Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

How stable is this expansion?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> How stable is this expansion? Page: [1]
Login
Message << Older Topic   Newer Topic >>
How stable is this expansion? - 5/25/2013 10:49:20 AM   
Rtwfreak

 

Posts: 381
Joined: 12/11/2011
Status: offline
I always got a lot of crashes in the other ones as the game progressed and the save file got bigger and bigger. I don't think I was ever able to finish any of them.
Post #: 1
RE: How stable is this expansion? - 5/25/2013 10:53:42 AM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline
So far, I've not had a crash. This is a very stable build.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Rtwfreak)
Post #: 2
RE: How stable is this expansion? - 5/25/2013 11:16:19 AM   
sanderz

 

Posts: 862
Joined: 1/8/2009
From: Devon, England
Status: offline
Have played about 3 hours both with and without the hotfix and have had no problems at all.

(in reply to Rtwfreak)
Post #: 3
RE: How stable is this expansion? - 5/25/2013 11:29:23 AM   
Bingeling

 

Posts: 5186
Joined: 8/12/2010
Status: offline
It is pretty stable, but you could be unlucky. I have had an automated game run for 340 years with no crash.

In particular in ROTS, I have lost lots of games to crashes. In the shadows beta, the repeatable crashes are long gone, but it is of course possible that some nastiness is still hiding for those that manages to find the the correct data corruption in the game.

(in reply to sanderz)
Post #: 4
RE: How stable is this expansion? - 5/25/2013 11:58:40 AM   
parkas3

 

Posts: 4
Joined: 5/24/2013
Status: offline
Rock solid for me. Played 5 hours yesterday without problems.

(in reply to Bingeling)
Post #: 5
RE: How stable is this expansion? - 5/25/2013 1:22:24 PM   
Raap

 

Posts: 404
Joined: 1/12/2011
Status: offline
I've had it both ways. At the start, yesterday, it would crash about every 30 minutes or so with a clr.dll thing. Not sure of the reason for that. Then I'd have an avoidable type of crash when alt-tabbing while saving/reloading.

But in another game, I could play indefinitely without crashing, 4-5+ hours.

(in reply to parkas3)
Post #: 6
RE: How stable is this expansion? - 5/25/2013 4:19:07 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline
I think it is also important to ask: what OS and general system specs are you running that is experiencing crashes?

It probably also needs to be done as a bug report in the tech support board.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Raap)
Post #: 7
RE: How stable is this expansion? - 5/25/2013 5:56:02 PM   
t1it

 

Posts: 69
Joined: 11/23/2011
Status: offline
No problems here. Except the pirates.

(in reply to Shark7)
Post #: 8
RE: How stable is this expansion? - 5/25/2013 6:08:10 PM   
wosung

 

Posts: 692
Joined: 7/18/2005
Status: offline
Played some 8 hours in vlarge galaxy. Now got a CTD b/c of RAM overload - with 2GB RAM and apart from WinXP no other software running.

Besides: Game is even more entertaining than before this expansion. Great job!

Best regards

(in reply to t1it)
Post #: 9
RE: How stable is this expansion? - 5/25/2013 6:10:07 PM   
jesuswhywhy

 

Posts: 79
Joined: 11/7/2010
Status: offline
so stable i can put my horse in it.

depends on ure system though just make sure ure .net and xna? are installed with distant worlds and there good

(in reply to wosung)
Post #: 10
RE: How stable is this expansion? - 5/25/2013 6:21:41 PM   
Antiscamp


Posts: 345
Joined: 5/14/2012
Status: offline
Very stable indeed. I've been at it all day without any crashes or even the slightest slowdowns.

My only real problem is that the Atuuks are winning my game (!)

_____________________________


(in reply to jesuswhywhy)
Post #: 11
RE: How stable is this expansion? - 5/25/2013 6:23:05 PM   
Bingeling

 

Posts: 5186
Joined: 8/12/2010
Status: offline
I think those with 32 bit OS is at risk of some memory related errors, in particular with very large galaxies.

Others may find some obscure crashes for Elliot to fix, in between his efforts to get rid of the above.

(in reply to jesuswhywhy)
Post #: 12
RE: How stable is this expansion? - 5/25/2013 6:53:50 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
In general, 2GB RAM and under with 32-bit operating systems means that you will see the best performance and stability with smaller galaxies. This has been advisable for the first release. If you not have a relatively new computer, play with smaller galaxies. More than 2GB and with 64-bit operating systems (and also .NET 4.5 can help in this regard as it has better memory management) its solid as a rock here in our testing.

Regards,

- Erik


_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Bingeling)
Post #: 13
RE: How stable is this expansion? - 5/25/2013 7:04:35 PM   
Mad Igor

 

Posts: 248
Joined: 6/18/2012
Status: offline
well,they DID beta test after all,and release means STABLE build.
if it would be unstable,then we'd had delayed release.

(in reply to Erik Rutins)
Post #: 14
RE: How stable is this expansion? - 5/25/2013 7:08:53 PM   
Spacecadet

 

Posts: 1780
Joined: 4/18/2010
Status: offline

quote:

ORIGINAL: Erik Rutins

In general, 2GB RAM and under with 32-bit operating systems means that you will see the best performance and stability with smaller galaxies. This has been advisable for the first release. If you not have a relatively new computer, play with smaller galaxies. More than 2GB and with 64-bit operating systems (and also .NET 4.5 can help in this regard as it has better memory management) its solid as a rock here in our testing.

Regards,

- Erik



As Erik has stated, I'm using .Net 4.5 and haven't had a crash in testing for probably a month, maybe more.





_____________________________

CPU: Intel 2700K
RAM: 16 GB
GPU: GTX 970
OS: Windows 7 (64 bit)
Res: 1920 x 1200



(in reply to Erik Rutins)
Post #: 15
RE: How stable is this expansion? - 5/25/2013 7:19:17 PM   
Bingeling

 

Posts: 5186
Joined: 8/12/2010
Status: offline
quote:

ORIGINAL: Spacecadet
quote:

ORIGINAL: Erik Rutins

In general, 2GB RAM and under with 32-bit operating systems means that you will see the best performance and stability with smaller galaxies. This has been advisable for the first release. If you not have a relatively new computer, play with smaller galaxies. More than 2GB and with 64-bit operating systems (and also .NET 4.5 can help in this regard as it has better memory management) its solid as a rock here in our testing.

Regards,

- Erik



As Erik has stated, I'm using .Net 4.5 and haven't had a crash in testing for probably a month, maybe more.


Then you have not tested a whole lot the last month

It depends on how you run the games, though, heavily or total automation on 4X find more crashes than slow micro management, and they reveal different kinds of issues.

The AAR I started a week ago is at 2167 if I recall correctly, the automated game started earlier today is at 2261. And neither of them have crashed, of course.


(in reply to Spacecadet)
Post #: 16
RE: How stable is this expansion? - 5/25/2013 7:24:52 PM   
Spacecadet

 

Posts: 1780
Joined: 4/18/2010
Status: offline
quote:

ORIGINAL: Bingeling

quote:

ORIGINAL: Spacecadet
quote:

ORIGINAL: Erik Rutins

In general, 2GB RAM and under with 32-bit operating systems means that you will see the best performance and stability with smaller galaxies. This has been advisable for the first release. If you not have a relatively new computer, play with smaller galaxies. More than 2GB and with 64-bit operating systems (and also .NET 4.5 can help in this regard as it has better memory management) its solid as a rock here in our testing.

Regards,

- Erik



As Erik has stated, I'm using .Net 4.5 and haven't had a crash in testing for probably a month, maybe more.


Then you have not tested a whole lot the last month

It depends on how you run the games, though, heavily or total automation on 4X find more crashes than slow micro management, and they reveal different kinds of issues.

The AAR I started a week ago is at 2167 if I recall correctly, the automated game started earlier today is at 2261. And neither of them have crashed, of course.



I know you had a lot of crashes, but mine were way back in the early versions.

Pretty much ran 30-40 hours a week testing with only bug killing the last several weeks.





_____________________________

CPU: Intel 2700K
RAM: 16 GB
GPU: GTX 970
OS: Windows 7 (64 bit)
Res: 1920 x 1200



(in reply to Bingeling)
Post #: 17
RE: How stable is this expansion? - 5/25/2013 8:21:30 PM   
Miep

 

Posts: 66
Joined: 5/12/2013
Status: offline
i have still crashes ... the same like in legends :( but the nice administratoren works on it ( i hope ) ^^ but in this time ... wait :(

(in reply to Spacecadet)
Post #: 18
RE: How stable is this expansion? - 5/25/2013 10:38:14 PM   
WoodMan


Posts: 1345
Joined: 6/2/2010
From: Ol' Blighty
Status: offline
I honestly haven't had a crash in DW since the last patch was introduced for Vanilla DW before the release of RoTS! That is a couple hundred hours of gaming I'd imagine. Shadows runs a lot smoother than Legends though, especially scrolling (and the speed the expansion planner updates, or am I just imagining that?)

_____________________________

"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking

(in reply to Miep)
Post #: 19
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> How stable is this expansion? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.063