Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: A World Ignites... (AAR)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> RE: A World Ignites... (AAR) Page: <<   < prev  6 7 [8] 9 10   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: A World Ignites... (AAR) - 1/6/2014 8:38:57 AM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
The trouble with Italy is because there was a change of plans. Previously I had decided to delay the entrance into the war with Italy but after the break I felt that I wanted Italy to join the war. But since I did not see any real use of the surprise effect I only declared war on France and delayed the DOW on CW. Hopefully there will be some benefit by declaring war on CW later since it is a US entry penalty to do so.

And since Italy did not plan to go to war I had only sent one sub to sea in order to save oil. My bad. So I had to either send the subs out or make an invasion. I decided on the subs and with the limited the effect the subs had it was clearly not the right call.

There was no port strike on the French fleet since there were no ships within range of the Italian bombers. The main French port I use is Oran, Algeria, and the secondary port was Brest. I also had French cruisers based in Morocco but they had all sailed to sea.

Yes, Italy and CW are still at peace.

For the pact I placed one entry chit in each pool (defensive or offensive) for increased flexibility. If I were playing against a real opponent I would also have done so to help hide my intentions. You are allowed to move one chit per turn from the offensive pool to the defensive or vice versa. I also plan to have few units to garrison the USSR border during 1940 so a defensive chit, or more, could help out. Chits in the offensive pool have their value hidden from USSR so that is another reason for me to place some markers there. Now I just need to remember to begin moving the chits to the pool they are needed in in time.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to warspite1)
Post #: 211
RE: A World Ignites... (AAR) - 1/28/2014 4:04:29 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Germany has three idle resources. I order three oil to be saved (railed) and the idle resources automatically gets assigned to production.



Picture from Sep/Oct 39, End of Turn - Preliminary Production Planning.

Attachment (1)

< Message edited by Orm -- 1/28/2014 5:06:30 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 212
RE: A World Ignites... (AAR) - 1/28/2014 4:53:28 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
With Italy I save the only oil they receive because it is imperial to have 2 oil available for oil reorganization if you are going to spend one oil for reorganization and still be able to use the generous rounding rules. And that means that Italy may not spend the saved oil for reorganization this turn. Unfortunately, this means that Italy produce 2 build points instead of the 3 they would have produced if they had used the oil for production.

Japan has one idle resource and 4 idle factories and that is not good enough. The CP that I have out should be enough to send all resources, and oil, to production. The main trouble is the oil I receive in trade from NEI. They are transported to the mainland so I send them to factories in Japan instead by using the where to command. After each change I always click on recompute so that I can see what the other changes might be, if any. I also order the Hainan resource to be produced in Canton and now I produce with all available resources.



Picture from Sep/Oct 39, End of Turn - Preliminary Production Planning.

Attachment (1)

< Message edited by Orm -- 1/28/2014 5:54:10 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 213
RE: A World Ignites... (AAR) - 1/28/2014 5:26:22 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
China has not lost any resources this turn but Japan has a ZOC into a resource hex and that stops the resource from being able to reach a factory. Note that if China would have had a land unit in the resource hex then the resource could have been used for production.



Picture from Sep/Oct 39, End of Turn - Preliminary Production Planning.

Attachment (1)

< Message edited by Orm -- 1/28/2014 6:26:48 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 214
RE: A World Ignites... (AAR) - 1/28/2014 5:56:56 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
USA saves one oil and thereby produce fully.

USSR do not need any changes in order to get all resources to a factory. USSR produce with 23 factories and have a production multiple of 0.25 and that equals 6 build points. So if I save one oil and just produce with 22 factories instead USSR will still receive 6 build points due to rounding. Hence USSR saves one oil in Archangel.

When the CW preliminary production window opens up it is easy to think that all is well since all factories produce. But first appearances are misleading. Here a lot of changes needs to be done to optimize production. It is easy to see that oil CW reviews in trade are idle and that should never be allowed since traded oil can't be used for reorganization. But worst thing is that the routing of resources is not optimal and in order to get all those resources to a factory CW use up French CPs so that France do not receive the resources that were planned to be transported to France. This is almost impossible to see without looking at the French production window. So I used the Skip Maj. Power button when the CW window opened and looked at the French window first and then I skipped forward to CW again. I will return to France later on.



Picture from Sep/Oct 39, End of Turn - Preliminary Production Planning.


Attachment (1)

< Message edited by Orm -- 1/28/2014 6:57:32 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 215
RE: A World Ignites... (AAR) - 1/28/2014 6:24:15 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
On this picture you can see the French CPs that were planned to transport the resources from Hanoi and Senegal to France. But the resources are shown as idle and that is because CW use those CPs so there are no CPs available to transport the French resources. So skipping forward to CW in order to make some changes.



Picture from Sep/Oct 39, End of Turn - Preliminary Production Planning.

Attachment (1)

< Message edited by Orm -- 1/28/2014 7:24:46 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 216
RE: A World Ignites... (AAR) - 1/28/2014 9:34:22 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline
So Orm did you get all the production / convoys to work as you wanted or were there any issues with the program giving/executing the orders?

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Orm)
Post #: 217
RE: A World Ignites... (AAR) - 1/28/2014 9:35:59 PM   
peskpesk


Posts: 2347
Joined: 7/17/2003
From: Stockholm, Sweden
Status: offline

quote:

ORIGINAL: Orm

On this picture you can see the French CPs that were planned to transport the resources from Hanoi and Senegal to France. But the resources are shown as idle and that is because CW use those CPs so there are no CPs available to transport the French resources. So skipping forward to CW in order to make some changes.



Picture from Sep/Oct 39, End of Turn - Preliminary Production Planning.


France appears to have no worries about the IT threat the convoy lines and the reserves are thin.
And just to be a pain in the as sort of, how do you (France) know that CW is using the CP? Where is the info in the GUI? In theory could not another allied power use the CP, ex if it was later in the war or another scenario?



_____________________________

"'Malta - The Thorn in Rommel's Side"

(in reply to Orm)
Post #: 218
RE: A World Ignites... (AAR) - 1/28/2014 9:42:24 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
quote:

ORIGINAL: warspite1

So Orm did you get all the production / convoys to work as you wanted or were there any issues with the program giving/executing the orders?

I got it all to work as I wanted but I had to take a break for dinner and dishes and so on. I'll post most of it now but the last, complicated, part of it I will post tomorrow because I am getting tired and I do not want to make mistakes while I try to explain things.


< Message edited by Orm -- 1/28/2014 10:55:42 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to warspite1)
Post #: 219
RE: A World Ignites... (AAR) - 1/28/2014 9:44:47 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline
quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1

So Orm did you get all the production / convoys to work as you wanted or were there any issues with the program giving/executing the orders?

I got it all to work as I wanted but I had to take a break for dinner and dishes and so on. I'll post most of it now but the last, complicated, part of it I will post tomorrow because I am getting tired and I do not want to make mistakes why I try to explain things.

warspite1

Great work Ormster - really useful.


< Message edited by warspite1 -- 1/28/2014 10:45:14 PM >


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Orm)
Post #: 220
RE: A World Ignites... (AAR) - 1/28/2014 9:54:40 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: peskpesk


quote:

ORIGINAL: Orm

On this picture you can see the French CPs that were planned to transport the resources from Hanoi and Senegal to France. But the resources are shown as idle and that is because CW use those CPs so there are no CPs available to transport the French resources. So skipping forward to CW in order to make some changes.



Picture from Sep/Oct 39, End of Turn - Preliminary Production Planning.


France appears to have no worries about the IT threat the convoy lines and the reserves are thin.
And just to be a pain in the as sort of, how do you (France) know that CW is using the CP? Where is the info in the GUI? In theory could not another allied power use the CP, ex if it was later in the war or another scenario?

At the moment CW is the only culprit. The thing I do to detect what is wrong is to click on switch map and mark show unused convoys. Since many French CPs disappear as used shows me that an ally must be using them since France surely do not. So CW "borrow" the CP without asking. In order to find out exactly what resource that is using those CP then you must look at the CW form.

Note the difference of the French convoy points placed in the previous picture and the unused CPs in the picture below.




Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to peskpesk)
Post #: 221
RE: A World Ignites... (AAR) - 1/28/2014 10:00:52 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
So back to CW.

First I begin with the traded oil.

Traded Persian oil I save in Cairo so it does not use any CPs.
Burma oil -> Save Rangoon, 0 CPs
2 NEI oil -> Save India, 4 CPs (First I planned to save the NEI oil in Malaysia and that just use 2 CPs)

Then I order the 2 resources in Malaya to be idle. Because they were using French CPs.

I had planned to transport two resources from India to England by transporting them around Africa but the program now want to use the French CPs and send them through the Mediterranean. So I tell the program of the route I want used. The hour is getting late so I will come back tomorrow on how to tell the program what route you want used.

Now things look as I want them with CW except that all 22 factories produce and I would get the same number of build points by producing with 21 factories so I order 1 traded oil from Venezuela to be saved in Liverpool.

Now I skip to France so I can check if I can get the French resources to go where I want them. I do not close the CW step before I am sure that all looks well for France.

France now looks well so I just order the Syrian oil to be saved in Toulouse.




Attachment (1)

< Message edited by Orm -- 1/28/2014 11:02:43 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 222
RE: A World Ignites... (AAR) - 1/28/2014 10:07:51 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
And, at last, I am ready to close the CW Preliminary Production. All looks as I want it.

I'll get back to how to route resources later on. I had to do so with 2 resources for CW this time. I have noted that there can be a difference in this for no reason that I have found so one should make a habit of checking this form carefully each turn even though you think nothing has changed.



Picture from Sep/Oct 39, End of Turn - Preliminary Production Planning.

Attachment (1)

< Message edited by Orm -- 1/28/2014 11:09:14 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 223
RE: A World Ignites... (AAR) - 2/2/2014 11:25:17 AM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
I've considered waving a white flag lately due to the fact that I've been more or less sick for over a month now. A persistant virus infection that turned into pneumonia has made me so very tired. The doctor even told me that the virus infection had made me get a bacterial infection as well. Bummer. But now I feel that I am on the route to recovery.



... we shall fight in France, we shall fight on the seas and oceans, we shall fight with growing confidence and growing strength in the air, we shall defend our island, whatever the cost may be, we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender.
-Sir Winston Leonard Spencer-Churchill, KG, OM, CH, TD, DL, FRS, RA

Attachment (1)

< Message edited by Orm -- 2/2/2014 12:27:24 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 224
RE: A World Ignites... (AAR) - 2/2/2014 1:29:33 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Now back to CW and get the resources transported as I want them to be transported.

I've already made some changes with CW. See post #: 222.

The remaining trouble is that CW transport one resource from India to UK through the Mediterranean. The other resource transported from India to UK takes the correct route around Africa. CW can only transport one resource through the Mediterranean on their own CPs and I want that resource to be the Cyprus one. Any more and the French CPs will be used, as they currently are, and France need the use of them.

In the resource list I see that the resources from India use different number of CPs to reach UK. One uses 6 CP and the other 8. Since the route around Africa is 8 cp I know that the "6 CPs" resource use another route.

I click on the Indian resource that goes the wrong route. I then click on the Switch Map button and then select the option to show 1 convoy route. I am then graphically shown what route the resource is transported and that is clearly not the route I want used. So now I have to make changes to fix this.



Note that in the picture the single CP in the Red Sea is shown in green colour. This is because it is only Allied CPs in that sea area. In the E Med sea area there is 3 blue CPs shown. But two of these are French and only one belong to CW but one is enough for the blue colour to be shown.




Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 225
RE: A World Ignites... (AAR) - 2/2/2014 2:23:36 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
I know select the route layouts. And now I get text information on what route the resource take. In order to change this I right click on the Karachi listing to stop the route at this point.



Picture from Sep/Oct 39, End of Turn - Preliminary Production Planning.

Attachment (1)

< Message edited by Orm -- 2/2/2014 3:57:45 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 226
RE: A World Ignites... (AAR) - 2/2/2014 2:28:55 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
The route shown now are the land hexes it takes in India. I do not bother with the land hexes so I left click in the first sea area that I want the route to take.




Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 227
RE: A World Ignites... (AAR) - 2/2/2014 2:30:13 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
And then I continue to left click in the sea areas I want the route to take.



Picture from Sep/Oct 39, End of Turn - Preliminary Production Planning.

Attachment (1)

< Message edited by Orm -- 2/2/2014 3:57:18 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 228
RE: A World Ignites... (AAR) - 2/2/2014 2:35:56 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
I continue to left click on the sea areas I want used in my route and when I reach the sea area, Bay of Biscay, where I want the resource to enter a port I left click on that area one more time and the route now turns green. I then press the Recompute button.




Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 229
RE: A World Ignites... (AAR) - 2/2/2014 2:42:06 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
So now the resource is transported the route I want. But the program now detects that there is a French CP available that CW can use to transport a resource from India to UK. The other resource that was transported around Africa is now transported through the Mediterranean so although I changed the route for one resource the result is still the same.



Picture from Sep/Oct 39, End of Turn - Preliminary Production Planning.

Attachment (1)

< Message edited by Orm -- 2/2/2014 3:56:55 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 230
RE: A World Ignites... (AAR) - 2/2/2014 2:46:11 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
But no use to grumble about it. Spending a few seconds to do the same routing with the other Indian resource resolves this.

Do not forget to press recompute.

And now both of my Indian resources are routed around Africa and that leaves the French CPs available for the French resources.




Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 231
RE: A World Ignites... (AAR) - 2/2/2014 2:54:44 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
One last thing you can do to help detect if there are any errors in the resource transportation is to check if you have any idle CPs. In my game CW has not even one idle CP and that is just as planned.

Early in the war I prefer to have more reserves CPs in the ports if I need to change my convoy lines.



Picture from Sep/Oct 39, End of Turn - Preliminary Production Planning.

Attachment (1)

< Message edited by Orm -- 2/2/2014 3:56:37 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 232
RE: A World Ignites... (AAR) - 2/2/2014 3:10:04 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
If I have not confused you enough with my befuddled description on what I do during the Preliminary Production Planning you could always ask some questions and I will make an attempt to see if I can't complicate things even more.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 233
RE: A World Ignites... (AAR) - 2/2/2014 3:44:04 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline
Er no questions at this stage Ormster. I want to try out what you have just done, but frankly I am too frazzled to be able to concentrate on this now .



_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to Orm)
Post #: 234
RE: A World Ignites... (AAR) - 2/3/2014 8:53:54 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Sep/Oct 39 - End of Turn


CW and France stay at sea with 4 BBs in the North Sea. This in order to reduce the speed of potential German ships making a break for the Atlantic. CW and France also stays at sea with all the convoy escorts that were in the 4 and 1 box.

Note that the French cruiser in the Baltic Sea also remain at sea. This is allowed since the minor port Aarhus is still controlled by the Allies. I will later reorganize this unit so that it can annoy Germany during the next turn.

Germany returns the Baltic Fleet to Kiel.

CW return Gort (HQI) to Calais. The other TRS with land units return to UK. TRS in the Red Sea returns to Alexandria.

US sends Nimitz to Hawaii. The submarines to Midway. And 1 CP is returned to Manila.

CW and Germany spend 2 oil each to reorganize all units. Japan spend 1 oil to do the same. All other nation reorganize all their units without spending any oil.

No Corps broken down into divisions.

Nothing has changed for final production planning so all nations just advance to the next step.

No destroyed units scrapped.




quote:

Option 19: (In the presence of the enemy) It costs a surface naval unit 2 points of its movement allowance
(not range) to enter a sea area that contains a CV (with a carrier plane), SCS, or aircraft unit, which is controlled by
an unsurprised (see 15.) major power it is at war with. Note, it usually cost 1 MP, so this is an increase of 1MP.
This doesn’t apply if, at the start of the impulse, the sea area contained a friendly:
• CV with a carrier plane; or
• SCS; or
• aircraft unit.
It also doesn’t apply to a naval unit returning to base nor if the only enemy units attempting to slow you
down are aircraft during storm or blizzard.


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to warspite1)
Post #: 235
RE: A World Ignites... (AAR) - 2/3/2014 9:20:14 PM   
Klydon


Posts: 2251
Joined: 11/28/2010
Status: offline
Hmm. I have learned some stuff on the convoy routes thanks to Orm.

Hope you get to feeling better soon Orm.

(in reply to Orm)
Post #: 236
RE: A World Ignites... (AAR) - 2/3/2014 9:21:02 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Now to the fun part. Production.

Germany is the first nation to get to build but before I begin to spend the precious build points I decide to scrap units. Always try to remember that you can scrap units from the production form. Germany was neutral when the game began and since they have now entered the war they are allowed to scrap more units. So I scrap two bombers (LND3).

With Germany I build the following for 16 BPs. Some consideration to gearing and production times have been considered when I selected this to be my production. I built 2 air units this turn and plan to build 3 next turn and 4 the turn after that when new air units are added to the force pools.
1 Militia
4 Pilots
1 LND3
1 FTR3




Picture from Sep/Oct 39, End of Turn - Production

Attachment (1)

< Message edited by Orm -- 2/3/2014 10:22:36 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 237
RE: A World Ignites... (AAR) - 2/3/2014 9:23:18 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: Klydon

Hmm. I have learned some stuff on the convoy routes thanks to Orm.

Hope you get to feeling better soon Orm.

Thank you.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Klydon)
Post #: 238
RE: A World Ignites... (AAR) - 2/3/2014 9:41:13 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Italy has only 2 build points available and use them to build one pilot.

Japan (11 BPs)
1 Mech
2 Mil
1 Terr

China (5)
1 Inf
1 Mil

Onwards to CW production but before I begin to build units I check if I want to scrap any units. And I find two units that I rather not build. A Canadian garrison that sure could be nice but not when it needs to use a TRS to see any action. A Blenheim bomber gets removed as well since its combat factors are depressing.



Picture from Sep/Oct 39, End of Turn - Production

Attachment (1)

< Message edited by Orm -- 2/3/2014 10:42:00 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 239
RE: A World Ignites... (AAR) - 2/3/2014 10:14:34 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
CW (11)
1 Inf
2 Pil
1 FTR2
1 CVP1
1 CVP0
Reapair CA London

France (5)
1 Mil
1 Pil
Save 1 BP in Bordeaux

USA (11)
1 CV (Hornet), First Cycle
1 Terr (So I do not forget to strengthen the Philippines defence with this unit)
1 TRS, First Cycle
1 Pil
1 NAV3

USSR (8)
1 LND4
1 Garr
1 Pil

----

Denmark and Poland were conquered by Germany. Island and Greenland turn neutral.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Orm)
Post #: 240
Page:   <<   < prev  6 7 [8] 9 10   next >   >>
All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> RE: A World Ignites... (AAR) Page: <<   < prev  6 7 [8] 9 10   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.859