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RE: Attenuation of HE fire

 
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RE: Attenuation of HE fire - 8/15/2013 3:00:19 AM   
LoneWulf63


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Ah, no nukes and believe me I will do tests to see what the results of any modifications I make. If they don't work, I won't release them. If I do, I might release them.

Too bad there is no possibility for a new WW II platoon level game.

CB

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RE: Attenuation of HE fire - 8/15/2013 3:14:28 AM   
junk2drive


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quote:

ORIGINAL: resinslinger

Too bad there is no possibility for a new WW II platoon level game.

CB


Who said that?

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RE: Attenuation of HE fire - 8/15/2013 3:24:26 AM   
bde4soldier223

 

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if i ever learn how to do computer game programming.....i would like to make a platoon level game from world war 1 to present and updated with new weapons as they come out.

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RE: Attenuation of HE fire - 8/15/2013 4:15:05 AM   
LoneWulf63


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quote:

ORIGINAL: junk2drive


quote:

ORIGINAL: resinslinger

Too bad there is no possibility for a new WW II platoon level game.

CB


Who said that?


Clarification. Too bad Matrix is going to do a new WW II platoon level game.


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Post #: 34
RE: Attenuation of HE fire - 8/15/2013 4:39:12 AM   
junk2drive


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What you said was

quote:

However, I feel that a new game based on platoon-level actions is in order and not necessarily more advanced but less abstract.


What I said was my opinion, that I don't foresee Matrix making that game. I don't have any insider information. Just another guy in a forum.

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Post #: 35
RE: Attenuation of HE fire - 8/15/2013 8:16:54 PM   
LoneWulf63


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I have decided that it would be better if I designed new units and just leave the artillery as it is. No use fixing something if it isn't broken. Of course, I won't be doing any design work on new units until after my wife and I have moved. CB

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Post #: 36
RE: Attenuation of HE fire - 9/7/2013 6:56:34 PM   
wodin


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I've just come back to the game..bought WF and the first EF when they first came out. I never realised arty damage was dependent on distance until reading it yesterday. Makes no sense at all to me and if some released a mod to change it I'd use it.

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RE: Attenuation of HE fire - 9/7/2013 7:31:46 PM   
TAIL GUNNER

 

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The game is, and always has been far too "bloody" to begin with...anything that increases artillery firepower will only make it that much worse.

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Post #: 38
RE: Attenuation of HE fire - 9/7/2013 9:38:07 PM   
wodin


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Doesn't need to be increased...maybe just find one damage number for each arty piece that works well and use that, that could mean overall damage would be lessened.

< Message edited by wodin -- 9/7/2013 9:39:13 PM >


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Post #: 39
RE: Attenuation of HE fire - 9/9/2013 11:23:24 AM   
MrRoadrunner


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Or, simply leave what works alone?

Just sayin'.

RR

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Post #: 40
RE: Attenuation of HE fire - 9/9/2013 5:02:45 PM   
LoneWulf63


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After finding a very good article on the REAL effects of artillery fire, I recanted what I said about attenuation of indirect fire. So, RR is right. Leave what works alone, and yes, if range was not a factor the results of indirect fire would make the game far too bloody. In essence, what I am restating is that I will not be modifying the present factors for indirect or direct HE fire. CB

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In loving memory of my wife, Rebecca. 5/2/52 to 7/13/2014. I miss you sweetheart.

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Post #: 41
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