viberpol
Posts: 838
Joined: 10/20/2005 From: Gizycko, Poland, EU Status: offline
|
quote:
ORIGINAL: crsutton Viberpol is using Okhas in our stock scen #2 game. But I think he may have just sent a file to MichaelM and asked him to fix it for him. I suggest sending a PM to Viberpol and ask him. He will know the details and how to use them. quote:
ORIGINAL: castor troy quote:
ORIGINAL: czert2 ohaka factory must be placed at osaka or any other place will be enough ? the factory can be wherever you want Well... I think it's not true. IMHO no factory is needed. I have no factory and the Ohkas are built and I use them. I think it wasn't a problem with a factory (as I say, I have none) but with the editor mistake and device not set to "buildable". quote:
ORIGINAL: michaelm The MYX is not set to build. From memory, this was a defect in the original scenario files. It is fixed in my scenario files which are newer. Check out this thread for more details: http://www.matrixgames.com/forums/tm.asp?m=3254031&mpage=1&key=� quote:
ORIGINAL: michaelm Currently, as far as I know, the scenario files have been fixed. You could apply the updated files within the game, but ALL scenario data changes would be applied. Depending on the change this can sometimes cause funny results (eg sub split tubes). [The factory may have been removed due to limited device slots being fully used with industry/engine/plane factories. I recall it was there originally.] quote:
ORIGINAL: Bobthehatchit Well I have OHKA's now, 110 in pool to be precise, manly as my G4M2e steadfastly refuse to fly, OHKA's are show on the plane data screen... in 12/44, now have 18 on Saipan with plenty of support, supply's and a nice level seven A/F. Oh the joys. Yup. Been there, seen it. I've had plenty of missiles in the pool but had to wait a month or two for them to see in action. Really don't know why. It helped a bit when I changed squadron leaders and picked those with higher leadership/inspiration/aggressiveness ratings. After that I've seen Betties/Ohkas only twice attacking lightly CAPped targets (more interesting it was a long range raid of 14 hexes or so...). They tend to refuse to attack heavy CAP and especially when not escorted. Note: it's not true they will not face CAP. G4M2e can be shot down just like the normal Betty. Below is one of the combat reports. -------------------------------------------------------------------------------- Morning Air attack on TF, near Marcus Island at 123,85 Weather in hex: Heavy cloud Raid detected at 77 NM, estimated altitude 12,000 feet. Estimated time to target is 26 minutes Japanese aircraft G4M1 Betty x 13 G4M2e Betty x 20 N1K2-J George x 4 Allied aircraft FM-2 Wildcat x 16 F6F-5 Hellcat x 7 Japanese aircraft losses G4M1 Betty: 4 destroyed, 4 damaged G4M1 Betty: 1 destroyed by flak N1K2-J George: 1 destroyed Allied aircraft losses FM-2 Wildcat: 5 destroyed F6F-5 Hellcat: 2 destroyed Allied Ships AKA Alamance LST-737 DE Ulvert M. Moore AKA Towner LST-738 DE Mack DE Tabberer LST-745, Bomb hits 1, and is sunk Aircraft Attacking: 9 x G4M1 Betty launching torpedoes at 200 feet Naval Attack: 1 x 18in Type 91 Torpedo 15 x G4M2e Betty launching missiles from 8000 feet * Naval Attack: 1 x MXY7 Ohka 11 5 x G4M2e Betty launching missiles from 8000 feet * Naval Attack: 1 x MXY7 Ohka 11 -------------------------------------------------------------------------------- Morning Air attack on TF, near Marcus Island at 123,85 Weather in hex: Heavy cloud Raid detected at 66 NM, estimated altitude 12,000 feet. Estimated time to target is 22 minutes Japanese aircraft G4M2e Betty x 13 Allied aircraft FM-2 Wildcat x 3 F6F-5 Hellcat x 1 No Japanese losses Allied aircraft losses FM-2 Wildcat: 1 destroyed Allied Ships DE French AKA Cepheus APA Burleigh APA Bayfield, Bomb hits 1 Aircraft Attacking: 13 x G4M2e Betty launching missiles from 8000 feet * Naval Attack: 1 x MXY7 Ohka 11 CAP engaged: VF-37 with FM-2 Wildcat (0 airborne, 0 on standby, 0 scrambling) (1 plane(s) diverted to support CAP in hex.) 0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact. Group patrol altitude is 21000 Time for all group planes to reach interception is 7 minutes VF-86 with F6F-5 Hellcat (0 airborne, 0 on standby, 0 scrambling) 1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact. Group patrol altitude is 20000 , scrambling fighters to 8000. Time for all group planes to reach interception is 45 minutes VRF-7F with FM-2 Wildcat (0 airborne, 0 on standby, 0 scrambling) 2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact. Group patrol altitude is 29000 , scrambling fighters to 7000. Time for all group planes to reach interception is 44 minutes
< Message edited by viberpol -- 6/11/2013 1:39:26 PM >
_____________________________
Przy lackim orle, przy koniu Kiejstuta Archanioł Rusi na proporcach błysł
|