BBfanboy
Posts: 18046
Joined: 8/4/2010 From: Winnipeg, MB Status: offline
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quote:
ORIGINAL: BROJD Thanks. I brought some engineers in, starting attacking his port, doubled my infantry strength, and started using shock attacks. As soon as his fort was reduced and he started getting the Supply(-) penalty, my guys took the island. As to the whole scenario, there doesn't seem to be a lot to it other than capturing the islands. I've got sub patrols, naval patrols, ASW patrols, etc., but other than a few sightings, and one attempt to reinforce Kiska that I fought off, there hasn't been any real "action." Is that all there really is to the scenario? Neither side gets enough toys to play with to force a big battle, but you can get one if the Japanese are willing to risk their carriers to contest the islands. I guess you took Kiska but not Attu? I think the idea is for the Allied player to try take both by the end of the scenario while the Japanese player tries to keep at least one. Smart move for the Japanese would be to evacuate troops from Kiska and drop them at Attu, along with the reinforcements they get. The extra distance makes it hard for the Allies to use LBA unless they can get Kiska early and build it enough to base HB. Time is an issue in this scenario. You can't wait for all preparations to be 100% complete, so you get practice putting together less-than-ideal assaults. If you have not done the Marianas scenario, try that next. There are a lot more toys for the Allied player but the timeline to take all three major islands is tight. You also have to be careful of stacking limits on the islands from which you launch the invasion, and supply is short at your major forward base of Eniwetok. If you want a mind-blowing challenge, try the Downfall scenario. Best if you are experienced in setting up air ops, ASW ops and amphib landings for that one!
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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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