Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Distant Worlds Shadows Updated to 1.9.0.10

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> RE: Distant Worlds Shadows Updated to 1.9.0.10 Page: <<   < prev  1 2 [3]
Login
Message << Older Topic   Newer Topic >>
RE: Distant Worlds Shadows Updated to 1.9.0.10 - 8/28/2013 9:34:16 PM   
adecoy95


Posts: 420
Joined: 3/26/2010
Status: offline

quote:

ORIGINAL: Fishers of Men

As mentioned above, all new patches are comprehensive(they are all combined into one). You will be good to go!



oops, my bad, i skimmed the posts but must have missed it

(in reply to Fishers of Men)
Post #: 61
RE: Distant Worlds Shadows Updated to 1.9.0.10 - 8/31/2013 1:09:40 AM   
Jeeves


Posts: 940
Joined: 9/28/2010
From: Arlington TN U.S.A
Status: offline
Your browser should allow you to select the folder from which a game is loaded. Just backspace over the folder name until you get a list of folders, then select the folder of the old version, select the saved games folder, load the saved game, then save into the current version's folder. No need to start a new game or forgo the update at all...

Lonnie Courtney Clay


_____________________________

Live long and prosper!

Lonnie Courtney Clay

(in reply to Trev_lite)
Post #: 62
RE: Distant Worlds Shadows Updated to 1.9.0.11 - 9/2/2013 12:57:11 PM   
Icemania


Posts: 1847
Joined: 6/5/2013
From: Australia
Status: offline
quote:

ORIGINAL: Gerry Edwards
GAME BALANCE
- further increased defensive troop levels at non-player homeworlds, especially on higher difficulty levels

Thank you! One or two still have "invade me" signs on them but the majority look much more interesting.

(in reply to Gerry Edwards)
Post #: 63
RE: Distant Worlds Shadows Updated to 1.9.0.11 - 9/4/2013 10:56:09 PM   
jesuswhywhy

 

Posts: 79
Joined: 11/7/2010
Status: offline
god i still love this game playing it with extended races :)

p.s. i ask all the time my biggest stupid question does victory conditions vs sandbox mode effect the ai behavior?

(in reply to Icemania)
Post #: 64
RE: Distant Worlds Shadows Updated to 1.9.0.10 - 9/19/2013 7:27:09 PM   
Landsraad

 

Posts: 5
Joined: 9/11/2013
Status: offline
Hello,

I'm sorry if there is an official post somewhere here but I had not found it. I've just purchased DW + its 3 addons. My two questions :

- Why can I not register Distant Worlds in my Matrix website account, while I can do this for its addons
- Why the download from Plimus are lower versions than those showed in my account. The plimus link for instance make me download Shadowsv1906.exe while I have a v19010 on my "Registered" Matrix link.
If I understand well, Plimus links are outdated and I should go for Matrix link instead ?

Thank you !

(in reply to TanC)
Post #: 65
RE: Distant Worlds Shadows Updated to 1.9.0.10 - 9/19/2013 10:40:26 PM   
Landsraad

 

Posts: 5
Joined: 9/11/2013
Status: offline
Ok, the download links on my Matrix account are just patchs (is it normal that lastest patchs for expansions are ALL beta versions ?).
But no patch for Distant Worlds, the download link is the last build ?

Thank you, I really want to play the game, but there is no topic explaining what are the lastest versions of Distant Worlds....


May someone links me a step-by-step patching walkthrough ?

< Message edited by Landsraad -- 9/19/2013 10:53:13 PM >

(in reply to Landsraad)
Post #: 66
RE: Distant Worlds Shadows Updated to 1.9.0.10 - 9/20/2013 4:45:09 AM   
Moat_Man

 

Posts: 20
Joined: 6/17/2013
Status: offline
Just install the base game then each expansion in order (RotS, Legends, and Shadows). Finally patch Shadows to 1.0.9.11 and you are up to date. There is no need to patch the base game or any of the other expansions.

< Message edited by Moat_Man -- 9/20/2013 4:46:15 AM >

(in reply to Landsraad)
Post #: 67
RE: Distant Worlds Shadows Updated to 1.9.0.10 - 9/20/2013 10:45:13 AM   
Landsraad

 

Posts: 5
Joined: 9/11/2013
Status: offline
Thank you ! :)

(in reply to Moat_Man)
Post #: 68
RE: Distant Worlds Shadows Updated to 1.9.0.10 - 10/19/2013 10:36:44 AM   
Sithuk

 

Posts: 431
Joined: 12/17/2010
Status: offline

quote:

ORIGINAL: jamthree

Thanks so much the private sector ship retrofitting is soo much better know that they just add the retrofit order to their queue, big big fix.


Which patch version was the improved retrofitting that Jamthree referenced introduced? I haven't noticed a specific reference in any of the latest change logs to a change in how the private sector retrofits?

(in reply to jamthree)
Post #: 69
RE: Distant Worlds Shadows Updated to 1.9.0.10 - 10/19/2013 6:04:54 PM   
Sithuk

 

Posts: 431
Joined: 12/17/2010
Status: offline

quote:

ORIGINAL: Jeeves

You can't sell a bought tech already...

Lonnie Courtney Clay



Are you saying that the AI won't re-sell a tech I sell them?

(in reply to Jeeves)
Post #: 70
RE: Distant Worlds Shadows Updated to 1.9.0.10 - 10/19/2013 10:05:37 PM   
CyclopsSlayer


Posts: 583
Joined: 2/11/2012
Status: offline

quote:

ORIGINAL: Sithuk


quote:

ORIGINAL: Jeeves

You can't sell a bought tech already...

Lonnie Courtney Clay



Are you saying that the AI won't re-sell a tech I sell them?

I at least regularly can mass sell/trade, but as to selling techs I have received recently, cannot say as I have watched that. I HAVE noticed the other races Racial Tech I have managed to acquire is available to trade.

(in reply to Sithuk)
Post #: 71
RE: Distant Worlds Shadows Updated to 1.9.0.10 - 10/22/2013 2:12:29 PM   
Jeeves


Posts: 940
Joined: 9/28/2010
From: Arlington TN U.S.A
Status: offline
The original Distant Worlds allowed selling of any tech you had, but later releases restricted what you could sell to what you had learned or acquired, specifically prohibiting the sale of any purchased tech. I don't see ANY purchased tech available for sale in Legends or Shadows.

Lonnie Courtney Clay


_____________________________

Live long and prosper!

Lonnie Courtney Clay

(in reply to CyclopsSlayer)
Post #: 72
RE: Distant Worlds Shadows Updated to 1.9.0.10 - 10/22/2013 2:47:24 PM   
CyclopsSlayer


Posts: 583
Joined: 2/11/2012
Status: offline
Then maybe it was Espionage or from Retirement of wrecks or something. I know I have sold techs I never developed on my own. I never elect to develop Phaser or Mass Driver techs, but will pick them up to round out a tech buy and will sell them to others preferentially. Maybe purchased techs are indeed blocked, it is just not always clear where they came from.

Is it possible some Mods have purchased tech trading turned on somehow?

(in reply to Jeeves)
Post #: 73
RE: Distant Worlds Shadows Updated to 1.9.0.10 - 11/4/2013 5:32:11 PM   
Elrohir525


Posts: 41
Joined: 4/4/2010
From: Canada
Status: offline
quote:

V1.9.0.9 – August 2nd, 2013...
AREA WEAPONS
- epicenter of area weapons is no longer centered on firer. Instead area weapons now fire at target and the damage shockwave expands from the target (similar to area gravity weapons)


Does this mean that the range listed for the weapon is now both the maximum distance from the firer to the epicenter, as well as the blast radius from the epicentre?

< Message edited by Elrohir525 -- 11/4/2013 9:42:55 PM >

(in reply to TanC)
Post #: 74
Page:   <<   < prev  1 2 [3]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> RE: Distant Worlds Shadows Updated to 1.9.0.10 Page: <<   < prev  1 2 [3]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.971