Ezikel
Posts: 52
Joined: 10/21/2002 From: B'ham, England Status: offline
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The best example i can think of with SAS as of late is proberbly the Normandy Gold campaign. The first mission is naturally, gold beach (apparently, but i dont think only 3 bunkers, (only one of them i even get near unless ive got bugger all to do) very realistic) the last time i did it i have 9 SAS 6 man squads and another 4 squads in the 100 pt AUX force. I infiltrated all 13 squads into the town, turn 2-3, 2 squads pop-up, they are about 3-5 hexs from about 5-6 german squads that they can see, but i dont move them. Turn 3-4, another 3 squads pop-up, still non seen and i can see another 2 squads and 3 other them i can take out in cross fire. I take 2 squads and a half, turn 4-5, 4 squad come in and they are STILL not seen even though 2 of them land ontop of german un-surpressed units. I think the SAS either have demolition kits or satchel charges, either way i kill the best part of a company if not that, and not one squad was seen until it fired, in the end i lost about 7-10 men all spread accross the squads.... this was before my first landing ships had reached the shore and i had effectively taken the town. ....oh and i had Fireflys in the landing craft GOGO 17pdr :-D
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OFFICIAL: Stop! Stop, will you?! Stop that! Stop it! Now, look! No one is to stone anyone until I blow this whistle! Do you understand?! Even, and I want to make this absolutely clear, even if they do say 'Jehovah'. CROWD: Ooooooh!...
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