Walloc
Posts: 3141
Joined: 10/30/2006 From: Denmark Status: offline
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quote:
ORIGINAL: janh Very interesting game, Carl, and so different. It takes quite some time to "look into" your maps, unlike in the straight lines in "numbers game" AARs. Especially the role of the central marshes, forget the name, is quite different to normal games. You bind a lot of German infantry along a long line with but few units. Your opponent should be making better use of his cavalry? On first look I'd say that your situation in the north and center look quite serious, not so say that in a normal game not binding both players by Blitz rules, Leningrad would essentially already be lost. But perhaps not so with your house rules -- I am very curious who this works out. Definitely you gained about two-three turns time in the south compared to any of the Lvov type openings. In the end, you are still going to loose the troops all the same, but this looks much like an interesting battle raging forth and back, and much more like Barbarossa. Great, and two turns gain are probably a fair benefit in return for not having railed out these troops to LG or Smolensk. This really makes this one of the most interesting AARs to date. Would you mind occasionally posting the strengths overview and the losses? How are you doing in the air? And are you planning to also use the blitz point concept during blizzard? Pripet marshes and Carl in above post writes if its any help: quote:
ORIGINAL: carlkay58 Current losses are 180K Axis vs 1.14M Soviet men, 1,551 Axis vs 16,650 Soviet guns, 897 Axis vs 8,745 Soviet AFVs, and 759 Axis vs 3,997 Soviet aircraft. Kind regards, Rasmus
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