DSWargamer
Posts: 283
Joined: 8/25/2010 Status: offline
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One thing that annoys me in Civilization, is the need to take a turn to move a unit one hex, and then one hex and then one hex and in the process it looks like it takes yeeeeeears to go a distance that in modern life, is something we do casually in days. Now if you were a tribe migrating your entire people, well that would be like asking Toronto to just up and move to Vancouver. I would expect it to take more than 3 days. But, if I asked a friend to move from Toronto to Vancouver, they could be there in 3 days. A military unit, if told go from England to Hong Kong, is not going to take forever, but, I don't really want to drive the unit the whole way there across the Atlantic and Canada and the Pacific and through Australia and up into Asia, or by boat down the Atlantic and around Africa and into the Indian Ocean. I just want to put the unit into a box on the map that says go from England to Hong Kong. And be told it will happen 3 turns later or however. And if the Axis have raiders in operation in the South Atlantic, they get a shot and trashing the convoy and it is an abstraction and there is never any counter to counter contest, as I am simply not interested in playing tactical for every last bloody German surface raider in a grand strategy game. We need counters for somethings and for somethings having counters only makes the game a pain in the ass. I don't need a hex for every portion of the South Atlantic, if the South Atlantic has only 3 places worth mention. It would also make the game map a lot smaller and thus a lot easy to scroll if the map was a combination of hexes for land and primarily hexes for coast with regions for all the waters. I don't need to know how many hexes it is from Canada to England. It's not even relevant. The convoy starts in Halifax and it either makes it or it doesn't and I don't want to waste effort wondering, do they find me? no, move a hex, do they find me? no, move a hex... it sucks the fun out of grand strategy to force it into tactical when it is not required. Frankly anyone that wants to tactical an entire war at the grand strategy level sounds like a person I would prefer to not meet. What mystifies me, is why computer game makers can't think like board game makers.
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I have too many too complicated wargames, and not enough sufficiently interested non wargamer friends.
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