Quixote
Posts: 773
Joined: 8/14/2008 From: Maryland Status: offline
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Well, I said I'd do a post on economics and production this week, so here it is. (Disclaimer 1: You are welcome to borrow any or all of these ideas. Just be aware that most of them haven't been fully tested yet. ) (Disclaimer 2: It's hard to mix in lots of fun pictures when discussing production, especially when you don't have Tracker working, so this will probably end up looking very much like a wall of text. If that's not your cup of tea, please feel free to skip this post and move on to the next one, where I'll do my best to be brief and to include a map or a picture of some kind.) Naval Production - These are the changes from default Scenario 2 settings. CV/CVL - Accelerate the first 4 CVs (sorted by earliest arrival date). Halt the Taiyo (for now.) Halt the Shinano when it hits production (permanent.) CVE - Accelerate the first 2 CVEs. BB - Halt Musashi. CA/CL - Accelerate CL Oyodo. AP - Halt 7 of the higher value (endurance) ones - starting from as far back in the queue as possible. AK - Halt almost all of them. TK/AO - Halt the 2 30-point TKsdue in June/August 42. SS - Halt the 7 boats due May-September 42 (for now) I did not expand any of the Naval or Merchant shipyards. After some initial production, I'll end up shutting some of these yards down. Naval Conversions - Pretty standard, I think. Converted 10 or so ships to AKE, 4 to AG, and a couple to AS and AD. Converted a few of the really small xAKLs to PBs, ACMs, and AMcs. Armament and Vehicle - I left Armament alone, and bumped Vehicle production slightly. The only units in the game accepting replacements right now are the unrestricted IJA divisions and a few tank units. I'll open the floodgates in China shortly. Engine Production - Again, these are the changes from Scenario 2 default. Mit 32 - Bumped to 405 total (after all lines repair.) Mit 33 - Bumped to 170 total (after all lines repair.) Nak 34 - Bumped to 80 total (after all lines repair.) Nak 35 - Bumped to 342 total (after all lines repair.) Every other (non-R&D) engine factory was converted to one of the above. I will continue to build several planes using existing obsolete engines, but I will not produce any more of those engines right now. (I contemplated leaving the Hitachi Amakaze line running for another month or two to insure an adequate supply of Glens later in the game, but decided against it. If Glen losses are high, it won't be too costly to convert a small factory in a couple of years, and in the meantime I'll have that factory working towards an engine bonus for R&D as early as possible.) Engine R&D - I do not plan to build any jets, so no Toko Rocket or NE Turbo Jet. Not building the Ka-1 either, so no Kayaba Argus. Unless you see it listed below, I converted the factory to something I thought would be more useful. Aichi 60 - Bumped slightly (to 160.) Kawasaki 60 - Unchanged. (I'll use the Tony, but don't plan to put any extra effort into getting it early.) Mitsubishi 43 - Bumped slightly (to 20). (All the planes using this engine are too far away to start worrying about the R&D bonus. Will re-evaluate this one down the road.) Nakajima 44 - Bumped slighty (to 80.) Nakajima 45 - Bumped significantly (to 276.) (So many good planes use this engine mid to late game that it has to be accelerated.) Aircraft Production Most of my airframe production lines are currently producing....nothing. For the moment, anyway. The exceptions are as follows: 1. I'm producing some A6M2 Zeroes, but have not boosted production yet. 2. I'm producing planes that use obsolete engines I already have in the pool (Glen, using up the Hitachi Amakaze; Sally Ic using up the Nak-5; B5N1 Kate using up the Nakajimi Hikari; etc.) 3. I'm producing planes that use Mitsubishi 33 engines (Vals, Nells, Jakes, Tinas, Mavis) although I haven't expanded these much yet (modest bumps to Jake and Val.) The goal here is to get multiple R&D bonuses for engines into play as soon as possible, hence the combined bump in engine production and the massive inital cuts in some production. If my early campaigns can manage to sustain themselves using this approach, then I'll have 500+ Nak-35 and Mit-32 in my pools very soon. (This may end up being as different as the Singapore opening. Someone must have tried this before, but I don't recall ever seeing it in an AAR. We'll see how it works out.) Aircraft R&D This is the only category where I won't bother to go into exact numbers, but in general, here are the planes I'm looking to accelerate: 1. Judy (I want a better dive bomber than the Val while I still have time enough to use it.) 2. Jill 3. The Zero line. 4. Jack (not pushing the R&D too heavily, but since I should have the Mit-32 engine bonus by Feb 42, I'll put something into it.) 5. George 6. Frank (Never too early to start this one. OK, maybe it is a month too early to start, but I'm doing it anyway...) Along with the above models, I also ramped up both Tojo and Helen. I plan to let at least a couple of the R&D lines convert to production and I'd like to get both of these planes into regular use ASAP. So there's production in a nutshell. I know I said it would be tough to do, but I'm including one picture here - mostly for Richard. Rich, if you continue to have problems with supply in Gifu, try the following: (adding in a restricted division won't hurt here, either.)
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< Message edited by Quixote -- 8/23/2013 5:25:29 AM >
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