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RE: S.P.Q.R. -Work in Progress

 
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RE: S.P.Q.R. -Work in Progress - 8/24/2013 5:09:58 PM   
lssah


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...European Theatre of Operations!
Sorry...!

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Post #: 31
RE: S.P.Q.R. -Work in Progress - 8/24/2013 6:01:17 PM   
Jeffrey H.


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Hi, There is a ARHS mod in the scenario bank which includes a Roman era mod. Very fun.

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History began July 4th, 1776. Anything before that was a mistake.

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Post #: 32
RE: S.P.Q.R. -Work in Progress - 8/24/2013 7:06:00 PM   
Vic


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This mod/new ruleset looks indeed very cool. Its probably will be human-human only, i doubt very much the AI can handle so much changes and such a large map with probably low unit count.

I can help answering questions and giving advice. I know the engine like no other ;) You can make requests for engine changes, but unless they are really small they will probably not get implemented any time quick.

As for the bridge question. Pooh.. the engine was never designed to do stuff like this, since rivers in vanilla ATG are implemented as hex-sides.

With your approach I think you only have 3 options.

1. make the bridge a port location. So that land and navy can share it. (but on retreat or lack of land units the ships will be destroyed). However if you describe this as a rule (boats at a bridge are docked like if in a port) it could work.

2. human to human only. make bridge an immobile sftype in a naval unit that loads and unloads land units.

3. most radical. human to human only. make the rivers and sea hexes all land hexes belonging to a different regime everybody is allied with. And make ships land sftypes that are the only one that can move over these river and sea hexes. Use transfer to get land troops on and off board. problem here is that land troops might end up stranded if all their carriers are destroyed. But that could be solved with an event called after combat that wipes them off the map.

best,
Vic



< Message edited by Vic -- 8/24/2013 7:10:21 PM >


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Post #: 33
RE: S.P.Q.R. -Work in Progress - 8/24/2013 7:58:04 PM   
ernieschwitz

 

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I like vic´s second idea best :)

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Post #: 34
RE: S.P.Q.R. -Work in Progress - 8/24/2013 8:00:01 PM   
lssah


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Thanks Vic for this great engine and for your help (is very very important!)

This mod is only for human vs human and I think that second option is very iteresting!

Thanks!!!

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Post #: 35
RE: S.P.Q.R. -Work in Progress - 8/24/2013 10:06:44 PM   
Jafele


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quote:

ORIGINAL: lelechan

This mod is only for human vs human and I think that second option is very iteresting!



+1

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Post #: 36
RE: S.P.Q.R. -Work in Progress - 8/25/2013 3:57:16 PM   
Vic


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Yeah only problem with option 2 is that it will not be possible to conquer a bridge.

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Post #: 37
RE: S.P.Q.R. -Work in Progress - 8/25/2013 5:28:06 PM   
lssah


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Ok! Then I will start to test the three possible solutions.
Thanks!

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Post #: 38
RE: S.P.Q.R. -Work in Progress - 8/26/2013 5:50:02 AM   
lion_of_judah


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very good job.... I'm very much looking forward to trying this out.

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Post #: 39
RE: S.P.Q.R. -Work in Progress - 8/27/2013 9:59:47 AM   
Veni

 

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Lelechan,

WOW. This is incredibly impressive and ambitious! You've obviously put a LOT of time/effort/energy into this.

I've long had the idea of a Roman scenario/mod on my back, back burner, although nothing quite on this scale. Some general questions:
- What is the time period(s) you will be modelling?
- Will this be an open-ended game (ahistoric), follow a historic timeline, or something in-between?
- What is the turn time scale you're thinking of?
- What other (non-Roman) regimes are you thinking of? How will you be handling them (e.g., AI, sleeping, etc.)?
- How will you model 'barbarians' and pirates?
- What people types are there?
- How are you handling research/technologies?

I apologize for the interrogation, but I'm really curious. It seems like there's so much you could do with this (and all of it good!), from specific historical scenarios/campaigns to open-ended empire building. I have several thoughts/ideas depending on the direction(s) you have in mind, but this is your baby! Of course Vic knows best , but I do think it is possible (& maybe necessary) to incorporate AI into this to some degree (with proper coding, and of course depending on what you have in mind). I'd love to help with this project, time/life allowing.

Oh, and regarding the bridge issue above: are you looking to be able to build it, or have it pre-existing? If the former, you could set up a card which, when played by the Romans, 1) changes the terrain from water to (water-looking) land, and 2) establishes an indestructable port-like LT (per Vic's Nr.1 above). Either way, Vic's Nr.1 seems the most hastle-free way to implement this.

Cheers!

(in reply to lion_of_judah)
Post #: 40
RE: S.P.Q.R. -Work in Progress - 8/27/2013 1:49:41 PM   
lssah


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Hi Veni,

I'm very very interested in your help, but I ask you to be patient and wait a few days...
These days I'm very busy with work , but I will prepare an exaustive summary of the project!

Thanks!

< Message edited by lelechan -- 8/27/2013 1:52:02 PM >

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Post #: 41
RE: S.P.Q.R. -Work in Progress - 8/27/2013 5:25:24 PM   
GrumpyMel

 

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Really nice work!  I'll be interested to try it out when you are done.


P.S. I faced the same issue with straits in ETO. I decided to go with Vic's option #1 solution in making them a special terrain type and location type that was essentialy a "port". It worked very well for me, but ETO is WWII based, with artillery and all it pretty much made sense that hostile land units could block naval passage if controling the hex and toast any ships that were stationed there on capture. Might not be as ideal for the era you are working with but it was a pretty easy, straightforward solution to impliment.


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Post #: 42
RE: S.P.Q.R. -Work in Progress - 8/27/2013 8:10:29 PM   
lssah


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Ok... I decided for Vic's option #1

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Post #: 43
RE: S.P.Q.R. -Work in Progress - 8/28/2013 12:58:54 AM   
Vic


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I think thats smart since its the easiest and the cleanest. Let me know if you have some other questions.

best,
Vic

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Post #: 44
RE: S.P.Q.R. -Work in Progress - 8/28/2013 5:04:29 AM   
Veni

 

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quote:

ORIGINAL: lelechan

These days I'm very busy with work


What, you mean you have a life beyond ATG?! No worries, Lelechan !!

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Post #: 45
RE: S.P.Q.R. -Work in Progress - 8/28/2013 12:00:49 PM   
lssah


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quote:

ORIGINAL: Veni


quote:

ORIGINAL: lelechan

These days I'm very busy with work


What, you mean you have a life beyond ATG?! No worries, Lelechan !!


Thanks!

Cheers!

(in reply to Veni)
Post #: 46
RE: S.P.Q.R. -Work in Progress - 9/9/2013 9:01:01 PM   
lssah


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Just another screen: AEGYPTUS




Attachment (1)

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Post #: 47
RE: S.P.Q.R. -Work in Progress - 9/9/2013 9:14:30 PM   
Josh

 

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*very* nice. Let me rephrase that, it's a piece of art, absolutely love the graphics.

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Post #: 48
RE: S.P.Q.R. -Work in Progress - 9/10/2013 9:40:51 AM   
Jafele


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Hey lelechan, is it possible to combine SPQR with Lancer´s resource mod? That would be cool!

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Post #: 49
RE: S.P.Q.R. -Work in Progress - 9/11/2013 9:05:44 PM   
lssah


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quote:

ORIGINAL: Jafele

Hey lelechan, is it possible to combine SPQR with Lancer´s resource mod? That would be cool!


Hi Jafele, I think so...

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Post #: 50
RE: S.P.Q.R. -Work in Progress - 9/11/2013 9:07:57 PM   
lssah


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Another screen: Winter!




Attachment (1)

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Post #: 51
RE: S.P.Q.R. -Work in Progress - 10/7/2013 12:24:09 AM   
lssah


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Roadmap (for the player) of the Roman Provinces of Hispania: Tarraconensis, Lusitania and Baetica.

Work in progress...!



Attachment (1)

< Message edited by lelechan -- 10/7/2013 12:27:09 AM >

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Post #: 52
RE: S.P.Q.R. -Work in Progress - 10/7/2013 9:21:17 AM   
Josh

 

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Is it me or do I see only part of the map?

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Post #: 53
RE: S.P.Q.R. -Work in Progress - 10/7/2013 12:24:06 PM   
lssah


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quote:

ORIGINAL: Josh

Is it me or do I see only part of the map?


Hi Josh,
the map of Hispania (only a part of the global map...) See you this?

Thanks!




Attachment (1)

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Post #: 54
RE: S.P.Q.R. -Work in Progress - 10/8/2013 2:49:03 PM   
Josh

 

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Yes thanks!
For some reason the link to the Gif file showed only 1/4 of the map shown above.
And thanks again for your outstanding work

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Post #: 55
RE: S.P.Q.R. -Work in Progress - 10/8/2013 7:53:40 PM   
Jeffrey H.


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I suspect the file was trimmed for size limit reasons. Very interesting map but what do the numbers mean ?


_____________________________

History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson

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Post #: 56
RE: S.P.Q.R. -Work in Progress - 10/8/2013 8:30:00 PM   
lssah


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quote:

ORIGINAL: Jeffrey H.

I suspect the file was trimmed for size limit reasons. Very interesting map but what do the numbers mean ?



Hi Jeffrey,

the number represents the distance (in hexe) between two locations.

The "red house" is a capital of the Roman Imperial Province: Tarraco (Tarraconensis), Corduba (Baetica) and Emerita Augusta (Lusitania);

the "red fort" is a permanent Legionary Fort: LEGIO (Leon)- Founded as the Roman military encampment of the Legio VI Victrix around 29 BC, its standing as an encampment city was consolidated with the definitive settlement of the Legio VII Gemina from 74 AD.

the "brown fort" is a permanent Auxiliary Fort (Auxilia)

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Post #: 57
RE: S.P.Q.R. -Work in Progress - 10/9/2013 8:49:21 AM   
Josh

 

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Saw yesterday on Youtube how Hannibal kicked Roman ass, bigtime. It was played in 3D style like Rome Total wars. History Channel (and the BBC as well...) used to have documentaries about it as well... ah History Channel, not what it once was I mean American pickers for the millionth time? Hardly watch it anymore these days.

(in reply to lssah)
Post #: 58
RE: S.P.Q.R. -Work in Progress - 1/3/2014 11:56:57 PM   
lssah


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Preparing for battle...




Attachment (1)

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Post #: 59
RE: S.P.Q.R. -Work in Progress - 1/3/2014 11:58:14 PM   
lssah


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Titus Vespasianus Exercitus...




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Post #: 60
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