [/QUOTE]

Oh my God, Matrix' own resident phychologist. This forum sure is lucky to have you! :rolleyes:

I knew there was a reason I don't hang around here too much, although I thought the drivel was basically confined to the grossly misnamed "art of wargaming" forum.

_____________________________

Al

(in reply to Fred98)
Post #: 59
- 1/9/2003 1:58:59 AM   
IJN_Shinano

 

Posts: 15
Joined: 5/26/2002
Status: offline
[QUOTE]Originally posted by AlBW
[B]Oh my God, Matrix' own resident phychologist. This forum sure is lucky to have you!

I knew there was a reason I don't hang around here too much, although I thought the drivel was basically confined to the grossly misnamed "art of wargaming" forum. [/B][/QUOTE]

Geez. Lighten up.

I wasn't attempting to psychoanalyze the wargaming community. I was just trying to say that that's what some people do: bring their dirty laundry to the forum. I wasn't formulating an amateur thesis on transference... sheez.

If you haven't encountered that behavior outside this forum, count yourself fortunate. But in my experience, it's a behavioral norm for the "know-it-all" style of whiner, no matter the venue.

Anyway, I certainly hope I didn't offend anyone and I [I]certainly[/I] hope I didn't offend you, AlBW, who art all good and deserving of all my love. :rolleyes:

Peace.

(in reply to Fred98)
Post #: 60
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