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RE: Red Storm Map Rework... - 10/18/2013 7:36:20 AM   
wodin


Posts: 10762
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I use winzip and winrar mainly winzip.

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RE: Red Storm Map Rework... - 10/18/2013 9:06:53 AM   
NickGen


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If anyone wants to upload it on another site,
no worries,
but, me, sorry, i do not have time to take care of it now,
when I have other map to upload, I will update the links ....

Nick

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Nick

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Post #: 32
RE: Red Storm Map Rework... - 10/18/2013 10:03:18 AM   
Hexagon


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Well, i understand it bad (language problems hehehe), but i feel surprised when i see the map art in game, i expect see terrain separate of map (a file with terrain types or a file for every terrain type) not see that terrain and maps are the same files where you need mod over maps.

Mod never is easy but are games that offer a much better "Lego" structure, you change a piece not the full construction, i dont know if when you create a map every terrain hex receive a number or something to mark an hex as "swamp" or "clear" or "field", if this is how works why dont create a folder where you can put this terrain in separate files???

I know that i sound like a guy but when i like/love something i use "who loves you will make you cry" rule

And again great job Nick69, i expect On target sign up you for the next thing they do for FC serie, is great but with your art is superb

< Message edited by Hexagon -- 10/18/2013 10:04:15 AM >

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Post #: 33
RE: Red Storm Map Rework... - 10/18/2013 11:35:53 AM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
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Hexagon,

The modding guide and supporting OTS map art and hexdraw templates should release with the update next week and make it possible to do maps like we did. We have stated before in posts that the maps are just an image file that can be modified.

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OTS is looking forward to Southern Storm getting released!

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(in reply to Hexagon)
Post #: 34
RE: Red Storm Map Rework... - 10/18/2013 4:09:31 PM   
jnpoint


Posts: 549
Joined: 8/9/2007
From: Holstebro, Denmark
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quote:

ORIGINAL: Nick69

Who knows .... if Matrix Games offered me to buy all my maps lol .... .....


Yes why not, seriously? If a man can create beautiful maps, why not pay him to do it and sell it as a DLC or something like that?

It's not my business, just a crazy thought..

(in reply to NickGen)
Post #: 35
RE: Red Storm Map Rework... - 10/18/2013 6:08:00 PM   
Jamm


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I use Dropbox for my files, it works very good.
I'd like to try some mods for this in the future.
I'm afraid to purchase at the present because i'm really busy and this game looks like it could be very addictive.

< Message edited by Jamm -- 10/18/2013 6:12:51 PM >


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Post #: 36
RE: Red Storm Map Rework... - 10/18/2013 9:41:28 PM   
JiminyJickers


Posts: 290
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From: New Zealand
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Incredible, thanks for your valiant efforts.

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Post #: 37
RE: Red Storm Map Rework... - 10/18/2013 10:49:24 PM   
DBeves

 

Posts: 403
Joined: 7/29/2002
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quote:

map "Red Storm Fulda Gap" for this first trial .....
To follow other maps in this new style ....


Jeezus ... that is superb. I must admit - the game is fantastic - but I was struggling with the map art. These make it an order of magnitude greater.
Thanks for your work.

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Post #: 38
RE: Red Storm Map Rework... - 10/18/2013 11:29:07 PM   
Mad Russian


Posts: 13256
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From: Texas
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quote:

ORIGINAL: Jamm
I'm afraid to purchase at the present because i'm really busy and this game looks like it could be very addictive.


Smart man. This game is very addictive. One more turn becomes 4 or 5 before you can blink.

Good Hunting.

MR


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Post #: 39
RE: Red Storm Map Rework... - 10/21/2013 12:22:56 AM   
Erik Rutins

 

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Very nice work, Nick69!

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Post #: 40
RE: Red Storm Map Rework... - 10/21/2013 8:38:01 AM   
NickGen


Posts: 128
Joined: 11/2/2007
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quote:

ORIGINAL: Erik Rutins

Very nice work, Nick69!


thank you very much Erik ....
Soon the first map of the US campaign...

Nick

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Post #: 41
RE: Red Storm Map Rework... - 10/22/2013 1:25:04 AM   
Monkie

 

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Great map, thanks for your hard work. It's nice to have choices and variations.

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Post #: 42
RE: Red Storm Map Rework... - 10/29/2013 9:31:07 PM   
NickGen


Posts: 128
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a Few Screenshots of the next map : "CA 1 Red Storm"





the map will be available soon in the first post

Nick

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Post #: 43
RE: Red Storm Map Rework... - 10/29/2013 9:49:59 PM   
Emx77


Posts: 419
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Outstanding.

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Post #: 44
RE: Red Storm Map Rework... - 10/30/2013 1:16:11 AM   
wodin


Posts: 10762
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Amazing.

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Post #: 45
RE: Red Storm Map Rework... - 10/30/2013 2:28:58 AM   
CapnDarwin


Posts: 8467
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From: Newark, OH
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Look great Nick!

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OTS is looking forward to Southern Storm getting released!

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On Target Simulations LLC

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Post #: 46
RE: Red Storm Map Rework... - 10/30/2013 3:51:37 AM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
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downloaded and installed.....nice work...thank you.

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Post #: 47
RE: Red Storm Map Rework... - 10/30/2013 9:54:11 AM   
Monkie

 

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Another great looking map, thanks

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Post #: 48
RE: Red Storm Map Rework... - 10/31/2013 8:51:15 PM   
wodin


Posts: 10762
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From: England
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Hex 1312 in the campaign map..above and to the left of Wezendorf should be elevation 3 where you have it as 2. It's surrounded by fields;)

Loved playing on the map though.

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Post #: 49
RE: Red Storm Map Rework... - 11/1/2013 6:52:28 AM   
DoubleDeuce


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Man, seeing these maps makes me feel so inadequate in the map making department and I haven't even tried yet.

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RE: Red Storm Map Rework... - 11/1/2013 11:31:15 AM   
british exil


Posts: 1686
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From: Lower Saxony Germany
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Stunning maps. Great detail. I think you may be asked to help out with mapping for further scenarios.

Mat

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Post #: 51
RE: Red Storm Map Rework... - 11/1/2013 12:08:14 PM   
NickGen


Posts: 128
Joined: 11/2/2007
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quote:

ORIGINAL: wodin

Hex 1312 in the campaign map..above and to the left of Wezendorf should be elevation 3 where you have it as 2. It's surrounded by fields;)

Loved playing on the map though.


Yes, I saw...sorry , a little mistake ...
this is corrected, I uploaded a corrected version of the map...



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Post #: 52
RE: Red Storm Map Rework... - 11/1/2013 4:17:39 PM   
Hexagon


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As usual great job, be carefull Nick69 or one day appear a guy from On target and kidnap you to their secret base seriously, they need you in their future titles

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Post #: 53
RE: Red Storm Map Rework... - 11/1/2013 4:29:43 PM   
NickGen


Posts: 128
Joined: 11/2/2007
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quote:

ORIGINAL: Hexagon

As usual great job, be carefull Nick69 or one day appear a guy from On target and kidnap you to their secret base seriously, they need you in their future titles


Thank you for the compliments ....

I am at their disposal for any job offer ....

I am a proffessional graphic designer who among other things designed the maps of the "Decisive Campaigns series " of matrix and "Advanced Tactics Gold"

Fred

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Post #: 54
RE: Red Storm Map Rework... - 11/1/2013 4:32:52 PM   
british exil


Posts: 1686
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From: Lower Saxony Germany
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Nick I have both games, AT/ATG basic, DC series are good very good in fact, but these maps are by far the best.

Keep up the great work, we do appreciate it. I assume it is sometimes hard work but the results are tremendous.


Mat

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Post #: 55
RE: Red Storm Map Rework... - 11/23/2013 3:46:01 PM   
Emx77


Posts: 419
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From: Sarajevo, Bosnia and Herzegovina
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I wonder what happened with this mod? Does Nick work on other maps or he canceled everything?

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Post #: 56
RE: Red Storm Map Rework... - 11/23/2013 7:07:08 PM   
NickGen


Posts: 128
Joined: 11/2/2007
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quote:

ORIGINAL: Emir Agic

I wonder what happened with this mod? Does Nick work on other maps or he canceled everything?

no, not at all abandoned,
but I'm trying to create a map editor using a tiled version of my graphics...
I progressing well, I'm pretty satisfied with the result,
but some problems persist ....
Soon the first screenshots of the project ....

Nick

< Message edited by Nick69 -- 11/23/2013 8:07:55 PM >


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Post #: 57
RE: Red Storm Map Rework... - 11/23/2013 8:16:15 PM   
Emx77


Posts: 419
Joined: 3/29/2004
From: Sarajevo, Bosnia and Herzegovina
Status: offline

quote:

ORIGINAL: Nick69

quote:

ORIGINAL: Emir Agic

I wonder what happened with this mod? Does Nick work on other maps or he canceled everything?

no, not at all abandoned,
but I'm trying to create a map editor using a tiled version of my graphics...
I progressing well, I'm pretty satisfied with the result,
but some problems persist ....
Soon the first screenshots of the project ....

Nick


Nick, that is an excellent news. Thank you for your effort. I hope Matrix management will find some way to recognize your work.

(in reply to NickGen)
Post #: 58
RE: Red Storm Map Rework... - 11/25/2013 5:13:19 PM   
NickGen


Posts: 128
Joined: 11/2/2007
Status: offline
Here are the first screenshots of my map editor project in action ....
The project is progressing well,
I have some terrains to make and some of the interface features
to make the editor really attractive and easy to use...





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Nick

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Post #: 59
RE: Red Storm Map Rework... - 11/25/2013 5:34:30 PM   
Enigma6584

 

Posts: 306
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Wow! Just amazing! I know your maps in Decisive Campaigns, play it often. Thank you for those.

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Post #: 60
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