Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: questions related to Japanese production

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: questions related to Japanese production Page: <<   < prev  1 [2] 3   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: questions related to Japanese production - 6/14/2013 9:27:43 PM   
Jorge_Stanbury


Posts: 4320
Joined: 2/29/2012
From: Toronto and Lima
Status: offline
For what I have read, you need speed to catch those bombers; otherwise you get only one pass

so the 1944 "winners" should be Ki-46-III KAI for Army and D4Y2-S for Navy




_____________________________


(in reply to geofflambert)
Post #: 31
RE: questions related to Japanese production - 6/14/2013 9:34:03 PM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
I'm playing DBB-C and that's not what this shows:




Also I prefer to be called powerful chartreuse monster.

Attachment (1)

(in reply to cohimbra)
Post #: 32
RE: questions related to Japanese production - 6/14/2013 9:34:58 PM   
Jorge_Stanbury


Posts: 4320
Joined: 2/29/2012
From: Toronto and Lima
Status: offline
quote:

ORIGINAL: Lokasenna

quote:

ORIGINAL: Chickenboy


quote:

ORIGINAL: geofflambert

I'm using Hanzberger's wire chart and for the A6M5d-S he shows no special equipment for night fighting.


I'm going from memory (from work) about this now, lizard, but doesn't the A6M5d-S have a significantly upgunned armament for night fighting? Is this the one with the "UP" facing 30mm suite or is that one of the J1N1s / Dinahs?


I wondered what "UP" meant. I was like "is it just a gun that fires upwards?". Takes care of that question.



From Wikipedia; I think this explains the "UP" concept

In 1943, Commander Yasuna Kozono of the 251st Kokutai in Rabaul came up with the idea of installing 20 mm cannons at 30 degree angle in the fuselage. Against orders of central command which was skeptical of his idea, he tested his idea on a J1N1-C as a night fighter. The field-modified J1N1-C KAI shot down two B-17s of 43rd Bomb Group attacking air bases around Rabaul on 21 May 1943.

the KAI, had a twin 20 mm pair of Type 99 Model 1 cannon firing upward in a 30 upward angle and a second pair firing downward at a forward 30 angle


Which seems to be OK if you are only fighting bombers

EDIT: More on the idea:
http://en.wikipedia.org/wiki/Schr%C3%A4ge_Musik


< Message edited by Jorge_Stanbury -- 6/14/2013 9:37:23 PM >


_____________________________


(in reply to Lokasenna)
Post #: 33
RE: questions related to Japanese production - 6/14/2013 9:35:21 PM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
Or here:





Attachment (1)

(in reply to geofflambert)
Post #: 34
RE: questions related to Japanese production - 6/14/2013 9:46:33 PM   
cohimbra


Posts: 632
Joined: 10/15/2011
From: Italy
Status: offline
Well, if the tracker and the game screen says Ha-35, you must produce Ha-35. Maybe is a database change
make for the version of DaBabes that you play. I use DaBabes Lite-B and there is the game screen:


(in reply to geofflambert)
Post #: 35
RE: questions related to Japanese production - 6/14/2013 10:06:54 PM   
Chickenboy


Posts: 24520
Joined: 6/29/2002
From: San Antonio, TX
Status: offline

quote:

ORIGINAL: cohimbra


quote:

ORIGINAL: geofflambert

I just noticed that Hanzberger's wire chart for Japanese aircraft shows the Tojos using HA-34 engines. They use HA-35s, should someone advise him of this?

The Tojos (first version that you have at the beginning in Canton, IIa, IIb, IIc) mounts
the Nakajima Ha-34. No doubt about that...I play DaBabes but in the stock is the same.
Regards, powerful green monster!



Don't think this is right, cohimbra. In stock, it's the Ha-35, or at least it was in early patches. Dunno about all the mods. This issue has come up in the past, but I don't recall what consensus was...any other recollections?

_____________________________


(in reply to cohimbra)
Post #: 36
RE: questions related to Japanese production - 6/14/2013 10:16:38 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: cohimbra


quote:

ORIGINAL: geofflambert

I just noticed that Hanzberger's wire chart for Japanese aircraft shows the Tojos using HA-34 engines. They use HA-35s, should someone advise him of this?

The Tojos (first version that you have at the beginning in Canton, IIa, IIb, IIc) mounts
the Nakajima Ha-34. No doubt about that...I play DaBabes but in the stock is the same.
Regards, powerful green monster!



Note that Tojos use Ha-34 in Scen 1 and Ha-35 in Scen 2.

(in reply to cohimbra)
Post #: 37
RE: questions related to Japanese production - 6/14/2013 10:17:25 PM   
Jorge_Stanbury


Posts: 4320
Joined: 2/29/2012
From: Toronto and Lima
Status: offline
In stock scenario#1 it is the Ha-34

_____________________________


(in reply to Chickenboy)
Post #: 38
RE: questions related to Japanese production - 6/15/2013 3:20:23 AM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
Wiki says the Ki-44 used HA-109s also known as HA-34s. Guess I have to do what the game says, but it needs fixing. That's not something I could do in the editor, is it? Otherwise I'm thinking about cancelling the Helen which is a very good plane and I especially would like to have the transport version, but I'm not real hot on producing an engine for one plane only.

< Message edited by geofflambert -- 6/15/2013 3:22:57 AM >

(in reply to Jorge_Stanbury)
Post #: 39
RE: questions related to Japanese production - 6/15/2013 4:17:29 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: Chickenboy


quote:

ORIGINAL: cohimbra


quote:

ORIGINAL: geofflambert

I just noticed that Hanzberger's wire chart for Japanese aircraft shows the Tojos using HA-34 engines. They use HA-35s, should someone advise him of this?

The Tojos (first version that you have at the beginning in Canton, IIa, IIb, IIc) mounts
the Nakajima Ha-34. No doubt about that...I play DaBabes but in the stock is the same.
Regards, powerful green monster!



Don't think this is right, cohimbra. In stock, it's the Ha-35, or at least it was in early patches. Dunno about all the mods. This issue has come up in the past, but I don't recall what consensus was...any other recollections?

Supposed to be the Ha-34. It was an oversight that it wasn't fixed in Scen2 with the last official patch. I forget which dev answered my query, but it is in the Air thread back sometime ago.

_____________________________

Pax

(in reply to Chickenboy)
Post #: 40
RE: questions related to Japanese production - 6/15/2013 2:28:03 PM   
Chickenboy


Posts: 24520
Joined: 6/29/2002
From: San Antonio, TX
Status: offline

quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: Chickenboy


quote:

ORIGINAL: cohimbra


quote:

ORIGINAL: geofflambert

I just noticed that Hanzberger's wire chart for Japanese aircraft shows the Tojos using HA-34 engines. They use HA-35s, should someone advise him of this?

The Tojos (first version that you have at the beginning in Canton, IIa, IIb, IIc) mounts
the Nakajima Ha-34. No doubt about that...I play DaBabes but in the stock is the same.
Regards, powerful green monster!



Don't think this is right, cohimbra. In stock, it's the Ha-35, or at least it was in early patches. Dunno about all the mods. This issue has come up in the past, but I don't recall what consensus was...any other recollections?

Supposed to be the Ha-34. It was an oversight that it wasn't fixed in Scen2 with the last official patch. I forget which dev answered my query, but it is in the Air thread back sometime ago.


I think that's it. Ha-34 in Scenario 1, Ha-35 in scenario 2, based upon the latest official patch.

_____________________________


(in reply to PaxMondo)
Post #: 41
RE: questions related to Japanese production - 6/15/2013 7:33:28 PM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
That's good. I'm planning to PBEM scen 1 anyway. I just started a test on scen 2 to save time. Thanks everyone.

(in reply to Chickenboy)
Post #: 42
RE: questions related to Japanese production - 6/26/2013 5:47:18 PM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
Numdydar, just finished your Production Primer. It is quite cogent and easy to read. I'm sure it will be invaluable to me and others along with Damian's Economic Primer. Some of his stuff I had to read two or three times before it began to sink in as to what it meant. I have a few possible corrections you may wish to make:

First in the section titled BEFORE STARTING A GAME AS JAPAN you may want to add some caveats (as you see fit) that came up in another thread recently.

Next: (this is on about page four)

Supply points Used for
- Combat
- Fuel Tanks for planes to extend their ranges
- Replacements
- Building/repairing bases
- Etc.
- Basically supply is the universal product of the game and is used for anything and
everything that does not need Fuel or HI Points which are discussed next

When most of us Allied players see "repairing bases" we're thinking ports and airfields, which do not require supplies to repair. Factories, yes. I don't happen to know if oil production, refineries or shipyards require supplies to repair. You may want to elaborate on all that there.

Next, on page 8 you ask: Why do I have a number under In Pool for Refinery? No idea. It does not match up with other numbers
here or in the Intelligence screen. But as it has no impact on production as far as I can tell, we can ignore
it and move one.

We probably should ignore it but I'm going to take a wild ass guess that it may be fuel in transit on trains and in trucks but not on ships. Maybe someone will comment on the real answer.

On the next page you ask: Here things are not good either. It shows Japan has a Max Prod of 32,175. How did we get that number?
That does not match up with anything else in the column either. Assume magic and keep reading
because I do not know.

It's simply the total production for all of your refineries.

Lastly, same page :

We then look at the left side of the screen (shown below) and see we own a total of 3,343 refineries
across the map that are NOT damaged. Also shown is the 3,133 number again that serves no purpose I
can find.

That should read "right side of the screen"

Thanks for all your work.

(in reply to geofflambert)
Post #: 43
RE: questions related to Japanese production - 6/26/2013 7:23:02 PM   
DHRedge

 

Posts: 191
Joined: 1/18/2010
Status: offline
Japanese Production in a Nut Shell.

Resources Heavy Industry And Oil.
R HI N O

Key factors, as also mentioned in this video.

Golden Earring - Twilight Zone
http://www.youtube.com/watch?v=a1sf2CzEq0w

Cargo Ships Linking up at Ports.
With plenty of Escorts.
Woe!!!!

Note the Archers at 4:17 AAA
http://i181.photobucket.com/albums/x90/DerekHalfhand/fantasyarcher-20.jpg

< Message edited by DHRedge -- 6/26/2013 8:21:51 PM >

(in reply to geofflambert)
Post #: 44
RE: questions related to Japanese production - 6/26/2013 8:22:22 PM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline
DHRedge: stop cluttering this great forum with your BS.

I think it's a bot...and I hope MOD will take appropriate action.

< Message edited by Sardaukar -- 6/26/2013 8:23:34 PM >


_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Blov, 1870-


(in reply to DHRedge)
Post #: 45
RE: questions related to Japanese production - 6/26/2013 8:33:02 PM   
DHRedge

 

Posts: 191
Joined: 1/18/2010
Status: offline
quote:

ORIGINAL: Sardaukar

DHRedge: stop cluttering this great forum with your BS.

I think it's a bot...and I hope MOD will take appropriate action.


Why would you think I am a bot?

It is on topic, and you are seeing it wrong. I am not the crap.
Although if you want toilet comment.
You can check the records,
one of my Grandfathers name is James Hewitt, the other Albert Eastwood

He
Wit Tp AE.

If you are going to call it BS, defend your argument, what have I said that is not correct?
And it is on topic.



< Message edited by DHRedge -- 6/26/2013 9:05:59 PM >

(in reply to Sardaukar)
Post #: 46
RE: questions related to Japanese production - 6/26/2013 8:39:48 PM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline
You posts only spew music that has nothing to do with the game.

"Japanese Production in a Nut Shell.

Resources Heavy Industry And Oil.
R HI N O

Key factors, as also mentioned in this video. "

How come music videos are somewhat relevant? You are now walking on very thin ice, mister.

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Blov, 1870-


(in reply to DHRedge)
Post #: 47
RE: questions related to Japanese production - 6/26/2013 8:49:26 PM   
DHRedge

 

Posts: 191
Joined: 1/18/2010
Status: offline

quote:

ORIGINAL: Sardaukar

You posts only spew music that has nothing to do with the game.

"Japanese Production in a Nut Shell.

Resources Heavy Industry And Oil.
R HI N O

Key factors, as also mentioned in this video. "

How come music videos are somewhat relevant? You are now walking on very thin ice, mister.


If you do not see the relevance,
I would say that is your limitation,
not a factor of my posting.

Valeries Letter
http://www.youtube.com/watch?v=k2W0-z8EnaM

Of Men and Monsters - Little Talks
http://www.youtube.com/watch?v=ghb6eDopW8I

Do you disagree that Resources Heavy Industry and Oil are key factors in Japanese Production?
Do you disagree that it is good to have AAA archer cover over transports?
Do you disagree that isolated shipping should reach a port?

All of those are WITP AE game concepts.

(in reply to Sardaukar)
Post #: 48
RE: questions related to Japanese production - 6/26/2013 8:52:23 PM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline
You are not delivering anything but spam.

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Blov, 1870-


(in reply to DHRedge)
Post #: 49
RE: questions related to Japanese production - 6/26/2013 8:58:35 PM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline
DHRedge:

I think I know who you are and I think you have already been banned from this forum. If that is not the case, could you stop giving us your "wisdom" about AE, since you said you got AE weeks ago.



_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Blov, 1870-


(in reply to Sardaukar)
Post #: 50
RE: questions related to Japanese production - 6/26/2013 9:10:53 PM   
DHRedge

 

Posts: 191
Joined: 1/18/2010
Status: offline

quote:

ORIGINAL: Sardaukar

DHRedge:

I think I know who you are and I think you have already been banned from this forum. If that is not the case, could you stop giving us your "wisdom" about AE, since you said you got AE weeks ago.




I have not been banned from this forum.
I have however been wrongly banned by some wrongful actions by some other groups.
And that does need correcting, and while in material confinement, I have been posting here.

Do you have a suggestion of somewhere else I should post?
And why that would be a better place to post,
I have been trying to stay on topic as much as I can.

(in reply to Sardaukar)
Post #: 51
RE: questions related to Japanese production - 6/26/2013 9:13:25 PM   
DHRedge

 

Posts: 191
Joined: 1/18/2010
Status: offline

quote:

ORIGINAL: Sardaukar

You are not delivering anything but spam.


Di Vinci would reply by saying 'Spam' Backwards is 'Maps', although you have to be able to see it.
And I am learning as much as I could be teaching, and sometimes by making the correlations more visible
some can see things they did not see in the songs and movies.

(in reply to Sardaukar)
Post #: 52
RE: questions related to Japanese production - 6/26/2013 9:14:51 PM   
Amoral

 

Posts: 378
Joined: 7/28/2010
Status: offline

quote:

ORIGINAL: DHRedge


quote:

ORIGINAL: Sardaukar

DHRedge:

I think I know who you are and I think you have already been banned from this forum. If that is not the case, could you stop giving us your "wisdom" about AE, since you said you got AE weeks ago.




I have not been banned from this forum.
I have however been wrongly banned by some wrongful actions by some other groups.
And that does need correcting, and while in material confinement, I have been posting here.

Do you have a suggestion of somewhere else I should post?
And why that would be a better place to post,
I have been trying to stay on topic as much as I can.


Sardaukar was very blunt, but I've been confused too. Are you deliberately obfuscating everything you say, or is there a language barrier?

"While in material confinement I have been posting here". Srsly? WTF does that even mean? All you posts are this way. They are written in english, and some meaning can be wrung out of them, but it is like you put every word through a thesauraus 5 or 6 times before comitting it to the page.

(in reply to DHRedge)
Post #: 53
RE: questions related to Japanese production - 6/26/2013 9:40:06 PM   
DHRedge

 

Posts: 191
Joined: 1/18/2010
Status: offline

quote:

ORIGINAL: Amoral


Sardaukar was very blunt, but I've been confused too. Are you deliberately obfuscating everything you say, or is there a language barrier?

"While in material confinement I have been posting here". Srsly? WTF does that even mean? All you posts are this way. They are written in english, and some meaning can be wrung out of them, but it is like you put every word through a thesauraus 5 or 6 times before comitting it to the page.


Due to an unjust action against me,
I don't have the material resources needed to do what I should be doing,
so I instead post here. So that situation needs to be corrected.

Do you have any other questions where a comment can be made easier to understand?

I think I been stating things very clearly.

(in reply to Amoral)
Post #: 54
RE: questions related to Japanese production - 6/26/2013 10:26:34 PM   
Amoral

 

Posts: 378
Joined: 7/28/2010
Status: offline
Yes, I think I am entirely clear on your intentions now.

(in reply to DHRedge)
Post #: 55
RE: questions related to Japanese production - 6/26/2013 10:33:46 PM   
Numdydar

 

Posts: 3211
Joined: 2/13/2004
Status: offline

quote:

ORIGINAL: geofflambert

Numdydar, just finished your Production Primer. It is quite cogent and easy to read. I'm sure it will be invaluable to me and others along with Damian's Economic Primer. Some of his stuff I had to read two or three times before it began to sink in as to what it meant. I have a few possible corrections you may wish to make:

First in the section titled BEFORE STARTING A GAME AS JAPAN you may want to add some caveats (as you see fit) that came up in another thread recently.

Next: (this is on about page four)

Supply points Used for
- Combat
- Fuel Tanks for planes to extend their ranges
- Replacements
- Building/repairing bases
- Etc.
- Basically supply is the universal product of the game and is used for anything and
everything that does not need Fuel or HI Points which are discussed next

When most of us Allied players see "repairing bases" we're thinking ports and airfields, which do not require supplies to repair. Factories, yes. I don't happen to know if oil production, refineries or shipyards require supplies to repair. You may want to elaborate on all that there.

Next, on page 8 you ask: Why do I have a number under In Pool for Refinery? No idea. It does not match up with other numbers
here or in the Intelligence screen. But as it has no impact on production as far as I can tell, we can ignore
it and move one.

We probably should ignore it but I'm going to take a wild ass guess that it may be fuel in transit on trains and in trucks but not on ships. Maybe someone will comment on the real answer.

On the next page you ask: Here things are not good either. It shows Japan has a Max Prod of 32,175. How did we get that number?
That does not match up with anything else in the column either. Assume magic and keep reading
because I do not know.

It's simply the total production for all of your refineries.

Lastly, same page :

We then look at the left side of the screen (shown below) and see we own a total of 3,343 refineries
across the map that are NOT damaged. Also shown is the 3,133 number again that serves no purpose I
can find.

That should read "right side of the screen"

Thanks for all your work.


Thanks for the feedback. Just the kind of stuff I was looking for

When I stated supplies were needed for repair, I should have stated just stated expansion. I considered both terms interchangable which is why I used the / meaning 'or' So when any base, factory, shipyard, etc. is expanded, it uses supplies. I will make that more clear next time.

Great catch on the 32,175 number. Totally missed that. Most likely brain dead by that point lol.

I would also like a definate answer on the 3,133 number. I have a feeling it is either has an error in its calculation or it is something left over from the original WitP code. Since refineries were added in AE, either of these could be true.

(in reply to geofflambert)
Post #: 56
RE: questions related to Japanese production - 6/26/2013 10:42:32 PM   
Numdydar

 

Posts: 3211
Joined: 2/13/2004
Status: offline

quote:

ORIGINAL: geofflambert

Wiki says the Ki-44 used HA-109s also known as HA-34s. Guess I have to do what the game says, but it needs fixing. That's not something I could do in the editor, is it? Otherwise I'm thinking about cancelling the Helen which is a very good plane and I especially would like to have the transport version, but I'm not real hot on producing an engine for one plane only.


I had a hard time with deciding to produce the Helen as well due using such a specilized engine. But I decided to make them. I was very glad I did as their surviability is much better than any of the other LBAs at the time the first Helen becomes available.

(in reply to geofflambert)
Post #: 57
RE: questions related to Japanese production - 6/27/2013 7:11:34 AM   
DHRedge

 

Posts: 191
Joined: 1/18/2010
Status: offline

quote:

ORIGINAL: Amoral

Yes, I think I am entirely clear on your intentions now.


As I am clear on yours by your choice of name.

(in reply to Amoral)
Post #: 58
RE: questions related to Japanese production - 6/27/2013 8:12:12 AM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline

quote:

ORIGINAL: Sieppo

quote:

ORIGINAL: geofflambert

..or will they upgrade to a later model then arrive



Good question but I would assume they would arrive as the upgraded version since the factories will upgrade also automatically if not set otherwise.




They will arrive with the type and number set out in the scenario.

(in reply to Sieppo)
Post #: 59
RE: questions related to Japanese production - 6/28/2013 5:01:48 PM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
More questions:

1. Concerning aircraft models with availability dates but no R&D "factories" assigned and no update path leading to them: Will they become available regardless on or near the availability date shown, and do I simply convert a factory making a different plane to it if I want them?

2. Concerning surplus engines: Is there any use to having some for maintenance purposes of existing AC using that engine? If so, how many should be kept? If not, and no AC are being produced that use that engine, will they simply be scrapped?

3. If I stop making an engine, let's say the Amakaze, but I later want to build the Shiragiku and/or Willow as kamikaze planes, will I be able to resume production of that engine?

(in reply to Chris21wen)
Post #: 60
Page:   <<   < prev  1 [2] 3   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: questions related to Japanese production Page: <<   < prev  1 [2] 3   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.391