Mad Russian
Posts: 13256
Joined: 3/16/2008 From: Texas Status: offline
|
No, because getting everybody unloaded and reloaded into and out of vehicles takes time and deployment area. Engineer obstacles are created for the sole purpose of delaying and channeling the enemies forces. They are to be built and then kept under observation and fire. There are two types of engineer obstacles in the game so I'll address those. They are for the most part abstracted in the same way. Obstacles. This includes everything from log cribs to road craters. They are an obstacle to movement. As such they are intended to slow down the enemy. That's all. Simply slow them down. Because all engineer obstacles are intended to be created to be under direct observation and fire. What that means is that they are watching the obstacle and when enemy forces drive up to it and are stopped from moving forward they bring down either direct fire or, more likely, artillery fire at the forces that have been stopped. To move up to the obstacle and get out of your vehicles would make the creators of the obstacle very happy. Because now you are out in the open with no cover when the artillery fire hits you. If it was a vehicle ambush then the anti-vehicle weapons would fire on the enemy and if the enemy vehicles had to leave, to keep from getting hit, they would have to leave behind anyone that had gotten out of them. Or they could reload and stay in the kill zone longer. Either way getting out of your vehicles at every instance that the carriers are not moving forward is normally not a good idea and experienced troops won't do it. Infantry ride inside vehicles because it's safer than being out in the open. If you unload your infantry voluntarily you take away that protection. Minefields. They too create a situation where the enemy unit is delayed. In addition to that, the minefield attacks each enemy unit that moves onto it until it is cleared. Again, it is to be created under observation and fire. So that the minefield attack is supported by direct or indirect fires on the location as well. Again, you do not get out of your vehicles. To do so would increase the casualties the unit would take. That's why I wouldn't expect to see units that are held up by obstacles, minefields, traffic delays or any other reason other than they arrived where you told them to be to ever unload from their vehicles in the game. In this DAR scenario some of these obstacles, minefields may not be covered by observation and fire, normally in my scenarios they would be. The very reason that armies have recon is to find these kinds of obstacles and clear them before the main forces arrive. Your two best chances to stay alive on the modern battlefield (anything after WWI) are to stay hidden or stay moving. Good Hunting. MR
< Message edited by Mad Russian -- 6/21/2013 2:22:25 PM >
_____________________________
The most expensive thing in the world is free time. Founder of HSG scenario design group for Combat Mission. Panzer Command Ostfront Development Team. Flashpoint Campaigns: Red Storm Development Team.
|