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Harpoon Ultimate Commander's Edition Update

 
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Harpoon Ultimate Commander's Edition Update - 10/10/2013 5:20:01 PM   
Philkian

 

Posts: 639
Joined: 1/21/2013
Status: offline
We are releasing the Harpoon Ultimate Commander's Edition v2009.097 Update.
This update expands Modding possibilities, Kamikaze units added, updates Data files, and includes many Bug Fixes.

Here is the full changelog:

2008.051 to 2009.097 Changes:

New Features:
• The re-envisioned USNI BattleSet from the demo has been integrated into the release game.
• Vastly expanded the ExportDLL interface. Almost every aspect of the game engine can now be over-ridden by these plugins!
• Larger scenarios than ever before can be loaded in the Scenario Editor and Game Engine.
• Groups can now hold 255 units, up from 127.
• Player ships can fire SSMs and guns at surfaced submarines in most situations.
• Kamikaze ships, subs, and land units added that will destroy themselves upon impact.
• -S command line option to regularly make saved games and maintain a set number of save games.
• The toolbar of buttons in the Game Engine now shows the Function key equivalents to activate those behaviors (i.e. F1 to Attack, F9 to adjust sensors).
• Orders Writer now cleanses the input of non ASCII characters to make it easier to paste Order from Word into the Orders Writer.
• Updated HCDB Database including but not limited to…
o Well over 1,000 platforms added/updated/reworked!
o Extensive re-engineering to track platform changes over the years. For instance, many aircraft carriers will have 5 or more variations over their service lives.
o Large expansion of Chinese units present in the database.

Bug Fixes/Workarounds:
• Vast improvement to the AI’s use of airplanes. The AI should no longer slow down and eventually stop prosecuting player contacts as the game goes progresses.
• Multiple Crash bugs eliminated in both Game Engine and Scenario Editor.
• AAA will fire again.
• Recon type planes will turn on their sensors shortly after takeoff. This had been disabled in 2004.
• SPIR sensors now work independently of radar and will be used up correctly from all mounts in all situations.
• TCS is now an independent sensor, not an adjunct to Visual detections.
• Alt-t really will cycle between showing no paths, active group path, and all paths.
• Neutrals should no longer report contacts to the AI nor the Player.
• There should be fewer cases of AI submarines stopping indefinitely before they get to the end of their path.
• Fixed most of the crazy AAM issues when long range missiles would dance around, do 180 degree turns, and such. They were stuck in Inertial mode when they should have been transitioning to Terminal guidance.
• Many other minor fixes, tweaks, and improvements.

To download the update, players can run “Check for Update” via the game menu or download it directly from the game’s download page.

For more information, visit the official product page on the Matrix Games website.
Post #: 1
RE: Harpoon Ultimate Commander's Edition Update - 10/10/2013 10:07:25 PM   
Agathosdaimon


Posts: 1034
Joined: 7/8/2012
Status: offline
Superb!

(in reply to Philkian)
Post #: 2
RE: Harpoon Ultimate Commander's Edition Update - 10/11/2013 12:01:48 AM   
Richard III


Posts: 710
Joined: 10/24/2005
Status: offline
Is this a complete update which includes previous updates ?

In other words do we need to install any of the previous updates if we recently bought the Matrix version of the HUCE ?

Thanks

_____________________________

“History would be a wonderful thing – if it were only true.”

¯ Leo Tolstoy

(in reply to Agathosdaimon)
Post #: 3
RE: Harpoon Ultimate Commander's Edition Update - 10/11/2013 1:30:45 AM   
TonyE


Posts: 1551
Joined: 5/23/2006
From: MN, USA
Status: offline
quote:

ORIGINAL: Richard III

Is this a complete update which includes previous updates ?

In other words do we need to install any of the previous updates if we recently bought the Matrix version of the HUCE ?

Thanks


This is the first update since the release of HUCE so no, you don't have to install any previous updates.

< Message edited by TonyE -- 10/11/2013 1:58:37 AM >


_____________________________

Sincerely,
Tony Eischens
Harpoon (HC, HCE, HUCE, Classic) programmer
HarpGamer.com Co-Owner

(in reply to Richard III)
Post #: 4
RE: Harpoon Ultimate Commander's Edition Update - 10/11/2013 2:12:18 AM   
evaamo2

 

Posts: 102
Joined: 6/19/2006
Status: offline
Congratulations Tony, very nice update!
I hope to return to the ExportDLL adventures in a few weeks!

cheers!!!
-Enrique

(in reply to TonyE)
Post #: 5
RE: Harpoon Ultimate Commander's Edition Update - 10/11/2013 3:07:14 AM   
TonyE


Posts: 1551
Joined: 5/23/2006
From: MN, USA
Status: offline

quote:

ORIGINAL: evaamo2
Congratulations Tony, very nice update!
I hope to return to the ExportDLL adventures in a few weeks!


Thank you Enrique, it took a bunch of people to make it happen. Do come visit us again on IRC when you get back into it.



_____________________________

Sincerely,
Tony Eischens
Harpoon (HC, HCE, HUCE, Classic) programmer
HarpGamer.com Co-Owner

(in reply to evaamo2)
Post #: 6
RE: Harpoon Ultimate Commander's Edition Update - 10/11/2013 4:22:07 AM   
evaamo2

 

Posts: 102
Joined: 6/19/2006
Status: offline
Thank you Tony, I certainly will stop by. There's a few things that I started working on around the ExportDLL that I'm sure will make you chuckle ... talk to you soon!
-Enrique

(in reply to TonyE)
Post #: 7
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