bo
Posts: 4176
Joined: 5/1/2009 Status: offline
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The AAR for Poland is finished and I am moving German forces west towards the Belgian border. I would like to have all my forces in place by the Mar/Apr 1940 turn or sooner. This part is for posters who are just starting to read the the AAR's. They are not real easy to do, moving pictures from my computer into the forums keeping them in some semblence of order, trying to explain rules and such to people who either never played the board game or never heard of World in Flames. I am retired and have the time to do this, but Orm and composser are not so they have to allocate time between doing the AAR's, work and family, not easy and they should be commended for their effort to bring this game to the forefront of the Matrix forums. They are not looking for any praise they feel just like I do, what can we do to bring this wonderful game to the posters who have suffered so long waiting for it. Now the AI. When I applied for the beta testing I was accepted by Steve to join the beta testing team, to Steves credit he let me join, why do I say that, well go back and read some posts by me in late 2009 and early 2010, crussdaddy is a nice guy compared to me then. Steve put that behind him and moved on for the sake of the game. When I joined and all the secrets of MWIF were opened to me I was stunned by the first secret, no AI in the initial offering, I told Steve I cant do this beta I believe in an AI 100% Steve promised an AI within 9 months after the initial release, that helped to ease the pain of no AI. As I learned about MWIF I came to realize that this game could be played in a solitaire mode [I was the last person to ever believe that] Everybody who has ever played computer war games wants to jump right in play the AI, play Pbem, play net play, whatever. Learn by rote. Rules what rules, I want to play now. I have some not so good news for you, not this game. The program will not let you make a mistake but you still have to know how the game works. As of yet I have never read a rule, is that cool no, it's called stupidity. Actually playing solitaire for a couple of weeks will get you prepared to take on good players who cut their teeth on the board game[they know all the rules] The picture below is one of those rules, Poland has been conquered and I am moving German forces west towards the Belgian border. It is the first phase of the Nov/Dec 1939 turn. The program is in the Rail Movement impulse, in the interface section it is telling me I can move any three of my units west to any German city for relocation, it is a very fast way to move units a great distance. EG: You can see on the map the German infantry corp 7-4 unit in the port city of Stettin on the Baltic Sea. In one rail move this unit can rail to the German city of Cologne which has the Bf 109 in it. The distance to Cologne from Stettin in hexes is [8] 720 km's. The unit could cover this in 2 separate moves without railing, provided it was not raining, if it rained the whole time it was moving, it would take 4 separate moves [2 maxium hexes in rain] [long time game wise] A unit to use the German rail system must be in a city with connections by rail to another city that is why the green circle is over the 7/4 unit [means it is eligible to rail] There is a HQ unit 1 hex west of Warsaw, the city of Lodz, the unit is von Runstedt that unit has a green circle over it so it can use the rail line to any German city with rail connections. If it went to Colonge it would have traveled by rail 12 hexes in one move 1,080 km's. Now a rule that I was unaware of, von Bock HQ's a 7[3]3 unit is located 1 hex northwest of Dresden, I saw the green circle over the unit and got confused because the unit is not in a city but is on a rail line. What do I do now, I know I will e-mail my good buddy who keeps me straight Cad908. He informed me that a HQ's unit does not have to be in a city it just has to be on a rail line, it is it's own station. Thank you Cad908. There is a morale to that part of the post[read the rules] Bo
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< Message edited by bo -- 9/25/2013 6:22:27 PM >
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