Mad Russian
Posts: 13256
Joined: 3/16/2008 From: Texas Status: offline
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quote:
ORIGINAL: hondo1375 Arguments about the scenario occurring in a wider context don't really address this in my opinion. Of course there are reserves waiting to reinforce positions, and invasions are on a timetable and circumstances change where an objective's relevance changes over time, but I would have thought the scenario timer is meant to model that. Sudden Death was meant to model that. I didn't set the end of game timer on any scenario to end when 'I' thought it would/should. I let game play do that for you. If I had set it and you were just about to FINALLY begin to kill his units, this discussion would all be about how I had made the scenarios too short. When it comes to ending a scenario to everyone's benefit it's much tougher than it looks. Whether it is a set time ending or a variable one. I don't think anyone has a problem with the variable ending. What the issue seems to be is the scoring of the scenario at Sudden Death. quote:
And even if there is a hypothetical enemy tank regiment sitting in reserve a hex line off-board, that got called in because things went south, that should (1) be at least mentioned in the game end text, rather than the current text that looks like the enemy called a timeout, and (2) its not clear why that allows the enemy to hold their current position in the face of immediate and effective opposition with their reinforcements still being some distance away. Also, (3)presumably, my force has reserves too that could be called in to press home the advantage and bolster me against their reserves. That is exactly the issue I've been trying to clarify. If, either they have a reserve, or you have a reserve, or both of you have reserves, that are about to be deployed, you have no idea how the next 10 minutes worth of fighting is going to go at any moment. So, to say, I was winning and I was going to go on winning is an assumption on your part that may, or may not, be true. At the time the fighting is stopped you literally have no idea what is about to happen next. quote:
Any way, I'm happy with the solution Capn Darwin suggested, and thank him for his lightening and excellent response. We'll see how it works. Like almost anything, concerning the game, it will take some gameplay to determine if it works as advertised. I would like to bring one more issue to this discussion. When we have an issue, like Sudden Death, things can get intense at times. People only get intense about things that are important to them. This game is very important to those that took the time to create it and it's just as important to those that spent their hard earned money to buy it and their spare time to play it. It's often hard not to hurt people's feelings on either side of the fence. We absolutely understand the passion for the game. We've had that passion longer than the rest of you. We also want any and all comments from you. It's important for us to continue to improve the game. If any comment I've made, here or on another site, has stepped on anyone's toes, then I apologize. This is a hard medium to get your points across at times without having them taken the wrong way. When I discuss with any of you in the forums across our hobby it is with the same attitude that we are sitting at your kitchen table talking. I don't yell. I rarely get upset. I can get frustrated with a lack of ability on my part to get a point across at times. When that happens, and it will, then we all need to recognize that the other person may well be as frustrated as we are in putting their point across. The key is to not get personal and don't stop trying until we do understand you. It's important to the game that we understand your points of view, opinions and suggestions. Thanks for buying the game and helping us to make it better. We appreciate you. Good Hunting. MR
< Message edited by Mad Russian -- 10/19/2013 1:38:24 PM >
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The most expensive thing in the world is free time. Founder of HSG scenario design group for Combat Mission. Panzer Command Ostfront Development Team. Flashpoint Campaigns: Red Storm Development Team.
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