bo
Posts: 4176
Joined: 5/1/2009 Status: offline
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quote:
ORIGINAL: Centuur I'm going to commend a little on strategy here now, Bo, if you don't mind. First, the goal of the Allies in the game should be to delay the Axis advances. Therefore, don't expect the Poles to survice, just make sure it takes the Germans time to take them out. There are however, some nice tricks that could be done with the Polish army and air force, I like to put those in here. Poland is a somewhat strange country. It is the only country in the game, which still can have land units on the board, when they are completely conquered. In WiF Headquarters (HQ) are quite important units and the CW has the opportunity to save the Polish HQ from removal form the game and rebuild it in the UK after the USSR goes to war with Germany. To do so, the CW has to make sure the Polish HQ gets interned in the USSR during the USSR occupation of Eastern Poland, since all land units there become available for building in the CW after the USSR-German war breaks out. Therefore, don't be surprised to see a player set up the Polish HQ somewhere far away towards the USSR border (since the Poles will get killed anyway). Same with the airplanes. The CW can get two pilots, if the optional rule "internment" is used. Air units can rebase into neutral countries and are than destroyed, but the pilot survives and can be put into another CW plane. Since the Polish airforce (as shown by Bo here) is useless against the Luftwaffe, it's something which is done quite a lot in WiF. This means of course, that killing Poland is getting easier for the Germans, but on the other hand it might be better to keep the pilots and the HQ to fight another day. The way Bo did set up the German airforce, I would have saved the pilots and the HQ, since I know I'm going to have no chanche on killing any German land or air units, except if the Germans would roll very, very bad... Also, Bo set up all Danish naval vessels in Denmark itself. Allowed is to set up half a minor countries units outside it's home country in territories it controls. Now, Denmark has convoys, which the CW is going to need in the future. So, set up those convoys in Iceland, Greenland or the Far Oer Islands and they will fall in CW hands and come in handy for the war effort... This has ended our friendship forever Centuur, you will never ever again hear one of my Budweiser comments, this is on you First and most important is good experienced players like me [7 months] never give away their combat secrets in an AAR, they wait and when they catch some experienced player, like say someone from Hoorn, they unleash all of their WIF war knowledge on that poor unsuspecting player. Couple of comments this was a fast start game so I had nothing to do with the set up of Germany, of course I did of Poland. If I had been playing seriously I would have put up a different kind of a fight by Poland, 2 units in Warsaw etc. Drawing the elite Polish more quickly towards Warsaw. I did not put up a real good war plan for Poland, because IHMO there is none. I am learning every day that I start to beta test this game like the calculation that tells you what the die roll was and how it was calculated and what happened in battle, I knew it was there but never used it until the AAR. I am sure there is not one true WIF experienced board gamer that could not whip my behind in a long game, but I will tell you this I do not care how good of a player you are if you play me in Poland you are going down, most likely in the first turn The other, about saving pilots and such will come in time, that is why I think Annual 98 is so important to a newbie like me. Or if I have you centuur critque my every move I can burn Annual 98 and listen to you. Bo
< Message edited by bo -- 9/21/2013 4:10:14 PM >
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