Walloc
Posts: 3141
Joined: 10/30/2006 From: Denmark Status: offline
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quote:
ORIGINAL: Flaviusx Rasmus, I'm referring to the stuff that gets banged up, then the elements get repaired and go back into the production pools. That's completely aside from the hard disableds. The difficulty is sometimes getting that stuff out of the replacement pool and on to on map units. During the blizzard these kind of soft losses go up a lot, and at the same time the Axis gets behind in kicking them out of the replacement pool. Then they get caught up once the blizzard goes away. Late in the game we've been deviled by reports of some Axis players not being able to get stuff out of the pools at all and seeing those pools blow up. But it doesn't happen consistently. My own view is that this is an artifact of the replacement system not being able to push replacements on to front line units in a guaranteed fashion and people getting into some kind of bad feedback loop where they can never recover. Ironically, this dynamic tends to help whoever is on the offense. Anyways, whatever the particulars, I see Axis numbers bounce back very quickly post blizzard. Ah, ok Flav. You were refering to the rules concerning half of the damaged devices going back into the pools and other half gets to dies in each unit, every turn. Yes that indeed fills the pools too.(incidently i think that is why some see's pools of "useless" stuff that they think the AI build but is merely a result of that) Sorry i didnt get that. ur 1% of dead comment threw me off. Yeah i see MT at end of June possibly being 3.7-3.8m ish, if he has some thing build up in the Manpower pool now. Ofc depending on exactly how the spring goes. All those disabled rumeanins comming 3/4s back as germans Ok, gotcha, Rasmus
< Message edited by Walloc -- 8/20/2013 1:48:19 AM >
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