Dysta
Posts: 1909
Joined: 8/8/2015 Status: offline
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quote:
ORIGINAL: Dragon029 This isn't exactly for the databases, but would it be possible (assuming it isn't already) to have something like generic "Internal Weapons Bay" and "External Hardpoints" weapon mounts for aircraft in the scenario editor? There was some topics, including mine, were posted about user-editable loadouts for aircrafts. But for some reasons they remain to be done by loadout preset only. On a second though, maybe the loadout selection can comes with set-rules, from heaviest ordinance to the lightest for player to choose individually. If player wants additional pylons, or add some fuel tanks, bombs, or some kind of mix, a several selection menus will allow player to decide how heavy the loadout he want, instead of the fixed roles or overly unorthodox selections. Like if a small fighter have 2 pylons on each wing and maximum 1500 lbs loadout weight limit, in theory the aircraft can load 3 500 lbs bombs. However if the aircraft has the proven limit that cannot exceed 750 lbs on each wing, then the fighter can only load one on each wing -- 2 in total, which is 1 less than theoretical. When player has readied the loadout selection, it will automatically remove two pylons from the wings which is not loaded with anything to reduce a bit of weight. Of course if the same fighter want some CAP, then it can mount 2 AAMs that each one of those cannot exceed 250 lbs. However, the trick of individually selectable options can comes with more flexibility rather than "CAS+CAP" "Pure CAP" or some other fixed loadout sets like from CMANO. If he want CAP and then realized he also want a bit of precision strike against one mobile surface unit, then he can choose 1 AAM and 1 AGM. As long as these weapons aren't exceeding the wing weight or pylon limits, the aircraft should able to load them. Once all 4 pylons are fully set, the other ordinances will gray out and unable to load anything else, even the total weight (not wing weight) is not exceed the limit. Same for stealth fighters, the first selecting menu for player to choose is weapon bay only, or comes with wing pylons. If he want stealth, some ordinances that only capable to mount on external pylons will gray out and will not let player to choose. If the latter, he also need to abide with wing weight limit so the fighter will automatically load the selected weapons evenly and avoid overload on each side of the wing. Lastly for the moddability, I'd suggest some universal pylons like you said. I did saw some crazy scenarios like a civilian plane loaded with nukes, or like you said, bomber loaded with AAMs.
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