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All Forums >> [Current Games From Matrix.] >> [Ancients] >> Hannibal: Rome and Carthage in the Second Punic War >> High Score Page: [1]
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High Score - 6/22/2013 9:44:42 AM   
DakaSha

 

Posts: 92
Joined: 4/13/2011
Status: offline
I just bought the game and am playing my first game and enjoying it a lot, however I can't help being disappointed in their being no high score system.

I may be out of line here, making a suggestion without even having completed a full game, but as new as I may be to this game, I am in no way new to the strategy genre or gaming as a whole so bare with me :P . What I'm suggesting doesn't actually effect gameplay directly, but is merely about the addition of a metagame experience that I think could add a lot.

Reasoning:

a) Negating (somewhat) the complaint of difficulty.

The game is difficult (at least at hardest setting which is the only one I will be playing, although ive read everywhere that even the lowest is tough) and a high score system would allow those lost games to not be in vain. Even for players who never win (from what ive read this happens), it would add a sense of accomplishment as one could at least try to outdo oneself. Some reviews consider the difficulty of this game to be too much. That is arguable (I like the difficulty), but giving these people something to strive for in their games, even after a loss, would offset this issue.

b) Replayability.

I think this game is more replayable then it may seem due to the AI strength and the different paths that the game can take, however it will always be more or less the same and I'm quite sure that it will grow old for me (and some others) after awhile. Space Invaders was also the same thing over and over but it was the high score system that kept it interesting. The same could be said about this. Even for people who regularly beat the game, high scores would add an extra dimension of challenge. Maybe you win more often than not, but this time you want to do even better.

c) Extendability. Adding a high score system would make extra difficulty settings/options more sensible. (Increased roman troop recruiting etc). Basically small changes that add points to your final score. This, however is getting more into gameplay changes, and it may well be that you would consider it a breach of historic accuracy (although I never think something that is left as an option to the player is to bad, personally)

I also just think that games in which you are fighting an uphill battle, lend themselves well to high scores (old-school arcade games, rogue-likes, etc all do this)

Obviously the most work here would be coming up with a balanced, sensible, and non gamable system (i have some ideas of course but need to play some more first), but apart from that it would just be a few added variables and a highscore screen. I'm not suggesting an online score repository or anything.

I don't really expect this to be implemented, but I do believe it would only add to the experience so I had to get it out there.

-----

Apart from that I'd also like to say that, although it is a bit to early to be sure, I am quite liking the game. Every move counts and I find myself thinking about my moves longer than i have in any other game, which is already a huge plus. It is very polished and so far I'm not regretting this despite the outrageous price tag. I bought iot at 3 this afternoon and played it continuously until 9 (at which point I had some crap to do.. now it's back to playing :P)

I'm looking forward to your next game if its anything like this.

< Message edited by DakaSha -- 6/22/2013 9:59:33 AM >
Post #: 1
RE: High Score - 6/23/2013 9:03:49 AM   
Drakkon


Posts: 49
Joined: 12/29/2009
Status: offline
Before you end your last turn (turn 20) click on the Game Status button, which is located at the bottom right of the screen next to the Winter Quarters button. If you scroll to the bottom, you will find a summary of your VPs and Rome's VPs.

I know thats not quite what you had in mind, but it's the best avaliable.

Glad to hear you are liking this game. It's the best thing I have ever purchased from Matrix.

(in reply to DakaSha)
Post #: 2
RE: High Score - 6/30/2013 5:31:21 AM   
mercenarius


Posts: 653
Joined: 7/6/2010
Status: offline
I must apologize for the delay in responding. I've been on vacation this last week.

quote:

I just bought the game and am playing my first game and enjoying it a lot


Thanks!

quote:

I can't help being disappointed in their being no high score system.


I've wanted to add something like this in an update but I just haven't gotten around to it.

When I get back I will get around to it and add some kind of high-score system.

Thanks again for buying the game!

_____________________________

James Warshawsky
Forced March Games, LLC

(in reply to DakaSha)
Post #: 3
RE: High Score - 6/30/2013 11:24:02 AM   
DakaSha

 

Posts: 92
Joined: 4/13/2011
Status: offline
Cool that you actually had it planned.
Btw I started a (very childish) AAR on RPGCodex. People there love the game. I think they are reviewing it soon as well

(in reply to mercenarius)
Post #: 4
RE: High Score - 7/1/2013 10:23:49 AM   
Drakkon


Posts: 49
Joined: 12/29/2009
Status: offline
quote:

Btw I started a (very childish) AAR on RPGCodex. People there love the game. I think they are reviewing it soon as well.


I just had a read of your AAR. It's quite good! Thank you for your effort.

< Message edited by mikerolf1 -- 7/1/2013 10:24:16 AM >

(in reply to DakaSha)
Post #: 5
RE: High Score - 7/10/2013 3:52:20 PM   
SteveD64

 

Posts: 570
Joined: 10/26/2006
From: Shaker Hts, Ohio, USA
Status: offline
wait, there's going to be an update to this game?

(in reply to Drakkon)
Post #: 6
RE: High Score - 7/11/2013 8:32:49 AM   
Drakkon


Posts: 49
Joined: 12/29/2009
Status: offline
If there is going to be another update I have a minor suggestion.

On rare occasions the recruiting pool for Syracuse gets a bit strange, with an overabundance of cavalry. This is particularly the case when Syracuse takes heavy losses and ends up recruiting many replacements.

For example, in a recent game Syracuse lost most of her army fighting off two seperate Roman attacks. Avaliable replacements were all cavalry. By the end of the game I had 2 infantry, 4 cavalry and 2 naval squadrons. This is not a big deal, but it does seem a bit weird. Sicily is not that great as horse-breeding country!

If it's not too complicated to implement, I suggest a unit cap for Syracuse, say 2 cavalry 4 or 5 naval units and the rest infantry.

TY.

(in reply to SteveD64)
Post #: 7
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