Osito
Posts: 875
Joined: 5/9/2013 Status: offline
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quote:
ORIGINAL: Bingeling If you keep the even ratio of labs, and build a weapon research station at a 10% bonus site, your research potential is still 900, but your weapon research is now 330 instead of 300 due to the 10% bonus. If you place a weapons scientist at this station, the output further increases (add scientist bonus to location bonus). Only the best location counts, measured by "location + scientist" bonus. So research locations and scientists boosts your research output beyond the empire potential. Aha, that's what I was missing - thank you! quote:
ORIGINAL: invaderzim Hmm, does stationing a scientist at a special research location further multiply the research bonus or is it better to just leave scientists at home at a strong spaceport? From the fairly limited testing I have done on this, I have established the following: 1. If you don't put a scientist on the special research location, you won't get the bonus for the location (at least, not unless the location has a better stst than the scientist?). You will still get the scientist stat bonus, as long as they're at an appropriate lab. 2. The bonus from scientists is not based purely on the scientist with the highest stat. However, I haven't yet figured out how it is calculated. Does anyone know? 3. I cannot figure out the ultra genius trait. The line in my research screen which reads "Actual Output (including bonuses)" does not include any extra 20% for ultra genius. Is this a known issue? Edit, I now see someone answered my question 2 here: http://www.matrixgames.com/forums/tm.asp?m=3333540 Osito
< Message edited by Osito -- 6/16/2013 1:16:18 PM >
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