Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

automated fleets with bases not returning to their bases after combat

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Tech Support >> automated fleets with bases not returning to their bases after combat Page: [1]
Login
Message << Older Topic   Newer Topic >>
automated fleets with bases not returning to their base... - 7/3/2013 10:03:23 PM   
dostillevi

 

Posts: 222
Joined: 8/31/2012
Status: offline
I posted about this in the general forum but I now believe it is a bug.

Ships that are assigned a base do not always revert to a "move to base" or "patrol base" mission after engaging in combat. This happens mostly when the ships end combat in relatively close proximity to the planet, and usually when combat starts and stops in a brief period of time. The result being that ships will engage an attacker at the planet they are defending, but will stop and stay motionless in space while the planet continues orbiting once combat has ended. They will resume appropriate defensive behavior if a new threat enters their engagement range, but at this time they are usually so far out of position as to be useless. This happens regardless of automation, engagement range, and whether set to attack or defend. These fleets will always return to their planet if they are drawn far from it.. the bug only happens if they remain near the planet throughout combat. Essentially if they are close enough to not need their hyperdrives they will not go back to patrolling or return to orbit.

I will attempt to recreate this in a non-modded game and upload it to your servers if that will help.

< Message edited by dostillevi -- 7/3/2013 10:09:04 PM >
Post #: 1
RE: automated fleets with bases not returning to their ... - 7/3/2013 11:56:48 PM   
HariSeldon

 

Posts: 41
Joined: 6/28/2013
From: Belgium
Status: offline
I got this issue too.

Wasn't sure it was a bug.

Non-modded game here.

_____________________________

Hari

(in reply to dostillevi)
Post #: 2
RE: automated fleets with bases not returning to their ... - 7/16/2013 7:29:29 PM   
Vedric

 

Posts: 35
Joined: 6/2/2005
Status: offline
quote:

ORIGINAL: dostillevi

I posted about this in the general forum but I now believe it is a bug.

Ships that are assigned a base do not always revert to a "move to base" or "patrol base" mission after engaging in combat. This happens mostly when the ships end combat in relatively close proximity to the planet, and usually when combat starts and stops in a brief period of time. The result being that ships will engage an attacker at the planet they are defending, but will stop and stay motionless in space while the planet continues orbiting once combat has ended. They will resume appropriate defensive behavior if a new threat enters their engagement range, but at this time they are usually so far out of position as to be useless. This happens regardless of automation, engagement range, and whether set to attack or defend. These fleets will always return to their planet if they are drawn far from it.. the bug only happens if they remain near the planet throughout combat. Essentially if they are close enough to not need their hyperdrives they will not go back to patrolling or return to orbit.

I will attempt to recreate this in a non-modded game and upload it to your servers if that will help.


They need to repeat the last player order after any automated action. I have mentioned this several times and I wish they would fix it. There is no need to recreate it because it happens anytime they are sitting at base with a "move to" order and engage in combat. After the combat they will just drift in space until they are far enough away from home base that they need to jump. Needless to say, if you are attacked while the fleet is drifting aimlessly in space away from it's base, chances are you will lose the base they are supposed to be protecting.

I'm unsure if this behavior is the same when using the "patrol" order instead of "move to". I never use patrol because it comes with it's own issues (not enough ships respond to a threat to kill it).

EDIT: This is the number one problem with Distant Worlds right now! The needless repetitive fleet babysitting necessary because of this flawed behavior.

< Message edited by Vedric -- 7/16/2013 7:32:29 PM >

(in reply to dostillevi)
Post #: 3
RE: automated fleets with bases not returning to their ... - 7/22/2013 2:24:35 PM   
ReadeB

 

Posts: 99
Joined: 7/22/2013
Status: offline
You can set each fleet to Patrol their homebase manually and then set them to Automated. This allows them to refuel..... in mass... when necessary. Would prefer them to stagger refueling. Note, that they come out of refueling and then just sit there.

Worst part is that this needs to be done for all fleet upon game load.

Need a default action for defending fleets... like Patrol/Escort Home Base, Patrol Home Base System, Patrol Area of operation etc..

(in reply to Vedric)
Post #: 4
RE: automated fleets with bases not returning to their ... - 8/1/2013 8:28:49 AM   
elliotg


Posts: 3597
Joined: 9/10/2007
Status: offline
Thanks for the report.

This is fixed in the next update so that fleets with home bases set will return there when their mission completes, regardless of whether they are already nearby or not.

Thanks
Elliot

(in reply to dostillevi)
Post #: 5
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Tech Support >> automated fleets with bases not returning to their bases after combat Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.828