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All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Scenario Design and Modding >> New map for WITE Page: [1] 2 3 4 5   next >   >>
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New map for WITE - 5/17/2013 5:46:20 PM   
Jison

 

Posts: 66
Joined: 7/1/2009
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Hello everyone

Can I tempt you with a new and completely scratch-made map for Wite?

Edit: It seems I'm not allowed to post links - so just use the one in my signature below if you are interested.


Jison

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Post #: 1
RE: New map for WITE - 5/17/2013 6:05:28 PM   
Oberst_Klink

 

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quote:

ORIGINAL: Jison

Hello everyone

Can I tempt you with a new and completely scratch-made map for Wite?

Edit: It seems I'm not allowed to post links - so just use the one in my signature below if you are interested.


Jison

Bloody awesome mate! I also use your PzC mods and they're brilliant, too!

Klink, Oberst

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Post #: 2
RE: New map for WITE - 5/17/2013 6:34:20 PM   
Peter Fisla


Posts: 2503
Joined: 10/5/2001
From: Canada
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Same here Jison, love you PzC map mods....I'm going to check this one out...looks great based on the preview shots!

(in reply to Oberst_Klink)
Post #: 3
RE: New map for WITE - 5/17/2013 7:12:11 PM   
EisenHammer


Posts: 440
Joined: 9/1/2008
Status: offline
Wow... this is awesome. Thanks for the new map it looks great.

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Post #: 4
RE: New map for WITE - 5/17/2013 7:15:48 PM   
RedLancer


Posts: 4314
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From: UK
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That is a serious piece of work - respect!!!!

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Post #: 5
RE: New map for WITE - 5/17/2013 8:02:58 PM   
HerzKaraya


Posts: 195
Joined: 1/19/2005
From: Madrid, Spain
Status: offline
I´m just downloading it, but the samples look amazing. I alsp have all your PzC Map Mods!
Thanks for the great work

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Post #: 6
RE: New map for WITE - 5/17/2013 8:03:02 PM   
morvael


Posts: 11762
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From: Poland
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Shock and awe.

edit: why did you make two islands out of Hel peninsula?

< Message edited by morvael -- 5/17/2013 8:35:32 PM >

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Post #: 7
RE: New map for WITE - 5/17/2013 9:30:24 PM   
mercho


Posts: 78
Joined: 7/6/2011
From: Rhineland-Palatinate, Germany
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Hello,

Great work ! When unzipping the file it says Zoom2_nogrid TGA.24 is damaged. TGA.24 with hex version is fine.

mercho

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Post #: 8
RE: New map for WITE - 5/17/2013 9:44:45 PM   
KenchiSulla


Posts: 2948
Joined: 10/22/2008
From: the Netherlands
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Very nice job, downloaded and installed

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(in reply to mercho)
Post #: 9
RE: New map for WITE - 5/17/2013 9:45:33 PM   
Emx77


Posts: 419
Joined: 3/29/2004
From: Sarajevo, Bosnia and Herzegovina
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This map have artistic feel and look. I cannot imagine how much time and love went into making something like this. IMHO, it is improvement of stock map in almost every segment. Only thing from original map which I prefer more are tile sets for big cites like Leningrad, Moscow, Berlin...

This map mode also making me sad. Why? Because there are other (war)games crying for good artist. Matrix, Slitherine, HPS are you reading this thread? Hire Jison and give him whatever he wants! For me, map is one of most important factors when deciding whether to buy a wargame or not. First impression really matters and what can have more impact on a first glance than a good map?


(in reply to morvael)
Post #: 10
RE: New map for WITE - 5/18/2013 7:46:45 AM   
goranw

 

Posts: 1551
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From: Uppsala,Sweden
Status: offline

Hi!
This is a fantastic map!
A great work! Details interfere artistically. Fine colouring.
Must have been a lot of working-time behind it.
A real vitamine injection to the superb game.
GoranW

(in reply to Emx77)
Post #: 11
RE: New map for WITE - 5/18/2013 8:07:09 AM   
DerGrenadier


Posts: 106
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Just awesome

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Post #: 12
RE: New map for WITE - 5/18/2013 10:29:35 AM   
Jison

 

Posts: 66
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Ah, I'm real glad you guys like the map!

Jison

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Post #: 13
RE: New map for WITE - 5/18/2013 10:30:48 AM   
Jison

 

Posts: 66
Joined: 7/1/2009
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quote:

ORIGINAL: mercho

Hello,

Great work ! When unzipping the file it says Zoom2_nogrid TGA.24 is damaged. TGA.24 with hex version is fine.

mercho


My guess is that your 24 nogrid tga got corrupted somehow during download. Try downloading again.

Jison

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Post #: 14
RE: New map for WITE - 5/18/2013 10:32:10 AM   
Jison

 

Posts: 66
Joined: 7/1/2009
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quote:

ORIGINAL: morvael

Shock and awe.

edit: why did you make two islands out of Hel peninsula?


Cant say I remember why exactly, but fact is the long narrow waist's of that peninsula are perhaps 50-100 meters wide in reality so I probably thought that was too tiny to display at this scale. I'm sure there are more anomalies like that on the map if one choose to look for them.

Jison

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Post #: 15
RE: New map for WITE - 5/18/2013 10:51:07 AM   
morvael


Posts: 11762
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From: Poland
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In-game picture, lovely:




Attachment (1)

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Post #: 16
RE: New map for WITE - 5/18/2013 11:59:26 AM   
loki100


Posts: 10920
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From: Utlima Thule
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this is fantastic ... thank you

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Post #: 17
RE: New map for WITE - 5/18/2013 3:43:18 PM   
nadia911


Posts: 51
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Status: offline
Thanks Jison, great work

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Post #: 18
RE: New map for WITE - 5/18/2013 3:53:45 PM   
Haplo_Patryn

 

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Awesome!!!

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Post #: 19
RE: New map for WITE - 5/18/2013 4:50:06 PM   
Flaviusx


Posts: 7750
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From: Southern California
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This is a lovely map, and the first map mod I'd actually seriously consider using over vanilla.

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Post #: 20
RE: New map for WITE - 5/18/2013 5:26:32 PM   
Erik Rutins

 

Posts: 37503
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From: Vermont, USA
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Hi Jison,

Very nice work. If you have the time to consider commission work for games, please contact me at erikr@matrixgames.com

Regards,

- Erik

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Post #: 21
RE: New map for WITE - 5/18/2013 5:27:28 PM   
warspite1


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Beautiful

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Post #: 22
RE: New map for WITE - 5/18/2013 7:25:25 PM   
DBeves

 

Posts: 403
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quote:

ORIGINAL: Erik Rutins

Hi Jison,

Very nice work. If you have the time to consider commission work for games, please contact me at erikr@matrixgames.com

Regards,

- Erik


This is excellent - with Ians post at the wargamer about another game and this here its nice and encouraging to see Matrix taking notice of the guys out who do this amazing work ...

that map is just stunning ...

< Message edited by DBeves -- 5/18/2013 7:27:10 PM >

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Post #: 23
RE: New map for WITE - 5/18/2013 8:04:29 PM   
ceremony

 

Posts: 10
Joined: 9/13/2011
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quote:

ORIGINAL: Emir Agic

This map mode also making me sad. Why? Because there are other (war)games crying for good artist. Matrix, Slitherine, HPS are you reading this thread? Hire Jison and give him whatever he wants! For me, map is one of most important factors when deciding whether to buy a wargame or not. First impression really matters and what can have more impact on a first glance than a good map?

Agreed. But it shouldn't make you sad - there is clearly talent to be had out there. Developers just have to be willing to pay for it.

Jison, this map is great. It's the first modded map I have ever downloaded and decided to keep using.

(in reply to Emx77)
Post #: 24
RE: New map for WITE - 5/18/2013 8:06:38 PM   
morvael


Posts: 11762
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From: Poland
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Only downside - Soviet Union looks like paradise on earth :-)

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Post #: 25
RE: New map for WITE - 5/18/2013 11:19:17 PM   
jazman

 

Posts: 369
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From: Crush Depth
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quote:

ORIGINAL: morvael

Only downside - Soviet Union looks like paradise on earth :-)


Just like reality! Now everyone's going to want to move there!

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Post #: 26
RE: New map for WITE - 5/18/2013 11:26:21 PM   
jazman

 

Posts: 369
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This is an epic piece of work.

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Post #: 27
RE: New map for WITE - 5/18/2013 11:39:17 PM   
Uxbridge


Posts: 1505
Joined: 2/8/2004
From: Uppsala, Sweden
Status: offline
Stunning! Almost consider start playing WitE again.

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Post #: 28
RE: New map for WITE - 5/19/2013 12:09:35 AM   
Wolfe1759


Posts: 798
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From: Shropshire, UK
Status: offline
Thanks Jison, absolutely beautiful map.

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Post #: 29
RE: New map for WITE - 5/19/2013 12:51:02 AM   
TJD

 

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Makes you realize anew just how important aesthetics can be to a game. Wonderful work and a gift. Thanks!

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Post #: 30
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