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TLD Outastanding Bugs

 
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TLD Outastanding Bugs - 8/18/2013 5:12:17 PM   
Tejszd

 

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Here is a list of bugs still affecting players after the last patch; CC: The Longest Day Public Beta v5.50.14b http://www.matrixgames.com/forums/tm.asp?m=3060832

Crash To Desktop
- 0:00 timer sometimes causes a crash
- Air support sometimes causes a crash; example report http://www.matrixgames.com/forums/tm.asp?m=3187893
- morale break

A.I Assigning Support To BG's That Can Not Go Into Battle
- Support should only be assigned to BG's that are in Battle or could move into Battle. At times multiple support options are going to BG's that can never enter a battle: https://www.matrixgames.com/forums/tm.asp?m=2813343&mpage=3&key=%EF%BF%BD

Pegasus bridge does not allow vehicles to move on it
- problem started after the new path finding AI was implemented, discussion here http://www.matrixgames.com/forums/tm.asp?m=2931150

Troops Do Not Move (usually Allied on beach)
- sometimes do not advance/attack/move until shot at; seems to have started after the last patch

Windows 8 requires Windowed Mode (can't run full screen)
- couple reports here http://www.matrixgames.com/forums/tm.asp?m=3279021

Missing weapon graphics when a vehicle has a crew of two on the soldier screen
- See post 49 here http://www.matrixgames.com/forums/tm.asp?m=3387394&mpage=2&key=

Disappearing gun - AI selecting impossible deployment location
- See post 50 here http://www.matrixgames.com/forums/tm.asp?m=3387394&mpage=2&key=

AI Bad Gun Deployment
- See post 51 here http://www.matrixgames.com/forums/tm.asp?m=3387394&mpage=2&key=

AI Accepts Truce When There Are Neutral VL's and It Holds No VL's
- See post 52 here http://www.matrixgames.com/forums/tm.asp?m=3387394&mpage=2&key=

H2H Team Campaign: after both sides rested the map was divided in 3 vertical areas
- See post 64 https://www.matrixgames.com/forums/tm.asp?m=3387394&mpage=3&key=

Scenario Editor Allied Support shown in error
- noticed this in TLD Meuse. See LSA Outstanding Bugs list as the stock game shows it post #80
https://www.matrixgames.com/forums/tm.asp?m=3716292&mpage=3&key=%26%2365533%3B


These bugs should be addressed as the crashes are extremely annoying (especially H2H when you have to re-fight battles) for the players that have bought TLD/WAR/LSA (PiTF? the last patch had an air support fix which may have resolved that issue) and for potential new buyers of the announced newer releases; Close Combat - Gateway to Caen and Close Combat – The Bloody First.

Matrix development should make eliminating the above bugs a priority before adding new features/selling new releases....

< Message edited by Tejszd -- 1/18/2021 1:05:29 AM >
Post #: 1
RE: TLD Outastanding Bugs - 8/20/2013 1:33:23 AM   
SteveMcClaire

 

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Thanks for the reminder. Issues / bugs will be evaluated next time there is an opportunity to work on these older games.

(in reply to Tejszd)
Post #: 2
RE: TLD Outastanding Bugs - 9/2/2013 5:26:29 PM   
Platoon_Michael


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I guess it's safe to say WAR falls under this category as well?

(in reply to SteveMcClaire)
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RE: TLD Outastanding Bugs - 9/3/2013 5:39:44 PM   
SteveMcClaire

 

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Hi Michael. That is correct. Any update for TLD will also be reflected in WaR.

Steve

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Post #: 4
RE: TLD Outastanding Bugs - 7/6/2014 3:05:50 AM   
Tejszd

 

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Any update Matrix on when these long outstanding bugs will be addressed???

Might be good to do that before asking people to buy a new CC engine with all new bugs as it will show them Matrix will fix./support the products it sells....

(in reply to SteveMcClaire)
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RE: TLD Outastanding Bugs - 7/7/2014 3:53:02 PM   
SteveMcClaire

 

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I do not have a date I can give you at this time. I would not expect any updates to older games until after The Bloody First is released.

Steve

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Post #: 6
RE: TLD Outastanding Bugs - 9/26/2014 5:10:02 AM   
Tejszd

 

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Bump: any ETA?

(in reply to SteveMcClaire)
Post #: 7
RE: TLD Outastanding Bugs - 10/18/2014 7:27:17 AM   
Tejszd

 

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quote:

ORIGINAL: Tejszd
- A.I.'s inability to properly assign support to BG's that are in Battle,Moving into Battle and instead assigning it to BG's that will never see battle and in some cases assigning multiple support options http://www.matrixgames.com/forums/tm.asp?m=2813343&mpage=3&key=�


Added this bug from the WAR support forum as it also impacts TLD.

Note: the TLD issues reported earlier in this thread are also in WAR (except Pegasus bridge as that is a specific map issue but the same issue could happen on any map with thin bridges in either game)

Any ETA?

< Message edited by Tejszd -- 10/19/2014 5:23:26 PM >

(in reply to Tejszd)
Post #: 8
RE: TLD Outastanding Bugs - 10/20/2014 3:59:31 PM   
SteveMcClaire

 

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There is no announced date for a TLD update at this time.

Thanks,

Steve

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Post #: 9
RE: TLD Outastanding Bugs - 10/25/2014 12:00:48 AM   
Overman

 

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It's good to see the devs are actually taking an interest in updating the game at all. I'm willing to wait. :)

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Post #: 10
RE: TLD Outastanding Bugs - 11/4/2014 1:44:00 AM   
Tejszd

 

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Overman where did Steve say they were updating anything?

< Message edited by Tejszd -- 11/5/2014 7:36:07 AM >

(in reply to Overman)
Post #: 11
RE: TLD Outastanding Bugs - 11/4/2014 6:34:04 PM   
Overman

 

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Perhaps not, but I give them credit for at least replying and taking an interest in your findings...especially since it is an "older game". I don't remember anything of the sort with the original release...after a year they were released the dev team basically moved on to different projects.

(in reply to Tejszd)
Post #: 12
RE: TLD Outastanding Bugs - 12/23/2014 1:28:09 AM   
Tejszd

 

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Bump. Be a nice Christmas present to get these Matrix CC bugs fixed....

(in reply to Overman)
Post #: 13
RE: TLD Outastanding Bugs - 1/24/2015 2:24:21 AM   
Tejszd

 

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Bump. Another month....

(in reply to Tejszd)
Post #: 14
RE: TLD Outastanding Bugs - 2/9/2015 2:14:25 AM   
Tejszd

 

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With the GtC patch out now, which fixes some of the above CTD issues, when will there be another WAR/TLD patch?

(in reply to Tejszd)
Post #: 15
RE: TLD Outastanding Bugs - 4/5/2015 9:39:06 PM   
Tejszd

 

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Bump. Another couple months....

(in reply to Tejszd)
Post #: 16
RE: TLD Outastanding Bugs - 5/9/2015 3:18:15 AM   
Tejszd

 

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Bump. Another month....

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Post #: 17
RE: TLD Outastanding Bugs - 5/25/2015 4:12:40 PM   
kweniston


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Also this one, like LSA, this game is wonderful but deserves an update to fix these outstanding bugs. The loyal fanbase deserves it as well!

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Post #: 18
RE: TLD Outastanding Bugs - 6/10/2015 2:16:01 AM   
Tejszd

 

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Bump. Another month....

(in reply to kweniston)
Post #: 19
RE: TLD Outastanding Bugs - 7/14/2015 1:24:32 AM   
Tejszd

 

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Bump. Another month....

(in reply to Tejszd)
Post #: 20
RE: TLD Outastanding Bugs - 8/13/2015 9:01:54 PM   
Tejszd

 

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Bump. Another month....

(in reply to Tejszd)
Post #: 21
RE: TLD Outastanding Bugs - 8/14/2015 9:28:19 AM   
kweniston


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quote:

ORIGINAL: Steve McClaire

Thanks for the reminder. Issues / bugs will be evaluated next time there is an opportunity to work on these older games.



2.0 years now since the initial confirmation... Come on Matrix, just dedicate a little resources towards this... Get some interns, if needed :).

(in reply to SteveMcClaire)
Post #: 22
RE: TLD Outastanding Bugs - 9/12/2015 10:38:38 PM   
Tejszd

 

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Bump. Another month....

(in reply to kweniston)
Post #: 23
RE: TLD Outastanding Bugs - 10/17/2015 11:49:00 PM   
Tejszd

 

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Bump. Another month....

(in reply to Tejszd)
Post #: 24
RE: TLD Outastanding Bugs - 11/19/2015 12:04:56 AM   
Tejszd

 

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Bump. Another month....

(in reply to Tejszd)
Post #: 25
RE: TLD Outastanding Bugs - 11/20/2015 7:21:05 AM   
Stwa


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Maybe you can use the TLD Classic mod and CC4 Classic with WAR? Then you can pitch your CC4 and CC5 games. I gave mine away.

Don't use the timer. It is more fun without it.

Can't say that I have encountered the Air Support bug, but I don't get around to WAR that much anymore. Still busy with CCMT.

(in reply to Tejszd)
Post #: 26
RE: TLD Outastanding Bugs - 12/20/2015 2:25:36 AM   
Tejszd

 

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Bump. Another month....

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Post #: 27
RE: TLD Outastanding Bugs - 12/20/2015 7:48:51 PM   
Stwa


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In the old days, we never expected these game titles to last more than a few years.

But Matrix changed all that. And now the games sometimes last a decade.

I opted for WAR, not TLD. WAR has been a lot of fun, especially CC4 Classic.

(in reply to Tejszd)
Post #: 28
RE: TLD Outastanding Bugs - 12/28/2015 7:24:45 PM   
Tejszd

 

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quote:

ORIGINAL: Stwa

Maybe you can use the TLD Classic mod and CC4 Classic with WAR? Then you can pitch your CC4 and CC5 games. I gave mine away.



I do use WAR/TLD/LSA now, for the mods, that is why I keep poking Matrix about the outstanding bugs. They could be playable/sellable for years if Matrix actually dealt with them....

I do not use CC3 to 5 anymore. They worked fairly well for 10 years, with some bugs, but with Windows 8 & 10 are becoming troublesome; no full screen, scroll speed and crashes/freezes (most likely the newer nvidia drivers).

Kinda wished I stayed with Windows 7 as all the above games work better on it than 8 & 10.

(in reply to Stwa)
Post #: 29
RE: TLD Outastanding Bugs - 12/28/2015 7:32:28 PM   
Tejszd

 

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quote:

ORIGINAL: Stwa

In the old days, we never expected these game titles to last more than a few years.

But Matrix changed all that. And now the games sometimes last a decade.

I opted for WAR, not TLD. WAR has been a lot of fun, especially CC4 Classic.


Was it really Matrix? Microsoft made Windows and DirectX backwards compatible for years which allowed old games to be run for years. The original CC games from Atomic, the code that is the core to all the Matrix releases, still works today 15 years after their final game CC5. With Windows 8 & 10 Microsoft dropped some of the backwards compatibility and only the last 2 Matrix CC releases work full screen. Thus Matrix knows how to fix the older games but is NOT doing it for current owners or new buyers as they continue selling them all....

(in reply to Stwa)
Post #: 30
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