Larry Holt
Posts: 1969
Joined: 3/31/2000 From: Atlanta, GA 30068 Status: offline
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OK, I understand that you are trying to do dismounts "right", but I'm not sure what your "right" is. You mention the problems of using dismounts as fodder but in SPWWII, the AI does that with flak units, etc. (I find that once I destroy most of the AI's tanks, it starts to move SP flak forward in a brave/stupid attempt to continue the attack.)
So, I'm not sure if the limitations of dismounts are any more limited than what SPWAW will offer with other units.
You correctly point out that dismounts should be relatively immobile (they would just not move too far away from their mounts). Could you not give them a very low movement rating or cause them their suppression to soar once they stray too far from their mounts? This would also represent a lessening of combat effectiveness of being away from extra ammo, etc. on the mounts.
By the way, my paternal grandfather has passed away but he was in the US Army horse calvary (just for the fun of it) in between wars. He told me that they never fought mounted. They dismounted, had the horses lay down and fired from the prone position. They spent a lot of time getting horses used to the noise of combat and having rifles (carbines?) fired right next to them.
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An old soldier but not yet a faded one.
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Never take counsel of your fears.
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