Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Great Start

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Great Start Page: [1]
Login
Message << Older Topic   Newer Topic >>
Great Start - 6/9/2013 7:30:47 PM   
Darkspire


Posts: 1986
Joined: 6/12/2003
From: My Own Private Hell
Status: offline
So I manage to get a Gerax drive and enter the verse and this is what I find Marvelous. Now do I change tech direction and nuke the seals to the SE or play patch my starships with the pirates due to there Railguns and my cling film shields and armor ... hmmm choices

Darkspire



_____________________________

Post #: 1
RE: Great Start - 6/9/2013 7:59:45 PM   
Darkspire


Posts: 1986
Joined: 6/12/2003
From: My Own Private Hell
Status: offline
And it just keeps getting better ... Forgot to mention the other empires all have a three level head start and they really do not like my race ...

Darkspire



< Message edited by Darkspire -- 6/9/2013 8:11:59 PM >


_____________________________


(in reply to Darkspire)
Post #: 2
RE: Great Start - 6/9/2013 9:38:25 PM   
Darkspire


Posts: 1986
Joined: 6/12/2003
From: My Own Private Hell
Status: offline
So explore and expand NE I thought was a good idea as there were quite powerful pirates in the other direction ...

Darkspire



_____________________________


(in reply to Darkspire)
Post #: 3
RE: Great Start - 6/9/2013 11:15:44 PM   
Ob1ivion

 

Posts: 11
Joined: 6/3/2013
Status: offline
Nice and surrounded it looks like hehe.

(in reply to Darkspire)
Post #: 4
RE: Great Start - 6/10/2013 8:27:40 AM   
Lucian

 

Posts: 279
Joined: 12/1/2012
Status: offline
He he, looks like you're in for a bit of a challenge!

(in reply to Ob1ivion)
Post #: 5
RE: Great Start - 6/10/2013 9:07:56 AM   
Numdydar

 

Posts: 3211
Joined: 2/13/2004
Status: offline
I gotta admit, this is one I would restart lol.

(in reply to Lucian)
Post #: 6
RE: Great Start - 6/10/2013 10:23:18 AM   
Buio


Posts: 247
Joined: 11/21/2012
Status: offline
I'm trying to figure out what molecule that is, but failed. :)

(in reply to Numdydar)
Post #: 7
RE: Great Start - 6/10/2013 1:36:41 PM   
Darkspire


Posts: 1986
Joined: 6/12/2003
From: My Own Private Hell
Status: offline
After some major battles the seals went down, they were viewed as the easiest targets after scouting there systems. Using the captured ships I managed to get a bit further up the tech tree and have now pushed west using my attack force to clear the area of pirates.

Darkspire



_____________________________


(in reply to Buio)
Post #: 8
RE: Great Start - 6/10/2013 6:48:17 PM   
Plant


Posts: 418
Joined: 4/23/2013
Status: offline
Looks like you have gotten to a good start. A centralised location and an easy second homeworld; now you would almost have as much economy as the Securans. What race did you select? Perhaps this is more likely to occur with a lesser star density as you have chosen.

Also welcome to half my games set to random distances. The other half is the same, only that I start in a corner.

(in reply to Darkspire)
Post #: 9
RE: Great Start - 6/10/2013 7:06:19 PM   
Darkspire


Posts: 1986
Joined: 6/12/2003
From: My Own Private Hell
Status: offline

quote:

ORIGINAL: Plant

Looks like you have gotten to a good start. A centralised location and an easy second homeworld; now you would almost have as much economy as the Securans. What race did you select? Perhaps this is more likely to occur with a lesser star density as you have chosen.

Also welcome to half my games set to random distances. The other half is the same, only that I start in a corner.


Its a custom race / theme. I set up the biases file so that all the other races dislike mine, the scores range from 0 to -25, it is very hard to get anyone on side and setting chaos as a starting aggression along with the other races a few tech levels above me in a prewarp game makes things just a little more interesting. The pirates I am none to sure about, they just seem to home in me with the biases file set up like that, so from game start it is difficult. Only on normal difficulty though, would put it higher but I am an old GCII player, prefer difficulty meaning an increase in the AI's routines not a decrease of the players abilities, all that does is make the start very hard and frustrating for me and the rest of the game cruising to eliminate the other empires from mid game onwards, this way it has a kind of even difficulty all through the game.

Darkspire

_____________________________


(in reply to Plant)
Post #: 10
RE: Great Start - 6/10/2013 11:34:28 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline
Haha Darkspire...you're luck is even worse than mine!

In fact, I'm sending you a crate of Romulan Ale from my hidden stash to make your feel better. Don't tell Data.

< Message edited by Shark7 -- 6/10/2013 11:35:14 PM >


_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Darkspire)
Post #: 11
RE: Great Start - 6/11/2013 12:41:05 AM   
Darkspire


Posts: 1986
Joined: 6/12/2003
From: My Own Private Hell
Status: offline

quote:

ORIGINAL: Shark7

Haha Darkspire...you're luck is even worse than mine!

In fact, I'm sending you a crate of Romulan Ale from my hidden stash to make your feel better. Don't tell Data.


Your not wrong there I was trying to set things up as difficult and it worked rather to well!

Current state of play is very tight, I think I am just in front on tech with the amount of pirate ships I have reverse engineered, now building my usual 10 ship attack and 5 ship invade fleets, what I need though is a few good advances on AOE weapons to fit to the mines, those really do make a lot of difference, the cost is high especially when you add the gravtic ones that slow ships down but worth it for the hassle of replacing them and the loss of resources, still working on a final decision on the overall design but the current one is able to take out small fleets of cruisers, anything below that class in amounts below 10 get wiped out pretty much instantly with the other weapons fitted as well. Cost a fortune and a few bases but I have managed to get the Securan on side with a mutual defense pact, although a small empire they are pretty powerful so that will come in useful at the right time.

Thanks for the ale

Darkspire

_____________________________


(in reply to Shark7)
Post #: 12
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Great Start Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.750