DSWargamer
Posts: 283
Joined: 8/25/2010 Status: offline
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"Well, that's why I prefer Science-Fantasy wargaming. It isn't dependent on pre-set historical situations. " She makes a very significant observation about why Civilization V is so compelling. Every time I fire up Civ V I get a new game. Same engine, new game. They design some incredible historical scenarios for Civ V, but they escape the limitation set by historically accuracy obsession. I applaud her for realizing that sometimes the quasi historical wargames are often more realistic for being less obsessed with technical accuracy. If we are going to get snitty about accuracy, then I am inclined to demand the map be 100% accurate and FORCE the game to accept it. In the case of the SC3 game underway in development, I am simply not interested in listening to problems of map size. Make the map fit the needs of the game, and stop thinking in terms of rigid box shaped maps. Our planet is round, the map should reflect this fact. Going from the USA to Europe is best via the Atlantic, but, I think the Russians should be capable of getting supplies via BC and into eastern Russia and via the trans Siberian railway too. South America was never really 'in' the war, but, it was also not out of the war. The axis made life dangerous on the world's oceans all the way into the South Atlantic, and into the Indian Ocean. The greater bulk of Africa might mean nothing and South America might have no non naval aspects, but they were still in the way. No one fought east of the Urals, but all of that wilderness was still in the way. Northern Canada has nothing to fear from WW2, but that massive chunk of land is still there. There was no chance of Germans of Japanese in Kansas either, as big as Russian was, Germany could have gotten there on foot. The danger of being obsessed with 'accuracy' is when all you focus on is the machinery, and not the scenery. I don't need to account for every plane, every tank and every ship. That's a tactical wargame problem.
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I have too many too complicated wargames, and not enough sufficiently interested non wargamer friends.
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