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How Admiral traits are earned?

 
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How Admiral traits are earned? - 5/26/2013 9:13:33 PM   
Speeder

 

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Joined: 5/25/2013
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I am asking, because I noticed more than once, that putting a admiral in a overpowered fleet and then mowing down enemies, frequently earn him traits like "Poor Space Attacker" after a succesful battle...

I find that kinda weird...

How I make my admirals get positive traits, instead of negative?
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RE: How Admiral traits are earned? - 5/26/2013 10:16:42 PM   
Erik Rutins

 

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Joined: 3/28/2000
From: Vermont, USA
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In general, doing well will earn positive traits, doing poorly or doing nothing will earn negative traits. And sometimes, you just get a trait by random chance, though this is more rare. In the case you described, the battle gave the admiral a chance to earn a trait. The performance of his fleet determined the odds of a good or bad trait. He may have had overwhelming force, but if the enemy performed better than expected or he lost some ships, or he just got bad luck on his trait chance he could end up with a bad trait.

You'll find for example that admirals who just sit around with their fleets collecting space dust tend to become poor navigators, while those that are more active tend to become skilled navigators. Those whose ships survive a battle well may have a chance to earn a new skill like countermeasures or shield recharge, etc.

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Erik Rutins
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(in reply to Speeder)
Post #: 2
RE: How Admiral traits are earned? - 5/26/2013 10:43:01 PM   
Speeder

 

Posts: 79
Joined: 5/25/2013
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Erik,

I think then the performance meter need a tweak...

This usually happen when I completely curbstomp someone (for example, when I use a fleet with 10.000 firepower to attack a freighter in a blockaded planet), when I earn traits, they are always negative in those situations.

(in reply to Erik Rutins)
Post #: 3
RE: How Admiral traits are earned? - 5/26/2013 10:58:00 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Hm - it could be bad luck, but if you upload a save file where we can re-run a "curbstomp" a few times until it generates a trait we would be happy to investigate.

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Speeder)
Post #: 4
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