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Modelling Command & Control Networks Using Sides

 
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Modelling Command & Control Networks Using Sides - 10/23/2013 7:18:37 AM   
Anathema


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Joined: 10/4/2013
From: Australia
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I have borrowed the idea from the old harpoon days of using multiple sides to model command and control networks, allowing the player to target them directly and a loss of coordination to occur as the enemy has been split up into seperate sides which don't share contact information directly with each other, but only through their parent command (or side in this case). Basically I thought this could easily be achieved by adjusting the posture of these seperate sides so they are neutral towards each other, but friendly towards a common side which shares the contact info between them.

So my question is firstly, would this actually work?

It seemed like a good solution to me, although I have just run into a stumbling block when it comes to joint facilities which need to be friendly in order to be shared. My only solution being to create another side for shared facilities, set the awareness to blind and split anything with sensors, datalinks or comms out of that side.

But I thought I would ask if anyone has any other ideas or solutions?

< Message edited by Anathema -- 10/23/2013 7:21:32 AM >
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RE: Modelling Command & Control Networks Using Sides - 10/23/2013 9:20:32 AM   
Dimitris

 

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Have a look at Operation Lighting Strike, and examine the multiple sides comprising the 3-level Pakistani IADS.

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RE: Modelling Command & Control Networks Using Sides - 10/23/2013 3:03:25 PM   
Rudd

 

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Feature request on this topic, would be nice to be able to change sides of unit once placed in the editor, for instance if you import a country's EW .inst, all locations are stuck on whatever side you were on, makes it hard to implement iads.

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RE: Modelling Command & Control Networks Using Sides - 10/24/2013 1:48:43 AM   
Anathema


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Joined: 10/4/2013
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Thanks Sunburn, that actually answered my question and was exactly what I was thinking.

(in reply to Rudd)
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