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RE: Red Storm Map Rework... - 11/25/2013 6:02:52 PM   
CapnDarwin


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Very nice work!

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OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

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Post #: 61
RE: Red Storm Map Rework... - 11/25/2013 6:33:10 PM   
wodin


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This will make making new scenarios alot easier.

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Post #: 62
RE: Red Storm Map Rework... - 11/26/2013 5:53:05 PM   
NickGen


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A few more screenshots to show what can actually be done with the editor...
There will be 6 levels of terrains,( finished)
two types of rivers,(one ok, the other in wip)
two types of urban areas,( not yet)
two types of wood,( forest ok, wood in wip)
one type of road ...( finished)
an some cultivated fields ....( not yet)






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Nick

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Post #: 63
RE: Red Storm Map Rework... - 11/26/2013 6:05:15 PM   
Mad Russian


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Looks good. Can the colors for the different levels be modded?

Good Hunting.

MR

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Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 64
RE: Red Storm Map Rework... - 11/26/2013 6:22:47 PM   
wodin


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I expect you just recolour the symbol file..

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Post #: 65
RE: Red Storm Map Rework... - 11/26/2013 6:26:34 PM   
NickGen


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quote:

ORIGINAL: Mad Russian

Looks good. Can the colors for the different levels be modded?

Good Hunting.

MR


yes, but not in the editor,
I plan to make available all the tiles I use in png format
Free for everyone to change the color or the tile itself....



< Message edited by Nick69 -- 11/26/2013 8:09:03 PM >


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Nick

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Post #: 66
RE: Red Storm Map Rework... - 11/26/2013 6:32:42 PM   
wodin


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Nick are all the tiles on one image? or separate? I presume the tiles are all matched up to the data tables and it's just a case of creating a map by picking tiles?

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RE: Red Storm Map Rework... - 11/26/2013 6:49:27 PM   
NickGen


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quote:

ORIGINAL: wodin

Nick are all the tiles on one image? or separate? I presume the tiles are all matched up to the data tables and it's just a case of creating a map by picking tiles?


the editor is created with xna Framework, by default the graphics files are compiled in xnb files, but i can use not compiled files in png....
for the moment, for better performances, each tile is a separated png file ,
placed in different folders.
I can possibly modify the code to make tilesets ,
But you must know that every type of terrain features have 12 different tiles,
and each type of transition between 66 and 84 tiles
It is a Herculean task ....
Here is a screenshot showing the organization of tiles:




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Post #: 68
RE: Red Storm Map Rework... - 11/26/2013 8:56:57 PM   
wodin


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Excellent.

Capn is talking about going upto ten elevations!...A nightmare getting shading right the more elevations you have in a game!

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Post #: 69
RE: Red Storm Map Rework... - 12/11/2013 12:10:43 AM   
SeriousCatNZ

 

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quote:

ORIGINAL: wodin
Capn is talking about going upto ten elevations!...A nightmare getting shading right the more elevations you have in a game!


I'm waiting for Nick69's map mod to come out before buying this game, because whilst the gameplay is solid the visual style is criminally atrocious.

@ Nick69:

Are you still working on your map mod?
Are you waiting for the map tools to be finalised (e.g. higher elevations) before finishing your map mod?

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Post #: 70
RE: Red Storm Map Rework... - 12/11/2013 6:32:31 AM   
NickGen


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quote:

ORIGINAL: SeriousCat


quote:

ORIGINAL: wodin
Capn is talking about going upto ten elevations!...A nightmare getting shading right the more elevations you have in a game!


I'm waiting for Nick69's map mod to come out before buying this game, because whilst the gameplay is solid the visual style is criminally atrocious.

@ Nick69:

Are you still working on your map mod?
Are you waiting for the map tools to be finalised (e.g. higher elevations) before finishing your map mod?


Yes the mod is still in progress,
but in fact, as explained above,
I am trying to create a map editor, it takes full time ...
I currently finalizing the various graphics terrain... (New tiles for cities ...)
then I will restart the creation of maps with the editor,
and then last, I think release my map editor...

Nick

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Nick

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Post #: 71
RE: Red Storm Map Rework... - 12/13/2013 6:32:58 AM   
SeriousCatNZ

 

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Sorry, I guess I missed it.

The visual style of your mod is gorgeous. Please keep at it—I can't wait!

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Post #: 72
RE: Red Storm Map Rework... - 12/18/2013 2:13:55 PM   
rmp090946

 

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Just purchased the game, was hoping to download this map mod.

Must I "sign-up" with this site in order to download? I've downloaded files from various "Mediafire" sources but never had to signup.

Even clicking the "x" for download doesn't activate my ability to download.

Thanks for any input.

Bob

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Post #: 73
RE: Red Storm Map Rework... - 12/18/2013 3:38:11 PM   
Mad Russian


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The game file is in the first post under the pictures of the map. I just went and downloaded them from the storage site. I got them both with no issues. I didn't have to sign up for anything, just downloaded the two files.

Good Hunting.

MR

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The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 74
RE: Red Storm Map Rework... - 12/18/2013 4:17:26 PM   
rmp090946

 

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Thanks, I originally was using MSN browser and it didn't work. I then used Google Chrome and I was able to download fine.

Appreciate the response.

Bob

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Post #: 75
RE: Red Storm Map Rework... - 1/31/2014 6:26:21 AM   
laska2k8


Posts: 556
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From: Italy
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quote:

ORIGINAL: Nick69

Yes the mod is still in progress,
but in fact, as explained above,
I am trying to create a map editor, it takes full time ...
I currently finalizing the various graphics terrain... (New tiles for cities ...)
then I will restart the creation of maps with the editor,
and then last, I think release my map editor...

Nick


some news on realease ?

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Post #: 76
RE: Red Storm Map Rework... - 2/27/2014 2:52:57 AM   
FroBodine


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I put these two maps in the C:\Matrix Games\Flashpoint Campaigns Red Storm\Modules\FPRS\Maps. Is that all I have to do? I renamed the originals, and saved these maps with the same name as the original two maps.

The Fulda Gap map crashes the game every time I try to play the Red Hammer campaign. As soon as the first scenario loads up, the game crashes with a "Flashpoint Campaigns has stopped working" dialog box. The other map seems to work so far.

Does anyone else have this same problem?

(in reply to laska2k8)
Post #: 77
RE: Red Storm Map Rework... - 2/27/2014 3:58:33 AM   
budd


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From: Tacoma
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I think you renamed them wrong. I just loaded up red hammer while having these maps in the folder and an original map was the first map of red hammer. The 2 names i have for nicks maps are Red Storm Fulda Gap & CA 1 Red Storm , like i said when i load the red hammer campaign these maps aren't the first map showing for me.

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Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

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*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

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Post #: 78
RE: Red Storm Map Rework... - 2/27/2014 4:01:08 AM   
budd


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Here's a shot of the first map for me. ok i see i think you renamed it CS 1 instead of CA 1.






Attachment (1)

< Message edited by **budd** -- 2/27/2014 5:03:30 AM >


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Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to budd)
Post #: 79
RE: Red Storm Map Rework... - 2/27/2014 3:18:10 PM   
FroBodine


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I will take a look at my files when I get home from work, but I don't think this is my problem. I actually did not rename the new map files. I just unzipped them and copied them to the maps directory. I just renamed the original map files so they did not get overwritten. But, I will see when I get home.

I hope that is the problem.

(in reply to budd)
Post #: 80
RE: Red Storm Map Rework... - 2/27/2014 4:25:51 PM   
Sabre21


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I am totally impressed with what these guys are doing with these map mods. Putting an editor with this capability into the game was an A1 decision.

< Message edited by Sabre21 -- 2/27/2014 5:26:41 PM >


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Post #: 81
RE: Red Storm Map Rework... - 2/27/2014 10:45:17 PM   
budd


Posts: 2972
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From: Tacoma
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all i'm basically saying is these 2 maps dont open with that campaign. the red hammer map is CS1[screenshot above], nicks map is CA1. If it's not a naming thing check and make sure you have a CA 1 Red Storm map name.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to Sabre21)
Post #: 82
RE: Red Storm Map Rework... - 3/26/2014 1:47:48 AM   
Xenomorph

 

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Nick, just adding tho the chorus of folks wondering how this project is coming. Also, did u somehow incorporate Campaign Cartographer to help you build your maps? I've been on the fence about getting CC but seeing your work I might do so if it'd make sense.

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Post #: 83
RE: Red Storm Map Rework... - 5/2/2014 9:15:49 AM   
SeriousCatNZ

 

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From: Auckland, New Zealand
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Please don't let this die.

I'll sacrifice 10 goats to you, Nick69.

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Post #: 84
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