DerTroof
Posts: 87
Joined: 2/19/2012 Status: offline
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Unity of Command. I’ve posted before that I love the simple but elegant design, the interface, and I don’t even mind the bobblehead sprites! But this game is ruined for me by gamy scenario design that requires the player to throw out virtually all sound operational concepts in order to snatch the prize before the arbitrary time deadline runs out. Never could get into any Civs after Civ II… maybe I just played that one too much. quote:
ORIGINAL: H Gilmer Two things really disappointed me about GGWBTS was 1. Emancipation Proclamation. It seemed very hard to beat on Union side if you couldn't make that come off and it was hard to get the requirements. 3. Limits on garrison/militia. Couldn't hardly keep rebellious areas not rebelling cause I was not allowed to build enough garrisons, it seemed. What about #2? I've been playing GGWBTS a lot over the summer so I can't rate it a "letdown," but I agree that it is flawed. The large regions and month-long turns make it impossible to recreate campaigns of maneuver like Lee's invasion of PA or Rosecrans' conquest of central TN. And the initiative system, while arguably realistic in creating the lethargy of certain commanders, can lead to long stretches where not much happens. That said I'd love to hear a GGWBTS 2 was in the works that corrected some of these issues, but it doesn't sound like that's happening. I have the AGEOD game (the first one) and just haven't gotten into it, it seems very busy and unnecessarily fiddly. But I'll probably give it another try, or maybe just cave into my addiction and buy Civ War II. BTW re the multiplayer vs. solitaire/AI debate, I wouldn’t argue that a human player trumps AI every time (all other things being equal) in terms of challenge, but I have to echo those who say they play solitaire in part to decompress and escape the grind of social interaction that is a constant feature of our daily lives. Also, if the game is thoughtful and deep enough, I can learn something about a particular historical period… and that’s just as much fun as “winning” the game.
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