Gunnodayak
Posts: 24
Joined: 10/31/2012 Status: offline
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quote:
ORIGINAL: Flaviusx My point is not that there are responses to it or that it can be managed. My point is that the whole thing is ridiculous and ahistorical. So is the first turn in general. It floors me that more people aren't disturbed by this, but there it is. I don't insist on perfect historicity, but this isn't even a close call. Balance is not and never has been my primary concern with this game. It's not an mmo. It's not even a freewheeling strategy game a la Civ 5. It is, or purports to be, a historical wargame, one of very deep complexity and detail, and I have certain expectations for a game of this sort. This kind of game should at least plausibly and reasonably approach the actual war it seeks to portray. What's going on here is so far off that and so clearly an artifact of game design gone awry combined with players who are more concerned with "winning" than anything else, that it cannot possibly be defended. I completely agree with you, and it's a pity that some things are the way they currently are, because from many points of view this game is getting closest possible to my idea of a very good WWII strategy game simulation. I may be wrong, but I believe that with some good will from the developers, some things can be corrected (Lvov pocket, morale issue, etc.).
< Message edited by Gunnodayak -- 8/9/2013 12:02:59 PM >
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"The Dutch say we are brothers, and joined together with chains, but that lasts only as long as we have beavers; after that no attention is paid to us." Mohawk Leader
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