Symon
Posts: 1928
Joined: 11/24/2012 From: De Eye-lands, Mon Status: offline
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The rules are there for a reason, Gary. But like all rules, they can be bent. This is a screen shot of the HQ section of the Babes short-map DEI scenario. Obviously, there's empty spaces, but every single base or first level subordinate unit, in the scenario, reports to one of the HQs in the 1-215 field. Clearly you can rename and redefine the units. The Japanese often gave three names to their fleets, and the stock scens often include all three as separate naval HQs. So we made Southern Fleet into the 1st Southern Expeditionary Fleet (which it was), and dialed in the 2nd and 3rd. They were area/tactical HQs and reported to IJNGHQ, not Combined Fleet. They are 'top level' (report to themselves) naval HQs, but not Command HQs. Exactly the same thing is true of 4th Fleet. All of these guys have multiple BFs reporting to them (BFs are HQs in Babes) and the BFs have multiple LCUs reporting to them. The BFHQ units are in the 3000+ slot range. There have been no issues with this paradigm for over 3 years in the stock AE executable, but there's no telling what someone will talk Michael into in the future. So you can dink with things in the blue, but don't ever move them. You can dink with things in the white area, but depending on it's ownership of stuff and subordination, don't move it. Everything depends on map/base/unit allocations and ALL of those base/HQ code dependencies. You can do a lot of things, as we have obviously done, but it must be done judiciously, with an understanding of the implications. I suggest you play the game for a few months and get a feel as to how things function in practice. Only then can you make departures with an understanding of why/how it works or doesn't work. The editor is a wonderful thing. It allows you to do whatever you darn well please. But the data that the editor collects, is designed to function within the executable code of WiTPAE. So strange stuff may well be editor friendly, but make the code vomit, as you have discovered. Keep trying. Ciao. J
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< Message edited by Symon -- 6/2/2013 6:50:30 PM >
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