Icemania
Posts: 1847
Joined: 6/5/2013 From: Australia Status: offline
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Great thread idea F0rdPrefect. quote:
ORIGINAL: mSterian The frustration though, comes when you realize you've went a bit without doing a research cause you forgot to select the next research. Or when you have to manually retrofit everything. But most of all, it's the damn designs. I'm such a perfectionist, I sometimes stare and calculate like mad what component to put on a ship. But that's not what's frustrating. That is actually rewarding, to see your ship in action exactly how you designed it. The nasty part comes when you've finished your designs, retrofitted eveything, and just set everything in motion, when... due to your extraordinary research speed (Quamenos) you unlock yet another component!!! And guess, what, it has a different size, different energy consumptio or output and sometimes I have to redesign everything again even though I've just done that 10 minutes ago. I think a new type of manual design should be implemented, where you just adjust sliders for usual things like speed, armor, shield, mining speed, etc etc, and the game keeps replacing components to match that ratio when new components are unlocked. Redesigning everything from scrath after every component gets very tedious. I find the most tedious part is early in the game so have 3 save files at key points in the early game that include learning from past games. After that I agree with Larsenex, upgrade in logical technology groups. After the early game I tend to upgrade in tiers e.g. when I get Shockwave Torpedoes I'll upgrade everything else in the design and do a mass upgrade ... then do nothing until Plasma Torpedoes etc. Military ships are a little more frequent as when refuelling at a major world I'll often take the opportunity to retrofit at the same time. I only have 1 military ship design (and 1 troop transport and 1 explorer) to help keep it simple. When on manual Research Speed is really important to optimise to suit your preference, I personally enjoy the pace of Expensive Research. With this combination I find this part of the game far more rewarding than tedious.
< Message edited by Icemania -- 8/31/2013 2:31:37 AM >
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