Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Miss Money Penny

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> Miss Money Penny Page: <<   < prev  8 9 [10] 11 12   next >   >>
Login
Message << Older Topic   Newer Topic >>
Miss Money Penny - 2/2/2014 6:49:39 PM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline





Attachment (1)

(in reply to GreyJoy)
Post #: 271
RE: Miss Money Penny - 2/2/2014 6:52:36 PM   
zuluhour


Posts: 5244
Joined: 1/20/2011
From: Maryland
Status: offline
? who



I was going say something like that woman looks like a brute......but I refrained, thinking it was some body's mom.

< Message edited by zuluhour -- 2/2/2014 7:55:43 PM >

(in reply to GreyJoy)
Post #: 272
RE: Miss Money Penny - 2/2/2014 6:56:21 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
Good God! I need some real Bond Girls as eyewash!

_____________________________


(in reply to zuluhour)
Post #: 273
RE: Miss Money Penny - 2/2/2014 8:26:44 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline
Can you at least show us a pic of Valentina as Bond to cleanse our sight?

You look pretty serious about that lipstick, Nic!

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to witpqs)
Post #: 274
RE: Miss Money Penny - 2/2/2014 8:36:45 PM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline

quote:

ORIGINAL: obvert

Can you at least show us a pic of Valentina as Bond to cleanse our sight?

You look pretty serious about that lipstick, Nic!



Lol:-)

Here we are...however i was, obviously, the coolest girl of the party!




Attachment (1)

(in reply to obvert)
Post #: 275
RE: Miss Money Penny - 2/2/2014 9:32:33 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline
Ha! Always so modest!

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to GreyJoy)
Post #: 276
RE: India again??...why always me?!!? - 2/25/2014 10:19:55 AM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline
Ok guys, think I owe you an update...

The game reached December 2, 1944.

So since august, 4 more months have passed.

The situation:

The allies landed in the Mollucces (Makassar and such) with an Australian Army (2 IDs and several tanks and infantry Bdes). The place was easily conquered...defended by the 42th IJA ID, destroyed in the process.
Then we landed at Koggala (near Kendari) with an USMC Div... but the KB showed up and sunk several CVEs, along with an old battlewagon. The Marines were then stopped at Kendari, where a full division, behind forts, managed to hold well...

Then it started a long defensive phase of the war. The Japs fielded several hundreds of KI-83s and KI-48r that started to sweep the skies over Makassar. I thought I could face them with F6F-5s, P47Ds and P-51Ds... WRONG!
Those bastards always arrive en masse from Sosarbaja and Balikapan and I'm suffering 1-2 loss ratio at best... my pools are getting dry and I'm unable to defend my skies.
At the same time my B29s can't touch their starting bases, defended by several hundreds fighters on CAP (N2K5s, KI-100IIs and KI-84rs) and heavy DBB flak... losses have been brutal and I had to stop the process without achieving much.

In Malaya we managed to advance up until Kotha Baru after Singora. Long months of fightings and we finally dislodged the 2 IDs that were defending the wooden hex NW of Kotha Baru... just to find out that we couldn't do anything more.
Once we reached the base with an army of 89,000 men, we've found 7 forts, several artillery regiments (both AA and Field ones), and 3 Divisions... 800 fighters on CAP prevented any attempt to bomb the base.
The first Artillery bombardment costed me 7 (SEVEN) US Arty Units (the precious ones with 155mm long barrelled guns)....completely destroyed in a single run...
The only good note on the Malayan campaign is that we managed to advance to Kualalumpur, conquering it and completely dividing Kotha Baru from Singapore... but both are kept supplies by sea by the Japs... my subs are not able to do much and he has the total dominion of the air space.
My bases in Malaya can't really be defend by air... any CAP I put there, no matter which plane, which altitude set, is swept away by his sweeps. Only the allied flak prevents the Japs from turning my bases into dust.
Bankoleng, Sebang etc are all constantly swept by his KI-83s... really the best plane around.

In Sumatra we managed to conquer Djambi, now leaving only Palembang as the only base in Japanese hands... a base which is now completely isolated (I think not a single convoy has reached or left Palembang in the last 5 months)... but impossible to conquer.
I've been bombing it with 100/150 4Es every day since July 1944...and flak remains powefull... those 7 forts are really a blessing in keeping supplies!

we've now landed at Merak... last turn... December 1st 1944... I need to have a port on the other side of the strait in order to start penetrating towards Borneo and, at the same time, isolating Java once for good.

However I'm late. Mr.Kane managed to really put a great defence, using at best stacking limits, 2nd altitude mnvr HR, DBB flak and forts. Once he decides to defend a base there's no way I can conquer it.
Kotha Baru is a good example: despite being in a clear hex, forts, AA, heavy jap artillery and superior fighters prevent the allies any chance. The only way to get there is to use naval bombardments...but if you cannot reach the base by sea, you better forget it.

Intel says Luzon is being built a lot. Not less than 8 divisions are reported there now... his second line of defence seems really great...and I'm still far away from there :-(

KB remains formidable and intact.

Japan has superior planes...think we'll soon see the KI-94....

The oil embargo doesn't seem to hurt his ability to outproduce me...and supplies never seem a problem for him.

In Burma we're stuck at Toungoo with no hope of any further advance. In China the front is stabilized, but I cannot do anything to advance.

All in all, Japan is winning this match easily... Mr.Kane is really teaching me a good lesson

(in reply to GreyJoy)
Post #: 277
RE: India again??...why always me?!!? - 2/25/2014 11:22:34 AM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline
What a tough game! You'll get there though.

The oil is the key. Keep hammering. Also, he can't have 3-4 divisions everywhere, and supply everywhere. You'll find the weak spots up North I'm sure.

Japan likely has 4-6 months reserve without oil flowing in once it's stopped. Stop it at any cost.

< Message edited by obvert -- 2/25/2014 12:23:40 PM >


_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to GreyJoy)
Post #: 278
RE: India again??...why always me?!!? - 2/25/2014 12:25:21 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
Revert back to 1942 tactics in the air. Its the only option I think...

Where are all your LCUs? 8 IDs on Luzon shouldn´t be that much of an obstacle and 3 Japanese divisions should only be a speed bump by now regardless of forts? Are you holding 20 IDs back for Hokkaido?

(in reply to obvert)
Post #: 279
RE: India again??...why always me?!!? - 2/25/2014 1:23:34 PM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline

quote:

ORIGINAL: JocMeister

Revert back to 1942 tactics in the air. Its the only option I think...

Where are all your LCUs? 8 IDs on Luzon shouldn´t be that much of an obstacle and 3 Japanese divisions should only be a speed bump by now regardless of forts? Are you holding 20 IDs back for Hokkaido?


Joc, with all due respect, I think you've played too much without SLs... in a SL game, if the japs are kept supplied and cannot be bombed by sea, it' impossible to dislodge them from a well defended base.
Attacking in an overstacked condition, means incredible losses and very little effect. I've tried, mind you, but results were so horrible I had to move back my overstacking units and resume the understacking attacks... which means that, against heavy forts and flak, with CAP present, it's not a possible and credible task.
Even the Marines fail to accomplish that job against a well entrenched jap division.

Obvert is right: I have to look for other places... the problem is that Mr.Kane is very wise in chosing where to defend... and all the key bases are not conquerable at the moment.

However I do see some lights...

On Dec 03, 44, the landings at Merak went unopposed against the 43rd ID... sub laid mines (more than 150 in a single turn!) costed me 4 DDs... but naval bombings went fine...

At the same time a Japanese BBTF moved from Northern Borneo... in order to attack my landings...
A brave DD TF was dispatched to cover those advancing sealanes and slowed it down...
During the afternoon my unseen CVs arrived west of Merak and attacke the basterds near Kalidati....

--------------------------------------------------------------------------------
Night Time Surface Combat, near Ketapang at 55,92, Range 12,000 Yards

Japanese Ships
BB Nagato, Shell hits 3
BB Fuso, Shell hits 4
DD Kagero, Shell hits 1, on fire
DD Hatsukaze
DD Hayashio
DD Maikaze
DD Shiranui
DD Urakaze
DD Hamakaze
DD Hagikaze
DD Tachekaze

Allied Ships
DD Sterett, Shell hits 1
DD Paladin, Shell hits 1, and is sunk
DD Petard, Shell hits 8, on fire
DD Rapid, Shell hits 17, and is sunk

--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Sampit at 55,97

Weather in hex: Clear sky

Raid detected at 38 NM, estimated altitude 13,000 feet.
Estimated time to target is 16 minutes

Allied aircraft
F4U-1A Corsair x 24
F6F-3 Hellcat x 48
SB2C-3 Helldiver x 29

Allied aircraft losses
SB2C-3 Helldiver: 1 damaged

Japanese Ships
xAP Kongo Maru, Bomb hits 2, heavy fires, heavy damage
xAK Syoan Maru, Bomb hits 3, heavy fires, heavy damage
xAK London Maru, Bomb hits 3, heavy fires, heavy damage
xAP Saipan Maru, Bomb hits 4, heavy fires, heavy damage
xAK Syohei Maru, Bomb hits 4, heavy fires, heavy damage
xAP Tango Maru, Bomb hits 3, heavy fires, heavy damage
xAP Kitano Maru, Bomb hits 2, heavy fires
xAP Teiritsu Maru, Bomb hits 3, heavy fires


--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Kalidjati at 52,99

Weather in hex: Light cloud

Raid detected at 80 NM, estimated altitude 13,000 feet.
Estimated time to target is 34 minutes

Allied aircraft
F6F-3 Hellcat x 53
F6F-5 Hellcat x 48
SB2C-3 Helldiver x 26
TBM-1C Avenger x 17
TBM-3 Avenger x 17

Allied aircraft losses
SB2C-3 Helldiver: 5 damaged
SB2C-3 Helldiver: 1 destroyed by flak
TBM-1C Avenger: 4 damaged

Japanese Ships
BB Nagato, Bomb hits 4, Torpedo hits 1
DD Hayashio
BB Fuso, Bomb hits 6, Torpedo hits 1, on fire
DD Hagikaze

Aircraft Attacking:
5 x SB2C-3 Helldiver releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
17 x TBM-1C Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22.4in Mk 13 Torp.
17 x TBM-3 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22.4in Mk 13 Torp.
9 x SB2C-3 Helldiver releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
12 x SB2C-3 Helldiver releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Kalidjati at 52,99

Weather in hex: Light cloud

Raid detected at 79 NM, estimated altitude 10,000 feet.
Estimated time to target is 29 minutes

Allied aircraft
F6F-3 Hellcat x 115
SBD-5 Dauntless x 58
TBM-1C Avenger x 17

Allied aircraft losses
SBD-5 Dauntless: 16 damaged
SBD-5 Dauntless: 1 destroyed by flak
TBM-1C Avenger: 1 damaged
TBM-1C Avenger: 1 destroyed by flak

Japanese Ships
DD Hagikaze, Bomb hits 1, heavy fires, heavy damage
BB Nagato, Bomb hits 9, Torpedo hits 1, heavy fires
BB Fuso, Bomb hits 9, on fire, heavy damage
DD Tachekaze
DD Hayashio, Bomb hits 1, on fire
DD Kagero


Then the Merak espeditionary force did a great job conquering easily the base. Now the strait is ours and our fleet can move towards Borneo... and Batavia is in sight


--------------------------------------------------------------------------------

Ground combat at Merak (48,97)

Allied Deliberate attack

Attacking force 48374 troops, 841 guns, 1018 vehicles, Assault Value = 1626

Defending force 18121 troops, 366 guns, 27 vehicles, Assault Value = 506

Allied engineers reduce fortifications to 3

Allied adjusted assault: 2058

Japanese adjusted defense: 40

Allied assault odds: 51 to 1 (fort level 3)

Allied forces CAPTURE Merak !!!

Combat modifiers
Defender: forts(+), op mode(-), disruption(-), preparation(-)
fatigue(-)
Attacker:

Japanese ground losses:
7174 casualties reported
Squads: 129 destroyed, 173 disabled
Non Combat: 79 destroyed, 33 disabled
Engineers: 41 destroyed, 0 disabled
Guns lost 230 (204 destroyed, 26 disabled)
Vehicles lost 29 (29 destroyed, 0 disabled)
Units retreated 2
Units destroyed 1

Allied ground losses:
1389 casualties reported
Squads: 13 destroyed, 81 disabled
Non Combat: 1 destroyed, 42 disabled
Engineers: 0 destroyed, 16 disabled
Guns lost 17 (1 destroyed, 16 disabled)
Vehicles lost 65 (4 destroyed, 61 disabled)

Defeated Japanese Units Retreating!

Assaulting units:
767th Tank Battalion
11th NZ Brigade
193rd Tank Battalion
158th(Sep) Infantry Regiment
2nd NZ Brigade
Provisionl Tank Brigade
15th NZ Brigade
77th Infantry Division
3rd Australian Division
1st NZ Brigade
708th Amphib Tank Battalion
3rd NZ Armoured Sqn
715th AmphTrac Engineer Battalion
4th Pioneer Battalion
4th USMC Field Artillery Battalion
3rd RNZAF Base Force
14th Marine Defense Battalion
1 Group RNZAF
1/542nd Boat&Shore Engineer Battalion
1st KNIL AA Battalion
V Amphib Corps
8th Port Maint Engineer Battalion
97th Field Artillery Battalion
XI US Corps
82nd Mortar Battalion
5th AmphTrac Engineer Battalion
1st Pioneer Battalion
5th RNZAF Base Force
1st Medium Regiment
147th Field Artillery Battalion
602nd Field Artillery Battalion
601st Field Artillery Battalion
85th British AT Gun Regiment

Defending units:
4th Engineer Co
43rd Division
Det. 3rd Special Base Force



(in reply to JocMeister)
Post #: 280
RE: India again??...why always me?!!? - 2/25/2014 1:56:45 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline
Nice! Each one of these kinds of days will help immensely as you know.

I had thought SL would be a lot tougher and a lot of recent examples are showing this. It's seemingly just not possible to land 5k AV of Allied stuff and walk all over the defenses like in my game without SL.

Keep the head up Nic, and enjoy the challenge. You pick some great opponents and have a flair for finding the epic result, so I look forward to more posts!

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to GreyJoy)
Post #: 281
RE: India again??...why always me?!!? - 2/25/2014 1:57:23 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
Air Power or lack of...
If I remember right, you switched back to stock air data from DBB vs playing with the new data done by Symon. You also have the HR that limits aircraft to 2nd best maneuver band. These together with playing a quality opponent that gets the benefit of PDU - 'Off' and R&D - 'On' means you are behind the 8 ball, big time.

I haven't done research, but I don't remember Japanese artillery being this good during the war. Am I wrong here??

_____________________________


(in reply to GreyJoy)
Post #: 282
RE: India again??...why always me?!!? - 2/25/2014 2:01:05 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline

quote:

ORIGINAL: ny59giants


I haven't done research, but I don't remember Japanese artillery being this good during the war. Am I wrong here??


Those siege guns from Manchuria, that most likely stayed there during the war and couldn't move nearly as easily as they do in game, are real killers. If well fortified and supplied they match and even out duel the best Allied artillery (although I'm sure the Soviets deal with them quickly).

Those 30cm and 24cm howitzers and the 27cm and 30cm mortars are BIG shells. They're also small units and relatively cheap to buy out. The best deal on the map for the Japanese.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to ny59giants)
Post #: 283
RE: India again??...why always me?!!? - 2/25/2014 2:07:47 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
The American have a good amount of 105mm and some 155mm, but is there anything else bigger that was actually in theater?? I know there was some in Europe, but what about the Pacific??

quote:

Those 30cm and 24cm howitzers and the 27cm and 30cm mortars are BIG shells. They're also small units and relatively cheap to buy out. The best deal on the map for the Japanese.


There should be a way to increase the amount of supply these big guns use.

< Message edited by ny59giants -- 2/25/2014 3:10:05 PM >


_____________________________


(in reply to obvert)
Post #: 284
RE: India again??...why always me?!!? - 2/25/2014 3:52:46 PM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline
Just another example of what I mean... this is from 4th Dec 1944...over Merak and Makassar...

orning Air attack on Merak , at 48,97

Weather in hex: Moderate rain

Raid detected at 28 NM, estimated altitude 41,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
Ki-84r Frank x 44

Allied aircraft
Corsair IV x 24
F4U-1D Corsair x 9

Japanese aircraft losses
Ki-84r Frank: 1 destroyed

Allied aircraft losses
Corsair IV: 5 destroyed
F4U-1D Corsair: 1 destroyed

Aircraft Attacking:
25 x Ki-84r Frank sweeping at 38000 feet

--------------------------------------------------------------------------------
Morning Air attack on Merak , at 48,97

Weather in hex: Moderate rain

Raid detected at 33 NM, estimated altitude 44,530 feet.
Estimated time to target is 7 minutes

Japanese aircraft
Ki-83 x 48

Allied aircraft
Corsair IV x 2
F4U-1D Corsair x 2

No Japanese losses

Allied aircraft losses
F4U-1D Corsair: 1 destroyed

Aircraft Attacking:
48 x Ki-83 sweeping at 41530 feet


--------------------------------------------------------------------------------
Afternoon Air attack on Makassar , at 65,106

Weather in hex: Light cloud

Raid detected at 33 NM, estimated altitude 42,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
Ki-84r Frank x 44

Allied aircraft
Spitfire VIII x 15
Spitfire VIII x 23
P-39N1 Airacobra x 24
P-47D2 Thunderbolt x 100
F6F-3 Hellcat x 63

Japanese aircraft losses
Ki-84r Frank: 5 destroyed

Allied aircraft losses
P-39N1 Airacobra: 5 destroyed
P-47D2 Thunderbolt: 13 destroyed
F6F-3 Hellcat: 8 destroyed


--------------------------------------------------------------------------------
Afternoon Air attack on Makassar , at 65,106

Weather in hex: Light cloud

Raid detected at 48 NM, estimated altitude 42,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
Ki-84r Frank x 44

Allied aircraft
Spitfire VIII x 15
Spitfire VIII x 20
P-39N1 Airacobra x 8
P-47D2 Thunderbolt x 59
F6F-3 Hellcat x 43

Japanese aircraft losses
Ki-84r Frank: 4 destroyed

Allied aircraft losses
P-39N1 Airacobra: 1 destroyed
P-47D2 Thunderbolt: 10 destroyed
F6F-3 Hellcat: 13 destroyed


...today I lost 116 planes in A2A fights... 24 planes lost for Japan

Sure the P-47s were put only at 20K feet... just because I cannot always keep them on CAP at 42K due to fatigue levels...also because on CAP they perform poorly because of their slow climb rate, so you need to have high % of CAP to be able to fight properly on defense...and 42 is simply too high


(in reply to ny59giants)
Post #: 285
RE: India again??...why always me?!!? - 2/25/2014 3:58:19 PM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline
Even when sweeping the P47s do not do that well... they are always outnumbered and the "dive" bonus is just not enough when facing 4/500 SAMs, KI-84r and KI-83s. Also, as you know, the P-47 production stops sometimes in august...so from then on you don't have any superiority fighter in production.

The P-51D is my real concern... despite its abilities, it is outmatched in every engagement it gets involved, both on defensive and offensive... and when I say outmatched I mean that it gets a 1-5, 1-6 loss ratio against the japs...even with veteran pilots

Sincerely I'm out of viable option for this match...

(in reply to GreyJoy)
Post #: 286
RE: India again??...why always me?!!? - 2/25/2014 4:12:20 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
quote:

ORIGINAL: GreyJoy
Joc, with all due respect, I think you've played too much without SLs... in a SL game, if the japs are kept supplied and cannot be bombed by sea, it' impossible to dislodge them from a well defended base.
Attacking in an overstacked condition, means incredible losses and very little effect. I've tried, mind you, but results were so horrible I had to move back my overstacking units and resume the understacking attacks... which means that, against heavy forts and flak, with CAP present, it's not a possible and credible task.
Even the Marines fail to accomplish that job against a well entrenched jap division.


You are right of course as I don´t have any experience with late war SL. But I had envisioned you could rotate divisions in and out wairing down the opposition? The allies have a tremendous firepower advantage at this point and I had thought that would negate the defensive bonus and to an extent the forts?

But you still have some 40 unrestricted allied IDs plus minus a couple. Surely there must be a way to break through somewhere? Have you tried using massed armored attacks? And have you let your Arty dig forts before starting the bombardments? I have found that it makes a massive difference. Especially in clear hexes.

As Micheal says I think you set yourself up for an incredibly hard challenge. Your main problem in the air is the 2nd MVR band HR. It makes the Frank "R" outclass everything besides the P47. This pretty much removes the workhorses of the USAAF (P38 and P51) from play making them completely useless for anything but cannonfodder. IMO this is one of the most disruptive and intrusive HRs you can have. Your opponent can produce limitless numbers and pilots will never be an issue. Not even the P51H will save you as its locked at 31k by your HR. So you will be sweeping under his CAP with that one too. Being almost 100 MPH faster won´t help much when being dived on.

I guess you are not allowing yourself to night bomb in this game either? Are you allowed to night bomb the HI?

(in reply to GreyJoy)
Post #: 287
RE: India again??...why always me?!!? - 2/25/2014 4:12:38 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
When playing a novice or low experienced Japanese player, allowing PDU "ON" and R&D "OFF" may be a good option, but somebody of Mr Kane's abilties it isn't a good option anymore, IMO.

_____________________________


(in reply to GreyJoy)
Post #: 288
RE: India again??...why always me?!!? - 2/25/2014 8:55:19 PM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline
results are getting worrisome...

AFTER ACTION REPORTS FOR Dec 05, 44

Nagato and Fuso are more than alive...not even damaged... another replay bug???? they are already at Balikapan without a scratch....
--------------------------------------------------------------------------------
Night Time Surface Combat, near Balikpapan at 64,98, Range 12,000 Yards

Japanese Ships
BB Nagato, Shell hits 1
BB Fuso, Shell hits 2
DD Kagero, Shell hits 2, on fire
DD Hatsukaze
DD Hayashio
DD Maikaze
DD Shiranui
DD Urakaze, Shell hits 1
DD Hamakaze
DD Hagikaze, Shell hits 4, on fire, heavy damage
DD Tachekaze

Allied Ships
DD Hutchins, Shell hits 1
DD Ingersoll
DD Jenkins, Shell hits 1
DD Knapp
DD McGowan
DD Newcomb, Shell hits 1
DD Nicholas, Shell hits 1
DD Pringle
DD Drayton
DD Cushing, Shell hits 1, on fire



And look at the results in the skies...i'm forced to keep down my CAP to avoid his sweeps...while my own sweeps get mauled.....

--------------------------------------------------------------------------------
Morning Air attack on Merak , at 48,97

Weather in hex: Thunderstorms

Raid detected at 39 NM, estimated altitude 44,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
Ki-84r Frank x 28

No Japanese losses

Aircraft Attacking:
28 x Ki-84r Frank sweeping at 38000 feet

Carrier support unable to supply air cover..


--------------------------------------------------------------------------------
Morning Air attack on Merak , at 48,97

Weather in hex: Thunderstorms

Raid detected at 17 NM, estimated altitude 47,530 feet.
Estimated time to target is 4 minutes

Japanese aircraft
Ki-83 x 48

No Japanese losses

Aircraft Attacking:
48 x Ki-83 sweeping at 41530 feet

Carrier support unable to supply air cover..


--------------------------------------------------------------------------------
Morning Air attack on Makassar , at 65,106

Weather in hex: Light cloud

Raid detected at 41 NM, estimated altitude 42,270 feet.
Estimated time to target is 10 minutes

Japanese aircraft
Ki-84r Frank x 23

No Japanese losses

Aircraft Attacking:
23 x Ki-84r Frank sweeping at 38270 feet



--------------------------------------------------------------------------------
Morning Air attack on Makassar , at 65,106

Weather in hex: Light cloud

Raid detected at 24 NM, estimated altitude 42,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
Ki-84r Frank x 38

No Japanese losses

Aircraft Attacking:
38 x Ki-84r Frank sweeping at 38000 feet



--------------------------------------------------------------------------------
Morning Air attack on Bandoeng , at 50,100

Weather in hex: Severe storms

Raid detected at 28 NM, estimated altitude 39,800 feet.
Estimated time to target is 11 minutes

Japanese aircraft
A7M2 Sam x 15
J2M5 Jack x 28
N1K5-J George x 29
Ki-83 x 21
Ki-84r Frank x 30
Ki-100-II Tony x 33

Allied aircraft
F6F-3 Hellcat x 21

Japanese aircraft losses
Ki-84r Frank: 1 destroyed

Allied aircraft losses
F6F-3 Hellcat: 4 destroyed

Aircraft Attacking:
4 x F6F-3 Hellcat sweeping at 38800 feet

CAP engaged:
S-901 Hikotai with J2M5 Jack (0 airborne, 12 on standby, 12 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 31000 , scrambling fighters between 31000 and 36910.
Time for all group planes to reach interception is 33 minutes
352 Ku S-1 with N1K5-J George (0 airborne, 2 on standby, 7 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 31000 , scrambling fighters between 29000 and 33000.
Time for all group planes to reach interception is 33 minutes
S-701 Hikotai with N1K5-J George (0 airborne, 4 on standby, 13 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 31000 , scrambling fighters between 31000 and 39370.
Time for all group planes to reach interception is 37 minutes
1st Sentai with Ki-83 (0 airborne, 3 on standby, 8 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 41530 , scrambling fighters between 39000 and 41000.
Time for all group planes to reach interception is 32 minutes
54th Sentai with Ki-100-II Tony (0 airborne, 22 on standby, 3 scrambling)
8 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 34000 , scrambling fighters between 31000 and 36090.
Time for all group planes to reach interception is 30 minutes
105th Sentai with Ki-83 (0 airborne, 2 on standby, 6 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 41530 , scrambling fighters between 30000 and 41000.
Time for all group planes to reach interception is 38 minutes
200th Sentai with Ki-84r Frank (0 airborne, 8 on standby, 19 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 38000 , scrambling fighters between 32000 and 38270.
Time for all group planes to reach interception is 38 minutes
S-324 Hikotai with A7M2 Sam (0 airborne, 4 on standby, 9 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 31000 , scrambling fighters between 31000 and 35760.
Time for all group planes to reach interception is 31 minutes



--------------------------------------------------------------------------------
Morning Air attack on Bandoeng , at 50,100

Weather in hex: Severe storms

Raid detected at 11 NM, estimated altitude 41,800 feet.
Estimated time to target is 4 minutes

Japanese aircraft
A7M2 Sam x 14
J2M5 Jack x 28
N1K5-J George x 29
Ki-83 x 21
Ki-84r Frank x 28
Ki-100-II Tony x 29

Allied aircraft
F6F-3 Hellcat x 21

Japanese aircraft losses
A7M2 Sam: 1 destroyed
N1K5-J George: 1 destroyed

Allied aircraft losses
F6F-3 Hellcat: 5 destroyed

Aircraft Attacking:
3 x F6F-3 Hellcat sweeping at 38800 feet

CAP engaged:
S-901 Hikotai with J2M5 Jack (0 airborne, 9 on standby, 9 scrambling)
7 plane(s) not yet engaged, 0 being recalled, 3 out of immediate contact.
Group patrol altitude is 31000 , scrambling fighters between 29000 and 40800.
Time for all group planes to reach interception is 40 minutes
352 Ku S-1 with N1K5-J George (1 airborne, 0 on standby, 6 scrambling)
1 plane(s) intercepting now.
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 31000 , scrambling fighters between 29000 and 41800.
Time for all group planes to reach interception is 31 minutes
S-701 Hikotai with N1K5-J George (2 airborne, 2 on standby, 7 scrambling)
2 plane(s) intercepting now.
8 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 31000 , scrambling fighters between 31000 and 39370.
Time for all group planes to reach interception is 32 minutes
1st Sentai with Ki-83 (0 airborne, 2 on standby, 6 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 41530 , scrambling fighters between 39000 and 41000.
Time for all group planes to reach interception is 34 minutes
105th Sentai with Ki-83 (0 airborne, 0 on standby, 3 scrambling)
5 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 41530 , scrambling fighters between 34000 and 41800.
Time for all group planes to reach interception is 28 minutes
200th Sentai with Ki-84r Frank (3 airborne, 4 on standby, 13 scrambling)
3 plane(s) intercepting now.
5 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 38000 , scrambling fighters between 35000 and 40800.
Time for all group planes to reach interception is 50 minutes
S-324 Hikotai with A7M2 Sam (0 airborne, 2 on standby, 9 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 31000 , scrambling fighters between 31000 and 39800.
Time for all group planes to reach interception is 35 minutes
54th Sentai with Ki-100-II Tony (0 airborne, 16 on standby, 0 scrambling)
10 plane(s) not yet engaged, 0 being recalled, 3 out of immediate contact.
Group patrol altitude is 34000 , scrambling fighters between 33000 and 42800.
Time for all group planes to reach interception is 38 minutes



--------------------------------------------------------------------------------
Morning Air attack on Bandoeng , at 50,100

Weather in hex: Severe storms

Raid detected at 36 NM, estimated altitude 16,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
A7M2 Sam x 13
J2M5 Jack x 28
N1K5-J George x 27
Ki-83 x 21
Ki-84r Frank x 27
Ki-100-II Tony x 27

Allied aircraft
P-47D25 Thunderbolt x 22

Japanese aircraft losses
N1K5-J George: 1 destroyed
Ki-83: 1 destroyed
Ki-100-II Tony: 1 destroyed

Allied aircraft losses
P-47D25 Thunderbolt: 6 destroyed

CAP engaged:
S-901 Hikotai with J2M5 Jack (1 airborne, 9 on standby, 6 scrambling)
1 plane(s) intercepting now.
3 plane(s) not yet engaged, 9 being recalled, 0 out of immediate contact.
Group patrol altitude is 31000 , scrambling fighters between 1000 and 41760.
Time for all group planes to reach interception is 23 minutes
352 Ku S-1 with N1K5-J George (0 airborne, 0 on standby, 6 scrambling)
2 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 31000 , scrambling fighters between 7000 and 39270.
Time for all group planes to reach interception is 23 minutes
S-701 Hikotai with N1K5-J George (3 airborne, 0 on standby, 3 scrambling)
3 plane(s) intercepting now.
8 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 31000 , scrambling fighters between 12000 and 39800.
Time for all group planes to reach interception is 17 minutes
1st Sentai with Ki-83 (0 airborne, 0 on standby, 3 scrambling)
3 plane(s) not yet engaged, 3 being recalled, 3 out of immediate contact.
Group patrol altitude is 41530 , scrambling fighters between 10000 and 41000.
Time for all group planes to reach interception is 45 minutes
105th Sentai with Ki-83 (0 airborne, 0 on standby, 3 scrambling)
2 plane(s) not yet engaged, 3 being recalled, 1 out of immediate contact.
Group patrol altitude is 41530 , scrambling fighters between 17000 and 40800.
Time for all group planes to reach interception is 32 minutes
200th Sentai with Ki-84r Frank (0 airborne, 3 on standby, 11 scrambling)
10 plane(s) not yet engaged, 0 being recalled, 3 out of immediate contact.
Group patrol altitude is 38000 , scrambling fighters between 8000 and 41800.
Time for all group planes to reach interception is 42 minutes
S-324 Hikotai with A7M2 Sam (0 airborne, 0 on standby, 7 scrambling)
2 plane(s) not yet engaged, 2 being recalled, 2 out of immediate contact.
Group patrol altitude is 31000 , scrambling fighters between 4000 and 38760.
Time for all group planes to reach interception is 41 minutes
54th Sentai with Ki-100-II Tony (0 airborne, 11 on standby, 0 scrambling)
9 plane(s) not yet engaged, 7 being recalled, 0 out of immediate contact.
Group patrol altitude is 34000 , scrambling fighters between 2000 and 42800.
Time for all group planes to reach interception is 20 minutes



--------------------------------------------------------------------------------
Morning Air attack on Bandoeng , at 50,100

Weather in hex: Severe storms

Raid detected at 40 NM, estimated altitude 44,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
A7M2 Sam x 11
J2M5 Jack x 25
N1K5-J George x 25
Ki-83 x 17
Ki-84r Frank x 24
Ki-100-II Tony x 18

Allied aircraft
P-47D25 Thunderbolt x 16

Japanese aircraft losses
N1K5-J George: 2 destroyed
Ki-100-II Tony: 1 destroyed

Allied aircraft losses
P-47D25 Thunderbolt: 4 destroyed

CAP engaged:
S-901 Hikotai with J2M5 Jack (0 airborne, 3 on standby, 6 scrambling)
11 plane(s) not yet engaged, 5 being recalled, 0 out of immediate contact.
Group patrol altitude is 31000 , scrambling fighters between 1000 and 42000.
Time for all group planes to reach interception is 30 minutes
352 Ku S-1 with N1K5-J George (1 airborne, 0 on standby, 3 scrambling)
1 plane(s) intercepting now.
4 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 31000 , scrambling fighters between 33090 and 39270.
Time for all group planes to reach interception is 27 minutes
S-701 Hikotai with N1K5-J George (5 airborne, 0 on standby, 0 scrambling)
5 plane(s) intercepting now.
8 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 31000 , scrambling fighters between 16000 and 44000.
Time for all group planes to reach interception is 28 minutes
1st Sentai with Ki-83 (4 airborne, 0 on standby, 0 scrambling)
4 plane(s) intercepting now.
2 plane(s) not yet engaged, 5 being recalled, 0 out of immediate contact.
Group patrol altitude is 41530 , scrambling fighters between 15000 and 45000.
Time for all group planes to reach interception is 19 minutes
105th Sentai with Ki-83 (0 airborne, 0 on standby, 3 scrambling)
1 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 41530 , scrambling fighters between 15000 and 17000.
Time for all group planes to reach interception is 28 minutes
200th Sentai with Ki-84r Frank (4 airborne, 0 on standby, 8 scrambling)
4 plane(s) intercepting now.
7 plane(s) not yet engaged, 5 being recalled, 0 out of immediate contact.
Group patrol altitude is 38000 , scrambling fighters between 13000 and 38800.
Time for all group planes to reach interception is 27 minutes
S-324 Hikotai with A7M2 Sam (2 airborne, 0 on standby, 3 scrambling)
2 plane(s) intercepting now.
4 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 31000 , scrambling fighters between 15000 and 38760.
Time for all group planes to reach interception is 39 minutes
54th Sentai with Ki-100-II Tony (0 airborne, 6 on standby, 0 scrambling)
5 plane(s) not yet engaged, 5 being recalled, 2 out of immediate contact.
Group patrol altitude is 34000 , scrambling fighters between 11000 and 41800.
Time for all group planes to reach interception is 42 minutes



--------------------------------------------------------------------------------
Morning Air attack on Bandoeng , at 50,100

Weather in hex: Severe storms

Raid detected at 30 NM, estimated altitude 33,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
A7M2 Sam x 10
J2M5 Jack x 20
N1K5-J George x 19
Ki-83 x 14
Ki-84r Frank x 22
Ki-100-II Tony x 11

Allied aircraft
P-51D Mustang x 22

Japanese aircraft losses
A7M2 Sam: 1 destroyed
N1K5-J George: 1 destroyed

Allied aircraft losses
P-51D Mustang: 5 destroyed

Aircraft Attacking:
7 x P-51D Mustang sweeping at 31000 feet

CAP engaged:
S-901 Hikotai with J2M5 Jack (0 airborne, 0 on standby, 6 scrambling)
10 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 31000 , scrambling fighters between 15000 and 42270.
Time for all group planes to reach interception is 36 minutes
352 Ku S-1 with N1K5-J George (0 airborne, 0 on standby, 0 scrambling)
5 plane(s) not yet engaged, 4 being recalled, 1 out of immediate contact.
Group patrol altitude is 31000 , scrambling fighters between 33090 and 43270.
Time for all group planes to reach interception is 36 minutes
S-701 Hikotai with N1K5-J George (0 airborne, 0 on standby, 0 scrambling)
4 plane(s) not yet engaged, 5 being recalled, 0 out of immediate contact.
Group patrol altitude is 31000 , scrambling fighters between 37660 and 44000.
Time for all group planes to reach interception is 26 minutes
1st Sentai with Ki-83 (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
3 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 41530 , scrambling fighters between 15000 and 41270.
Time for all group planes to reach interception is 20 minutes
105th Sentai with Ki-83 (0 airborne, 0 on standby, 3 scrambling)
1 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 41530 , scrambling fighters between 29000 and 41530.
Time for all group planes to reach interception is 12 minutes
200th Sentai with Ki-84r Frank (6 airborne, 0 on standby, 9 scrambling)
6 plane(s) intercepting now.
2 plane(s) not yet engaged, 4 being recalled, 1 out of immediate contact.
Group patrol altitude is 38000 , scrambling fighters between 28000 and 38270.
Time for all group planes to reach interception is 39 minutes
S-324 Hikotai with A7M2 Sam (0 airborne, 0 on standby, 6 scrambling)
1 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 31000 , scrambling fighters between 15000 and 35660.
Time for all group planes to reach interception is 27 minutes
54th Sentai with Ki-100-II Tony (0 airborne, 3 on standby, 0 scrambling)
5 plane(s) not yet engaged, 1 being recalled, 2 out of immediate contact.
Group patrol altitude is 34000 , scrambling fighters between 12000 and 42270.
Time for all group planes to reach interception is 33 minutes



--------------------------------------------------------------------------------
Morning Air attack on Merak , at 48,97

Weather in hex: Thunderstorms

Raid detected at 20 NM, estimated altitude 43,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
Ki-84r Frank x 9

No Japanese losses

Aircraft Attacking:
9 x Ki-84r Frank sweeping at 38000 feet

Carrier support unable to supply air cover..


--------------------------------------------------------------------------------
Morning Air attack on Makassar , at 65,106

Weather in hex: Light cloud

Raid detected at 197 NM, estimated altitude 39,270 feet.
Estimated time to target is 48 minutes

Japanese aircraft
Ki-84r Frank x 3

No Japanese losses

Aircraft Attacking:
3 x Ki-84r Frank sweeping at 38270 feet



--------------------------------------------------------------------------------
Morning Air attack on Makassar , at 65,106

Weather in hex: Light cloud

Raid detected at 149 NM, estimated altitude 39,270 feet.
Estimated time to target is 37 minutes

Japanese aircraft
Ki-84r Frank x 3

No Japanese losses

Aircraft Attacking:
3 x Ki-84r Frank sweeping at 38270 feet



--------------------------------------------------------------------------------
Morning Air attack on Makassar , at 65,106

Weather in hex: Light cloud

Raid detected at 199 NM, estimated altitude 42,000 feet.
Estimated time to target is 49 minutes

Japanese aircraft
Ki-84r Frank x 4

No Japanese losses

Aircraft Attacking:
4 x Ki-84r Frank sweeping at 38000 feet



--------------------------------------------------------------------------------
Morning Air attack on Bandoeng , at 50,100

Weather in hex: Severe storms

Raid spotted at 64 NM, estimated altitude 43,800 feet.
Estimated time to target is 27 minutes

Japanese aircraft
A7M2 Sam x 7
J2M5 Jack x 20
N1K5-J George x 18
Ki-83 x 13
Ki-84r Frank x 20
Ki-100-II Tony x 9

Allied aircraft
F6F-3 Hellcat x 3

No Japanese losses

Allied aircraft losses
F6F-3 Hellcat: 1 destroyed

CAP engaged:
S-901 Hikotai with J2M5 Jack (0 airborne, 0 on standby, 14 scrambling)
1 plane(s) not yet engaged, 2 being recalled, 3 out of immediate contact.
Group patrol altitude is 31000 , scrambling fighters between 27000 and 36910.
Time for all group planes to reach interception is 42 minutes
352 Ku S-1 with N1K5-J George (0 airborne, 0 on standby, 3 scrambling)
3 plane(s) not yet engaged, 1 being recalled, 3 out of immediate contact.
Group patrol altitude is 31000 , scrambling fighters between 30780 and 39370.
Time for all group planes to reach interception is 40 minutes
1st Sentai with Ki-83 (1 airborne, 0 on standby, 4 scrambling)
1 plane(s) intercepting now.
2 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 41530 , scrambling fighters between 28000 and 41270.
Time for all group planes to reach interception is 26 minutes
105th Sentai with Ki-83 (0 airborne, 0 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 41530 , scrambling fighters between 29000 and 40800.
Time for all group planes to reach interception is 21 minutes
200th Sentai with Ki-84r Frank (2 airborne, 0 on standby, 6 scrambling)
2 plane(s) intercepting now.
5 plane(s) not yet engaged, 6 being recalled, 1 out of immediate contact.
Group patrol altitude is 38000 , scrambling fighters between 27780 and 38270.
Time for all group planes to reach interception is 41 minutes
S-324 Hikotai with A7M2 Sam (2 airborne, 0 on standby, 3 scrambling)
2 plane(s) intercepting now.
1 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 31000 , scrambling fighters between 26780 and 34000.
Time for all group planes to reach interception is 35 minutes
S-701 Hikotai with N1K5-J George (0 airborne, 0 on standby, 0 scrambling)
4 plane(s) not yet engaged, 1 being recalled, 3 out of immediate contact.
Group patrol altitude is 31000 , scrambling fighters between 27780 and 38660.
Time for all group planes to reach interception is 37 minutes
54th Sentai with Ki-100-II Tony (2 airborne, 3 on standby, 0 scrambling)
2 plane(s) intercepting now.
0 plane(s) not yet engaged, 3 being recalled, 1 out of immediate contact.
Group patrol altitude is 34000 , scrambling fighters between 31000 and 35660.
Time for all group planes to reach interception is 41 minutes



--------------------------------------------------------------------------------
Morning Air attack on Bandoeng , at 50,100

Weather in hex: Severe storms

Raid detected at 60 NM, estimated altitude 42,800 feet.
Estimated time to target is 25 minutes

Japanese aircraft
A7M2 Sam x 7
J2M5 Jack x 19
N1K5-J George x 17
Ki-83 x 13
Ki-84r Frank x 18
Ki-100-II Tony x 9

Allied aircraft
F6F-3 Hellcat x 3

No Japanese losses

Allied aircraft losses
F6F-3 Hellcat: 2 destroyed

CAP engaged:
S-901 Hikotai with J2M5 Jack (1 airborne, 0 on standby, 14 scrambling)
1 plane(s) intercepting now.
0 plane(s) not yet engaged, 1 being recalled, 3 out of immediate contact.
Group patrol altitude is 31000 , scrambling fighters between 27000 and 36910.
Time for all group planes to reach interception is 34 minutes
352 Ku S-1 with N1K5-J George (6 airborne, 0 on standby, 0 scrambling)
6 plane(s) intercepting now.
2 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 31000 , scrambling fighters between 30780 and 39370.
Time for all group planes to reach interception is 16 minutes
1st Sentai with Ki-83 (1 airborne, 0 on standby, 4 scrambling)
1 plane(s) intercepting now.
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 41530 , scrambling fighters between 29000 and 41530.
Time for all group planes to reach interception is 21 minutes
105th Sentai with Ki-83 (0 airborne, 0 on standby, 0 scrambling)
4 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 41530 , scrambling fighters between 29000 and 38090.
Time for all group planes to reach interception is 21 minutes
200th Sentai with Ki-84r Frank (6 airborne, 0 on standby, 5 scrambling)
6 plane(s) intercepting now.
2 plane(s) not yet engaged, 5 being recalled, 0 out of immediate contact.
Group patrol altitude is 38000 , scrambling fighters between 32000 and 38270.
Time for all group planes to reach interception is 32 minutes
S-324 Hikotai with A7M2 Sam (0 airborne, 0 on standby, 4 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 31000 , scrambling fighters between 32000 and 35760.
Time for all group planes to reach interception is 30 minutes
S-701 Hikotai with N1K5-J George (4 airborne, 0 on standby, 0 scrambling)
4 plane(s) intercepting now.
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 31000
Time for all group planes to reach interception is 5 minutes
54th Sentai with Ki-100-II Tony (2 airborne, 3 on standby, 0 scrambling)
2 plane(s) intercepting now.
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 34000 , scrambling fighters between 35660 and 36090.
Time for all group planes to reach interception is 19 minutes



--------------------------------------------------------------------------------
Morning Air attack on Bandoeng , at 50,100

Weather in hex: Severe storms

Raid detected at 80 NM, estimated altitude 11,000 feet.
Estimated time to target is 27 minutes

Japanese aircraft
A7M2 Sam x 7
J2M5 Jack x 18
N1K5-J George x 16
Ki-83 x 13
Ki-84r Frank x 16
Ki-100-II Tony x 8

Allied aircraft
Thunderbolt I x 11
B-24D Liberator x 3
B-24J Liberator x 44
P-40N5 Warhawk x 18
PB4Y-1 Liberator x 10

Japanese aircraft losses
A7M2 Sam: 6 damaged
A7M2 Sam: 3 destroyed on ground
N1K5-J George: 1 destroyed
Ki-83: 7 damaged
Ki-83: 1 destroyed on ground
Ki-84r Frank: 14 damaged
Ki-84r Frank: 3 destroyed on ground

Allied aircraft losses
Thunderbolt I: 2 destroyed
B-24D Liberator: 1 damaged
B-24J Liberator: 18 damaged
B-24J Liberator: 1 destroyed by flak
P-40N5 Warhawk: 2 destroyed
PB4Y-1 Liberator: 1 damaged

Airbase hits 3
Airbase supply hits 1
Runway hits 14

Aircraft Attacking:
6 x PB4Y-1 Liberator bombing from 10000 feet
Airfield Attack: 10 x 500 lb GP Bomb
4 x PB4Y-1 Liberator bombing from 10000 feet
Airfield Attack: 10 x 500 lb GP Bomb
5 x B-24J Liberator bombing from 10000 feet
Airfield Attack: 10 x 500 lb GP Bomb
3 x B-24J Liberator bombing from 10000 feet
Airfield Attack: 10 x 500 lb GP Bomb
3 x B-24J Liberator bombing from 10000 feet
Airfield Attack: 10 x 500 lb GP Bomb
3 x B-24J Liberator bombing from 10000 feet
Airfield Attack: 10 x 500 lb GP Bomb
6 x B-24J Liberator bombing from 10000 feet
Airfield Attack: 10 x 500 lb GP Bomb
2 x B-24J Liberator bombing from 10000 feet
Airfield Attack: 10 x 500 lb GP Bomb
4 x B-24J Liberator bombing from 10000 feet
Airfield Attack: 10 x 500 lb GP Bomb
4 x B-24J Liberator bombing from 10000 feet
Airfield Attack: 10 x 500 lb GP Bomb
4 x B-24J Liberator bombing from 10000 feet
Airfield Attack: 10 x 500 lb GP Bomb
3 x B-24D Liberator bombing from 10000 feet
Airfield Attack: 10 x 500 lb GP Bomb
3 x B-24J Liberator bombing from 10000 feet
Airfield Attack: 10 x 500 lb GP Bomb
3 x B-24J Liberator bombing from 10000 feet
Airfield Attack: 10 x 500 lb GP Bomb
3 x B-24J Liberator bombing from 10000 feet
Airfield Attack: 10 x 500 lb GP Bomb

CAP engaged:
S-901 Hikotai with J2M5 Jack (1 airborne, 0 on standby, 14 scrambling)
1 plane(s) intercepting now.
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 31000 , scrambling fighters between 2000 and 36000.
Time for all group planes to reach interception is 32 minutes
14 planes vectored on to bombers
352 Ku S-1 with N1K5-J George (4 airborne, 0 on standby, 0 scrambling)
4 plane(s) intercepting now.
0 plane(s) not yet engaged, 6 being recalled, 0 out of immediate contact.
Group patrol altitude is 31000
Time for all group planes to reach interception is 8 minutes
6 planes vectored on to bombers
1st Sentai with Ki-83 (1 airborne, 0 on standby, 4 scrambling)
1 plane(s) intercepting now.
2 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 41530 , scrambling fighters between 13000 and 41270.
Time for all group planes to reach interception is 20 minutes
8 planes vectored on to bombers
105th Sentai with Ki-83 (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 5 being recalled, 0 out of immediate contact.
Group patrol altitude is 41530
Time for all group planes to reach interception is 5 minutes
5 planes vectored on to bombers
200th Sentai with Ki-84r Frank (1 airborne, 0 on standby, 5 scrambling)
1 plane(s) intercepting now.
4 plane(s) not yet engaged, 5 being recalled, 1 out of immediate contact.
Group patrol altitude is 38000 , scrambling fighters between 5000 and 38270.
Time for all group planes to reach interception is 32 minutes
14 planes vectored on to bombers
S-324 Hikotai with A7M2 Sam (0 airborne, 0 on standby, 4 scrambling)
2 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 31000 , scrambling fighters between 11000 and 35000.
Time for all group planes to reach interception is 33 minutes
7 planes vectored on to bombers
S-701 Hikotai with N1K5-J George (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
4 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 31000 , scrambling fighters between 33000 and 38800.
Time for all group planes to reach interception is 27 minutes
6 planes vectored on to bombers
54th Sentai with Ki-100-II Tony (1 airborne, 3 on standby, 0 scrambling)
1 plane(s) intercepting now.
2 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 34000 , scrambling fighters between 33200 and 36000.
Time for all group planes to reach interception is 29 minutes
5 planes vectored on to bombers



AND THIS IS HAPPENING AGAINST A SMALL AIRFIELD...IMAGINE WHAT HAOPPENED WHEN I TRIED TO DO THAT AGAINST kOTHAN bARU OR Singapore DEFENDED BY 7/800 FIGHTERS

(in reply to ny59giants)
Post #: 289
RE: India again??...why always me?!!? - 2/25/2014 9:03:54 PM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline
Again i lost 130 planes against his 50...and 100 pilots... i really cannot sustain these losses...and i don't know what to do... all my planes seem inferior...

And about the HRs... yes, no night bombing...except for night naval...only at home Island (whenever i'll get there)...

The 2nd mnvr bad is the same rule i used against QBall... but i've never managed to achieve anything like that. Brad could easily sweep my bases... while he seem to be able to Always have enough planes in the air... oh well...

And with the new DBB airplanes files it was even worse.., we tried them, but the N1K and the J2M were even faster than the KI-48s...so he could have had 2 more fighters great for sweep and not only for CAP... i asked him to get back to stock cause i couldn't really put anything in the air that could match the japs.

depressing... but these rules were the ones i asked for...so i can't complain. The only HR i didn't ask for was forbiding LRCAP for escort purposes... but for the rest... are the rules i used against QBall...


(in reply to GreyJoy)
Post #: 290
RE: India again??...why always me?!!? - 2/25/2014 9:13:11 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
I also would say 'dump the 2nd Mvr band HR'.

In my view some planes were superior and those sort of HR are designed to negate the differences between some aircraft.

_____________________________


(in reply to GreyJoy)
Post #: 291
RE: India again??...why always me?!!? - 2/25/2014 11:45:40 PM   
Mike McCreery


Posts: 4232
Joined: 6/29/2013
Status: offline
In my game against NJP we switched from 2nd mvr band to a 29K limit for 42 and higher limits later in the game.

It is easier to work with and I am doing well as the allies with P39 & P40 against Zero's and Oscars.

I know you are further in the game with different aircraft.

_____________________________


(in reply to witpqs)
Post #: 292
RE: India again??...why always me?!!? - 2/26/2014 12:44:58 AM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
Nic,

I pulled up the Excel spreadsheet on Symon's DDB air data changes for some of those planes in your Combat Report.

Model........Altitude......Speed.......Climb Rate
A7M2.........32,180.........392.........3220
J2M5.........34,010.........403.........3610
N1K5r........34,880.........401.........3251
Ki-83........36,600.........438.........3280
Ki-84r.......33,910.........411.........3140
Ki-100-II....36,300.........384.........2860

P-51D........37,212.........437.........3030
P-47D25......37,200.........435.........2533
P-38L........38,980.........414.........2850
F6F-5........33,050.........390.........2775

The Jack is great as CAP due to her climb rate, IMO.
The Ki-83 'may' be slightly better than the P-51D, but in sweeps the P-51s should get that 600' bounce.
The P-38L was not involved, but their altitude is best at this time.

By playing with 2nd maneuver HR, what little advantage is being thrown away. You have yours at 31k while I saw some at over 40k in reports.
You lose!!!

_____________________________


(in reply to Mike McCreery)
Post #: 293
RE: India again??...why always me?!!? - 2/26/2014 4:47:56 AM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
You certainly set yourself up for a hard challenge to say the least!


(in reply to ny59giants)
Post #: 294
RE: India again??...why always me?!!? - 2/27/2014 7:54:30 PM   
kjnoel

 

Posts: 104
Joined: 3/10/2011
Status: offline
Whatever Allied players think, Japan cannot create unlimited aircraft, it is limited by effectively HI... which is limited by fuel.

I know you know that, having played Japan, so how effective would you say your commerce war has been? As far as I can see with these HRs and scenario crippling the economy is your only route to victory. Not saying it's been possible, hence my question!

(in reply to JocMeister)
Post #: 295
RE: India again??...why always me?!!? - 2/28/2014 10:33:08 AM   
castor troy


Posts: 14330
Joined: 8/23/2004
From: Austria
Status: offline
quote:

ORIGINAL: kjnoel

Whatever Allied players think, Japan cannot create unlimited aircraft, it is limited by effectively HI... which is limited by fuel.

I know you know that, having played Japan, so how effective would you say your commerce war has been? As far as I can see with these HRs and scenario crippling the economy is your only route to victory. Not saying it's been possible, hence my question!



it's not about the total number of aircraft, it's about the number of "usable" aircraft, so the fact that Japan can't produce unlimited aircraft doesn't mean much. Especially with DBB changes, the IJ player is able
to produce even more fighters that are equal or better than 3/4 of the fighters available to the Allied player. I have yet to see a PBEM where the IJ player even reaches real life numbers of aircraft produced, so
total numbers aren't a problem at all, numbers of aircraft that have nearly not been built at all or numbers in the thousands of fighters that have only been produced in the hundreds are the "problem".

And no IJ player should ever run out of the possibility to produce aircraft as aircraft production is one of the smaller parts of the whole production so just turn stuff off and have a go at aircraft production. I
don't think that is realistic but that's how it is and when I am playing the IJ I am of course also not producing Oscars when I could build and use Franks at exactly the same cost as Oscars. I think as with many
other things in the game, this is getting worse the further you get into the game, especially from late 43 on when numbers really increase.

< Message edited by castor troy -- 2/28/2014 11:35:48 AM >


_____________________________


(in reply to kjnoel)
Post #: 296
RE: India again??...why always me?!!? - 2/28/2014 10:58:41 AM   
Mike McCreery


Posts: 4232
Joined: 6/29/2013
Status: offline

quote:

ORIGINAL: castor troy

quote:

ORIGINAL: kjnoel

Whatever Allied players think, Japan cannot create unlimited aircraft, it is limited by effectively HI... which is limited by fuel.

I know you know that, having played Japan, so how effective would you say your commerce war has been? As far as I can see with these HRs and scenario crippling the economy is your only route to victory. Not saying it's been possible, hence my question!



it's not about the total number of aircraft, it's about the number of "usable" aircraft, so the fact that Japan can't produce unlimited aircraft doesn't mean much. Especially with DBB changes, the IJ player is able
to produce even more fighters that are equal or better than 3/4 of the fighters available to the Allied player. I have yet to see a PBEM where the IJ player even reaches real life numbers of aircraft produced, so
total numbers aren't a problem at all, numbers of aircraft that have nearly not been built at all or numbers in the thousands of fighters that have only been produced in the hundreds are the "problem".

And no IJ player should ever run out of the possibility to produce aircraft as aircraft production is one of the smaller parts of the whole production so just turn stuff off and have a go at aircraft production. I
don't think that is realistic but that's how it is and when I am playing the IJ I am of course also not producing Oscars when I could build and use Franks at exactly the same cost as Oscars. I think as with many
other things in the game, this is getting worse the further you get into the game, especially from late 43 on when numbers really increase.


The number of planes is only one aspect. The Japanese also need an airfield and AV support. They have weaknesses to prey upon. Each side has strengths and weaknesses.




_____________________________


(in reply to castor troy)
Post #: 297
RE: India again??...why always me?!!? - 2/28/2014 11:09:21 AM   
castor troy


Posts: 14330
Joined: 8/23/2004
From: Austria
Status: offline
yeah, real life they didn't have the aircraft, they didn't have the airfields and they didn't have the support. Let me see... in the game, I get the aircraft, I get the airfields (not hard at all to build them if
you choose the right place) and if I build large enough airfields I also get enough support. Ok, where's the trade off?

< Message edited by castor troy -- 2/28/2014 12:10:17 PM >


_____________________________


(in reply to Mike McCreery)
Post #: 298
RE: India again??...why always me?!!? - 2/28/2014 12:13:57 PM   
Mike McCreery


Posts: 4232
Joined: 6/29/2013
Status: offline

quote:

ORIGINAL: castor troy

yeah, real life they didn't have the aircraft, they didn't have the airfields and they didn't have the support. Let me see... in the game, I get the aircraft, I get the airfields (not hard at all to build them if
you choose the right place) and if I build large enough airfields I also get enough support. Ok, where's the trade off?


Do you want to win the game more quickly? The tradeoff is playability. If the Japanese have no ships, no planes and no armies in 44, what is the point of finishing the game??

You are a JFB apparently. Would you consider it fun just sitting around while all your airfields get bombarded due to lack of planes and a complete inability to move shipping due to air threat??

Until a well played game cannot be won by the allies consistently I dont really see what the balance issue is. It is a GAME, not a simulation. Nobody would want to play if the Allies dominated all theatres for 3 years of war.



_____________________________


(in reply to castor troy)
Post #: 299
RE: India again??...why always me?!!? - 2/28/2014 1:14:48 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline

quote:

ORIGINAL: Wargmr


quote:

ORIGINAL: castor troy

yeah, real life they didn't have the aircraft, they didn't have the airfields and they didn't have the support. Let me see... in the game, I get the aircraft, I get the airfields (not hard at all to build them if
you choose the right place) and if I build large enough airfields I also get enough support. Ok, where's the trade off?


Do you want to win the game more quickly? The tradeoff is playability. If the Japanese have no ships, no planes and no armies in 44, what is the point of finishing the game??

You are a JFB apparently. Would you consider it fun just sitting around while all your airfields get bombarded due to lack of planes and a complete inability to move shipping due to air threat??

Until a well played game cannot be won by the allies consistently I dont really see what the balance issue is. It is a GAME, not a simulation. Nobody would want to play if the Allies dominated all theatres for 3 years of war.




This has always been the argument against limiting Japan's force capabilities in some way. Who would want to play?

It's though not just about the Japanese side, it's really also about pace of game. With less transport space, less support troops, tougher flak and other changes of DBB some of these have been addressed. Other methods of lessening the pace of operations, especially for high service rating planes the Japanese must use, could continue to make the game more plausible in a realistic sense and still playable from both sides.

Castor Troy plays both sides, so he is not advocating for one or another, just for the game itself.

I think in this game there are holes. It's just hard to find them. The keys for GJ have to be deception, concentration of force to take advantage once he fins holes, and any kind of surprise he can bring about. Make the Japanese move, which is not their strength, and make them use precious assets on less important targets. CAP traps, quick surprise thrusts behind lines, deceptive landings followed by moves in other areas, etc. Even use their poor recon against them.

Most importantly, stop the oil. Once it stops flowing the rest will follow.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to Mike McCreery)
Post #: 300
Page:   <<   < prev  8 9 [10] 11 12   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> Miss Money Penny Page: <<   < prev  8 9 [10] 11 12   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.141