2ndACR
Posts: 5665
Joined: 8/31/2003 From: Irving,Tx Status: offline
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http://www.sarna.net/wiki/Main_Page That is a quick one, I got hard copy books with all the rules and such. If you check the warship section, it lists all the warship class, weight, safe and max thrust etc. You can click on weapons systems and get a feel for their size and power. I was big in the good old book days, back in the 1988 range, we had a group of 20-30 of us that played all the time. I over the years built a unit that was several Mech regiments strong with regiments of armor and infantry, had my own planet as a home world. I was the head cheese of my unit, each battle group had it's own real life human commander, one of our last game sessions lasted 3 days, played at a house me and one of my friends rented, was a multi planet defense against the Clans. Each battle was fought in a different room, so FOW was as maximum as we could make it. I watched my hard work in building and running my unit destroyed over those 3 days. IIRC, I started the campaign with a force of 4 Mech regiments, 6 armor regiments and 8 infantry regiments, 5 Aerospace wings of fighters and around 35 jumpships and over 100 dropships. Clans had warships and they decimated my force. My dream has always been a computer game that took a bunch of the paperwork out of the game, but allowed me to pick a start year, slowly build my unit up, recruit my troops, do the payroll, upgrades, and fight the battle in a strategic format with random events and such. I don't need the FPS version of Mechwarrior even though I played them and enjoyed them. But to be able to fight in a strategic manner and maybe limited tactical would be my dream. Especially now that the genre has seen the re-birth of warships and such that just makes me itch for my dream.
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