Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Germany at War v.1.0.55 Update

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Germany at War: Barbarossa 1941 >> Germany at War v.1.0.55 Update Page: [1]
Login
Message << Older Topic   Newer Topic >>
Germany at War v.1.0.55 Update - 7/25/2013 2:55:00 PM   
Philkian

 

Posts: 639
Joined: 1/21/2013
Status: offline
We are releasing the v.1.0.55 patch for the game. It fixes a minor crash, adjusts the equipment for some of the divisions and adds a new cursors for different dpi settings.

For the complete list of changes, look below:

v.1.0.55 July 25th, 2013
Release Update

• Fixes
o Crash when attacker and defender were both destroyed in a battle (spillblood)
o Name of reserve pool was not displayed if units were removed from an army group and not added.

• Added
o New cursors for different dpi settings

• A-A campaign
• *Riga* (all) (ComradeP)
o 6.PzDiv. now equipped with 35(t)
o 8.PzDiv. now equipped with 38(t)

• *Minsk* (all) (ComradeP)
o 7.PzDiv. now equipped with 38(t)
o 19.PzDiv. now equipped with 38(t)
o 20.PzDiv. now equipped with 38(t)
o Grossdeutschland is now Inf.Reg.(mot.)

• Single maps

• *Zhitomir 1943* (all) (ComradeP)
o Added 25.PzDiv. and LAH
o 19. PzDiv. set as reinforcement on 18.November

• *Tikhvin* (all)
o Removed twins of 233. and 18. ID (ComradeP)
o 18. ID (mot.) -> brigade


To download the update, players can run “Check for Update” via the game menu or download it directly from the game’s download page.


< Message edited by Iain McNeil -- 1/20/2014 9:49:57 AM >
Post #: 1
RE: Germany at War v.1.0.55 Update - 7/25/2013 3:10:54 PM   
jamespcrowley

 

Posts: 424
Joined: 6/10/2003
From: Chichester UK
Status: offline
This is for beta testers, presumably, since the release of the game has not yet been announced today?

_____________________________

Cheers

Jim

(in reply to Philkian)
Post #: 2
RE: Germany at War v.1.0.55 Update - 7/25/2013 3:13:37 PM   
Numdydar

 

Posts: 3211
Joined: 2/13/2004
Status: offline
Exactly since it has obviously been 7/25 for most of the world for a while now

(in reply to jamespcrowley)
Post #: 3
RE: Germany at War v.1.0.55 Update - 7/25/2013 3:30:25 PM   
IainMcNeil


Posts: 2804
Joined: 10/26/2004
From: London
Status: offline
No, its a real patch. For when you get your hands on it any minute now!

_____________________________

Iain McNeil
Director
Matrix Games

(in reply to Numdydar)
Post #: 4
RE: Germany at War v.1.0.55 Update - 7/25/2013 8:22:32 PM   
ComradeP

 

Posts: 7192
Joined: 9/17/2009
Status: offline
The cause of the crash could only be pinpointed at the very last moment in the beta, too late to be included in the release version, hence the patch. This isn't one of those "release day patches" that tries to fix major problems in the game at a moment when it is essentially already too late, as the game was shipped with the issues.

< Message edited by ComradeP -- 7/25/2013 8:23:08 PM >


_____________________________

SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer

(in reply to IainMcNeil)
Post #: 5
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Germany at War: Barbarossa 1941 >> Germany at War v.1.0.55 Update Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

13.297