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XHumans characters - beta version

 
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XHumans characters - beta version - 5/26/2013 12:04:41 PM   
Solarius Scorch


Posts: 180
Joined: 5/25/2013
From: Cracow, Poland
Status: offline
Greetings,

Inspired by Myros' splendid human characters mod, I decided to expand the idea a little and do some other races. Obviously, the first faction done would be the XHumans from the must-have Haree78's Distant world Extended mod, as others are much more difficult to find pictures for (though in many cases not impossible).

This mod includes 30 special characters, each with a unique picture, for the XHuman faction: 5 governors (including the leader), 5 admirals, 5 generals, 5 spies, 5 scientists and 5 ambassadors. It is in beta stage.

As for the design concept, I tried sticking to "photoshop-realistic" pictures as opposed to actual photos. I avoided pictures that look cartoonish or manga-styled, as I felt it wouldn't match the original idea of the species. The characters I chose to include are mostly dark, minimalistic and very futuristic, to make them more distinctive, as I feel that the baseline Humans are more byzantine/militaristic. The cleaning work was much more fun than I expected.

Sadly, I am unable to provide credits for most artists, as the pictures were generally found and downloaded via extensive and abusive Google search. I will try to complete this list when I consider this collection done; for now, it's beta until I'm sure I don't want to change/add anything. The full version will likely to come out after I upgrade it to Shadows' standards, which will happen only after I acquire the expansion, and that depends on my funds (i.e., definitely not now).

If you like this little attempt at game enhancement (my first for Distant Worlds!), please comment. If you don't, even more so. The future of this and possibly other similar mods depend on whether I see any interest. :)

As for the installation:
- put the pics in Distant Worlds Extended\characterImages;
- put the text file in Distant Worlds Extended\characters.

Have fun!

Attachment (1)

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RE: XHumans characters - beta version - 5/26/2013 12:17:40 PM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline
Nice work Solarius!

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RE: XHumans characters - beta version - 5/26/2013 2:11:55 PM   
Haree78


Posts: 1269
Joined: 5/18/2010
Status: offline
Awesome, will have to check it out. I believe there is now a way in Shadows to define characters with random skills/traits, did you do it that way?

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RE: XHumans characters - beta version - 5/26/2013 3:39:16 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: Haree78

Awesome, will have to check it out. I believe there is now a way in Shadows to define characters with random skills/traits, did you do it that way?


There indeed is, and it works beautifully. Simply replace all skill and trait numbers with question marks (?).

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'When in doubt...attack!'

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RE: XHumans characters - beta version - 5/26/2013 3:55:34 PM   
Antiscamp


Posts: 345
Joined: 5/14/2012
Status: offline
This game needs more love for the humans. Good job, and welcome to the DW modding community!

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RE: XHumans characters - beta version - 5/26/2013 5:46:40 PM   
Solarius Scorch


Posts: 180
Joined: 5/25/2013
From: Cracow, Poland
Status: offline
Thanks for the warm welcome, everyone. :)


quote:

ORIGINAL: Haree78

Awesome, will have to check it out. I believe there is now a way in Shadows to define characters with random skills/traits, did you do it that way?


Not yet, no - I simply don't have the shadows extension at the moment, and also I'm not sure if the community would prefer preset skills or not. When I update this little mod to the Shadows, I'll make this final decision (hint hint: some input would be nice).

Also, here's my first Securan character. :)






Attachment (1)

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Forever Future 1.7 for Call to Power - the biggest mod for the best Civilization-like game ever!

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Post #: 6
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