Kayoz
Posts: 1516
Joined: 12/20/2010 From: Timbuktu Status: offline
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quote:
ORIGINAL: whiran I don't agree at a fundamental level in regards to there not being enough profit in bringing a game like Distant Worlds to Steam. You're free to write your own game and put it up for sale on Steam. Telling Matrix that they should do so is, in my opinion, inappropriate. You run your business, let them run theirs. quote:
ORIGINAL: whiran you believe them over some random Internet person. Whom I believe is irrelevant. My position is simple - it's their business, it's their decision. I don't believe it's appropriate for you to tell them how to run their own business. I don't tell you how to floss your teeth. Me criticising your flossing habits is no different from you criticizing their business decisions. quote:
ORIGINAL: whiran I will note that what I was writing about was profit and not revenue. Really? So, why did each and every one of your references point to statements on revenue? If you are aware, as you claim, of the differences - then how is it that the difference fails to arise in a SINGLE one of your statements? quote:
ORIGINAL: whiran I don't think Distant Worlds is at the end of its product life cycle. There is a huge untapped market of people who have never heard about this game. My interpretation of "end of life" is more influenced by the product's ability to generate revenue - in DW's case - through the sale of expansion packs. I've gotten the impression from Erik and Elliot's posts and interviews that DW has gone far beyond it's initial design. So, each expansion is stretching a code base that wasn't designed with the changes in mind. Thus - it's time for a rewrite, thus DW2 is the next logical step. That said, I could be wrong. Only Elliot can say whether or not his code can continue to be adapted to the increasing demands of each expansion. To say nothing of the inefficiencies in his choice of libraries (eg: graphics). quote:
ORIGINAL: whiran The game appears to be at a stage where someone who enjoys 4x type games would be able to pick it up and run with it without encountering major problems or suffering from a terrible UI. At least that is the sense I got from watching Let's Plays on the game but maybe the players were just really familiar with the game and, as such, masked any major issues. In a word: yes (yes, "let's play" videos were too short and failed to encounter many of the major issues (too lengthy to mention here) - though to be fair, that's not what they were made to address) quote:
ORIGINAL: whiran Graphics have been proven to be of lesser concern for many gamers with games such as Terraria doing extremely well. It's not the lack of flashy graphics that people are complaining about, or few that I've seen. It's mainly the amount of processing of the graphics that the CPU has to do which could be shifted onto the GPU, which is causing the game to slow down excessively in late-game large-galaxy games. But as stated above, that's likely going to require a re-write. But that said, clean and more appealing graphics will be simpler to implement with a real graphics library. So it should be relatively simple to make the game far prettier with little dev or financial cost, with a re-write and re-design. quote:
ORIGINAL: whiran Like many gamers I'm more interested in gameplay than graphics. Sadly, we're the minority. In the larger marketplace, pretty graphics is a selling point. Which I don't have a problem with, if it's done without a detrimental impact on gameplay. quote:
ORIGINAL: whiran What I was curious about: How are the plans for the "gold" version of Distant Worlds coming? Erik has hinted that it might be on their roadmap, but nothing specific. Personally, I'd expect it when they're focussing on DW2 and have no further plans for DW.
< Message edited by Kayoz -- 10/13/2013 7:34:13 AM >
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“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens
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