Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Some early impressions after 3 games

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Flashpoint Campaigns Series >> Some early impressions after 3 games Page: [1]
Login
Message << Older Topic   Newer Topic >>
Some early impressions after 3 games - 10/19/2013 2:16:43 PM   
hondo1375


Posts: 157
Joined: 3/12/2005
From: London, UK
Status: offline

Overall, after three plays (the tutorial and Time to Dance from both sides), my impressions are generally positive. There has been a TacOps-shaped hole in my gaming life for some years, and this looks like it might be its successor.

Pros
- Looks very much like Boots and Saddles, which is a great improvement aesthetically over Tac-Ops.
- UI is generally clean, intuitive, and tells you what you need to know.
- The battles have a nice combined arms feel to them. I was coordinating the timing of different tank units so they would crest different hills overlooking the same enemy position at the same time, while infantry stacked up a little behind, also coordinated with deliveries of smoke screens and airstrikes.
- Responsiveness of the devs. All the concerns I've listed below have been answered by the devs and they seem on the case to address them.

Undecided
- The AI. As WP in Time to Dance I saw the AI perform counter attacks and effectively defend positions, and reform defensive lines. Not sure if this is programmed into the scenario, or AI adaptive behaviour. It wasn't a brilliant defence, but it made a fun game. I used FOW and limited orders, and I'd say they were pretty essential to assist the AI.

As NATO in Time to Dance, the AI kept charging into kill zones and took horrendous casualties, where a regroup and new axis of attack would have been a much better option. I understand the devs are looking at this. I hope the AI gets some love, as I'm unlikely to be doing much MP. It could just be, as with many AIs, that this one is better on defence than attack. I definitely enjoyed this battle less than when I played WP.

Cons

All the cons seem to be being addressed by the devs, although it sounds like it may be a while before they are done. My biggest issue is with the waypoint system. I want to be able to set different orders for different waypoints (both move and stance orders), and currently I can't do that. The issue seemed to be a much bigger problem for me playing NATO than WP, probably because NATO requires a bit more finesse to play.

Another issues I have relates to victory determination, but that's being addressed and covered in another thread, so no need to rehash that here. Also, I'm having some issues concerning font size of the right panel, but that's also on the dev's to do list.

One really minor thing about the interface is that while it shows who shots at whom in the log, I'd also like to know with what, at least for the kills. You can usually infer it from the unit type and audio (which is closer to passable that hi fidelity), but it is more geeky interest than anything (are the T-80s firing their Kobras or just regular shells?) and would probably overburden any sane user in an already busy log.


Bottom line, if you were a TacOps fan (or Boots and Saddles, for that matter), I'd say pile in now as even if nothing improves as promised (although no reason to believe it won't), this will still scratch the itch.
Post #: 1
RE: Some early impressions after 3 games - 10/19/2013 3:03:54 PM   
Mad Russian


Posts: 13256
Joined: 3/16/2008
From: Texas
Status: offline
I am playtesting a scenario for release with the soon to be released update. In it, I fired artillery delivered mines to contain the Soviet advance. Then the AI fired artillery delivered mines to protect it's flank.

The AI is primarily an attack AI at the moment but Rob's working on that.

Something else to notice in that shot is the 2S6 firing on a US Infantry unit. AAA can be devastating against ground targets.

Good Hunting.

MR




Attachment (1)

< Message edited by Mad Russian -- 10/19/2013 3:05:50 PM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to hondo1375)
Post #: 2
RE: Some early impressions after 3 games - 10/19/2013 3:13:06 PM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
Great the AI is going to keep getting work done..love it.

_____________________________


(in reply to Mad Russian)
Post #: 3
RE: Some early impressions after 3 games - 10/19/2013 4:29:21 PM   
nukkxx5058


Posts: 2932
Joined: 2/3/2005
From: France
Status: offline
I'm playing Time to Dance for the third time with WP and still having surprises !
AI seems perfectly non-linear to me. So far I consider it very good ans I'm more than satisfied.

(in reply to wodin)
Post #: 4
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Flashpoint Campaigns Series >> Some early impressions after 3 games Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.844